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{{Top|Enemy|Corpus|Corpus|Weapon|Weapons|Weapons}}
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{{WeaponInfoboxAutomatic}}
 
{{WeaponInfoboxAutomatic}}
   
 
{{Codex|Bring negotiations to an instant conclusion with this Corpus assault rifle. Switch effortlessly between charged explosive sniper shots and rapid fire electrical assault mode}}
 
{{Codex|Bring negotiations to an instant conclusion with this Corpus assault rifle. Switch effortlessly between charged explosive sniper shots and rapid fire electrical assault mode}}
   
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The '''Ambassador''' is a [[Corpus]] assault rifle whose [[Alternate Fire]] allows switching between fully-automatic rounds or a long-ranged explosive shot.
== Characteristics ==
 
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this weapon primarily deals {{Icon|Proc|Electricity|text}} damage
 
 
==Characteristics==
 
This weapon primarily deals {{D|Electricity}} damage
   
 
'''Advantages:'''
 
'''Advantages:'''
  +
*Innate {{D|Electricity}} damage – effective against [[Machinery]] and [[Damage/Robotic|Robotic]].
  +
*Very high [[critical multiplier]].
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*Auto mode:
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**Decent [[critical chance]].
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**High [[status chance]].
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**Extremely high [[accuracy]].
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**Very fast [[fire rate]].
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*Charge mode:
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**Good critical chance.
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**Very high status chance.
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**Pinpoint accuracy.
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***{{M|Heavy Caliber}}'s accuracy penalty is minimal.
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**Shots explode in a '''6''' meter radius on impact with a surface or enemy.
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***Initial hit and explosion apply status separately.
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***Explosion does not need direct line of sight to deal damage and will penetrate walls.
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***Explosion can benefit from {{M|Cautious Shot}}.
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**Charge is automatic and does not need to be held down.
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***However, holding down the trigger will not fire the shot at full charge thus allowing for aim adjustments.
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***Rolling while holding the full charge will cancel it and not consume any ammo.
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*High magazine size.
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*[[Alternate Fire]] mode-switching reloads the weapon.
   
 
'''Disadvantages:'''
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*Innate {{D|Electricity}} damage – less effective against [[Alloy Armor]].
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**Damage cannot be increased with {{D|Impact}}, {{D|Puncture}}, or {{D|Slash}} mods.
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*Charge mode:
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**Consumes 48 ammo per shot, effectively resulting in a 2-round magazine.
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**Explosion inflicts [[Stagger|self-stagger]].
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**Explosion has linear damage falloff from 100% to 50% from central impact.
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**Explosion range cannot be increased with {{M|Firestorm}} ({{M|Primed Firestorm|Primed}}) and {{M|Amalgam Furax Body Count}}.
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*Slow [[reload speed]].
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*[[Alternate Fire]] mode-switching is '''not''' instantaneous and has an animation equal to the reload speed.
   
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{{Acquisition|This weapon's blueprint and components can be acquired from Rotation C of [[Empyrean]] [[Survival]] missions in [[Venus Proxima]] (Barrel), [[Neptune Proxima]] (Stock), [[Pluto Proxima]] (Receiver) and [[Veil Proxima]] (Blueprint). All parts can be [[Trading|traded]] between players.}}
 
{{BuildAutomatic|type=Weapon}}
   
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==Notes==
'''Disadvantages:'''
 
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*[[Alternate Fire]] mode switching is affected by [[reload speed]] mods.
<br />
 
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**While this makes it so the weapon will always fire two shots when on charge mode, the weapon will not fire if the magazine has less than 48 rounds, and will reload automatically instead.
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***{{M|Tainted Mag}} gives the weapon enough rounds to fire three shots in charge mode, at the cost of increased reload and switch speed.
   
== Aquisition ==
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==Trivia==
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*The [[Machinist]]'s weapon is identical in appearance to the Ambassador, however theirs functions as a flamethrower rather than a laser assault rifle.
The Ambassador blueprint can be found in Corpus Proxima Survival in Veil Proxima
 
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*In automatic fire mode, the weapon will become quieter with less reverb once the magazine goes below 48 ammo, as well as the standard sound cue that the magazine is running low.
   
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==Media==
{{BuildAutomatic|type=Weapon}}
 
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<gallery>
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File:Ambassador, When Negotiations Need an Extra Persuasion
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</gallery>
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==Patch History==
 
{{Scrollbox/Article|
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{{ver|30.5.3}}
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*Ambassador clip size increased to 96 and increased ammo pool to 960.
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{{ver|30.5.1}}
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*Removed the Ambassador weapon eligibility from Conclave.
   
