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'''Amalgams''' are units hybridized with [[Sentient]] technology, developed by [[Alad V]] to be used as weapons for the Sentients. |
'''Amalgams''' are units hybridized with [[Sentient]] technology, developed by [[Alad V]] to be used as weapons for the Sentients. |
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− | {{clr}} |
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{{tocright}} |
{{tocright}} |
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==Corpus Amalgams== |
==Corpus Amalgams== |
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*[[Amalgam Osprey]]s can create Spectralyst copies of their allies. |
*[[Amalgam Osprey]]s can create Spectralyst copies of their allies. |
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*[[Amalgam Satyr]]s are biped MOAs with two pairs of legs. Depending on which they stand on they act as either melee or ranged units. |
*[[Amalgam Satyr]]s are biped MOAs with two pairs of legs. Depending on which they stand on they act as either melee or ranged units. |
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==Sentient Amalgams== |
==Sentient Amalgams== |
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'''Demolysts''' are a special variant of Amalgams that appear in the [[Disruption]] game mode on Ganymede, [[Jupiter]]. They spawn once a conduit objective has been triggered, and rush in to destroy them. They emit a loud sound, and once close enough are given a red marker. They will immediately beeline for any active conduit and once close enough they will begin to channel and self-destruct, destroying the conduit. |
'''Demolysts''' are a special variant of Amalgams that appear in the [[Disruption]] game mode on Ganymede, [[Jupiter]]. They spawn once a conduit objective has been triggered, and rush in to destroy them. They emit a loud sound, and once close enough are given a red marker. They will immediately beeline for any active conduit and once close enough they will begin to channel and self-destruct, destroying the conduit. |
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− | + | A Demolyst will pulse out a red aura every '''5''' seconds with a radius of '''6.5''' meters, immediately dispelling and disabling all [[Abilities|Warframe abilities]] within range and on itself, similar to a [[Nullifier Crewman]]'s bubble. |
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Demolysts are immune and susceptible towards the following abilities (list may not be comprehensive): |
Demolysts are immune and susceptible towards the following abilities (list may not be comprehensive): |
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**[[Disarm]]s ({{WF|Loki}}'s {{A|Radial Disarm}}, {{WF|Baruuk}}'s {{A|Desolate Hands}}, etc.) |
**[[Disarm]]s ({{WF|Loki}}'s {{A|Radial Disarm}}, {{WF|Baruuk}}'s {{A|Desolate Hands}}, etc.) |
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**Stuns ({{WF|Banshee}}'s {{A|Silence}}, {{WF|Excalibur}}'s {{A|Radial Blind}}, {{WF|Valkyr}}'s {{A|Paralysis}}) |
**Stuns ({{WF|Banshee}}'s {{A|Silence}}, {{WF|Excalibur}}'s {{A|Radial Blind}}, {{WF|Valkyr}}'s {{A|Paralysis}}) |
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− | **Ability suspensions, like {{WF|Hildryn}}'s {{A|Aegis Storm}}, {{WF|Nezha}}'s {{A|Divine Spears}}, {{WF|Vauban}}'s {{A|Bastille}}. |
+ | **Ability suspensions, like {{WF|Hildryn}}'s {{A|Aegis Storm}}, {{WF|Nezha}}'s {{A|Divine Spears}}, {{WF|Vauban}}'s {{A|Bastille}} and {{WF|Khora}}'s {{A|Strangledome}}. |
**{{WF|Hydroid}}'s {{A|Tidal Surge}}, {{A|Undertow}} and {{A|Tentacle Swarm}}. |
**{{WF|Hydroid}}'s {{A|Tidal Surge}}, {{A|Undertow}} and {{A|Tentacle Swarm}}. |
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**{{WF|Limbo}}'s {{A|Stasis}}. |
**{{WF|Limbo}}'s {{A|Stasis}}. |
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**{{WF|Ash}}'s finisher from {{A|Teleport}}'s augment {{M|Fatal Teleport}}. |
**{{WF|Ash}}'s finisher from {{A|Teleport}}'s augment {{M|Fatal Teleport}}. |
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**{{WF|Mag}}'s {{A|Magnetize}}'s anchor effect. |
**{{WF|Mag}}'s {{A|Magnetize}}'s anchor effect. |
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+ | **{{WF|Vauban}}'s {{A|Minelayer}} Tether Coil's pull effect. |
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*'''Susceptible''' |
*'''Susceptible''' |
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+ | **{{Icon|Proc|Cold|Text}} status effect. |
