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+ | {{ItemVault}} |
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{{Top|Orokin|Orokin|Orokin|Weapon|Weapons|Weapons|Prime|Prime|Prime|}} |
{{Top|Orokin|Orokin|Orokin|Weapon|Weapons|Weapons|Prime|Prime|Prime|}} |
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+ | {{WeaponInfoboxAutomatic |
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− | {{WeaponInfoboxU11 |
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+ | <!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
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− | | name = Akstiletto Prime |
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+ | |name = |
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− | | image = PrimeAkstiletto.png |
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− | | mastery level = 5 |
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− | | slot = Secondary |
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− | | type = Dual Sidearms |
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+ | <!-- |
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− | | trigger = Auto |
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+ | ---!!!!!---INSTRUCTIONS---!!!!!--- |
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− | | projectile speed = Hit-scan |
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+ | Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
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− | | noise level = Alarming |
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− | | rate of fire = 7.08 |
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− | | accuracy = 23.5 |
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− | | zoom = |
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− | | spread = |
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− | | recoil = |
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− | | clip = 40 |
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− | | max ammo = 400 |
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− | | reload = 1.1 |
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− | | disposition = 1 |
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+ | If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows. |
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− | | physical damage = 36.0 |
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+ | --> |
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− | | impact damage = 21.6 |
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+ | <!--Statistics--> |
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− | | puncture damage = 3.6 |
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+ | |image = |
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− | | slash damage = 10.8 |
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+ | |mastery level = |
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− | | crit chance = 15.0 |
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+ | |slot = |
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− | | crit damage = 2.0 |
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+ | |type = |
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− | | punch through = |
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+ | |trigger = |
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− | | stat proc = 30.0 |
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+ | <!--Utility--> |
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− | | conclave = |
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+ | |ammo type = |
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− | | polarities = {{Icon|Pol|Bar}}{{Icon|Pol|V}} |
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+ | |flight speed = |
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− | | notes = |
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+ | |range = |
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− | | introduced = {{ver|18.12}} |
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+ | |noise level = |
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− | }} |
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+ | |fire rate = |
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− | {{codex|Stylish, discreet and accurate, perfect for the Tenno of distinction.}} |
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+ | |spool = |
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− | '''Akstiletto Prime''' is the [[Prime]] variant of the [[Akstiletto]]. |
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+ | |accuracy = |
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+ | |magazine = |
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+ | |max ammo = |
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+ | |reload = |
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+ | |zoom = |
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+ | |combo reset = |
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+ | |combo min = |
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+ | |finisher damage = |
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+ | |channel damage = |
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+ | |disposition = |
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+ | <!--Normal Attacks--> |
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− | {{BuildRequire |
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+ | |normal impact = |
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+ | |normal puncture = |
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+ | |normal slash = |
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+ | |normal element = |
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+ | |normal damage = |
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+ | |normal pellet count = |
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+ | |normal burst count = |
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+ | |normal critical chance = |
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+ | |normal critical damage = |
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+ | |normal status chance = |
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+ | |normal punchthrough = |
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+ | |normal radius = |
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+ | |normal duration = |
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+ | |normal falloff = |
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+ | |normal ammo cost = |
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+ | <!--Charge Attacks--> |
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− | |buildcredits=15,000 |
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+ | |charge impact = |
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− | |build1= [[File:GenericGunPrimeBarrel.png|50px|Barrel]] |
