The Akbronco Prime is the dual wielding version of the Bronco Prime. Compared to
Akbronco, they sport increased damage, status chance, and double the magazine capacity, at the cost of slower fire rate.
This weapon can be sold for 5,000.
Characteristics[edit | edit source]
This weapon deals primarily Impact damage.
Advantages:
- Tied with
Bronco Prime for the third highest base damage of all shotgun secondaries, behind
Twin Rogga and alt-fire
Euphona Prime.
- Overall good status chance per pellet.
- Innate multishot of 7 pellets.
- Good magazine size.
- Good ammo efficiency.
- Can use the Akbronco Prime-exclusive
Damzav-Vati mod.
- Two innate
polarities.
Disadvantages:
- Low
Puncture and
Slash damage - less effective against armor and health.
- Has linear damage falloff from 100% to 26% from 9m to 18m target distance (distances are affected by Projectile Speed).
- Very low critical chance.
- Fairly slow reload speed.
- Wide pellet spread cone makes the weapon ineffective beyond medium range.
Comparisons:
- Akbronco Prime, compared to Bronco Prime:
- Higher fire rate (4.33 rounds/sec vs. 4.17 rounds/sec)
- Larger magazine (8 rounds vs. 4 rounds)
- Slower reload speed (2.25 s vs. 2 s)
- Different polarities (
vs. None)
- Higher Mastery Rank required (10 vs. 4)
- Lower disposition (1.3 vs. 1.4)
- Akbronco Prime, compared to Akbronco:
- Higher base damage (350.0 vs. 280.0)
- Higher status chance (12.86% vs. 3.14%)
- Lower fire rate (4.33 rounds/sec vs. 8.33 rounds/sec)
- Longer range before damage falloff starts (9m vs. 7m)
- Longer range before damage falloff ends (18m vs. 14m)
- Smaller max damage reduction due to falloff (74% vs. 75%)
- Larger magazine (8 rounds vs. 4 rounds)
- Different polarities (
vs.
)
- Higher Mastery Rank required (10 vs. 2)
- Lower disposition (1.3 vs. 1.35)
Acquisition
Akbronco Prime's main and component blueprints are acquired from the following Void Relics.
Blueprint | ![]() |
---|---|
Neo T2 Common Axi A10 Common Lith S2 Common (V) Lith S3 Common (V) Lith T1 Common (V) Lith V5 Common (V) Lith Z1 Common (V) Lith Z2 Common (V) Meso O1 Common (V) Meso S3 Common (V) Neo M2 Common (V) |
Axi C5 Uncommon Lith A2 Uncommon (V) Lith N1 Uncommon (V) Lith S5 Uncommon (V) Meso O2 Uncommon (V) Meso R1 Uncommon (V) Axi A9 Uncommon (V) Axi L5 Uncommon (V) Axi S1 Uncommon (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 12 hrs | |
Rush: ![]() | |||||
![]() ![]() |
Notes[edit | edit source]
- The damage is actually a combination of all the pellets' damage values; the actual damage per pellet is 40
Impact, 5
Puncture and 5
Slash.
- Like many of the older weapons, during a reload the Akbronco Prime's clip will be reloaded before the reload animation is actually finished; if the reload is almost finished, the animation can be interrupted (by player or by enemy) and the weapon will still be reloaded. The point where the clip is reloaded occurs about 3/4's of the way through the animation.
Tips[edit | edit source]
- Weapon's spread cone can be shrunken by zooming in.
Quickdraw or
Stunning Speed is a must to compensate the slow reload speed of the Akbronco Prime, in order to maintain a decent DPS.
- Using a maxed
Seeker mod is recommended to upgrade its status spreading capability.
Trivia[edit | edit source]
- The Akbronco Prime is the first primed dual secondary.
- Unlike most segregated akimbo secondaries, the Akbronco Prime can be crafted without an Orokin Cell, and is instead replaced by an Orokin link of some kind.
- 20 Orokin Cells are needed for crafting 2 Bronco Primes, however.
- The Akbronco Prime's gold parts can be recolored as of Update 15.13.
Media[edit | edit source]
Patch History[edit | edit source]
- Fixed a script error when trying to Auto Install on Akbronco Prime if you also have the Damzav-Vati Mod.
- Greater than 100% Status having meaning
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
- (Undocumented) Status chance per projectile increased from 4.2857142857143% to 12.857142857143%.
- Mastery Rank decreased from 11 to 10.
- Critical chance increased from 2.5% to 6%.
- Fire rate decreased from 5.5 to 4.33. (unlisted)
- Restored AkBronco Prime status chance back to original 30%.
- Adjusted the AkBronco Prime’s Impact, Puncture, and Slash damage to match the Bronco Prime.
- Increased AkBronco Prime’s magazine size from 6 to 8.
- Decreased AkBronco Prime’s fire rate from 8.33 to 5.5.
- Fixed Bronco Prime and Akbronco Prime having switched Mastery Ranks.
- Damage increased from 20 to 50.
- Damage fall off added starting from 9m and ending at 18 with a minimum damage of 13.
- Mastery Rank 11 required.
- Introduced.
Last updated: Hotfix 24.1.5
See also[edit | edit source]
Bronco Prime, the single version of this pair.
Bronco, the original weapon.
Akbronco, the normal version of this weapon.
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