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+ | **The Kubrow abilities {{M|Ferocity}} and {{M|Savagery}}. |
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**Slow effect from [[Zenurik]]'s [[Temporal Blast]]. |
**Slow effect from [[Zenurik]]'s [[Temporal Blast]]. |
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**The push from {{WF|Banshee}}'s {{A|Sonic Boom}} but they will not experience knockdown. |
**The push from {{WF|Banshee}}'s {{A|Sonic Boom}} but they will not experience knockdown. |
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===Demolisher=== |
===Demolisher=== |
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− | {{Codex|Demolishers are explosive enemies with a single-minded purpose: the destruction of compromised conduits at any cost. Part of the complete Alad V Conduit Security Package!}}'''Demolishers''' are variants of Demolysts that appear in [[Disruption]] missions outside Ganymede, [[Jupiter]]. These units |
+ | {{Codex|Demolishers are explosive enemies with a single-minded purpose: the destruction of compromised conduits at any cost. Part of the complete Alad V Conduit Security Package!}}'''Demolishers''' are variants of Demolysts that appear in [[Disruption]] missions outside Ganymede, [[Jupiter]]. These units function the same as Demolysts, but take on the forms of enemies from their respective factions: |
'''Grineer''' |
'''Grineer''' |
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− | * |
+ | *[[Demolisher Bailiff]] |
− | * |
+ | *[[Demolisher Devourer]] |
− | * |
+ | *[[Demolisher Expired]] |
− | * |
+ | *[[Demolisher Heavy Gunner]] |
− | * |
+ | *[[Demolisher Kuva Guardian]] |
− | *[[ |
+ | *[[Demolisher Nox]] |
'''Corpus''' |
'''Corpus''' |
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− | * |
+ | *[[Demolisher Anti MOA]] |
− | * |
+ | *[[Demolisher Bursa]] |
− | * |
+ | *[[Demolisher Hyena]] |
− | * |
+ | *[[Demolisher Machinist]] |
'''Infested''' |
'''Infested''' |
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− | * |
+ | *[[Demolisher Boiler]] |
− | * |
+ | *[[Demolisher Charger]] |
− | * |
+ | *[[Demolisher Juggernaut]] |
− | * |
+ | *[[Demolisher Thrasher]] |
==Wolf of Saturn Six & Saturn Six Fugitive== |
==Wolf of Saturn Six & Saturn Six Fugitive== |
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− | The [[Wolf of Saturn Six]] and his [[Saturn Six Fugitive]]s are assassins who were introduced |
+ | The [[Wolf of Saturn Six]] and his [[Saturn Six Fugitive]]s are assassins who were introduced in ''[[Nightwave]]: [[Nightwave/Series_1|Series 1 – The Wolf of Saturn Six]]''. The Wolf, formerly a [[Grineer]] rogue criminal who escaped from the [[Saturn|Saturn Six Max-Pen]] prison, started to actively pursue the Tenno with his pack. As shown in the fourth diorama, the Wolf and his pack were lured into a trap by Alad V, who injected them with "Sentient juices" turning them into a much more powerful and fearsome opponent. However, the fifth diorama shows the Wolf breaking free from Alad V's clutches. |
They are the first Amalgam units in the game not created by hybridizing a Corpus. |
They are the first Amalgam units in the game not created by hybridizing a Corpus. |
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==Notes== |
==Notes== |
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+ | *Amalgam, Demolyst, and Demolisher [[shields]] function similarly to one another, and will '''not''' regenerate after being completely removed. |
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− | *Demolysts, when their shields are up, are '''immune''' to any [[status]] procs, and any damage over time effects such as {{Icon|Proc|Slash|Text}} and {{Icon|Proc|Toxin|Text}} procs affecting them while their shield is depleted will be erased when the shield regenerates a little bit. |
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− | *Amalgams's shield function similarly to Demolyst's, but will still allow crowd control-related status procs from affecting it such as {{Icon|Proc|Blast|Text}}, {{Icon|Proc|Impact|Text}} or {{Icon|Proc|Radiation|Text}}. Damage over time related status procs will not be accounted for. |
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+ | *[[Amalgam Alkonost]]s are completely immune to [[Status Effect]]s and certain Warframe [[abilities]]. |
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+ | *'''All''' [[Infested]] Amalgam Demolishers are immune to {{Icon|Proc|Viral|text}} [[Status]], while [[Demolisher Juggernaut]]s are completely immune to {{Icon|Proc|Viral|text}} damage altogether. |
