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Transform into a winged guardian.

The Amesha is a support-type Archwing that sacrifices offensive power in exchange for area-of-effect defensive abilities that can buff and heal allies and weaken enemies.

Manufacturing Requirements
Credits64
25,000
GenericArchwingHarness
1
GenericArchwingWings
1
GenericArchwingSystems
1
DENitainExtract2
4
Time: 12 hrs
Rush: Platinum64 50
Market Price: Platinum64 275 Blueprint Price: Credits64 15,000
Harness
Credits64
15,000
DENitainExtract2
2
Circuits64
900
PolymerBundle64
3,600
AlloyPlate64
5,500
Time: 6 hrs
Rush: Platinum64 25
Wings
Credits64
15,000
AlloyPlate64
5,600
Neurode64
5
PolymerBundle64
4,200
DENitainExtract2
2
Time: 6 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
DENitainExtract2
2
Salvage64
6,700
Circuits64
2,800
Time: 6 hrs
Rush: Platinum64 25
Tenno Lab Research
Blueprint • ClanAffinity643,000
Credits64
10,000
DENitainExtract2
2
MutagenMass64
1
DetoniteInjector64
1
Fieldron64
1
Time: 72 hrs
Prereq: N/A
Harness • ClanAffinity641,500
Credits64
10,000
DetoniteInjector64
1
Salvage64
6,200
Cryotic
1,250
Tellurium64
1
Time: 72 hrs
Prereq: Amesha
Wings • ClanAffinity641,500
Credits64
10,000
Fieldron64
1
Ferrite64
7,250
Plastids64
1,350
Tellurium64
1
Time: 72 hrs
Prereq: Amesha
Systems • ClanAffinity641,500
Credits64
10,000
MutagenMass64
1
PolymerBundle64
5,650
Oxium64
2,200
Tellurium64
1
Time: 72 hrs
Prereq: Amesha
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

AcquisitionEdit

The blueprint and components for the Amesha are acquired via Research in a Clan Dojo's Tenno Lab. You can only purchase and build Amesha after you complete the The Archwing Quest.

TriviaEdit

  • The Amesha is possibly named after the Amesha Spenta, divine entities in Zoroastrianism comparable to angels. The word "Amesha" (همیشه) is Middle Persian for "always" or alternatively, "immortal".

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WatchfulSwarmMod WatchfulSwarm
ENERGY
25
KEY
1
Watchful Swarm
Tiny drones orbit the Warframe or an ally, and intercept enemy fire.
Strength:6 / 9 / 12 / 15 Drones
Duration:N/A
Range:? / ? / ? / 250 m (needs precision testing)

Info
  • In Archwing and Landscape missions, Amesha provides 6 / 9 / 12 / 15 defensive drones that block a number of instances of damage equal to the number of drones. This ability can be cast on targeted allies, otherwise the caster will receive the ability if there are no allies targeted or present.
  • Will block all instances of damage, including area-of-effect explosive abilities.
  • Has an instant cast and does not interrupt other activities.

Tips & Tricks
  • It is recommended not to use Watchful Swarm when using Vengeful Rush, as Watchful Swarm will prevent Vengeful Rush's energy conversion ability from activating due to the former ability blocking all sources of damage.
  • Can be applied to Archwing Mobile Defense Satellites.
  • Can be used to prevent damage and stagger from high speed collisions with the environment.

  • Maximization

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    Expand


    BenevolentDecoyMod BenevolentDecoy
    ENERGY
    50
    KEY
    2
    Benevolent Decoy
    Creates beacons that draw enemy fire, converting the damage into healing pulses.
    Strength:1 / 1.25 / 1.3 / 1.5x healing multiplier
    Duration:10 / 15 / 20 /25 s
    Range:20 / 40 / 60 / 80 m bubble radius
    40 / 60 / 80 / 100 m heal radius

    Info
    • In Archwing missions, Amesha creates an energy field on its current position, comprised of a smaller central bubble, and a larger external sphere measuring 20 / 40 / 60 / 80 meters in radius surrounding it. The smaller bubble blocks all projectiles (friendly and hostile) from passing through it. Damage dealt to this bubble by enemies causes allies within 40 / 60 / 80 / 100 meters to be healed for 1 / 1.25 / 1.3 / 1.5x of the damage dealt. The larger bubble also redirects all incoming hostile fire towards the smaller central bubble.
      • In Landscape missions, the range of this ability is reduced down to 2 / 4 / 6 / 8 meters in bubble radius and 4 / 6 / 8 / 10 meters in healing radius.
      • Healing multiplier is affected by Ability Strength.
      • Bubble radius and healing range are affected by Ability Range.
      • Bubble duration is affected by Ability Duration.
    • It is possible to stack Benevolent Decoy multiple times at the same location to increase its duration by the base duration, to a maximum of 3x the base duration.
    • Three separate instances of Benevolent Decoy may be active at a time, stacked Benevolent Decoys only count for one instance.
    • Has an instant cast and does not interrupt other activities.

