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(How the hell has this weapon page not been properly updated since the 22.2.0 changes over a month ago? Should be good to go now...)
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{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
 
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
|name =
+
|name = <!--
 
<!--
 
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
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-->
 
-->
 
<!--Statistics-->
 
<!--Statistics-->
 
|trigger = <!--Utility-->
|image =
 
 
|disposition = <!--Normal Attacks-->
|mastery level =
 
 
|normal impact = 4.5
|slot =
 
 
|normal puncture = 4.5
|type =
 
 
|normal slash = 21
|trigger =
 
  +
|normal damage = 30.0 ({{Icon|Proc|Slash}}​70%)
 
 
|normal burst count = 2 rounds (60.0 total damage)
<!--Utility-->
 
 
|normal ammo cost = <!--Charge Attacks-->
|ammo type =
 
 
|charge ammo cost = <!--Area Attacks-->
|flight speed =
 
 
|area ammo cost = <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
|range =
 
 
|secondaryarea falloff = <!--Secondary Attacks-->
|noise level =
 
 
|secondary ammo cost = <!--Throw Attacks (for Glaives)-->
|fire rate =
 
 
|throw charge time = <!--Charged Throw Attacks (for Glaives)-->
|spool =
 
 
|charged throw charge time = <!--Other Melee Attacks-->
|accuracy =
 
 
|slide attack = <!--Miscellaneous-->
|magazine =
 
 
|charge status chance =
|max ammo =
 
|reload =
 
|zoom =
 
|combo reset =
 
|combo min =
 
|finisher damage =
 
|channel damage =
 
|disposition =
 
 
<!--Normal Attacks-->
 
|normal impact =
 
|normal puncture =
 
|normal slash =
 
|normal element =
 
|normal damage =
 
|normal pellet count =
 
|normal burst count =
 
|normal critical chance =
 
|normal critical damage =
 
|normal status chance =
 
|normal punchthrough =
 
|normal radius =
 
|normal duration =
 
|normal falloff =
 
|normal ammo cost =
 
 
<!--Charge Attacks-->
 
|charge impact =
 
|charge puncture =
 
|charge slash =
 
|charge element =
 
|charge damage =
 
|charge time =
 
|charge pellet count =
 
|charge burst count =
 
|charge critical chance =
 
|charge critical damage =
 
|charge status chance =
 
|charge punchthrough =
 
|charge radius =
 
|charge duration =
 
|charge falloff =
 
|charge ammo cost =
 
 
<!--Area Attacks-->
 
|area impact =
 
|area puncture =
 
|area slash =
 
|area element =
 
|area damage =
 
|area pellet count =
 
|area critical chance =
 
|area critical damage =
 
|area status chance =
 
|area radius =
 
|area duration =
 
|area falloff =
 
|area ammo cost =
 
 
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
 
|secondaryarea impact =
 
|secondaryarea puncture =
 
|secondaryarea slash =
 
|secondaryarea element =
 
|secondaryarea damage =
 
|secondaryarea pellet count =
 
|secondaryarea critical chance =
 
|secondaryarea critical damage =
 
|secondaryarea status chance =
 
|secondaryarea radius =
 
|secondaryarea duration =
 
|secondaryarea falloff =
 
 
<!--Secondary Attacks-->
 
|secondary impact =
 
|secondary puncture =
 
|secondary slash =
 
|secondary element =
 
|secondary damage =
 
|secondary pellet count =
 
|secondary burst count =
 
|secondary critical chance =
 
|secondary critical damage =
 
|secondary status chance =
 
|secondary punchthrough =
 
|secondary radius =
 
|secondary duration =
 
|secondary falloff =
 
|secondary charge time =
 
|secondary fire rate =
 
|secondary trigger =
 
|secondary ammo cost =
 
 
<!--Throw Attacks (for Glaives)-->
 
|throw impact =
 
|throw puncture =
 
|throw slash =
 
|throw element =
 
|throw damage =
 
|throw critical chance =
 
|throw critical damage =
 
|throw status chance =
 
|throw punchthrough =
 
|throw falloff =
 
|throw charge time =
 
 
<!--Charged Throw Attacks (for Glaives)-->
 
|charged throw impact =
 
|charged throw puncture =
 
|charged throw slash =
 
|charged throw element =
 
|charged throw damage =
 
|charged throw critical chance =
 
|charged throw critical damage =
 
|charged throw status chance =
 
|charged throw punchthrough =
 
|charged throw falloff =
 
|charged throw charge time =
 
 
<!--Other Melee Attacks-->
 
|slam attack =
 
|slam radius =
 
|slide attack =
 
|slide attack =
 
 
<!--Miscellaneous-->
 
|syndicate effect =
 
|augments =
 
|polarities =
 
|stance polarity =
 
|users =
 
|introduced =
 
 
}}
 
}}
 
{{Codex|The design of these hard-hitting dual pistols is a mix of organic and bladed elements.}}
 