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+ | **It is therefore highly recommended to mod for {{Icon|Proc|Gas|text}} damage when doing [[Infested]] [[Disruption]] missions. |
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==Trivia== |
==Trivia== |
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*The {{Weapon|Battacor}} and {{Weapon|Ocucor}}, as well as the [[Raknoid|Orb Mother]] combat platforms, are Corpus made weapons integrated with Sentient technology. However, these are not considered Amalgams, as they were created under [[Nef Anyo]] rather than Alad V. |
*The {{Weapon|Battacor}} and {{Weapon|Ocucor}}, as well as the [[Raknoid|Orb Mother]] combat platforms, are Corpus made weapons integrated with Sentient technology. However, these are not considered Amalgams, as they were created under [[Nef Anyo]] rather than Alad V. |
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*Humanoid Amalgam can be considered cyborgs. For example: [[Amalgam Alkonost]]s, [[Amalgam Heqet]]s, [[Amalgam Machinist]]s, the [[Wolf of Saturn Six]], and the [[Saturn Six Fugitive]]s have all been altered with cybernetic and Sentient technology, while still retaining their humanoid form and organic matter. |
*Humanoid Amalgam can be considered cyborgs. For example: [[Amalgam Alkonost]]s, [[Amalgam Heqet]]s, [[Amalgam Machinist]]s, the [[Wolf of Saturn Six]], and the [[Saturn Six Fugitive]]s have all been altered with cybernetic and Sentient technology, while still retaining their humanoid form and organic matter. |
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+ | |||
+ | ==Gallery== |
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+ | <gallery position="center" widths="300" spacing="small" hideaddbutton="true"> |
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⚫ | |||
+ | </gallery> |
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==Patch History== |
==Patch History== |
Revision as of 12:25, 31 May 2020
Amalgams are units hybridized with Sentient technology, developed by Alad V to be used as weapons for the Sentients.
Corpus Amalgams
- Amalgam Alkonosts are Crewmen fully converted into Sentient. They are able to grab their fellow Crewmen and inject enhancers into their brain, increasing their damage and durability in the process.
- Amalgam Heqet are sniper units that can create Spectralyst copies of their enemies. They are equipped with the Komorex sniper rifle.
- Amalgam Kucumatz are drones that can alternate between rapid-fire projectiles and a highly damaging laser.
- Amalgam Machinists can deploy a rapidly pulsing area of effect which heals them and can deploy Amalgam Ospreys. They wield Cyanex pistols.
- Amalgam MOAs can shift themselves out of phase, allowing them to regenerate large chunks of health.
- Amalgam Ospreys can create Spectralyst copies of their allies.
- Amalgam Satyrs are biped MOAs with two pairs of legs. Depending on which they stand on they act as either melee or ranged units.
Sentient Amalgams
All Corpus Amalgam units, with the exception of the Alkonost and the Osprey, have variants that can be encountered in hidden rooms or rarely in the field. They count as part of the Sentient faction and will therefore attack Corpus units. These variants act slightly different from their normal counterparts.
- Amalgam Arca Heqet wield an Arca Titron hammer instead of sniper rifles.
- Amalgam Arca Kucumatz have their repeater turrets replaced with an Arca Plasmor.
- Amalgam Cinder Machinists lack the ability to deploy Amalgam Ospreys, and are equipped with a flamethrower instead of the Cyanex.
- Amalgam Phase MOA gain the ability to throw energy spheres.
- Amalgam Swarm Satyrs have their ranged weapon enhanced to homing projectiles.
Demolyst
Demolysts are a special variant of Amalgams that appear in the Disruption game mode on Ganymede, Jupiter. They spawn once a conduit objective has been triggered, and rush in to destroy them. They emit a loud sound, and once close enough are given a red marker. They will immediately beeline for any active conduit and once close enough they will begin to channel and self-destruct, destroying the conduit.
A Demolyst will pulse out a red aura every 5 seconds with a radius of 6.5 meters, immediately dispelling and disabling all Warframe abilities within range and on itself, similar to a Nullifier Crewman's bubble.
