The Akbronco Prime is the dual wielding version of the Bronco Prime. Compared to Akbronco, they sport increased damage, status chance, and double the magazine capacity, at the cost of slower fire rate. The Akbronco Prime was added in Update 12.4 (2014-03-05).
This weapon can be sold for 5,000.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
1 |
Time: 12 Hour(s) | |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- Tied with Bronco Prime for the third highest base damage of all shotgun secondaries, behind Twin Rogga and alt-fire Euphona Prime.
- High Script error: The function "Proc" does not exist. damage – effective against shields.
- Very high status chance.
- Can achieve 100% status chance with Scorch, Frostbite, Pistol Pestilence, and Jolt.
- Good magazine size.
- Good ammo efficiency.
- Two Script error: The function "Pol" does not exist. polarity slots.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage - less effective against armor and health.
- Has linear damage falloff from 100% to 74% from 9m to 18m target distance (distances are affected by projectile flight speed).
- Very low critical chance.
- Before 100% status chance, the listed status chance is the base chance per shot that at least one pellet will proc a status; the actual base status chance per pellet is ~4.97%.
- Fairly slow reload speed.
- Wide pellet spread cone makes the weapon ineffective beyond medium range.
Comparisons:
- Akbronco Prime (Normal Attack), compared to Bronco Prime (Normal Attack):
- Equal base damage
- Higher burst DPS (1606.43 vs. 1547.07)
- Higher sustained DPS (724.33 vs. 501.48)
- Greater max damage reduction at ending falloff distance (75.00% vs. 74.00%)
- Higher fire rate (4.330 attacks/sec vs. 4.170 attacks/sec)
- Larger magazine (8 vs. 4)
- Slower reload time (2.25 s vs. 2.00 s)
- Higher Mastery Rank required (10 vs. 4)
- Lower disposition (●●●●○ (1.30x) vs. ●●●●● (1.40x))
- Akbronco Prime (Normal Attack), compared to Akbronco (Normal Attack):
- Higher base damage per projectile (50.00 vs. 42.00)
- Higher total damage (350 vs. 294)
- Higher base status chance (12.86% vs. 3.14%)
- Higher average damage per tap (371 vs. 311.64)
- Higher burst DPS (1606.43 vs. 1558.2)
- Higher sustained DPS (724.33 vs. 445.2)
- Farther starting damage falloff distance (9.0 m vs. 7.0 m)
- Farther max damage falloff distance (18.0 m vs. 14.0 m)
- Lower fire rate (4.330 attacks/sec vs. 5.000 attacks/sec)
- Larger magazine (8 vs. 4)
- Slower reload time (2.25 s vs. 2.00 s)
- More polarities ( vs. )
- Higher Mastery Rank required (10 vs. 2)
- Lower disposition (●●●●○ (1.30x) vs. ●●●●● (1.35x))
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Tips
- Weapon's spread cone can be shrunken by zooming in.
- Quickdraw or Stunning Speed is a must to compensate the slow reload speed of the Akbronco Prime, in order to maintain a decent DPS.
- Using a maxed Seeker mod is recommended to upgrade its crowd controlling capability.
- Can reach 100% status, allowing every pellet to proc a status effect, making it an excellent weapon to spread status effects on crowds, like radiation to confuse enemies or corrosive to reduce armor.
Notes
- The damage is actually a combination of all the pellets' damage values; the actual damage per pellet is 40 Script error: The function "Proc" does not exist., 5 Script error: The function "Proc" does not exist. and 5 Script error: The function "Proc" does not exist..
- Like many of the older weapons, during a reload the Akbronco Prime's clip will be reloaded before the reload animation is actually finished; if the reload is almost finished, the animation can be interrupted (by player or by enemy) and the weapon will still be reloaded. The point where the clip is reloaded occurs about 3/4's of the way through the animation.
Trivia
- The Akbronco Prime is the first primed dual secondary.
- Unlike most segregated akimbo secondaries, the Akbronco Prime can be crafted without an Orokin Cell, and is instead replaced by an Orokin link of some kind.
- 20 Orokin Cells are needed for crafting 2 Bronco Primes, however.
- The Akbronco Prime's gold parts can be recolored as of Update 15.13 (2015-02-05).
Media
Patch History
Update 22.12 (2018-02-09)
- Mastery Rank decreased from 11 to 10.
- Critical chance increased from 2.5% to 6%.
- Fire rate decreased from 5.5 to 4.33. (unlisted)
Hotfix 21.3.2 (2017-08-04)
- Restored AkBronco Prime status chance back to original 30%.
Hotfix 21.3.1 (2017-08-04)
- Adjusted the AkBronco Prime’s Impact, Puncture, and Slash damage to match the Bronco Prime.
- Increased AkBronco Prime’s magazine size from 6 to 8.
- Decreased AkBronco Prime’s fire rate from 8.33 to 5.5.
Hotfix 21.0.2 (2017-06-29)
- Fixed Bronco Prime and Akbronco Prime having switched Mastery Ranks.
Update 21.0 (2017-06-29)
- Damage increased from 20 to 50.
- Damage fall off added starting from 9m and ending at 18 with a minimum damage of 13.
- Mastery Rank 11 required.
Update 12.4 (2014-03-05)
- Introduced.
Last updated: Hotfix 24.1.5 (2018-12-13)
See also
- Bronco Prime, the single version of this pair.
- Bronco, the original weapon.
- Akbronco, the normal version of this weapon.