Amalgam Ripkas True Steel is an Amalgam mod exclusive to the Ripkas. It provides increased critical chance, increased reload speed for shotguns, and increased gore chance.
Stats[]
Rank | Critical chance | Reload speed | Gore | Cost |
---|---|---|---|---|
0 | +31% | +3% | +17% | 6 |
1 | +62% | +7% | +33% | 7 |
2 | +93% | +10% | +50% | 8 |
3 | +125% | +13% | +67% | 9 |
4 | +156% | +17% | +84% | 10 |
5 | +187% | +20% | +100% | 11 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Assassinate | Ropalolyst Assassination Amalgam Mod | A | 20% | 1 | 0.2 |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
The "gore" keyword appears to describe the dismemberment mechanic; having this mod equipped will allow many weapons, abilities, and companions (even temporary ones) to dismember, even if they don't otherwise meet the requirements.
- This synergizes well with Nekros's Desecrate, as bisected body parts are treated as distinct "corpses", and have their own chance to yield additional loot.
- Tentacle Swarm consistently bisects enemies that it kills, though the low damage means that it scales poorly into higher-end content without additional sources of damage. Running it with Pilfering Swarm alongside a Nekros's Desecrate allows for up to 4 drops per applicable enemy.[citation needed]
- This may include the Silver Grove Specters; at most, two drops from Pilfering Swarm, and one from Desecrate have been consistently observed.
- Tentacle Swarm consistently bisects enemies that it kills, though the low damage means that it scales poorly into higher-end content without additional sources of damage. Running it with Pilfering Swarm alongside a Nekros's Desecrate allows for up to 4 drops per applicable enemy.[citation needed]
- The following exceptions exist:
- This mod can allow killing blows from your damaging status effects to bisect a large variety of enemies, but it's inconsistent:
- Slash, Heat, and Toxin will consistently bisect many common humanoids, but not newer[citation needed] or Infested enemies.
- Electricity and Gas damage are inconsistent at bisecting.
- Saryn's Spores may consistently bisect Chargers, but their corpses may disappear too quickly for a Nekros to desecrate en masse.
- Projectile weapons with travel time that cannot pin enemies to walls bisect exceedingly rarely, if at all.[citation needed]
- Examples include the primary attacks of the Euphona Prime, Battacor, Hema, or Lanka.
- Acrid is an exemption, as it still bisects consistently.
- Enemies killed by Cold damage, which become frozen and are not bisectable.
- This may be a bug, as Cold-damage kills used to allow the corpses to be shattered.
- Trying to bisect enemies through radial damage - such as from Shedu, Proboscis Cernos, or Penta - is unreliable. The effectiveness varies considerably: as it depends on the size and origin point of an explosion in relation to the enemy, as well as which enemy, and their physical orientation.
- Kills from Jump Kicks, Bullet Jumps, and Mercies.
- This mod can allow killing blows from your damaging status effects to bisect a large variety of enemies, but it's inconsistent:
See Also[]
- True Steel, the normal version of this mod.
Patch History[]
Update 26.1 (2019-11-22)
- Amalgam Ripkas changed to 187% Critical Chance (x2 for Heavy Attacks).
Update 25.0 (2019-05-22)
- Introduced.
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)