Demolysts are immune and susceptible towards the following abilities (list may not be comprehensive):
- Immunity
- Confusion ( Nyx's Mind Control, Script error: The function "Proc" does not exist. procs, etc.)
- Knockback and knockdown, melee slams, bullet jumping, Script error: The function "Proc" does not exist./Script error: The function "Proc" does not exist., Bastille augment Repelling Bastille, etc.)
- Disarms ( Loki's Radial Disarm, Baruuk's Desolate Hands, etc.)
- Stuns ( Banshee's Silence, Excalibur's Radial Blind, Valkyr's Paralysis)
- Ability suspensions, like Hildryn's Aegis Storm, Nezha's Divine Spears, Vauban's Bastille and Khora's Strangledome.
- Hydroid's Tidal Surge, Undertow and Tentacle Swarm.
- Limbo's Stasis.
- Ash's finisher from Teleport's augment Fatal Teleport.
- Mag's Magnetize's anchor effect.
- Vauban's Minelayer Tether Coil's pull effect.
- Susceptible
- Script error: The function "Proc" does not exist. status effect.
- The Kubrow abilities Ferocity and Savagery.
- Slow effect from abilities ( Frost's Snow Globe, Nova's Molecular Prime, Valkyr's Warcry, Gauss' Thermal Sunder, Equinox's Pacify & Provoke with Peaceful Provocation augment).
- Slow effect from Zenurik's Temporal Blast.
- The push from Banshee's Sonic Boom but they will not experience knockdown.
- Barricades, such as Atlas' Tectonics, will block their movement.
- Entangle, such as Khora's Ensnare & Venari's attack posture.
- Hydroid's grab while in Undertow can pull the demolysts.
- Teleports, such as Loki's Switch Teleport.
- Damaging abilities like Nova's Antimatter Drop and Mesa's Peacemaker.
- Arcane effects, such as Magus Lockdown & Exodia Epidemic.
- Sleep, such as Baruuk's Lull, Ivara's Quiver, and the Aero Mod Set. However, Equinox's Rest & Rage has no effect on Demolysts.
Demolisher
Demolishers are variants of Demolysts that appear in Disruption missions outside Ganymede, Jupiter. These units function the same as Demolysts, but take on the forms of enemies from their respective factions:
Grineer
- Demolisher Bailiff
- Demolisher Devourer
- Demolisher Expired
- Demolisher Heavy Gunner
- Demolisher Kuva Guardian
- Demolisher Nox
Corpus
Infested
Wolf of Saturn Six & Saturn Six Fugitive
The Wolf of Saturn Six and his Saturn Six Fugitives are assassins who were introduced in Nightwave: Series 1 – The Wolf of Saturn Six. The Wolf, formerly a Grineer rogue criminal who escaped from the Saturn Six Max-Pen prison, started to actively pursue the Tenno with his pack. As shown in the fourth diorama, the Wolf and his pack were lured into a trap by Alad V, who injected them with "Sentient juices" turning them into a much more powerful and fearsome opponent. However, the fifth diorama shows the Wolf breaking free from Alad V's clutches.
They are the first Amalgam units in the game not created by hybridizing a Corpus.
Amalgam Mods
For Amalgam mods, see Category:Amalgam Mods.
Notes
- Amalgam, Demolyst, and Demolisher shields function similarly to one another, and will not regenerate after being completely removed.
- Amalgams do not spawn on Themisto, Jupiter, Alad V's and Zanuka's Assassination node, due to the Amalgam Project being the successor to the Zanuka Project. They do however, appear as normal in Secret Labs that spawn in the same mission.
- Amalgam Alkonosts are completely immune to Status Effects and certain Warframe abilities.
- All Infested Amalgam Demolishers are immune to Script error: The function "Proc" does not exist. Status, while Demolisher Juggernauts are completely immune to Script error: The function "Proc" does not exist. damage altogether.
- It is therefore highly recommended to mod for Script error: The function "Proc" does not exist. damage when doing Infested Disruption missions.
Trivia
- Amalgam is short for Amalgamation, which is the process of combining or uniting multiple entities into one form.
- Chronologically, the first Amalgam introduced was Ballas during the events of Chimera Prologue, transformed into an Orokin-Sentient hybrid. The next set of Amalgams, and where the term first originated, came into play during Nightwave Series 1 where the Grineer Saturn Six Fugitives and Wolf of Saturn Six were transformed into "Amalgam Dogs" by Alad V.
