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Transform into a winged guardian.

The Amesha is a support-type Archwing that sacrifices offensive power in exchange for area-of-effect defensive abilities that can buff and heal allies and weaken enemies.

Acquisition[]

The Amesha's main and component blueprints can be researched from the Tenno Lab in the dojo. The blueprints can only be purchased after completion of The Archwing quest.

Manufacturing Requirements
Credits64.png
25,000
Harness
1
Wings
1
Systems
1
DENitainExtract.png
4
Time: 12 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 275 Blueprint Price: Credits64.png 15,000
Harness
Credits64.png
15,000
DENitainExtract.png
2
Circuits.png
900
PolymerBundle.png
3,600
AlloyPlate.png
5,500
Time: 6 hrs
Rush: Platinum64.png 25
Wings
Credits64.png
15,000
AlloyPlate.png
5,600
Neurodes.png
5
PolymerBundle.png
4,200
DENitainExtract.png
2
Time: 6 hrs
Rush: Platinum64.png 25
Systems
Credits64.png
15,000
ControlModule.png
1
DENitainExtract.png
2
Salvage.png
6,700
Circuits.png
2,800
Time: 6 hrs
Rush: Platinum64.png 25
Tenno Lab Research
Blueprint • ClanAffinity64.png3,000
Credits64.png
10,000
DENitainExtract.png
2
Mutagen Mass.png
1
Detonite Injector.png
1
Fieldron.png
1
Time: 72 hrs
Prereq: N/A
Harness • ClanAffinity64.png1,500
Credits64.png
10,000
Detonite Injector.png
1
Salvage.png
6,200
Cryotic.png
1,250
TelluriumMarket.png
1
Time: 72 hrs
Prereq: Amesha
Wings • ClanAffinity64.png1,500
Credits64.png
10,000
Fieldron.png
1
Ferrite.png
7,250
Plastids.png
1,350
TelluriumMarket.png
1
Time: 72 hrs
Prereq: Amesha
Systems • ClanAffinity64.png1,500
Credits64.png
10,000
Mutagen Mass.png
1
PolymerBundle.png
5,650
Oxium.png
2,200
TelluriumMarket.png
1
Time: 72 hrs
Prereq: Amesha
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Trivia[]

  • The Amesha is possibly named after the Amesha Spenta, divine entities in Zoroastrianism comparable to angels. The word "Amesha" (همیشه) is Middle Persian for "always" or alternatively, "immortal".

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WatchfulSwarmMod.png WatchfulSwarm.png
ENERGY:
25
KEY
1
Watchful Swarm
Tiny drones orbit the Warframe or an ally, and intercept enemy fire.
Strength:6 / 9 / 12 / 15 Drones
Duration:N/A
Range:? / ? / ? / 250 m (needs precision testing)

Info
  • In Archwing and Landscape missions, Amesha provides 6 / 9 / 12 / 15 defensive drones that block a number of instances of damage equal to the number of drones. This ability can be cast on targeted allies, otherwise the caster will receive the ability if there are no allies targeted or present.
  • Will block all instances of damage, including area-of-effect explosive abilities.
  • Has an instant cast and does not interrupt other activities.

Tips & Tricks
  • It is recommended not to use Watchful Swarm when using Vengeful Rush, as Watchful Swarm will prevent Vengeful Rush's energy conversion ability from activating due to the former ability blocking all sources of damage.
  • Can be applied to Archwing Mobile Defense Satellites.
  • Can be used to prevent damage and stagger from high speed collisions with the environment.

  • Maximization

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    Expand/Collapse


    BenevolentDecoyMod.png BenevolentDecoy.png
    ENERGY:
    50
    KEY
    2
    Benevolent Decoy
    Creates beacons that draw enemy fire, converting the damage into healing pulses.
    Strength:1 / 1.25 / 1.3 / 1.5x healing multiplier
    Duration:10 / 15 / 20 /25 s
    Range:20 / 40 / 60 / 80 m bubble radius
    40 / 60 / 80 / 100 m heal radius

    Info
    • In Archwing missions, Amesha creates an energy field on its current position, comprised of a smaller central bubble, and a larger external sphere measuring 20 / 40 / 60 / 80 meters in radius surrounding it. The smaller bubble blocks all projectiles (friendly and hostile) from passing through it. Damage dealt to this bubble by enemies causes allies within 40 / 60 / 80 / 100 meters to be healed for 1 / 1.25 / 1.3 / 1.5x of the damage dealt. The larger bubble also redirects all incoming hostile fire towards the smaller central bubble.
      • In Landscape missions, the range of this ability is reduced down to 2 / 4 / 6 / 8 meters in bubble radius and 4 / 6 / 8 / 10 meters in healing radius.
      • Healing multiplier is affected by Ability Strength.
      • Bubble radius and healing range are affected by Ability Range.
      • Bubble duration is affected by Ability Duration.
    • It is possible to stack Benevolent Decoy multiple times at the same location to increase its duration by the base duration, to a maximum of 3x the base duration.
    • Three separate instances of Benevolent Decoy may be active at a time, stacked Benevolent Decoys only count for one instance.
    • Has an instant cast and does not interrupt other activities.