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+ | |charge puncture = |
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− | |build1amount=2 |
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+ | |charge slash = |
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− | |build2= [[File:GenericGunPrimeReceiver.png|50px|Receiver]] |
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+ | |charge element = |
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− | |build2amount=2 |
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+ | |charge damage = |
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− | |build3= [[File:GenericComponentPrimePlug.png|50px|Link]] |
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+ | |charge time = |
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− | |build3amount=1 |
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+ | |charge pellet count = |
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− | |buildtime=12 |
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+ | |charge burst count = |
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− | |buildrush=50 |
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+ | |charge critical chance = |
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+ | |charge critical damage = |
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+ | |charge status chance = |
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+ | |charge punchthrough = |
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+ | |charge radius = |
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+ | |charge duration = |
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+ | |charge falloff = |
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+ | |charge ammo cost = |
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+ | <!--Area Attacks--> |
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− | |blueprintmission = {{#invoke:Void|item|PC|Akstiletto|Blueprint}} |
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+ | |area impact = |
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− | |build1mission = {{#invoke:Void|item|PC|Akstiletto|Barrel}} |
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+ | |area puncture = |
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− | |build2mission = {{#invoke:Void|item|PC|Akstiletto|Receiver}} |
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+ | |area slash = |
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− | |build3mission = {{#invoke:Void|item|PC|Akstiletto|Link}} |
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+ | |area element = |
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+ | |area damage = |
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+ | |area pellet count = |
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+ | |area critical chance = |
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+ | |area critical damage = |
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+ | |area status chance = |
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+ | |area radius = |
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+ | |area duration = |
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+ | |area falloff = |
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+ | |area ammo cost = |
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+ | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
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− | |blueprintmissionps4 = {{#invoke:Void|item|PS4|Akstiletto|Blueprint}} |
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+ | |secondaryarea impact = |
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− | |build1missionps4 = {{#invoke:Void|item|PS4|Akstiletto|Barrel}} |
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+ | |secondaryarea puncture = |
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− | |build2missionps4 ={{#invoke:Void|item|PS4|Akstiletto|Receiver}} |
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+ | |secondaryarea slash = |
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− | |build3missionps4 = {{#invoke:Void|item|PS4|Akstiletto|Link}} |
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+ | |secondaryarea element = |
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+ | |secondaryarea damage = |
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+ | |secondaryarea pellet count = |
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+ | |secondaryarea critical chance = |
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+ | |secondaryarea critical damage = |
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+ | |secondaryarea status chance = |
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+ | |secondaryarea radius = |
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+ | |secondaryarea duration = |
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+ | |secondaryarea falloff = |
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+ | <!--Secondary Attacks--> |
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− | |blueprintmissionxb1 = {{#invoke:Void|item|XB1|Akstiletto|Blueprint}} |
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+ | |secondary impact = |
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− | |build1missionxb1 = {{#invoke:Void|item|XB1|Akstiletto|Barrel}} |
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+ | |secondary puncture = |
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− | |build2missionxb1 = {{#invoke:Void|item|XB1|Akstiletto|Receiver}} |
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+ | |secondary slash = |
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− | |build3missionxb1 = {{#invoke:Void|item|PC|Akstiletto|Link}} |
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+ | |secondary element = |
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+ | |secondary damage = |
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+ | |secondary pellet count = |
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+ | |secondary burst count = |
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+ | |secondary critical chance = |
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+ | |secondary critical damage = |
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+ | |secondary status chance = |
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+ | |secondary punchthrough = |
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+ | |secondary radius = |
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+ | |secondary duration = |
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+ | |secondary falloff = |
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+ | |secondary charge time = |
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+ | |secondary fire rate = |
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+ | |secondary trigger = |
