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Bring negotiations to an instant conclusion with this Corpus assault rifle. Switch effortlessly between charged explosive sniper shots and rapid fire electrical assault mode

The Ambassador is a Corpus assault rifle whose Alternate Fire allows switching between fully-automatic rounds or a long-ranged explosive shot.

Characteristics[]

  • This weapon primarily deals DmgElectricitySmall64 Electricity damage.
  • Alternate Fire mode-switching reloads the weapon and changes the weapon's firing mode to a charged shot.
  • Charge mode:
    • Pinpoint accuracy.
    • Shots explode in a 6 meter radius on impact with a surface or enemy.
      • Initial hit and explosion apply status separately.
      • Explosion does not need direct line of sight to deal damage and will penetrate walls.
      • Can benefit from Mod TT 20px Cautious Shot.
    • Charge is automatic and does not need to be held down.
      • However, holding down the trigger will not fire the shot at full charge thus allowing for aim adjustments.
      • Rolling while holding the full charge will cancel it and not consume any ammo.
    • Consumes 48 ammo per shot, effectively resulting in a 2-round magazine.

Advantages over other Primary weapons (excluding modular weapons):

  • Auto (wiki attack index 1)
    • High magazine (96)
    • Very high ammo max (960)
    • Very high fire rate (13.330 attacks/sec)
    • Above average status chance (26.00%)
    • High crit multiplier (2.80x)
  • Charge (wiki attack index 2)
    • High magazine (96)
    • High total damage (600)
    • Very high ammo max (960)
    • High status chance (32.00%)
    • Above average crit multiplier (2.80x)
  • Charged AoE (wiki attack index 3)
    • High magazine (96)
    • Very high total damage (800)
    • Very high ammo max (960)
    • Above average crit multiplier (2.80x)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Charge mode:
    • Explosion inflicts self-stagger.
    • Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
    • Explosion has linear Damage Falloff from 100% to 50% from central impact.
    • Explosion cannot benefit from Mod TT 20px Firestorm (Mod TT 20px Primed) despite being area of effect.
  • Alternate Fire mode-switching is not instantaneous and has an animation equal to the reload speed.
  • Auto (wiki attack index 1)
    • Low crit chance (14.00%)
    • Low reload speed (2.60 s)
    • Very low total damage (24)
    • Below average disposition (●●●○○ (1.10x))
  • Charge (wiki attack index 2)
    • Low crit chance (16.00%)
    • Low reload speed (2.60 s)
    • Very low fire rate (1.000 attacks/sec)
    • Below average disposition (●●●○○ (1.10x))
  • Charged AoE (wiki attack index 3)
    • Low active falloff slope (12.0m/%)
    • Low crit chance (16.00%)
    • Below average maximum falloff distance (6.0 m)
    • Low reload speed (2.60 s)
    • Very low fire rate (1.000 attacks/sec)
    • Below average disposition (●●●○○ (1.10x))

Acquisition

This weapon's main blueprint can be acquired from Rotation C of Empyrean Survival missions in Venus Proxima, Neptune Proxima, Pluto Proxima, and Veil Proxima. The component blueprints are dropped by Aurax Atloc Raknoids and Narmer Raknoids. All parts can be traded between players.

