Gyre's signature weapon has two fire modes. Primary fire shocks enemies with electrical orbs. Alternate fire is a large ball of electricity that sticks to any surface and pulses Electricity before it explodes. In Gyre's hands, this weapon has a small amount of multishot.

The Alternox is GyreIcon272 Gyre's signature rifle cannon. The primary fire lobs DmgElectricitySmall64 Electricity orbs, while the Alternate Fire releases a sphere that acts like a smaller-scale Arcsphere130xWhite Arcsphere, emitting pulses that deal damage to nearby enemies for ten seconds before exploding. Receives Multishot in the hands of Gyre.


  • This weapon deals primarily DmgElectricitySmall64 Electricity Damage.
  • Primary fire shoots slow but fairly wide projectiles, larger than visually displayed.
  • Alternate Fire shoots a sphere that sticks to surfaces and enemies, then pulses once per second over 10 seconds before exploding. Each pulse has a range of 6 meters.
    • Can only have one deployed sphere at a time. Pressing Alternate Fire again will immediately detonate the sphere.
    • Initial hit and explosion apply status separately.
    • Pulses and explosion does not need direct line of sight to deal damage and will penetrate walls.
    • Can benefit from Mod TT 20px Firestorm (Mod TT 20px Primed) and Mod TT 20px Cautious Shot.
    • Projectile has heavy arcing.
    • Consumes 4 ammo per shot.
  • When wielded by Gyre, this weapon gains a 20% multishot increase, additive with other multishot mods.

Advantages over other Primary weapons (excluding modular weapons):

  • Primary fire:
  • Normal Attack (wiki attack index 1)
    • Above average reload speed (1.80 s)
    • Above average ammo max (540)
    • Above average status chance (30.00%)
    • Above average crit multiplier (2.20x)
  • Alt-Fire Contact (wiki attack index 2)
    • Above average reload speed (1.80 s)
    • Above average ammo max (540)
    • High status chance (44.00%)
  • Alt-Fire Damage over Time (wiki attack index 3)
    • Above average reload speed (1.80 s)
    • High ammo max (540)
    • High status chance (44.00%)
  • Alt-Fire Explosion (wiki attack index 4)
    • Above average magazine (28)
    • High ammo max (540)
    • High status chance (44.00%)

Disadvantages over other Primary weapons (excluding modular weapons):

  • All firing modes have a headshot multiplier of 1x.
  • Alternate Fire:
    • Not affected by multishot.
    • Explosion cannot trigger headshot conditions.
    • Explosion inflicts self-stagger, however the pulses do not.
    • Pulses and explosion have linear Damage Falloff from 100% to 40% from central impact.
  • Normal Attack (wiki attack index 1)
    • Low crit chance (14.00%)
    • Below average disposition (●●●○○ (1.10x))
  • Alt-Fire Contact (wiki attack index 2)
    • Very low crit chance (2.00%)
    • Low total damage (50)
    • Low fire rate (1.50 attacks/sec)
    • Below average disposition (●●●○○ (1.10x))
    • Below average crit multiplier (2.00x)
  • Alt-Fire Damage over Time (wiki attack index 3)
    • Low active falloff slope (10.0m/%)
    • Very low crit chance (2.00%)
    • Below average maximum falloff distance (6.0 m)
    • Low total damage (50)
    • Very low fire rate (1.00 attacks/sec)
    • Below average disposition (●●●○○ (1.10x))
    • Low crit multiplier (2.00x)
  • Alt-Fire Explosion (wiki attack index 4)
    • Low active falloff slope (10.0m/%)
    • Very low crit chance (2.00%)
    • Below average total damage (100)
    • Very low fire rate (1.00 attacks/sec)
    • Below average crit multiplier (2.00x)

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Alternox's blueprint can be acquired from Tier 3 Chrysalith Bounties.

Item Source Chance Expected Nearly Guaranteed
Alternox Blueprint Zariman Bounty Lvl 70-75 7.94% ~ 12 Stages 83 ± 27 Stages

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Manufacturing Requirements
📝 Edit blueprint requirements
AlloyPlate Alloy Plate
ThraxPlasm Thrax Plasm
EntratiLanthorn Entrati Lanthorn
ArgonCrystal Argon Crystal
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:N/A


  • When equipped by Gyre, the weapon gains 20% Multishot.
  • When deployed before hitting a Nullifier bubble that can otherwise make the shot bounce back, the gyrating sphere is not disabled and can damage enemies taking cover as long as it is also inside the bubble.

Known Bugs[]


  • The Alternox's alt-fire orbs are visually similar to Gyre's Arcsphere130xWhite Arcsphere cores and CoilHorizon130xWhite Coil Horizon balls.
  • The name Alternox stems from alternate, indirectly referencing Nikola Tesla as one of the main contributors in designing a modern alternating current electricity supply system and Nox which is Latin for night. This was confirmed by [DE]Taylor on Prime Time #331.[citation needed] Combined Alternox can be translated to Death by alternating current.


Alt-fire shot
Shot trailing
Alt-fire mech
Alt-fire projectile whizz
Alt-fire projectile dissolve
Alt-fire projectile embed
Alt-fire projectile shock loop
Stop shooting

Patch History[]

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Primary Weapon Ammo Pick Up Overrides

40 Ammo per Pick Up:

  • Alternox
Headshot Damage Changes

During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.

Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.

  • Radial damage no longer gains extra headshot damage or triggers headshot conditions.
    • This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.

Hotfix 31.5.1 (2022-04-27)

  • Fixed the Alternox’s alt-fire sound FX being heard from across the map.
  • Fixed the Alternox missing its Falloff stat: 60% Fall off on alt fire Radial Attack.
    • Also fixes duplicate Falloff stats appearing in the Radial Attack category. It will now correctly indicate separate stats for ‘Falloff’ and ‘Damage/s Falloff’.
      • Note: 0.0% ‘Damage/s Falloff’ is intended for the Radial Attack.

Update 31.5 (2022-04-27)

  • Introduced.

See Also[]