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{{Top|Enemy|Corpus|Corpus}}
 
{{Top|Enemy|Corpus|Corpus}}
 
{{Enemy
 
{{Enemy
 
|baselevel = 1
| name = Amalgam Machinist
+
|name = Amalgam Machinist
| image = AmalgamMachinist.png
+
|image = AmalgamMachinist.png
| faction = Corpus
+
|faction = Corpus
| planet = [[Jupiter]]
+
|planet = [[Jupiter]]
| type = Ranged
+
|type = Ranged
| weapon = {{Weapon|Cyanex}}
+
|weapon = {{Weapon|Cyanex}}
 
 
|flesh = 600
| clonedflesh =
 
 
|shield = 300
| flesh = 600
 
 
|specialbodyparts = Head:
| fossilized =
 
 
|codex_scans = 3
| infested =
 
 
|unprotectedbodyparts =
| infestedflesh =
 
| infestedsinew =
 
| machinery =
 
| robotic =
 
 
| shield = 300
 
| protoshield =
 
 
| ferritearmor =
 
| alloyarmor =
 
 
| baseexperience =
 
| baselevel =
 
| abilities =
 
| specialbodyparts = Head:
 
| unprotectedbodyparts =
 
| codex_scans = 3
 
| other_drops =
 
 
}}
 
}}
 
{{Codex|Alad V has married countless generations of Sentient evolution with the most advanced Corpus technology to create a brutal, persistent fighter. Wields a plasma assault rifle and carries an Amalgam Osprey into battle.}}
 
{{Codex|Alad V has married countless generations of Sentient evolution with the most advanced Corpus technology to create a brutal, persistent fighter. Wields a plasma assault rifle and carries an Amalgam Osprey into battle.}}
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==Tactics==
 
==Tactics==
  +
*They primarily attack using their {{Weapon|Cyanex}} that shoots projectiles that home onto the player. They will only shoot when the player is within line-of-sight.
  +
*Their shields do not regenerate naturally. Once their shields are down, they will occasionally kneel down and release four blue energy pulses with a '''16m''' radius that drain the shields of nearby Warframes. This also regenerates their shields back to full capacity.
  +
*When damaged, they will deploy an [[Amalgam Osprey]] on their back.
   
  +
==Damage Reduction==
  +
Amalagam Machinist's shields possesses 50% damage reduction. In addition, Amalgam Machinists possess [[Damage Reduction]] that scales depending on your weapon's DPS excluding critical hits. DPS is calculated by
  +
:<math>(\text{modded damage})\cdot(\text{modded fire rate})\cdot(\text{modded multishot})\cdot(\text{body part multipiers})</math>
  +
Critical Hits are applied after the damage resistance is calculated. Additionally, the average DPS is calculated using all health/shield modifiers, other sources of damage reduction, and is quantized.
   
  +
<math>{
==Tips==
 
  +
\text{Damage Multiplier} =
  +
\begin{cases}
  +
1,\; & \text{DPS}_{Average} \leq 1000 \\
  +
0.8 + \frac{200}{\text{DPS}_{Average}},\; & 1000 < \text{DPS}_{Average} \leq 6000 \\
  +
0.7 + \frac{800}{\text{DPS}_{Average}},\; & 6000 < \text{Average DPS} \leq 10000 \\
  +
0.5 + \frac{2800}{\text{DPS}_{Average}},\; & 10000 < \text{Average DPS} \leq 30000 \\
  +
0.2 + \frac{11800}{\text{DPS}_{Average}},\; & 30000 < \text{Average DPS}
  +
\end{cases}
  +
}</math>
   
  +
Proc Damage uses the same formulas where average DPS is defined as :
   
  +
<math>\textbf{DPS}_{Proc} = (\text{proc damage}) \cdot (\text{critical multiplier if triggered}) \cdot (\text{modded fire rate}) \cdot (\text{modded multishot}) </math>
==Trivia==
 
 
   
 
==Variants==
 
==Variants==
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|flesh = 2000
 
|flesh = 2000
 
|shield = 800
 
|shield = 800
  +
|baselevel = 1
 
|codex_scans = 3
 
|codex_scans = 3
 
|introduced = {{ver|25.0}}
 
|introduced = {{ver|25.0}}
 
}}
 
}}
  +
*Periodically projects a nullifying field that cannot be disabled or destroyed.
</tabber>
+
</tabber>
 
}}
 
}}
  +
 
==Trivia==
  +
*Despite wielding the {{Weapon|Cyanex}}, which is a pistol, the codex description for the Amalgam Machinist refers to it wielding a "plasma assault rifle."
   