{{Codex|The design of these hard-hitting dual pistols is a mix of organic and bladed elements.}}
The '''Akjagara''' are a pair of burst-fire bladed double-barreled pistols that each fire two bullets per burst, and primarily focus on delivering {{Icon|Proc|Slash|text}} damage.
+
The '''Akjagara''' are a pair of burst-fire bladed double-barreled pistols, both firing a bullet simultaneously per burst, and primarily focused on delivering {{Icon|Proc|Slash|text}} damage.
   
 
This weapon can be sold for {{cc|5,000}}
 
This weapon can be sold for {{cc|5,000}}
  +
 
{{BuildAutomatic|type=Weapon}}
 
{{BuildAutomatic|type=Weapon}}
   
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*Very high status chance.
 
*Very high status chance.
 
*High magazine size.
 
*High magazine size.
*Has a {{Icon|Pol|Bar}} polarity.
+
*Has a {{Icon|Pol|Bar}} polarity.
 
*Very low recoil.
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
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*Linearly less efficient - sometimes a target may only die with three bullets, which requires an entire second burst to be fired.
 
*Linearly less efficient - sometimes a target may only die with three bullets, which requires an entire second burst to be fired.
 
*Very low critical chance.
 
*Very low critical chance.
  +
*Very inefficient ammo economy; the two round burst fire equates to only 123 shots in total.
*Strong [[recoil]].
 
   
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
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*The Akjagara has a high chance of cutting corpses into pieces, similar to {{Icon|Proc|Slash|Text}}-focused melee weapons. This makes the Akjagara a prime candidate for a [[Desecrate|Desecrating]] [[Nekros]] to bring along, as the game considers the cut corpses as separate entities, essentially giving multiple corpses to desecrate from a single enemy and thus yielding more chances to create more drops.
 
*The Akjagara has a high chance of cutting corpses into pieces, similar to {{Icon|Proc|Slash|Text}}-focused melee weapons. This makes the Akjagara a prime candidate for a [[Desecrate|Desecrating]] [[Nekros]] to bring along, as the game considers the cut corpses as separate entities, essentially giving multiple corpses to desecrate from a single enemy and thus yielding more chances to create more drops.
 
**Other known firearms which shares the same property are the [[Braton Prime]], [[Flux Rifle]], [[Grakata]], [[Kohm]], Latos ([[Lato]], [[Lato Prime]] and [[Lato Vandal]]), [[Miter]], [[Panthera]], [[Tigris]] and Vastos ([[Vasto]], [[Akvasto]] and [[Vasto Prime]]).
 
**Other known firearms which shares the same property are the [[Braton Prime]], [[Flux Rifle]], [[Grakata]], [[Kohm]], Latos ([[Lato]], [[Lato Prime]] and [[Lato Vandal]]), [[Miter]], [[Panthera]], [[Tigris]] and Vastos ([[Vasto]], [[Akvasto]] and [[Vasto Prime]]).
*{{M|Steady Hands}} is recommended to reduce the Akjagara's recoil and take advantage of its high rate of fire. It is noted, however, that this does not increase the weapon's [[Accuracy]], so even with the mod the weapon is still recommended to be used in close to medium range engagements.
 
 
*The Akjagara's fire rate can be better realized by binding the fire command (Default {{Key|LMB}}) to the mousewheel.
 
*The Akjagara's fire rate can be better realized by binding the fire command (Default {{Key|LMB}}) to the mousewheel.
 
*{{M|Razor Shot}} and {{M|Maim}} are especially effective due to the Akjagara's high ratio of {{Icon|Proc|Slash|text}} damage.
 
*{{M|Razor Shot}} and {{M|Maim}} are especially effective due to the Akjagara's high ratio of {{Icon|Proc|Slash|text}} damage.
   
