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Gyre's signature weapon has two fire modes. Primary fire shocks enemies with electrical orbs. Alternate fire is a large ball of electricity that sticks to any surface and pulses Electricity before it explodes. In Gyre's hands, this weapon has a small amount of multishot.


The Alternox is GyreIcon272.png Gyre's signature rifle cannon. The primary fire lobs DmgElectricitySmall64.png Electricity orbs, while the Alternate Fire releases a sphere that acts like a smaller-scale Arcsphere130xWhite.png Arcsphere, emitting pulses that deal damage to nearby enemies for ten seconds before exploding. Receives Multishot in the hands of Gyre.

Characteristics[]

  • This weapon deals primarily DmgElectricitySmall64.png Electricity Damage.
  • Primary Fire has infinite punch through on bodies.
  • Primary fire has no headshot multiplier
  • Alternate Fire shoots a sphere that sticks to surfaces and enemies, then pulses once per second over 10 seconds before exploding. Each pulse has a range of 6 meters.
    • Can only have one deployed sphere at a time. Pressing Alternate Fire again will immediately detonate the sphere.
    • Initial hit and explosion apply status separately.
    • Pulses and explosion does not need direct line of sight to deal damage and will penetrate walls.
    • Explosion inflicts self-stagger, however the pulses do not.
    • Pulses and explosion have linear damage falloff from 100% to 40% from central impact.
    • Both pulses and the resulting explosion benefit from Mod TT 20px.png Firestorm (Mod TT 20px.png Primed).
    • Projectile has heavy arcing.
    • Consumes 4 ammo per shot.
    • Not affected by Multishot.
  • When wielded by Gyre, this weapon gains a 20% multishot increase, additive with other multishot mods.

Advantages:

  • Normal Attack
    • Above average max ammo
    • Above average reload speed
    • Above average status chance
    • Above average crit multiplier
  • Alt-Fire Contact
    • Above average max ammo
    • Above average reload speed
    • High status chance
  • Alt-Fire Damage over Time
    • Above average max ammo
    • Above average reload speed
    • High status chance
  • Alt-Fire Explosion
    • Third highest max ammo behind QuantaVandal.png Quanta Vandal
    • High effective fire rate
    • Above average reload speed
    • Above average status chance

Disadvantages:

  • Normal Attack
    • Low crit chance
    • Very low disposition
  • Alt-Fire Contact
    • Very low crit chance
    • Below average effective fire rate
    • Low damage
    • Very low disposition
  • Alt-Fire Damage over Time
    • Very low crit chance
    • Low effective fire rate
    • Low damage
    • Very low disposition
  • Alt-Fire Explosion
    • Very low crit chance
    • Below average damage
    • Very low disposition

Acquisition

Alternox's blueprint can be acquired from Tier 3 Chrysalith Bounties.

Item Source Chance Expected Nearly Guaranteed
Alternox.png Blueprint Zariman Bounty Lvl 90-95 8% ~ 12 Stages 82 ± 27 Stages

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
CreditsLarge.png
20,000
AlloyPlate.png
4,000
ThraxPlasm.png
600
EntratiLanthorn.png
16
ArgonCrystal.png
2
Time: 24 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 225 Blueprint2.svg Blueprints Price:N/A

Notes[]

  • When equipped by Gyre, the weapon gains 20% Multishot.
  • When deployed before hitting a Nullifier bubble that can otherwise make the shot bounce back, the gyrating sphere is not disabled and can damage enemies taking cover as long as it is also inside the bubble.

Trivia[]

Media[]

Shot
Alt-fire shot
Punch
Shot trailing
Mech
Alt-fire mech
Alt-fire projectile whizz
Alt-fire projectile dissolve
Alt-fire projectile embed
Alt-fire projectile shock loop
Stop shooting
Reloading

Patch History[]

Hotfix 31.5.1 (2022-04-27)

  • Fixed the Alternox’s alt-fire sound FX being heard from across the map.
  • Fixed the Alternox missing its Falloff stat: 60% Fall off on alt fire Radial Attack.
    • Also fixes duplicate Falloff stats appearing in the Radial Attack category. It will now correctly indicate separate stats for ‘Falloff’ and ‘Damage/s Falloff’.
      • Note: 0.0% ‘Damage/s Falloff’ is intended for the Radial Attack.

Update 31.5 (2022-04-27)

  • Introduced.

See Also[]

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