 
==Media==
 
==Media==
 
<gallery type="slideshow" widths="600" position="center">
 
<gallery type="slideshow" widths="600" position="center">
  +
FragmentPartnership06.png
 
</gallery>
 
</gallery>
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|25.0.8}}
  +
*Boosted Drop Chance of Hexenon from Amalgams to ~7.7%
  +
 
{{ver|25.0.4}}
 
{{ver|25.0.4}}
*Reduced Rare Resource drop chance from 50% to 7% from Amalgam as seen here: https://forums.warframe.com/topic/1095272-neural-sensors/?do=findComment&comment=10783018
+
*Reduced Rare Resource drop chance from 50% to 7% from Amalgam as seen [https://forums.warframe.com/topic/1095272-neural-sensors/ here].
 
*Fixed Nekros’ Shadows of Amalgam Machinists creating Ospreys that are friendly and break progression in Gas City Defense missions. The Ospreys spawned by Machinist Shadows will now be tracked properly as Shadows.
 
*Fixed Nekros’ Shadows of Amalgam Machinists creating Ospreys that are friendly and break progression in Gas City Defense missions. The Ospreys spawned by Machinist Shadows will now be tracked properly as Shadows.
  +
  +
{{ver|25.0.3}}
  +
*Removed Amalgams spawning on Jupiter > Themisto due to narrative/lore confusion.
   
 
{{ver|25}}
 
{{ver|25}}
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}}
 
}}
 
{{CorpusNav}}
 
{{CorpusNav}}
  +
[[es:Maquinista Amalgama]]
 
[[Category:Update 25]]
 
[[Category:Update 25]]
 
[[Category:Corpus]]
 
[[Category:Corpus]]

Revision as of 14:31, 26 April 2021

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Alad V has married countless generations of Sentient evolution with the most advanced Corpus technology to create a brutal, persistent fighter. Wields a plasma assault rifle and carries an Amalgam Osprey into battle.

The Amalgam Machinist is a Corpus Amalgam hybridized with Sentient technology. Armed with a Cyanex Cyanex, it can deploy healing auras and launch Amalgam Ospreys into battle.


Tactics

  • They primarily attack using their Cyanex Cyanex that shoots projectiles that home onto the player. They will only shoot when the player is within line-of-sight.
  • Their shields do not regenerate naturally. Once their shields are down, they will occasionally kneel down and release four blue energy pulses with a 16m radius that drain the shields of nearby Warframes. This also regenerates their shields back to full capacity.
  • When damaged, they will deploy an Amalgam Osprey on their back.

Damage Reduction

Amalagam Machinist's shields possesses 50% damage reduction. In addition, Amalgam Machinists possess Damage Reduction that scales depending on your weapon's DPS excluding critical hits. DPS is calculated by

Critical Hits are applied after the damage resistance is calculated. Additionally, the average DPS is calculated using all health/shield modifiers, other sources of damage reduction, and is quantized.

Proc Damage uses the same formulas where average DPS is defined as :

Variants

Demolyst Machinist General Drops
DemolystMachinist
Introduced Update 25.0 (2019-05-22) Mod Drops:
Mod TT 20px Aero Periphery 5.484%
Mod TT 20px Motus Signal 3.3045%
Mod TT 20px Proton Pulse 3.3045%
Mod TT 20px Aero Vantage 0.8715%
Mod TT 20px Motus Impact 0.8715%
Mod TT 20px Proton Jet 0.8715%
Mod TT 20px Motus Setup 0.1455%
Mod TT 20px Proton Snap 0.1455%
Mission Disruption
Weapon Cyanex Cyanex
Codex Scans 3
Statistics
Flesh 2000
DmgSlashSmall64 + DmgToxinSmall64 ++ DmgViralSmall64 ++ DmgImpactSmall64 - DmgGasSmall64 -
Shield 800
DmgImpactSmall64 ++ DmgColdSmall64 ++ DmgMagneticSmall64 +++ DmgPunctureSmall64 - DmgRadiationSmall64 -
Base Level 1
  • Periodically projects a nullifying field that cannot be disabled or destroyed.

Trivia

  • Despite wielding the Cyanex Cyanex, which is a pistol, the codex description for the Amalgam Machinist refers to it wielding a "plasma assault rifle."

Media

Patch History

Hotfix 25.0.8 (2019-05-31)

  • Boosted Drop Chance of Hexenon from Amalgams to ~7.7%

Hotfix 25.0.4 (2019-05-28)

  • Reduced Rare Resource drop chance from 50% to 7% from Amalgam as seen here.
  • Fixed Nekros’ Shadows of Amalgam Machinists creating Ospreys that are friendly and break progression in Gas City Defense missions. The Ospreys spawned by Machinist Shadows will now be tracked properly as Shadows.

Hotfix 25.0.3 (2019-05-24)

  • Removed Amalgams spawning on Jupiter > Themisto due to narrative/lore confusion.

Update 25.0 (2019-05-22)

  • Introduced