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“I want more... Operator, please hurry! This story is getting quite good!”

Alad V has married countless generations of Sentient evolution with the most advanced Corpus technology to create a brutal, persistent fighter. Wields a razor-torch hot enough to melt Sentient armor and is capable of rapid regeneration.

Amalgam Cinder Machinists are enhanced Amalgam Machinists equipped with the Machinist's Corpus Flamethrower. They can only be found in Secret Corpus Laboratories.

Like its normal counterpart, Cinder Machinists can enter a state of rapid regeneration, recovering shields and generating overshields for itself or a nearby ally.

## Behavior

• They primarily attack with their flamethrower which has a range of 23m with no falloff.
• Occasionally, they throw an incendiary grenade that leaves a patch of fire on the ground for 4 seconds. They can only throw these grenades with a maximum range of 10m.
• Their shields do not regenerate naturally. Once their shields are down, they will occasionally kneel down and release four blue energy pulses with a 16m radius that drain the shields of nearby Warframes. This also regenerates their shields back to full capacity.

## Damage Resistance

Amalagam Cinder Machinist's shields possesses 50% damage reduction. In addition, Amalgam Cinder Machinists possess DR that scales depending on your weapon's DPS excluding critical hits. DPS is calculated by

${\displaystyle (\text{modded damage})\cdot(\text{modded fire rate})\cdot(\text{modded multishot})\cdot(\text{body part multipiers})}$

Critical Hits are applied after DR is calculated. Additionally, the average DPS is calculated using all health/shield modifiers, other sources of damage reduction, and is quantized.

${\displaystyle { \text{Damage Modifier} = \begin{cases} 1,\; & \text{DPS}_{Average} \leq 1000 \\ 0.8 + \frac{200}{\text{DPS}_{Average}},\; & 1000 < \text{DPS}_{Average} \leq 6000 \\ 0.7 + \frac{800}{\text{DPS}_{Average}},\; & 6000 < \text{Average DPS} \leq 10000 \\ 0.5 + \frac{2800}{\text{DPS}_{Average}},\; & 10000 < \text{Average DPS} \leq 30000 \\ 0.2 + \frac{11800}{\text{DPS}_{Average}},\; & 30000 < \text{Average DPS} \end{cases} }}$

Proc Damage uses the same formulas where average DPS is defined as :

${\displaystyle \textbf{DPS}_{Proc} = (\text{proc damage}) \cdot (\text{critical multiplier if triggered}) \cdot (\text{modded fire rate}) \cdot (\text{modded multishot}) }$

## Patch History

Hotfix 25.0.8 (2019-05-31)

• Boosted Drop Chance of Hexenon from Amalgams to ~7.7%

Hotfix 25.0.4 (2019-05-28)

• Reduced Rare Resource drop rate for Lab Amalgams from 50% to 7% as seen here.
• Fixed Kavat's Grace, Gale Kick, Anti-Grav Array, and Odomedic not actually dropping from Amalgam enemies.

Hotfix 25.0.3 (2019-05-24)

• Removed Amalgams spawning on Jupiter > Themisto due to narrative/lore confusion.

Update 25.0 (2019-05-22)

• Introduced