    Tips & Tricks
  • Using this in combination with Watchful Swarm grants near perfect immunity from attacks.
  • Using this while Vengeful Rush is active will improve its healing multiplier, healing radius and its duration.
  • Benevolent Decoy is capable of healing any damage dealt to Archwing Mobile Defense Satellites, making it useful in keeping the objective from being destroyed.

  • Maximization

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    Expand/Collapse



    WardingGraceMod.png WardingGrace.png
    ENERGY:
    25
    KEY
    3
    Warding Grace
    Renders the Warframe and nearby allies immune to Status Effects, while slowing nearby enemies.
    Energy Drain: 10 s-1
    Strength:20 / 30 / 40 / 50% slow
    Duration:N/A
    Range:160 / 240 / 320 / 400 m

    Info
    • In Archwing missions, Amesha creates an invisible field with a 160 / 240 / 320 / 400 meters radius which renders it and all nearby allies immune to Status Effects, as well as removing any existing negative status procs. Any enemies caught within the field will have their movement and attack speed slowed down by 20% / 30% / 40% / 50%.
      • In Landscape missions, the range of Warding Grace is reduced down to 16 / 24 / 32 / 40 meters.
      • Ability range is affected by Ability Range.
      • Speed debuff is affected by Ability Strength.
        • Capped at an 80% slow.
    • Warding Grace is a channeled ability that costs 25 Energy to cast, and will drain 10 Energy per second while active. This ability will remain active until the ability key is pressed again (default 3 ), or Amesha runs out of energy.

    Tips & Tricks
  • Warding Grace can be helpful navigating tight corridors, as it will prevent stagger from collisions with the environment for the caster and any ally within range.

  • Maximization

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    Expand/Collapse



    VengefulRushMod.png VengefulRush.png
    ENERGY:
    100
    KEY
    4
    Vengeful Rush
    All damage taken is transformed into Energy, while abilities gain enhanced range, duration and power. Affects the caster and nearby allies.
    Strength:100% Conversion
    10% Ability Range/Strength/Duration bonus
    Duration:15 / 20 / 25 / 30 s
    Range:160 / 240 / 320 / 400 m

    Info
    • While active, Vengeful Rush creates an energy field that lasts 15 / 20 / 25 / 30 seconds which converts 100% of all damage taken by Amesha into Energy. Additionally, both Amesha and all allies within 160 / 240 / 320 / 400 meters will receive a 10% bonus to Ability Range, Ability Strength, and Ability Duration.
      • In Landscape missions, the range of Vengeful Rush is reduced down to 16 / 24 / 32 / 40 meters.
      • Vengeful Rush itself does not benefit from its own ability enhancements; however, the ability enhancements will apply to Amesha's three other abilities.
      • Damage to energy conversion percent is affected by Ability Strength.
      • Ability radius is affected by Ability Range.
      • Duration is affected by Ability Duration.
    • The ability makes Amesha invulnerable as long as its energy pool isn't full.
    • When the Amesha's energy pool is full, the damage conversion stops, making the Amesha vulnerable again.

    Tips & Tricks
  • The player can cast Vengeful Rush before, or while in an environmental trap to quickly max out their energy pool.
  • The player can use Warding Grace or other abilities to stay below max energy to remain invulnerable.

  • Maximization

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    Expand/Collapse



    Strength Mods

    IntensifyModU145.png

    Duration Mods

    ContinuityModU145.png

    Range Mods

    StretchModU145.png

    WatchfulSwarm.png
    BenevolentDecoy.png BenevolentDecoy.png BenevolentDecoy.png
    WardingGrace.png WardingGrace.png WardingGrace.png
    VengefulRush.png VengefulRush.png VengefulRush.png

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    Update 27.3 (2020-03-24)

    • Fixed a crash when casting Amesha’s Warding Grace ability.

    Update: Specters of the Rail (2016-07-08)

    • Introduced.

    Last updated: Update: Specters of the Rail (2016-07-08)

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