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Amalgam Ripkas True Steel is an Amalgam mod exclusive to the  Ripkas. It provides increased critical chance, increased reload speed for shotguns, and increased gore chance.

Stats[]

Rank Critical chance Reload speed Gore Cost
0 +31% +3% +17% 6
1 +62% +7% +33% 7
2 +93% +10% +50% 8
3 +125% +13% +67% 9
4 +156% +17% +84% 10
5 +187% +20% +100% 11

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Assassinate Ropalolyst Assassination Amalgam Mod A 20% 1 0.2

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

“It's taking longer than I calculated.”
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The "gore" keyword appears to describe the dismemberment mechanic; having this mod equipped will allow many weapons, abilities, and companions (even temporary ones) to dismember, even if they don't otherwise meet the requirements.

  • This synergizes well with  Nekros's  Desecrate, as bisected body parts are treated as distinct "corpses", and have their own chance to yield additional loot.
    •  Tentacle Swarm consistently bisects enemies that it kills, though the low damage means that it scales poorly into higher-end content without additional sources of damage. Running it with Pilfering Swarm alongside a Nekros's Desecrate allows for up to 4 drops per applicable enemy.[citation needed]
      • This may include the Silver Grove Specters; at most, two drops from Pilfering Swarm, and one from Desecrate have been consistently observed.
  • The following exceptions exist:
    • This mod can allow killing blows from your damaging status effects to bisect a large variety of enemies, but it's inconsistent:
      •  Slash,  Heat, and  Toxin will consistently bisect many common humanoids, but not newer[citation needed] or Infested enemies.
      •  Electricity and  Gas damage are inconsistent at bisecting.
      •  Saryn's  Spores may consistently bisect Chargers, but their corpses may disappear too quickly for a Nekros to desecrate en masse.
    • Projectile weapons with travel time that cannot pin enemies to walls bisect exceedingly rarely, if at all.[citation needed]
    • Enemies killed by  Cold damage, which become frozen and are not bisectable.
      • This may be a bug, as Cold-damage kills used to allow the corpses to be shattered.
    • Trying to bisect enemies through radial damage - such as from Shedu, Proboscis Cernos, or Penta - is unreliable. The effectiveness varies considerably: as it depends on the size and origin point of an explosion in relation to the enemy, as well as which enemy, and their physical orientation.
    • Kills from Jump Kicks, Bullet Jumps, and Mercies.

See Also[]

Patch History[]

Update 26.1 (2019-11-22)

  • Amalgam Ripkas changed to 187% Critical Chance (x2 for Heavy Attacks).

Update 25.0 (2019-05-22)

  • Introduced.
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  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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