Amalgam Ripkas True Steel is an Amalgam mod exclusive to the Ripkas. It provides increased critical chance, increased reload speed for shotguns, and increased gore chance.
Stats[]
Rank | Critical chance | Reload speed | Gore | Cost |
---|---|---|---|---|
0 | +31% | +3% | +17% | 6 |
1 | +62% | +7% | +33% | 7 |
2 | +93% | +10% | +50% | 8 |
3 | +125% | +13% | +67% | 9 |
4 | +156% | +17% | +84% | 10 |
5 | +187% | +20% | +100% | 11 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Assassinate | Ropalolyst Assassination Amalgam Mod | A | 20% | 1 | 0.2 |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
“It's taking longer than I calculated.”
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The "gore" keyword appears to describe the dismemberment mechanic; having this mod equipped will allow many weapons, abilities, and companions (even temporary ones) to dismember, even if they don't otherwise meet the requirements.
- This synergizes well with
Nekros's
Desecrate, as bisected body parts are treated as distinct "corpses", and have their own chance to yield additional loot.
Tentacle Swarm consistently bisects enemies that it kills, though the low damage means that it scales poorly into higher-end content without additional sources of damage. Running it with Pilfering Swarm alongside a Nekros's Desecrate allows for up to 4 drops per applicable enemy.[citation needed]
- This may include the Silver Grove Specters; at most, two drops from Pilfering Swarm, and one from Desecrate have been consistently observed.
- The following exceptions exist:
- This mod can allow killing blows from your damaging status effects to bisect a large variety of enemies, but it's inconsistent:
Slash,
Heat, and
Toxin will consistently bisect many common humanoids, but not newer[citation needed] or Infested enemies.
Electricity and
Gas damage are inconsistent at bisecting.
Saryn's
Spores may consistently bisect Chargers, but their corpses may disappear too quickly for a Nekros to desecrate en masse.
- Projectile weapons with travel time that cannot pin enemies to walls bisect exceedingly rarely, if at all.[citation needed]
- Examples include the primary attacks of the Euphona Prime, Battacor, Hema, or Lanka.
- Acrid is an exemption, as it still bisects consistently.
- Enemies killed by
Cold damage, which become frozen and are not bisectable.
- This may be a bug, as Cold-damage kills used to allow the corpses to be shattered.
- Trying to bisect enemies through radial damage - such as from Shedu, Proboscis Cernos, or Penta - is unreliable. The effectiveness varies considerably: as it depends on the size and origin point of an explosion in relation to the enemy, as well as which enemy, and their physical orientation.
- Kills from Jump Kicks, Bullet Jumps, and Mercies.
- This mod can allow killing blows from your damaging status effects to bisect a large variety of enemies, but it's inconsistent:
See Also[]
True Steel, the normal version of this mod.
Patch History[]
Update 26.1 (2019-11-22)
- Amalgam Ripkas changed to 187% Critical Chance (x2 for Heavy Attacks).
Update 25.0 (2019-05-22)
- Introduced.
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)