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+ | |secondary ammo cost = |
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+ | |||
+ | <!--Throw Attacks (for Glaives)--> |
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+ | |throw impact = |
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+ | |throw puncture = |
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+ | |throw slash = |
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+ | |throw element = |
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+ | |throw damage = |
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+ | |throw critical chance = |
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+ | |throw critical damage = |
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+ | |throw status chance = |
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+ | |throw punchthrough = |
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+ | |throw falloff = |
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+ | |throw charge time = |
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+ | |||
+ | <!--Charged Throw Attacks (for Glaives)--> |
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+ | |charged throw impact = |
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+ | |charged throw puncture = |
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+ | |charged throw slash = |
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+ | |charged throw element = |
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+ | |charged throw damage = |
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+ | |charged throw critical chance = |
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+ | |charged throw critical damage = |
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+ | |charged throw status chance = |
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+ | |charged throw punchthrough = |
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+ | |charged throw falloff = |
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+ | |charged throw charge time = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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+ | |slam attack = |
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+ | |slam radius = |
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+ | |slide attack = |
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+ | |slide attack = |
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+ | |||
+ | <!--Miscellaneous--> |
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+ | |syndicate effect = |
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+ | |augments = |
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+ | |polarities = |
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+ | |stance polarity = |
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+ | |users = |
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+ | |introduced = |
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}} |
}} |
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+ | {{codex|Stylish, discreet and accurate, perfect for the Tenno of distinction.}} |
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+ | '''Akstiletto Prime''' is the [[Prime]] variant of the {{Weapon|Akstiletto}}, featuring higher damage, [[critical multiplier]], [[status chance]], magazine, and ammo capacity, at some expense to fire rate and [[critical chance]]. The weapon's high fire rate, fast reload, large magazine, automatic trigger, and hit-scan bullets make it effective at rapidly applying statuses while dishing out strong firepower. |
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+ | |||
+ | {{BuildAutomatic|type=Weapon}} |
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==Characteristics== |
==Characteristics== |
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This weapon deals primarily {{Icon|Proc|Impact|text}} damage. |
This weapon deals primarily {{Icon|Proc|Impact|text}} damage. |
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− | + | '''Advantages:''' |
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+ | *High {{Icon|Proc|Impact|text}} damage – effective against [[shield]]s. |
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− | *High accuracy. |
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+ | *High [[accuracy]]. |
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− | *Good critical chance. |
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+ | *Low [[recoil]]. |
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− | *Excellent status chance. |
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+ | *Good [[critical chance]]. |
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− | *Fast fire rate. |
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+ | *Second highest [[status chance]] of all fully automatic secondaries, behind {{Weapon|Pox}}. |
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− | *Very fast reload time. |
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+ | **Can achieve 100% [[status chance]] with {{M|Scorch}}, {{M|Frostbite}}, {{M|Pistol Pestilence}}, and {{M|Jolt}}. |
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+ | *High [[fire rate]]. |
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+ | *Very fast reload. |
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*Large ammo pool. |
*Large ammo pool. |
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+ | *Relatively good ammo efficiency for dual machine pistols. |
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*Comes with {{Icon|Pol|Bar}} and {{Icon|Pol|V}} polarities. |
*Comes with {{Icon|Pol|Bar}} and {{Icon|Pol|V}} polarities. |
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− | + | '''Disadvantages:''' |
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− | *Low {{Icon|Proc|Puncture|text}} damage |
+ | *Low {{Icon|Proc|Puncture|text}} damage – less effective against [[armor]]. |
+ | {{WeaponComparison|Akstiletto}} |
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− | ;Comparisons |
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− | *Compared to [[Akstiletto]]: |
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− | **Higher base damage (36.0 vs. 18.0). |
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− | ***Higher {{Icon|Proc|Impact|text}} damage (21.6 vs. 10.8). |
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− | ***Higher {{Icon|Proc|Puncture|text}} damage (3.6 vs. 1.8). |
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− | ***Higher {{Icon|Proc|Slash|text}} damage (10.8 vs. 5.4). |
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− | **Higher status chance (30.0% vs. 15.0%). |
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− | **Higher magazine capacity (40 vs. 28). |
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− | **Larger ammo maximum (400 vs. 210). |
