Used together, these Orokin pistols feed off each other, inflicting greater damage with an enhanced chance for inducing elemental effects on targets

The Akbronco Prime is the dual wielding version of the Bronco PrimePrimeBronco.png Bronco Prime. Compared to AkbroncoDual Broncos.png Akbronco, they sport increased damage, status chance, and double the magazine capacity, at the cost of slower fire rate.

This weapon can be sold for Credits64.png 5,000.


This weapon deals primarily Impact DamageDmgImpactSmall64.png Impact damage.




  • Akbronco Prime, compared to Bronco Prime:
    • Higher fire rate (4.33 round(s)/sec vs. 4.17 round(s)/sec)
    • Larger max damage reduction due to falloff (75% vs. 74%)
    • Larger magazine (8 round(s) vs. 4 round(s))
    • Slower reload time (2.25 s vs. 2 s)
    • Different polarities (Madurai Pol.svgMadurai Pol.svg vs. None)
    • Higher Mastery Rank required (10 vs. 4)
    • Lower disposition (1.3 vs. 1.4)
    • Higher burst DPS (max Progenitor bonus if applicable) (1,606.43 vs. 1,547.07)
    • Higher sustained DPS (max Progenitor bonus if applicable) (724.33 vs. 501.48)
  • Akbronco Prime, compared to Akbronco:
    • Higher base damage (50 vs. 40)
      • Higher DmgImpactSmall64.png Impact damage (40 vs. 32)
      • Higher DmgPunctureSmall64.png Puncture damage (5 vs. 4)
      • Higher DmgSlashSmall64.png Slash damage (5 vs. 4)
    • Higher total damage (350 vs. 280)
    • Higher status chance (12.86% vs. 3.14%)
    • Lower fire rate (4.33 round(s)/sec vs. 8.33 round(s)/sec)
    • Longer range before damage falloff starts (9m vs. 7m)
    • Longer range before damage falloff ends (18m vs. 14m)
    • Larger magazine (8 round(s) vs. 4 round(s))
    • Different polarities (Madurai Pol.svgMadurai Pol.svg vs. Madurai Pol.svg)
    • Higher Mastery Rank required (10 vs. 2)
    • Lower disposition (1.3 vs. 1.35)
    • Higher average damage per shot (max Progenitor bonus if applicable) (371 vs. 296.8)
    • Lower burst DPS (max Progenitor bonus if applicable) (1,606.43 vs. 2,472.34)
    • Higher sustained DPS (max Progenitor bonus if applicable) (724.33 vs. 434.84)


Akbronco Prime's main and component blueprints are acquired from the following Void Relics.

Blueprint LinkLink
Neo D3 Common
Neo N15 Common
Axi A10 Common (V)
Lith S2 Common (V)
Lith S3 Common (V)
Lith T1 Common (V)
Lith V5 Common (V)
Lith Z1 Common (V)
Lith Z2 Common (V)
Meso O1 Common (V)
Meso S3 Common (V)
Neo M2 Common (V)
Neo T2 Common (V)
Neo V10 Uncommon
Axi A9 Uncommon (V)
Axi C5 Uncommon (V)
Axi L5 Uncommon (V)
Axi S1 Uncommon (V)
Lith A2 Uncommon (V)
Lith N1 Uncommon (V)
Lith S5 Uncommon (V)
Meso O2 Uncommon (V)
Meso R1 Uncommon (V)
Neo Z7 Uncommon (V)
Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A


  • The damage is actually a combination of all the pellets' damage values; the actual damage per pellet is 40 Impact DamageDmgImpactSmall64.png Impact, 5 Puncture DamageDmgPunctureSmall64.png Puncture and 5 Slash DamageDmgSlashSmall64.png Slash.
  • Like many of the older weapons, during a reload the Akbronco Prime's clip will be reloaded before the reload animation is actually finished; if the reload is almost finished, the animation can be interrupted (by player or by enemy) and the weapon will still be reloaded. The point where the clip is reloaded occurs about 3/4's of the way through the animation.



  • The Akbronco Prime is the first primed dual secondary.
  • Unlike most segregated akimbo secondaries, the Akbronco Prime can be crafted without an Orokin Cell, and is instead replaced by an Orokin link of some kind.
    • 20 Orokin Cells are needed for crafting 2 Bronco Primes, however.
  • The Akbronco Prime's gold parts can be recolored as of Update 15.13 (2015-02-05).


Patch History[]

Hotfix 29.5.7 (2020-12-10)

  • Fixed a script error when trying to Auto Install on Akbronco Prime if you also have the Damzav-Vati Mod.

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 4.2857142857143% to 12.857142857143%.

Update 22.12 (2018-02-09)

  • Mastery Rank decreased from 11 to 10.
  • Critical chance increased from 2.5% to 6%.
  • Fire rate decreased from 5.5 to 4.33. (unlisted)

Hotfix 21.3.2 (2017-08-04)

  • Restored AkBronco Prime status chance back to original 30%.

Hotfix 21.3.1 (2017-08-04)

  • Adjusted the AkBronco Prime’s Impact, Puncture, and Slash damage to match the Bronco Prime.
  • Increased AkBronco Prime’s magazine size from 6 to 8.
  • Decreased AkBronco Prime’s fire rate from 8.33 to 5.5.

Hotfix 21.0.2 (2017-06-29)

  • Fixed Bronco Prime and Akbronco Prime having switched Mastery Ranks.

Update 21.0 (2017-06-29)

  • Damage increased from 20 to 50.
  • Damage fall off added starting from 9m and ending at 18 with a minimum damage of 13.
  • Mastery Rank 11 required.

Update 12.4 (2014-03-05)

  • Introduced.

Last updated: Hotfix 24.1.5 (2018-12-13)

See also[]