 
==Notes==
 
==Notes==
*The listed damage is actually a combination of both pellets' damage values. The true damage per pellet is '''4.5''' impact, '''4.5''' puncture, and '''21.0''' slash.
 
 
*A total of six fully crafted weapons are required to build the Akjagara, those being 2x [[Lato]]s, 2x [[Bolto]]s, 1x [[Akbolto]], and 1x [[Dual Skana]]s. The total process of crafting the weapon will require at least two inventory slots.
 
*A total of six fully crafted weapons are required to build the Akjagara, those being 2x [[Lato]]s, 2x [[Bolto]]s, 1x [[Akbolto]], and 1x [[Dual Skana]]s. The total process of crafting the weapon will require at least two inventory slots.
 
*The total crafting cost of the Akjagara, including the blueprint and crafting costs of its prerequisites, is {{cc|210,000}} [[Credits]], {{Icon|Resource|Orokin Cell|imgsize=26}} 7 [[Orokin Cell]]s, {{Icon|Resource|Neurodes|imgsize=26}} 4 [[Neurodes]], {{Icon|Resource|Morphics|imgsize=26}} 2 [[Morphics]], {{Icon|Resource|Polymer Bundle|imgsize=26}} 1,900 [[Polymer Bundle]]s, {{Icon|Resource|Ferrite|imgsize=26}} 850 [[Ferrite]], and {{Icon|Resource|Alloy Plate|imgsize=26}} 300 [[Alloy Plate]]s, making it one of the weapons with the most numerous crafting materials required to build, and one of the most expensive in terms of Credit cost.
 
*The total crafting cost of the Akjagara, including the blueprint and crafting costs of its prerequisites, is {{cc|210,000}} [[Credits]], {{Icon|Resource|Orokin Cell|imgsize=26}} 7 [[Orokin Cell]]s, {{Icon|Resource|Neurodes|imgsize=26}} 4 [[Neurodes]], {{Icon|Resource|Morphics|imgsize=26}} 2 [[Morphics]], {{Icon|Resource|Polymer Bundle|imgsize=26}} 1,900 [[Polymer Bundle]]s, {{Icon|Resource|Ferrite|imgsize=26}} 850 [[Ferrite]], and {{Icon|Resource|Alloy Plate|imgsize=26}} 300 [[Alloy Plate]]s, making it one of the weapons with the most numerous crafting materials required to build, and one of the most expensive in terms of Credit cost.
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==Bugs==
 
==Bugs==
*When performing a quick melee attack to initiate a [[Melee 2.0#Finisher|Counterattack Finisher]] while the Akjagara is the active weapon, the Akjagara will appear to be used as the weapon to initiate the attack. However, the actual weapon used will also have its model show up during the attack as well.
+
*When performing a quick melee attack to initiate a [[Melee 2.0#Finisher|Counterattack Finisher]] while the Akjagara is the active weapon, the Akjagara will appear to be used as the weapon to initiate the attack. However, the actual weapon used will also have its model show up during the attack as well.
 
*When the weapon levels up, the level up glow effect only shows on the right gun, not the left gun.
 
*When the weapon levels up, the level up glow effect only shows on the right gun, not the left gun.
   
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*[[Tigris]], the primary counterpart to this weapon.
 
*[[Tigris]], the primary counterpart to this weapon.
 
*[[Redeemer]], the melee counterpart to this weapon.
 
*[[Redeemer]], the melee counterpart to this weapon.
  +
 
{{WeaponNav}}
 
{{WeaponNav}}
 
[[fr:Akjagara]]
 
[[fr:Akjagara]]

Revision as of 06:45, 18 March 2018

The design of these hard-hitting dual pistols is a mix of organic and bladed elements.

The Akjagara are a pair of burst-fire bladed double-barreled pistols, both firing a bullet simultaneously per burst, and primarily focused on delivering Script error: The function "Proc" does not exist. damage.