Item Source Chance Expected Nearly Guaranteed
Barrel Barrel Blueprint Aurax Atloc Raknoid 5% ~ 20 Kills 134 ± 44 Kills
Barrel Barrel Blueprint Narmer Raknoid 5% ~ 20 Kills 134 ± 44 Kills
Stock Stock Blueprint Aurax Atloc Raknoid 5% ~ 20 Kills 134 ± 44 Kills
Stock Stock Blueprint Narmer Raknoid 5% ~ 20 Kills 134 ± 44 Kills
Ambassador Blueprint Veil Proxima Survival / C 16.67% ~ 5 C Rotations 37 ± 12 C Rotations
Ambassador Blueprint Neptune Proxima Survival / C 8.33% ~ 12 C Rotations 79 ± 26 C Rotations
Ambassador Blueprint Pluto Proxima Survival / C 8.33% ~ 12 C Rotations 79 ± 26 C Rotations
Ambassador Blueprint Venus Proxima Survival / C 12.50% ~ 8 C Rotations 51 ± 17 C Rotations
Receiver Receiver Blueprint Aurax Atloc Raknoid 5% ~ 20 Kills 134 ± 44 Kills
Receiver Receiver Blueprint Narmer Raknoid 5% ~ 20 Kills 134 ± 44 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Barrel
1
Receiver
1
Stock
1
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:N/A
Barrel
Credits
15,000
CubicDiodes
200
Isos
5
Morphics
1
Oxium
500
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Receiver
Credits
15,000
Carbides
200
GallosRods
5
Morphics
1
Cryotic
600
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Stock
Credits
15,000
Morphics
5
Ferrite
200
AlloyPlate
1,100
Hexenon
10
Time: 12 Hour(s)
Rush: PlatinumLarge 25

Notes[]

  • Alternate Fire mode switching is affected by reload speed mods.
    • While this makes it so the weapon will always fire two shots when on charge mode, the weapon will not fire if the magazine has less than 48 rounds, and will reload automatically instead.
      • Mod TT 20px Tainted Mag gives the weapon enough rounds to fire three shots in charge mode, at the cost of increased reload and switch speed.
      • Mod TT 20px Primed Magazine Warp also gives the weapon enough rounds to fire three shots in charge mode, without reducing reload speed. If kept at rank 9, it provides exactly 48 rounds and will thus begin automatically reloading after three shots.

Trivia[]

  • The Machinist's weapon is identical in appearance to the Ambassador, however theirs functions as a flamethrower rather than a laser assault rifle.
  • In automatic fire mode, the weapon will become quieter with less reverb once the magazine goes below 48 ammo, as well as the standard sound cue that the magazine is running low.
  • The Ambassador does not replace its magazine on reload. Reloading the gun appears to involve the magazine being taken out, banged twice against the ejection port, and then simply replaced in the magazine slot.

Media[]

Ambassador Skins

Edit

Patch History[]

Update 33.0 (2023-04-26)

  • Fixed the following weapons’ AOE on impact not being affected by Blast Radius Mods (such as Firestorm).
    • Ambassador

Update 32.0 (2022-09-07)

Headshot Damage Changes

During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.

Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.

  • Radial damage no longer gains extra headshot damage or triggers headshot conditions.
    • This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.

Update 30.8 (2021-10-04)

  • Fixed magazine of the Ambassador flickering after reloading when equipped with the Ambassador Tenet Skin.

Hotfix 30.7.6 (2021-09-23)

  • Fixed an issue where the Ambassador’s magazine would get stuck to player’s hands if you interrupted the reload.
  • Fixed Ambassador Parts not being chat-linkable.

Update 30.7 (2021-09-08)

  • Ambassador Component Blueprints have a chance to drop from Aurax Atloc Raknoids. The main Blueprint can now be attained as a Rotation C reward from any Corpus Railjack Survival mission.
    • After engaging with Community Feedback, we noticed that obtaining the Ambassador parts was a tough combination of playing the same mission in 4 different locations with some difficult RNG. The Ambassador components have also been moved to an enemy that was without a drop table!
      • Every Aurax Atloc Raknoid has a 15% to drop any component Blueprints for the Ambassador
      • Enemies typically only drop Weapon Blueprints or component Blueprints which is why the Ambassador components were given individual Blueprints

Hotfix 30.6.1 (2021-08-10)

  • Fixed the Ambassador not triggering its Alt Fire radial attack when it hits an enemy.

Hotfix 30.5.3 (2021-07-09)

  • Ambassador clip size increased to 96 and increased ammo pool to 960.

Hotfix 30.5.1 (2021-07-06)

  • Removed the Ambassador weapon eligibility from Conclave.

Update 30.5 (2021-07-06)

  • Introduced.
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