“You're not supposed to be in here! You're going to ruin the surprise!”The following section contains spoilers.
Amp is a special modular weapon used by Tenno Operators to enhance their combat capability, which can be acquired from The Quills. Appearing as a gauntlet worn on their right forearms, these Amps can either improve and/or alter the Operator's Void Beam, while also giving them their own separate energy gauge from the Operator's main Void Energy pool, allowing them to fire their power without hindering the effectiveness of their other abilities.
As Amps are modular, they are formed from three components whose interchangeable parts can be mixed and matched before crafting to provide different stats and abilities, allowing a player to create an Amp with the features they desire. Once gilded, they can also name the Amp they have crafted and choose custom colors for a further level of customization.
Amps can be acquired once players have completed both the Saya's Vigil and The War Within quests, and then visiting the Quills enclave on Cetus. The Quills will immediately give the player their first premade Amp, the Mote Amp. To get more Amps, players must increase their Standing with the Quills to be able to purchase the blueprint parts necessary to craft them.
An Operator Amp consists of three components: the Prism, the Scaffold, and the Brace.
Prisms affect the Void Beam's primary fire mode, thus changing the type of shot fired from the traditional straight stream of energy. These are the components that earn Mastery Rank points for the amp. It also determines what picture is shown in the arsenal.
Scaffolds affect the Void Beam's secondary fire mode (default).
Braces provide other miscellaneous enhancements upon both the Prism and the Scaffold.
Before players can craft an Amp, they must first purchase the blueprints for the parts they desire from either Quill Onkko or Little Duck for a number of Standing, after which these parts must be constructed at the Foundry.
Once the component parts have been crafted, players must return to either Onkko or Little Duck and select the Amp Assembly option. Here, players must choose the crafted components they have available to form the weapon. Once a Prism, Scaffold and Brace are selected, the player will be shown a preview of the weapon's appearance, along with their stats. If the weapon is satisfactory, players can then proceed with the Build Amp action, which will instantly craft the weapon for a 4,000 fee. Players can also use the Amp Assembly screen to preview builds of Amp components that do not yet own.
While Onkko and Little Duck sell their own unique Amp components, it is possible to build Amps using components from either of their designs, e.g. a player can build an Amp that combines a Raplak Prism with a Certus Brace.
Amps are managed on the Operator's Equipment tab on board the Orbiter's Transference Room, where players can choose the Amp they want to equip from their available selection, as well as customize their Amp's appearance, and install Arcanes and Focus Lenses.
Affinity Gain Edit
An equipped Amp only gain Affinity if the Player is in Operator mode. Affinity gain is distributed similarly to Warframes and Weapons as if the Operator had two Weapons (although the Operator has only one Weapon and cannot gain Affinity):
- Kill an enemy with the Amp. 50% of the affinity goes to the Amp.
- Be near an allied Tenno when they kill an enemy. 37.5% of the Affinity goes to the Amp if within 50 meters of the ally.
- Other Affinity Sources. 37.5% of the Affinity goes to the Amp if an Affinity Orb is collected by the Operator, or if a Mission Objective is completed while in Operator Mode.
Gilding is the process wherein an Amp's full potential is unlocked. To Gild a weapon, players can visit Onkko or Little Duck and ask about 'Other Services', and then using the Gild option and finally selecting the desired Amp. Players will then be asked to give the Amp a custom name, after which the Gilding process can be performed for 5,000.
Players must have either Adherant rank to perform Gilding with Onkko or Hand rank with Vox Solaris to perform Gilding with Little Duck, and only Rank 30 Amps can be gilded. Gilding resets the weapon to rank 0, but grants improved stats, the ability to install a Focus Lens and Virtuos Arcane Enhancements, the ability to recolor the Amp, and Mastery Rank experience from leveling the device.
A gilded Amp gains +10% Critical Chance, +0.5x Critical Multiplier, and +10% Status Chance. As an exception to this, the Mote Amp gets +10 meter Range when Gilded and not any other stat.
Visually, a gilded amp will appear cleaner than a newly-built one, having smoother surfaces, rust and dirt removed, and the once yellow parts becoming lustrous.
- The Mote Amp and custom assembled Amps provide Mastery Rank points like other weapons, but these are only awarded for gilded Amps and the points are tied to the weapon's Prism. Once a Prism type has been used in a Rank 30 Gilded Amp, it will no longer provide Mastery even if the same Prism type is used in combination with other Scaffolds and Braces in another crafted Amp. This means there are a total of 8 Amps that can be leveled - the Mote Amp and the seven Prisms - for a total of 24,000 Mastery Rank points.
- Equipping an Amp will change both the Operator's idle stance and their Void Beam firing stance while in a mission.
- Amps are one-handed weapons, meaning Operators can use them while carrying power cells or datamasses.
- With each component having 7 parts each, there are currently 343 possible Amp configurations that can be crafted.
- Rank 30 or Gilded Amps can be donated to Onkko and Little Duck in exchange for Quill Standing. As an exception to this, your only Mote Amp cannot be sold.
- Amps cannot be brought to the Mastery Rank 24 Rank-Up Test, which involves the Operator.
- Custom names for Amps have a 24 character limit including spaces, and cannot use special characters like apostrophes and commas.
- Amps have their own dedicated Inventory Slots that they take up when a player crafts one. Players are given 8 slots by default, and additional slots can be purchased for 12 for two slots.
- Despite the fact that the Amp gives the Void Beam its own energy supply, removing the Amp (selecting "None" in the Amp selection menu) does not revert the energy pool back to its universal state.
- The prism for an amp will appear to be folded under the arm until used in a mission, at which point the prism folds out to appear in front of the hand.
- The prism will retract if the player equips their codex scanner while still using their Operator.
- Amp technology is based on Sentients, specifically Eidolon, whose fragments can be found and gathered in the Plains of Eidolon. This is somewhat ironic since Amps are used to channel Void energy which is effectively a poison to the Sentients.
- Despite Amps being labelled as having "Alarming" noise levels, the weapons are actually silent.
- Although Amps can be used to catch Kuva clouds, the Amp will very rarely destroy the cloud instead (Programming-wise the cloud itself is a particle effect that follows an otherwise-invisible Corrupted mask). In this case, the cloud will linger in place for a few moments before exploding, and another one will spawn in to replace it.
|Focus||Madurai • Vazarin • Naramon • Unairu • Zenurik|
|Ability||Void Beam • Void Blast • Void Dash • Void Mode|
|Amp • Arcane Enhancement • Operator Cosmetics • The Quills|
|Prisms||Raplak • Shwaak • Granmu • Rahn • Cantic • Lega • Klamora|
|Scaffolds||Pencha • Shraksun • Klebrik • Phahd • Exard • Dissic • Propa|
|Braces||Clapkra • Juttni • Lohrin • Anspatha • Suo • Plaga • Certus|