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− | **Higher critical multiplier (2.0x vs. 1.5x). |
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− | **Slower fire rate (7.08 vs. 10.0). |
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− | **Additional {{Icon|Pol|V}} polarity. |
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==Notes== |
==Notes== |
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− | *The short reload time and the fast fire rate make |
+ | *The short reload time and the fast fire rate make {{M|Pressurized Magazine}} in conjunction with {{M|Pistol Ammo Mutation}} a viable modding choice. |
− | *Easily able to obtain 100% |
+ | *Easily able to obtain 100% [[status chance]]. |
− | *The Akstiletto Prime requires 6 components to build in total. Since players can only trade 5 items at a time, be sure to negotiate selling the final part separately to avoid the possibility of being scammed. |
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− | **Alternatively, first trade only 3 parts in exchange for half of what you're asking for, then trade the last 3 parts in exchange for the last half. |
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− | **Trade the most valuable part last to reduce losses if scammed. |
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==Trivia== |
==Trivia== |
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− | *While Primed weapons usually have increases across almost all stats, the Akstiletto Prime features noticeably slower fire rate compared to the normal Akstiletto, though this translates into increased accuracy as is mentioned in the description |
+ | *While Primed weapons usually have increases across almost all stats, the Akstiletto Prime features noticeably slower fire rate compared to the normal Akstiletto, though this translates into increased accuracy as is mentioned in the description. |
− | |||
− | {{SkinGallery}} |
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==Media== |
==Media== |
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<gallery type="slideshow" position="center" widths="600"> |
<gallery type="slideshow" position="center" widths="600"> |
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+ | AkstilettoPrimeCodex.png|Akstiletto Prime in Codex. |
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− | <!--Images go here--> |
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+ | cesar-rizo-cr-wf-o-akstiletto-prime-02c.jpg |
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+ | cesar-rizo-cr-wf-o-akstiletto-prime-01c.jpg |
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</gallery> |
</gallery> |
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<gallery position="center" widths="300" spacing="small" hideaddbutton="true"> |
<gallery position="center" widths="300" spacing="small" hideaddbutton="true"> |
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− | <!--Videos |
+ | <!--Videos --> |
Warframe Vauban Prime (DE Trailer) |
Warframe Vauban Prime (DE Trailer) |
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Warframe - Akstiletto Prime Bloody Mess |
Warframe - Akstiletto Prime Bloody Mess |
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Line 119: | Line 209: | ||
Warframe Akstiletto Prime - 5 Forma thequickdraw |
Warframe Akstiletto Prime - 5 Forma thequickdraw |
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AKSTILETTO PRIME - A Must-Have 3 forma - Warframe |
AKSTILETTO PRIME - A Must-Have 3 forma - Warframe |
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+ | Akstiletto prime build - WARFRAME 2018 |
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+ | Warframe - All Prime Secondaries - Weapon Animations & Sounds (2013 - 2019) |
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</gallery> |
</gallery> |
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+ | |||
+ | {{SkinGallery}} |
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+ | |||
+ | ==Vaultings== |
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+ | *On [https://forums.warframe.com/topic/932951-last-chance-for-vauban-prime/ March 14, 2018,] it was announced that Akstiletto Prime would enter the [[Prime Vault]] and be retired from the reward tables on March 20, 2018. Any preexisting components or fully-built weapons will remain as is. |
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+ | |||
+ | ==Patch History== |
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+ | {{Scrollbox/Article| |
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+ | {{ver|22.16.4}} |
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+ | *Vaulted. |
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+ | |||
+ | {{ver|22.12}} |
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+ | *Mastery Rank increased from 5 to 10. |
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+ | |||
+ | {{ver|21}} |
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+ | *Reduced mag size and increased damage of Akstiletto Prime in Conclave. |
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+ | |||
+ | {{ver|19.3.2}} |
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+ | *Removed the “flashlight” from Akstiletto Prime for performance reasons. |
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+ | |||
+ | {{ver|The Index Preview}} |
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+ | *Reduced damage of Akstiletto Prime in Conclave. |
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+ | |||
+ | {{ver|18.12.2}} |
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+ | *Fixed hearing the AkStiletto Prime firing sound from across the map. |
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+ | |||
+ | {{ver|18.12}} |
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+ | *Introduced. |
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+ | }} |
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+ | {{ver/Lu|24.1.5}} |
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==See also== |
==See also== |
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− | * |
+ | *{{Weapon|Akstiletto}}, the non-Prime counterpart of the weapon. |
+ | |||
+ | {{WeaponNav}} |
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+ | __NOTOC__ |
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[[de:Akstiletto Prime]] |
[[de:Akstiletto Prime]] |
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+ | [[es:Akstiletto Prime]] |
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[[fr:Akstiletto Prime]] |
[[fr:Akstiletto Prime]] |
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[[it:Akstiletto Prime]] |
[[it:Akstiletto Prime]] |
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− | __NOTOC__ |
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[[Category:Weapons]] |
[[Category:Weapons]] |
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[[Category:Secondary Weapons]] |
[[Category:Secondary Weapons]] |
Revision as of 05:22, 22 February 2020
“Market forces dictate that you need to evolve or die.”