    Tips & Tricks
  • Using this in combination with Watchful Swarm grants near perfect immunity from attacks.
  • Using this while Vengeful Rush is active will improve its healing multiplier, healing radius and its duration.
  • Benevolent Decoy is capable of healing any damage dealt to Archwing Mobile Defense Satellites, making it useful in keeping the objective from being destroyed.

  • Maximization

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    Expand



    WardingGraceMod WardingGrace
    ENERGY
    25
    KEY
    3
    Warding Grace
    Renders the Warframe and nearby allies immune to Status Effects, while slowing nearby enemies.
    Energy Drain: 10 s-1
    Strength:20 / 30 / 40 / 50% slow
    Duration:N/A
    Range:160 / 240 / 320 / 400 m

    Info
    • In Archwing missions, Amesha creates an invisible field with a 160 / 240 / 320 / 400 meters radius which renders it and all nearby allies immune to Status Effects, as well as removing any existing negative status procs. Any enemies caught within the field will have their movement and attack speed slowed down by 20% / 30% / 40% / 50%.
      • In Landscape missions, the range of Warding Grace is reduced down to 16 / 24 / 32 / 40 meters.
      • Ability range is affected by Ability Range.
      • Speed debuff is affected by Ability Strength.
        • Capped at an 80% slow.
    • Warding Grace is a channeled ability that costs 25 Energy to cast, and will drain 10 Energy per second while active. This ability will remain active until the ability key is pressed again (default 3 ), or Amesha runs out of energy.

    Tips & Tricks
  • Warding Grace can be helpful navigating tight corridors, as it will prevent stagger from collisions with the environment for the caster and any ally within range.

  • Maximization

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    Expand



    VengefulRushMod VengefulRush
    ENERGY
    100
    KEY
    4
    Vengeful Rush
    All damage taken is transformed into Energy, while abilities gain enhanced range, duration and power. Affects the caster and nearby allies.
    Strength:100% Conversion
    10% Ability Range/Strength/Duration bonus
    Duration:15 / 20 / 25 / 30 s
    Range:160 / 240 / 320 / 400 m

    Info
    • While active, Vengeful Rush creates an energy field that lasts 15 / 20 / 25 / 30 seconds which converts 100% of all damage taken by Amesha into Energy. Additionally, both Amesha and all allies within 160 / 240 / 320 / 400 meters will receive a 10% bonus to Ability Range, Ability Strength, and Ability Duration.
      • In Landscape missions, the range of Vengeful Rush is reduced down to 16 / 24 / 32 / 40 meters.
      • Vengeful Rush itself does not benefit from its own ability enhancements; however, the ability enhancements will apply to Amesha's three other abilities.
      • Damage to energy conversion percent is affected by Ability Strength.
      • Ability radius is affected by Ability Range.
      • Duration is affected by Ability Duration.
    • The ability makes Amesha invulnerable as long as its energy pool isn't full.
    • When the Amesha's energy pool is full, the damage conversion stops, making the Amesha vulnerable again.

    Tips & Tricks
  • The player can cast Vengeful Rush before, or while in an environmental trap to quickly max out their energy pool.
  • The player can use Warding Grace or other abilities to stay below max energy to remain invulnerable.

  • Maximization

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    Expand



    Strength Mods

    IntensifyModU145

    Duration Mods

    ContinuityModU145

    Range Mods

    StretchModU145

    WatchfulSwarm
    BenevolentDecoy BenevolentDecoy BenevolentDecoy
    WardingGrace WardingGrace WardingGrace
    VengefulRush VengefulRush VengefulRush

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    Update 27.3

    • Fixed a crash when casting Amesha’s Warding Grace ability.

    Update: Specters of the Rail

    • Introduced.

    Last updated: Update: Specters of the Rail

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