- The Battacor and Ocucor, as well as the Orb Mother combat platforms, are Corpus made weapons integrated with Sentient technology. However, these are not considered Amalgams, as they were created under Nef Anyo rather than Alad V.
- Humanoid Amalgam can be considered cyborgs. For example: Amalgam Alkonosts, Amalgam Heqets, Amalgam Machinists, the Wolf of Saturn Six, and the Saturn Six Fugitives have all been altered with cybernetic and Sentient technology, while still retaining their humanoid form and organic matter.
Gallery
Patch History
Update 26.0 (2019-10-31)
- Increased the ‘Additional Item Drop Chance’ of certain Amalgam enemies from 2% to 4% due to discovery that this drop was broken (fixed below). Happy hunting!
- Fixed Amalgams not dropping the additional Kavat's Grace, Anti-Grav Array, Gale Kick, and Odomedic Mods.
Hotfix 25.8.2 (2019-10-18)
- Fixed Hexenon and Orokin Cell drops from Amalgams appearing as Mods.
Hotfix 25.1.2 (2019-06-12)
- Fixed a duplicate Demolyst entry in the Codex.
Hotfix 25.1.1 (2019-06-06)
- Hordes of enemies no longer attack players who are trying to extract individually in the Disruption gamemode. This prevents potential Amalgams from running away from the players who are choosing to stick around and fight.
Update 25.1 (2019-06-05)
- Demolysts can no longer be disarmed by the Halikar, as they stop attacking the Conduit. This follows precedent with Demolysts already being immune to the effects of Loki's and Mesa's disarm abilities.
- Made a micro-optimization to Amalgam Arca Kucumatz's beam attack.
Hotfix 25.0.8 (2019-05-31)
- Boosted Drop Chance of Hexenon from Amalgams to ~7.7%
Hotfix 25.0.6 (2019-05-29)
- Fixed Loki being able to Switch Teleport enemy Demolysts/VIPs into pits and kill them instantly. VIPs are now teleported to safety if placed into a pit.
Hotfix 25.0.4 (2019-05-28)
- Disruption Gamemode Changes & Fixes
- Demolyst marker changes:
- Increased initial range of the attack marker from 25m to 30m.
- The attack marker increases in range from 30m to 100m when the Demolyst is looked at by a nearby player, so that squadmates can see it without it being manually marked.
- Changes
- Reduced Rare Resource drop chance from 50% to 7% from Amalgam as seen here.
- Reduced Rare Resource drop rate for Lab Amalgams from 50% to 7% as seen here.
- Removed the Amalgam Alkonosts Armor and gave it a slight Health boost.
- Fixed Rivens that are capable of hitting negative Damage via Critical Multiplier resulting in insta-killing enemies that have innate Damage resistance (Amalgam Alkonost). They will now properly take 0 Damage from a negative Critical Multiplier weapon, the same way regular enemies do.
- Fixed Kavat's Grace, Gale Kick, Anti-Grav Array, and Odomedic not actually dropping from Amalgam enemies.
- Fixed Nekros’ Shadows of Amalgam Machinists creating Ospreys that are friendly and break progression in Gas City Defense missions. The Ospreys spawned by Machinist Shadows will now be tracked properly as Shadows.
Hotfix 25.0.3 (2019-05-24)
- Disruption Gamemode Changes & Fixes
- Increased Amalgam spawn rate! This will be more noticeable the more players you have in the squad.
- Demolysts no longer spawn at the same point for each Conduit, instead they will spawn randomly within a set range from the Conduit.
- Fixes towards Nullifier effects from Demolysts lingering permanently for Clients in Disruption.
- Fixed a progression stopping issue where the Disruption Conduits would not spawn if you killed a Demolyst at the exact last second of their combustion.
- Fixed numerous Host migration fixes for Disruption Conduits:
- Fixed references to Demolysts being lost (fixes Health bar UI issue)
- Fixed Demolysts not attacking the Conduits
- Fixed Demolysts not exploding next to Conduits
- Fixed Demolysts not appearing in the Codex.
- Changes
- Removed Amalgams spawning on Jupiter > Themisto due to narrative/lore confusion.
Update 25.0 (2019-05-22)
- Introduced.