Akstiletto Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
“Market forces dictate that you need to evolve or die.”
Akstiletto Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
Akstiletto Prime is the Prime variant of the Akstiletto, featuring higher damage, critical multiplier, status chance, magazine, and ammo capacity, at some expense to fire rate and critical chance. The weapon's high fire rate, fast reload, large magazine, automatic trigger, and hit-scan bullets make it effective at rapidly applying statuses while dishing out strong firepower.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
2 |
2 |
1 |
Time: 12 Hour(s) | |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. damage – effective against shields.
- High accuracy.
- Low recoil.
- Good critical chance.
- Second highest status chance of all fully automatic secondaries, behind Pox.
- Can achieve 100% status chance with Scorch, Frostbite, Pistol Pestilence, and Jolt.
- High fire rate.
- Very fast reload.
- Large ammo pool.
- Relatively good ammo efficiency for dual machine pistols.
- Comes with Script error: The function "Pol" does not exist. and Script error: The function "Pol" does not exist. polarities.
Disadvantages:
- Low Script error: The function "Proc" does not exist. damage – less effective against armor.
Comparisons:
- Akstiletto Prime (Normal Attack), compared to Akstiletto (Normal Attack):
- Higher base damage per projectile (36.00 vs. 28.00)
- Higher total damage (36 vs. 28)
- Lower base critical chance (15.00% vs. 18.00%)
- Higher base critical multiplier (2.00x vs. 1.80x)
- Higher base status chance (30.00% vs. 18.00%)
- Higher average damage per tap (41.4 vs. 32.03)
- Lower burst DPS (293.11 vs. 320.32)
- Higher sustained DPS (245.34 vs. 229.97)
- Lower fire rate (7.080 attacks/sec vs. 10.000 attacks/sec)
- Larger magazine (40 vs. 28)
- Larger max ammo capacity (400 vs. 210)
- More polarities ( vs. )
- Higher Mastery Rank required (10 vs. 8)
- Lower disposition (●●○○○ (0.80x) vs. ●●●○○ (0.95x))
Notes
- The short reload time and the fast fire rate make Pressurized Magazine in conjunction with Pistol Ammo Mutation a viable modding choice.
- Easily able to obtain 100% status chance.
Trivia
- While Primed weapons usually have increases across almost all stats, the Akstiletto Prime features noticeably slower fire rate compared to the normal Akstiletto, though this translates into increased accuracy as is mentioned in the description.
Media
Akstiletto Prime Skins
Vaultings
- On March 14, 2018, it was announced that Akstiletto Prime would enter the Prime Vault and be retired from the reward tables on March 20, 2018. Any preexisting components or fully-built weapons will remain as is.
Patch History
Hotfix 22.16.4 (2018-03-20)
- Vaulted.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 5 to 10.
Update 21.0 (2017-06-29)
- Reduced mag size and increased damage of Akstiletto Prime in Conclave.
Hotfix 19.3.2 (2016-12-14)
- Removed the “flashlight” from Akstiletto Prime for performance reasons.
Update: The Index Preview (2016-10-20)
- Reduced damage of Akstiletto Prime in Conclave.
Hotfix 18.12.2 (2016-05-20)
- Fixed hearing the AkStiletto Prime firing sound from across the map.
Update 18.12 (2016-05-17)
- Introduced.
Last updated: Hotfix 24.1.5 (2018-12-13)
See also
- Akstiletto, the non-Prime counterpart of the weapon.