Ammo Case is a precept mod for Carrier and
Carrier Prime to convert any unused ammo type into ammo for the currently equipped weapon and provides increased ammunition capacity.
Converted ammo is denoted by a symbol.
Stats[]
Rank | Ammo Capacity | Mutation Delay | Cost |
---|---|---|---|
0 | +5% | +5s | 2 |
1 | +10% | +4s | 3 |
2 | +13% | +3.5s | 4 |
3 | +15% | +3s | 5 |
4 | +17% | +2.5s | 6 |
5 | +25% | +2s | 7 |
Ammo Conversion[]
Ammo Type | Efficiency (Primary) |
Efficiency (Secondary) |
---|---|---|
Primary | N/A | 33% |
Secondary | 33% | N/A |
Acquisition[]
Ammo Case is automatically acquired upon obtaining Carrier or
Carrier Prime.
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Corrupted Butcher | 3% | 37.94% | 1.1382% | 88 | 1 | 0.011382 |
Corrupted Lancer | 3% | 37.94% | 1.1382% | 88 | 1 | 0.011382 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- The extra 25% ammo maximum is added depending on your weapons' modded ammo maximum (any negative percentage will be offset only by up to 25% of the weapon's own final ammo maximum value).
- Mutation Efficiency is the same for all ranks and equivalent to a Rank 3 Ammo Mutation Mod.
- The amount of ammo received depends on the equipped weapon and follows the respective mutation mod for the equipped weapon.
- Other mutation mods stack with this effect, however the mutation delay will always be applied.
- Conversion effect does not work with Atmospheric Archguns.
Trivia[]
- Ammo Case was added as a replacement mod for Carrier's
Vacuum precept, with all copies of Vacuum converted to Ammo Case. However, copies of Vacuum acquired after Hotfix: The Vacuum Within 2 (2016-10-06) will not be converted.
Bugs[]
- Due to its mutation delay, sometimes it will consume more than enough ammo pickups in range. Sometimes multiple ammo pickups will be consumed even if you need just 1 bullet.
- For bows, every shot potentially consumes a lot of ammo pickups within 12m if you have a maxed
Vacuum equipped.
- For bows, every shot potentially consumes a lot of ammo pickups within 12m if you have a maxed
Patch History[]
Hotfix 22.20.4 (2018-05-22)
- Fixed Carrier’s Ammo Case precept continuing to function after it has died.
Hotfix 19.6.3 (2017-01-17)
- Fixed Ammo Case Mod upgrades remaining after death.
Hotfix: The Vacuum Within 2 (2016-10-06)
- Changes:
- Changed the Mod image for Ammo Case to better reflect its role.
- Fixes:
- Fixed Ammo Case still applying its buffs after Carrier has died.
- Fixed Ammo Case refilling ammo on respawn.
- Fixed Ammo Case refilling ammo on Host Migration.
Hotfix: The Vacuum Within 1 (2016-10-05)
- Fixes:
- Fixed a crash that would occur when Ammo Case would trigger on a weapon with no ammo (
Exalted Blade, etc).
- Fixed a crash that would occur when Ammo Case would trigger on a weapon with no ammo (
Update: The Vacuum Within (2016-10-05)
- Carrier’s precept has been automatically changed to Ammo Case - now increases ammunition capacity and converts ammo pickups into ammo for the currently equipped weapon after a short delay.
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Ammo Mods | |
---|---|
Sentinels | ![]() |
Reserve Ammo | ![]() ![]() ![]() |
Magazine Capacity | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ammo Mutation | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ammo Pickup | ![]() ![]() ![]() ![]() ![]() |
Ammo Efficiency | ![]() ![]() |
Ammo Refund | ![]() ![]() |
PvP | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)