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Tag: source edit
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**While this makes it so the weapon will always fire two shots when on charge mode, the weapon will not fire if the magazine has less than 48 rounds, and will reload automatically instead.
 
**While this makes it so the weapon will always fire two shots when on charge mode, the weapon will not fire if the magazine has less than 48 rounds, and will reload automatically instead.
 
***{{M|Tainted Mag}} gives the weapon enough rounds to fire three shots in charge mode, at the cost of increased reload and switch speed.
 
***{{M|Tainted Mag}} gives the weapon enough rounds to fire three shots in charge mode, at the cost of increased reload and switch speed.
  +
***{{M|Primed Magazine Warp}} also gives the weapon enough rounds to fire three shots in charge mode, without reducing reload speed. If kept at rank 9, it provides exactly 48 rounds and will thus begin automatically reloading after three shots.
   
 
==Trivia==
 
==Trivia==

Latest revision as of 02:56, 14 October 2021

Bring negotiations to an instant conclusion with this Corpus assault rifle. Switch effortlessly between charged explosive sniper shots and rapid fire electrical assault mode

The Ambassador is a Corpus assault rifle whose Alternate Fire allows switching between fully-automatic rounds or a long-ranged explosive shot.

Characteristics[]

This weapon primarily deals DmgElectricitySmall64.png Electricity damage

Advantages:

  • Innate DmgElectricitySmall64.png Electricity damage – effective against Machinery and Robotic.
  • Very high critical multiplier.
  • Auto mode:
  • Charge mode:
    • Good critical chance.
    • Very high status chance.
    • Pinpoint accuracy.
    • Shots explode in a 6 meter radius on impact with a surface or enemy.
      • Initial hit and explosion apply status separately.
      • Explosion does not need direct line of sight to deal damage and will penetrate walls.
      • Explosion can benefit from Mod TT 20px.png Cautious Shot.
    • Charge is automatic and does not need to be held down.
      • However, holding down the trigger will not fire the shot at full charge thus allowing for aim adjustments.
      • Rolling while holding the full charge will cancel it and not consume any ammo.
    • Draws from the fairly common rifle ammo pool, allowing quick recovery of spent ammo from exploding shots.
  • High magazine size.
  • Alternate Fire mode-switching reloads the weapon.

Disadvantages:

Acquisition

This weapon's main blueprint can be acquired from Rotation C of Empyrean Survival missions in Venus Proxima, Neptune Proxima, Pluto Proxima, and Veil Proxima. The component blueprints are dropped by Aurax Atloc Raknoids. All parts can be traded between players.

Source Chance Expected Nearly Guaranteed
Main Blueprint
(Lu-Yan, Veil Proxima)
16.67% 5 – 6 C Rotations 38 ± 13 C Rotations
Main Blueprint
(Luckless Expanse, Venus Proxima
Enkidu Ice Drifts, Neptune Proxima
Fenton's Field, Pluto Proxima)
8.33% 12 – 13 C Rotations 79 ± 26 C Rotations
Barrel Blueprint 5% 36 – 37 kills 156 ± 45 kills
Receiver Blueprint 5%
Stock Blueprint 5%

All drop rates data is obtained from DE's official droptables.

Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained, visit here.


Manufacturing Requirements
Credits64.png
25,000
Barrel
1
Receiver
1
Stock
1
Time: 24 hrs
Rush: Platinum64.png 35
Market Price: Platinum64.png 225 Blueprint Price: N/A
Barrel
Credits64.png
15,000
CubicDiodes.png
200
Isos.png
5
Morphics.png
1
Oxium.png
500
Time: 12 hrs
Rush: Platinum64.png 25
Receiver
Credits64.png
15,000
Carbides.png
200
GallosRods.png
5
Morphics.png
1
Cryotic.png
600
Time: 12 hrs
Rush: Platinum64.png 25
Stock
Credits64.png
15,000
Morphics.png
5
Ferrite.png
200
AlloyPlate.png
1100
Hexenon.png
10
Time: 12 hrs
Rush: Platinum64.png 25

Notes[]

  • Alternate Fire mode switching is affected by reload speed mods.
    • While this makes it so the weapon will always fire two shots when on charge mode, the weapon will not fire if the magazine has less than 48 rounds, and will reload automatically instead.
      • Mod TT 20px.png Tainted Mag gives the weapon enough rounds to fire three shots in charge mode, at the cost of increased reload and switch speed.
      • Mod TT 20px.png Primed Magazine Warp also gives the weapon enough rounds to fire three shots in charge mode, without reducing reload speed. If kept at rank 9, it provides exactly 48 rounds and will thus begin automatically reloading after three shots.

Trivia[]

  • The Machinist's weapon is identical in appearance to the Ambassador, however their's functions as a flamethrower rather than a laser assault rifle.
  • In automatic fire mode, the weapon will become quieter with less reverb once the magazine goes below 48 ammo, as well as the standard sound cue that the magazine is running low.

Media[]

Patch History[]

Update 30.8 (2021-10-04)

  • Fixed magazine of the Ambassador flickering after reloading when equipped with the Ambassador Tenet Skin.

Hotfix 30.7.6 (2021-09-23)

  • Fixed an issue where the Ambassador’s magazine would get stuck to player’s hands if you interrupted the reload.
  • Fixed Ambassador Parts not being chat-linkable.

Update 30.7 (2021-09-08)

  • Ambassador Component Blueprints have a chance to drop from Aurax Atloc Raknoids. The main Blueprint can now be attained as a Rotation C reward from any Corpus Railjack Survival mission.
    • After engaging with Community Feedback, we noticed that obtaining the Ambassador parts was a tough combination of playing the same mission in 4 different locations with some difficult RNG. The Ambassador components have also been moved to an enemy that was without a drop table!
      • Every Aurax Atloc Raknoid has a 15% to drop any component Blueprints for the Ambassador
      • Enemies typically only drop Weapon Blueprints or component Blueprints which is why the Ambassador components were given individual Blueprints

Hotfix 30.6.1 (2021-08-10)

  • Fixed the Ambassador not triggering its Alt Fire radial attack when it hits an enemy.

Hotfix 30.5.3 (2021-07-09)

  • Ambassador clip size increased to 96 and increased ammo pool to 960.

Hotfix 30.5.1 (2021-07-06)

  • Removed the Ambassador weapon eligibility from Conclave.

Update 30.5 (2021-07-06)

  • Introduced.