This weapon can be sold for Credits64 5,000


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Akbolto
1
DualSkana
1
OrokinCell
2
Time: 12 Hour(s)
Rush: PlatinumLarge 25
MarketIcon Market Price: PlatinumLarge 235 Blueprint2 Blueprints Price:Credits20,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High damage.
    • High Script error: The function "Proc" does not exist. damage - effective against health.
  • High rate of fire.
  • Very high status chance.
  • High magazine size.
  • Has a Script error: The function "Pol" does not exist. polarity.
  • Very low recoil.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage - less effective against shields and armor.
  • Linearly less efficient - sometimes a target may only die with three bullets, which requires an entire second burst to be fired.
  • Very low critical chance.
  • Very inefficient ammo economy; the two round burst fire equates to only 123 shots in total.
Lotusiconsmall
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Tips

  • The Akjagara has a high chance of cutting corpses into pieces, similar to Script error: The function "Proc" does not exist.-focused melee weapons. This makes the Akjagara a prime candidate for a Desecrating Nekros to bring along, as the game considers the cut corpses as separate entities, essentially giving multiple corpses to desecrate from a single enemy and thus yielding more chances to create more drops.
  • The Akjagara's fire rate can be better realized by binding the fire command (Default LMB ) to the mousewheel.
  • Mod TT 20px Razor Shot and Mod TT 20px Maim are especially effective due to the Akjagara's high ratio of Script error: The function "Proc" does not exist. damage.

Notes

  • A total of six fully crafted weapons are required to build the Akjagara, those being 2x Latos, 2x Boltos, 1x Akbolto, and 1x Dual Skanas. The total process of crafting the weapon will require at least two inventory slots.
  • The total crafting cost of the Akjagara, including the blueprint and crafting costs of its prerequisites, is Credits64 210,000 Credits, Script error: The function "Resource" does not exist. 7 Orokin Cells, Script error: The function "Resource" does not exist. 4 Neurodes, Script error: The function "Resource" does not exist. 2 Morphics, Script error: The function "Resource" does not exist. 1,900 Polymer Bundles, Script error: The function "Resource" does not exist. 850 Ferrite, and Script error: The function "Resource" does not exist. 300 Alloy Plates, making it one of the weapons with the most numerous crafting materials required to build, and one of the most expensive in terms of Credit cost.
    • The total crafting time to build the Akjagara without rushing the construction is similarly long; 12 hours to build each Bolto separately for a total of 24 hours, 12 hours to build the Akbolto, and 12 hours to build the Akjagara for a total of 48 hours at minimum, assuming the Dual Skana needed was crafted at any time during the process.

Trivia

  • Unlike most dual sidearms, the Akjagara is asymmetrical: the left pistol has its blade on top, while the right pistol has the blade on the bottom.
    • These blades are actually used to reload the weapons; catching the hook end of the blade and extending it forward, resulting in a reload.
  • Despite the barrels being in an over/under arrangement, the two shots will usually land side by side of each other.
  • The Akjagara is the fourth weapon after the Redeemer, Tipedo, and Panthera to require multiple different weapons as crafting components.
    • The Akjagara is also the first dual pistol weapon to require another dual weapon to be crafted, and the first dual weapon where its base crafting weapon components are not two of the single version of the weapon.
  • This is the fourth dual-wield sidearm that currently does not have a single counterpart, preceded by the Twin Gremlins, Akstiletto, and Akzani.
  • The Akjagara is based on the Tigris shotgun's design. The Redeemer gun blade continues this aesthetic with a similar appearance as well.

Bugs

  • When performing a quick melee attack to initiate a Counterattack Finisher while the Akjagara is the active weapon, the Akjagara will appear to be used as the weapon to initiate the attack. However, the actual weapon used will also have its model show up during the attack as well.
  • When the weapon levels up, the level up glow effect only shows on the right gun, not the left gun.

Media

Patch History

Hotfix 22.13.4 (2018-02-22)

  • Reduced the damage of the AkJagara in Conclave.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 3 to 8.
  • Converted to burst fire that fires two rounds simultaneously.
  • Status chance increased from 20% to 28%.
  • Critical chance increased from 5% to 6%.
  • Mag size increased from 24 to 36.

Update 19.5 (2016-12-22)

  • AkJagara's Conclave magazine reduced from 24 to 12.

Update 18.5 (2016-03-04)

  • The Akjagara is now available for use in Conclave.

Hotfix 15.13.1 (2015-02-05)

  • Updated AKJagara’s store icon to display two pistols instead of one.

Update 15.13 (2015-02-05)

  • Introduced.
Last updated: Update 22.15 (2018-03-07)

See also

  • Akbolto, the main prerequisite for the Akjagara.   
  • Dual Skana, another prerequisite for the Akjagara.
  • Tigris, the primary counterpart to this weapon.
  • Redeemer, the melee counterpart to this weapon.