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Tag: source edit |
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***Explosion can benefit from {{M|Cautious Shot}}. |
***Explosion can benefit from {{M|Cautious Shot}}. |
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**Charge is automatic and does not need to be held down. |
**Charge is automatic and does not need to be held down. |
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+ | ***However, holding down the trigger will not fire the shot at full charge thus allowing for aim adjustments. |
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+ | ***Rolling while holding the full charge will cancel it and not consume any ammo. |
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*High magazine size. |
*High magazine size. |
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*[[Alternate Fire]] mode-switching reloads the weapon. |
*[[Alternate Fire]] mode-switching reloads the weapon. |
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**Damage cannot be increased with {{D|Impact}}, {{D|Puncture}}, or {{D|Slash}} mods. |
**Damage cannot be increased with {{D|Impact}}, {{D|Puncture}}, or {{D|Slash}} mods. |
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*Charge mode: |
*Charge mode: |
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− | **Consumes |
+ | **Consumes 48 ammo per shot, effectively resulting in a 2-round magazine. |
**Explosion inflicts [[Stagger|self-stagger]]. |
**Explosion inflicts [[Stagger|self-stagger]]. |
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**Explosion has linear damage falloff from 100% to 50% from central impact. |
**Explosion has linear damage falloff from 100% to 50% from central impact. |
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*[[Alternate Fire]] mode-switching is '''not''' instantaneous and has an animation equal to the reload speed. |
*[[Alternate Fire]] mode-switching is '''not''' instantaneous and has an animation equal to the reload speed. |
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⚫ | {{Acquisition|This weapon's blueprint and components can be acquired from Rotation C of [[Empyrean]] [[Survival]] missions in [[Venus Proxima]] (Barrel), [[Neptune Proxima]] (Stock), [[Pluto Proxima]] (Receiver) and [[Veil Proxima]] (Blueprint). All parts can be [[Trading|traded]] between players.}} |
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− | ==Acquisition== |
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⚫ | |||
− | |||
{{BuildAutomatic|type=Weapon}} |
{{BuildAutomatic|type=Weapon}} |
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==Notes== |
==Notes== |
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*[[Alternate Fire]] mode switching is affected by [[reload speed]] mods. |
*[[Alternate Fire]] mode switching is affected by [[reload speed]] mods. |
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− | **While this makes it so the weapon will always fire two shots when on charge mode, the weapon will not fire if the magazine has less than 48 rounds, and will reload automatically instead. |
+ | **While this makes it so the weapon will always fire two shots when on charge mode, the weapon will not fire if the magazine has less than 48 rounds, and will reload automatically instead. |
− | *** |
+ | ***{{M|Tainted Mag}} gives the weapon enough rounds to fire three shots in charge mode, at the cost of increased reload and switch speed. |
==Trivia== |
==Trivia== |
Revision as of 01:29, 22 July 2021
The Ambassador is a Corpus assault rifle whose Alternate Fire allows switching between fully-automatic rounds or a long-ranged explosive shot.
Characteristics
This weapon primarily deals Electricity damage
Advantages:
- Innate Electricity damage – effective against Machinery and Robotic.
- Very high critical multiplier.
- Auto mode:
- Decent critical chance.
- High status chance.
- Extremely high accuracy.
- Very fast fire rate.
- Charge mode:
- Good critical chance.
- Very high status chance.
- Pinpoint accuracy.
- Heavy Caliber's accuracy penalty is minimal.
- Shots explode in a 6 meter radius on impact with a surface or enemy.
- Initial hit and explosion apply status separately.
- Explosion does not need direct line of sight to deal damage and will penetrate walls.
- Explosion can benefit from Cautious Shot.
- Charge is automatic and does not need to be held down.
- However, holding down the trigger will not fire the shot at full charge thus allowing for aim adjustments.
- Rolling while holding the full charge will cancel it and not consume any ammo.
- High magazine size.
- Alternate Fire mode-switching reloads the weapon.
Disadvantages:
- Innate Electricity damage – less effective against Alloy Armor.
- Charge mode:
- Consumes 48 ammo per shot, effectively resulting in a 2-round magazine.
- Explosion inflicts self-stagger.
- Explosion has linear damage falloff from 100% to 50% from central impact.
- Explosion range cannot be increased with Firestorm ( Primed) and Amalgam Furax Body Count.
- Slow reload speed.
- Alternate Fire mode-switching is not instantaneous and has an animation equal to the reload speed.
Acquisition
This weapon's blueprint and components can be acquired from Rotation C of Empyrean Survival missions in Venus Proxima (Barrel), Neptune Proxima (Stock), Pluto Proxima (Receiver) and Veil Proxima (Blueprint). All parts can be traded between players.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
Barrel Blueprint | Aurax Atloc Raknoid | 5% | ~ 20 Kills | 134 ± 44 Kills |
Barrel Blueprint | Narmer Raknoid | 5% | ~ 20 Kills | 134 ± 44 Kills |
Stock Blueprint | Aurax Atloc Raknoid | 5% | ~ 20 Kills | 134 ± 44 Kills |
Stock Blueprint | Narmer Raknoid | 5% | ~ 20 Kills | 134 ± 44 Kills |
Blueprint | Veil Proxima Survival / C | 16.67% | ~ 5 C Rotations | 37 ± 12 C Rotations |
Blueprint | Neptune Proxima Survival / C | 8.33% | ~ 12 C Rotations | 79 ± 26 C Rotations |
Blueprint | Pluto Proxima Survival / C | 8.33% | ~ 12 C Rotations | 79 ± 26 C Rotations |
Blueprint | Venus Proxima Survival / C | 12.50% | ~ 8 C Rotations | 51 ± 17 C Rotations |
Receiver Blueprint | Aurax Atloc Raknoid | 5% | ~ 20 Kills | 134 ± 44 Kills |
Receiver Blueprint | Narmer Raknoid | 5% | ~ 20 Kills | 134 ± 44 Kills |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
1 |
1 |
1 |
Time: 1 Day(s) | |
Rush: 35 | |||||
Market Price: 225 | Blueprints Price:N/A | ||||
Barrel | |||||
15,000 |
200 |
5 |
1 |
500 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Receiver | |||||
15,000 |
200 |
5 |
1 |
600 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Stock | |||||
15,000 |
5 |
200 |
1,100 |
10 |
Time: 12 Hour(s) |
Rush: 25 |
Notes
- Alternate Fire mode switching is affected by reload speed mods.
- While this makes it so the weapon will always fire two shots when on charge mode, the weapon will not fire if the magazine has less than 48 rounds, and will reload automatically instead.
- Tainted Mag gives the weapon enough rounds to fire three shots in charge mode, at the cost of increased reload and switch speed.
- While this makes it so the weapon will always fire two shots when on charge mode, the weapon will not fire if the magazine has less than 48 rounds, and will reload automatically instead.
Trivia
- The Machinist's weapon is identical in appearance to the Ambassador, however theirs functions as a flamethrower rather than a laser assault rifle.
- In automatic fire mode, the weapon will become quieter with less reverb once the magazine goes below 48 ammo, as well as the standard sound cue that the magazine is running low.
Media
Patch History
Hotfix 30.5.3 (2021-07-09)
- Ambassador clip size increased to 96 and increased ammo pool to 960.
Hotfix 30.5.1 (2021-07-06)
- Removed the Ambassador weapon eligibility from Conclave.
Update 30.5 (2021-07-06)
- Introduced.