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Amalgam Ripkas True Steel is an Amalgam mod exclusive to the Ripkas Ripkas. It provides increased critical chance, increased reload speed for shotguns, and increased gore chance.

Stats[]

Rank Critical chance Reload speed Gore Cost
0 +31% +3% +17% 6
1 +62% +7% +33% 7
2 +93% +10% +50% 8
3 +125% +13% +67% 9
4 +156% +17% +84% 10
5 +187% +20% +100% 11

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Assassinate Ropalolyst Assassination Amalgam Mod A 20% 1 0.2

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from official drop table repository.

Notes[]

Photo-4
“It's taking longer than I calculated.”
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The "gore" keyword appears to describe the dismemberment mechanic; having this mod equipped will allow many weapons, abilities, and companions (even temporary ones) to dismember, even if they don't otherwise meet the requirements.

  • This synergizes well with NekrosIcon272 Nekros's Desecrate130xWhite Desecrate, as bisected body parts are treated as distinct "corpses", and have their own chance to yield additional loot.
    • TentacleSwarm130xWhite Tentacle Swarm consistently bisects enemies that it kills, though the low damage means that it scales poorly into higher-end content without additional sources of damage. Running it with Pilfering Swarm alongside a Nekros's Desecrate allows for up to 4 drops per applicable enemy.[citation needed]
      • This may include the Silver Grove Specters; at most, two drops from Pilfering Swarm, and one from Desecrate have been consistently observed.
  • The following exceptions exist:
    • This mod can allow killing blows from your damaging status effects to bisect a large variety of enemies, but it's inconsistent:
      • DmgSlashSmall64 Slash, DmgFireSmall64 Heat, and DmgToxinSmall64 Toxin will consistently bisect many common humanoids, but not newer[citation needed] or Infested enemies.
      • DmgElectricitySmall64 Electricity and DmgGasSmall64 Gas damage are inconsistent at bisecting.
      • SarynIcon272 Saryn's Spores130xWhite Spores may consistently bisect Chargers, but their corpses may disappear too quickly for a Nekros to desecrate en masse.
    • Projectile weapons with travel time that cannot pin enemies to walls bisect exceedingly rarely, if at all.[citation needed]
    • Enemies killed by DmgColdSmall64 Cold damage, which become frozen and are not bisectable.
      • This may be a bug, as Cold-damage kills used to allow the corpses to be shattered.
    • Trying to bisect enemies through radial damage - such as from Shedu, Proboscis Cernos, or Penta - is unreliable. The effectiveness varies considerably: as it depends on the size and origin point of an explosion in relation to the enemy, as well as which enemy, and their physical orientation.
    • Kills from Jump Kicks, Bullet Jumps, and Mercies.

See Also[]

Patch History[]

Update 26.1 (2019-11-22)

  • Amalgam Ripkas changed to 187% Critical Chance (x2 for Heavy Attacks).

Update 25.0 (2019-05-22)

  • Introduced.
Weapon Augments & Weapon-Exclusive Mods Edit Tab
Syndicate Augments
Mod TT 20px Eroding BlightMod TT 20px Gleaming BlightMod TT 20px Toxic BlightMod TT 20px Stockpiled Blight
Mod TT 20px Entropy BurstMod TT 20px Entropy FlightMod TT 20px Entropy SpikeMod TT 20px Entropy Detonation
Mod TT 20px Justice BladesMod TT 20px Scattered JusticeMod TT 20px Shattering JusticeMod TT 20px Neutralizing Justice
Mod TT 20px Bright PurityMod TT 20px Lasting PurityMod TT 20px Winds of PurityMod TT 20px Disarming Purity
Mod TT 20px Deadly SequenceMod TT 20px Sequence BurnMod TT 20px Toxic SequenceMod TT 20px Voltage Sequence
Mod TT 20px Blade of TruthMod TT 20px Gilded TruthMod TT 20px Stinging TruthMod TT 20px Avenging Truth
Arena Augments
Mod TT 20px Tether GrenadesMod TT 20px Flux OverdriveMod TT 20px Thermagnetic ShellsMod TT 20px Static DischargeMod TT 20px Kinetic Ricochet
Mod TT 20px Electromagnetic ShieldingMod TT 20px Vulcan BlitzMod TT 20px Acid ShellsMod TT 20px Rift StrikeMod TT 20px Nightwatch NapalmMod TT 20px Fomorian AccelerantMod TT 20px Hunter's BonesawMod TT 20px Harkonar ScopeMod TT 20px Medi-Ray
Nightwave Augments
Mod TT 20px Bursting MassMod TT 20px Napalm GrenadesMod TT 20px Wild Frenzy
Mod TT 20px Efficient BeamsMod TT 20px Exposing HarpoonMod TT 20px Meticulous Aim
Mod TT 20px Deadly ManeuversMod TT 20px Dizzying RoundsMod TT 20px Precision Strike
Mod TT 20px Combat ReloadMod TT 20px Range Advantage
Mod TT 20px Critical PrecisionMod TT 20px Vile Discharge
Mod TT 20px Eximus AdvantageMod TT 20px Metamorphic Magazine
Mod TT 20px Sentient BarrageMod TT 20px Sentient Surge
Mod TT 20px Critical MutationMod TT 20px Volatile Variant
Nightwave Offerings and Conclave Augments
Mod TT 20px Ambush OpticsMod TT 20px Brain StormMod TT 20px Directed ConvergenceMod TT 20px Double TapMod TT 20px Focused AccelerationMod TT 20px Shrapnel RoundsMod TT 20px Skull ShotsMod TT 20px Spring-Loaded Broadhead
Amalgam Augments
Mod TT 20px Amalgam Argonak Metal AugerMod TT 20px Amalgam Daikyu Target AcquiredMod TT 20px Amalgam Furax Body CountMod TT 20px Amalgam Javlok Magazine WarpMod TT 20px Amalgam Ripkas True Steel
Entrati Augments
Mod TT 20px Damzav-VatiMod TT 20px Zazvat-KarMod TT 20px Bhisaj-BalMod TT 20px Hata-Satya
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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