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{{ver|30.5}}
== Patch History ==
 
  +
*Introduced.}}
{{Scrollbox/Article}}<br />{{WeaponNav}}
 
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{{WeaponNav}}

Revision as of 01:29, 22 July 2021

Bring negotiations to an instant conclusion with this Corpus assault rifle. Switch effortlessly between charged explosive sniper shots and rapid fire electrical assault mode

The Ambassador is a Corpus assault rifle whose Alternate Fire allows switching between fully-automatic rounds or a long-ranged explosive shot.

Characteristics

This weapon primarily deals DmgElectricitySmall64 Electricity damage

Advantages:

  • Innate DmgElectricitySmall64 Electricity damage – effective against Machinery and Robotic.
  • Very high critical multiplier.
  • Auto mode:
  • Charge mode:
    • Good critical chance.
    • Very high status chance.
    • Pinpoint accuracy.
    • Shots explode in a 6 meter radius on impact with a surface or enemy.
      • Initial hit and explosion apply status separately.
      • Explosion does not need direct line of sight to deal damage and will penetrate walls.
      • Explosion can benefit from Mod TT 20px Cautious Shot.
    • Charge is automatic and does not need to be held down.
      • However, holding down the trigger will not fire the shot at full charge thus allowing for aim adjustments.
      • Rolling while holding the full charge will cancel it and not consume any ammo.
  • High magazine size.
  • Alternate Fire mode-switching reloads the weapon.

Disadvantages:

Acquisition

This weapon's blueprint and components can be acquired from Rotation C of Empyrean Survival missions in Venus Proxima (Barrel), Neptune Proxima (Stock), Pluto Proxima (Receiver) and Veil Proxima (Blueprint). All parts can be traded between players.

Item Source Chance Expected Nearly Guaranteed
Barrel Barrel Blueprint Aurax Atloc Raknoid 5% ~ 20 Kills 134 ± 44 Kills
Barrel Barrel Blueprint Narmer Raknoid 5% ~ 20 Kills 134 ± 44 Kills
Stock Stock Blueprint Aurax Atloc Raknoid 5% ~ 20 Kills 134 ± 44 Kills
Stock Stock Blueprint Narmer Raknoid 5% ~ 20 Kills 134 ± 44 Kills
Ambassador Blueprint Veil Proxima Survival / C 16.67% ~ 5 C Rotations 37 ± 12 C Rotations
Ambassador Blueprint Neptune Proxima Survival / C 8.33% ~ 12 C Rotations 79 ± 26 C Rotations
Ambassador Blueprint Pluto Proxima Survival / C 8.33% ~ 12 C Rotations 79 ± 26 C Rotations
Ambassador Blueprint Venus Proxima Survival / C 12.50% ~ 8 C Rotations 51 ± 17 C Rotations
Receiver Receiver Blueprint Aurax Atloc Raknoid 5% ~ 20 Kills 134 ± 44 Kills
Receiver Receiver Blueprint Narmer Raknoid 5% ~ 20 Kills 134 ± 44 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Barrel
1
Receiver
1
Stock
1
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:N/A
Barrel
Credits
15,000
CubicDiodes
200
Isos
5
Morphics
1
Oxium
500
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Receiver
Credits
15,000
Carbides
200
GallosRods
5
Morphics
1
Cryotic
600
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Stock
Credits
15,000
Morphics
5
Ferrite
200
AlloyPlate
1,100
Hexenon
10
Time: 12 Hour(s)
Rush: PlatinumLarge 25

Notes

  • Alternate Fire mode switching is affected by reload speed mods.
    • While this makes it so the weapon will always fire two shots when on charge mode, the weapon will not fire if the magazine has less than 48 rounds, and will reload automatically instead.
      • Mod TT 20px Tainted Mag gives the weapon enough rounds to fire three shots in charge mode, at the cost of increased reload and switch speed.

Trivia

  • The Machinist's weapon is identical in appearance to the Ambassador, however theirs functions as a flamethrower rather than a laser assault rifle.
  • In automatic fire mode, the weapon will become quieter with less reverb once the magazine goes below 48 ammo, as well as the standard sound cue that the magazine is running low.

Media

Patch History

Hotfix 30.5.3 (2021-07-09)

  • Ambassador clip size increased to 96 and increased ammo pool to 960.

Hotfix 30.5.1 (2021-07-06)

  • Removed the Ambassador weapon eligibility from Conclave.

Update 30.5 (2021-07-06)

  • Introduced.