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Used together, these Orokin pistols feed off each other, inflicting greater damage with an enhanced chance for inducing elemental effects on targets

The Akbronco Prime is the dual wielding version of the BroncoPrime Bronco Prime. Compared to Akbronco Akbronco, they sport increased damage, status chance, fire rate, slightly longer damage falloff range, and double the magazine size, at the cost of slower reload speed.

This weapon can be sold for Credits64 5,000.

Characteristics[]

  • This weapon deals primarily DmgImpactSmall64 Impact damage.
  • Can use the Akbronco Prime-exclusive Mod TT 20px Damzav-Vati mod.
  • Two innate Madurai Pol polarities.

Advantages over other Secondary weapons (excluding modular weapons):

  • Tied with BroncoPrime Bronco Prime for the third highest base damage of all shotgun secondaries, behind TwinRogga Twin Rogga and alt-fire EuphonaPrime Euphona Prime.
  • Overall good status chance per pellet.
  • Innate multishot of 7 pellets.
  • Good ammo efficiency.
  • Normal Attack (wiki attack index 1)
    • Very high total damage (350)
    • Above average ammo max (210)
    • High average number of procs per shot (0.90)
    • High average number of crits per shot (0.42)
    • Above average disposition (●●●●○ (1.30x))

Disadvantages over other Secondary weapons (excluding modular weapons):

  • Has linear damage falloff from 100% to 26% from 9m to 18m target distance (distances are affected by Projectile Speed).
  • Wide pellet spread cone makes the weapon ineffective beyond medium range.
  • Normal Attack (wiki attack index 1)
    • Very low active falloff slope (12.0m/%)
    • Low crit chance (6.00%)
    • Very low maximum falloff distance (18.0 m)
    • Low reload speed (2.25 s)
    • Low magazine (8)
    • Below average status chance (12.86%)

Comparisons:

  • AkbroncoPrime Akbronco Prime (Normal Attack), compared to BroncoPrime Bronco Prime (Normal Attack):
    • Equal base damage
    • Higher burst DPS (1606.43 vs. 1547.07)
    • Higher sustained DPS (724.33 vs. 501.48)
    • Greater max damage reduction at ending falloff distance (75.00% vs. 74.00%)
    • Higher fire rate (4.330 attacks/sec vs. 4.170 attacks/sec)
    • Larger magazine (8 vs. 4)
    • Slower reload time (2.25 s vs. 2.00 s)
    • Higher Mastery Rank required (10 vs. 4)
    • Lower disposition (●●●●○ (1.30x) vs. ●●●●● (1.40x))

Acquisition[]

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Akbronco Prime's Relic Drops
AkbroncoPrime Blueprint Link
MesoRelicIntact Meso A5 Common
AxiRelicIntact Axi A10 Common (V)
AxiRelicIntact Axi S11 Common (V)
LithRelicIntact Lith B11 Common (V)
LithRelicIntact Lith K9 Common (V)
LithRelicIntact Lith P6 Common (V)
LithRelicIntact Lith R4 Common (V)
LithRelicIntact Lith S2 Common (V)
LithRelicIntact Lith S3 Common (V)
LithRelicIntact Lith T1 Common (V)
LithRelicIntact Lith T8 Common (V)
LithRelicIntact Lith V5 Common (V)
LithRelicIntact Lith Z1 Common (V)
LithRelicIntact Lith Z2 Common (V)
MesoRelicIntact Meso B6 Common (V)
MesoRelicIntact Meso O1 Common (V)
MesoRelicIntact Meso S3 Common (V)
NeoRelicIntact Neo D3 Common (V)
NeoRelicIntact Neo M2 Common (V)
NeoRelicIntact Neo N15 Common (V)
NeoRelicIntact Neo T2 Common (V)
AxiRelicIntact Axi A18 Uncommon
AxiRelicIntact Axi A9 Uncommon (V)
AxiRelicIntact Axi C5 Uncommon (V)
AxiRelicIntact Axi K8 Uncommon (V)
AxiRelicIntact Axi L5 Uncommon (V)
AxiRelicIntact Axi S1 Uncommon (V)
LithRelicIntact Lith A2 Uncommon (V)
LithRelicIntact Lith H7 Uncommon (V)
LithRelicIntact Lith N1 Uncommon (V)
LithRelicIntact Lith S5 Uncommon (V)
MesoRelicIntact Meso O2 Uncommon (V)
MesoRelicIntact Meso P13 Uncommon (V)
MesoRelicIntact Meso R1 Uncommon (V)
NeoRelicIntact Neo L2 Uncommon (V)
NeoRelicIntact Neo V10 Uncommon (V)
NeoRelicIntact Neo Z7 Uncommon (V)


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
BroncoPrime
1
BroncoPrime
1
GenericComponentPrimePlug
1
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Notes[]

  • The damage is actually a combination of all the pellets' damage values; the actual damage per pellet is 40 DmgImpactSmall64 Impact, 5 DmgPunctureSmall64 Puncture and 5 DmgSlashSmall64 Slash.
  • Like many of the older weapons, during a reload the Akbronco Prime's clip will be reloaded before the reload animation is actually finished; if the reload is almost finished, the animation can be interrupted (by player or by enemy) and the weapon will still be reloaded. The point where the clip is reloaded occurs about 3/4's of the way through the animation.

Tips[]

  • Weapon's pellet spread can be tightened by aiming down sights.
  • Mod TT 20px Quickdraw or Mod TT 20px Stunning Speed can be used to compensate for the slow reload speed of the Akbronco Prime, in order to maintain a decent DPS.
  • Using a maxed Mod TT 20px Seeker mod is recommended to upgrade its status spreading capability.

Trivia[]

  • The Akbronco Prime is the first primed dual secondary.
  • Unlike most segregated akimbo secondaries, the Akbronco Prime can be crafted without an Orokin Cell, and is instead replaced by an Orokin link of some kind.
    • 20 Orokin Cells are needed for crafting 2 Bronco Primes, however.
  • The Akbronco Prime's gold parts can be recolored as of Update 15.13 (2015-02-05).

Media[]

Patch History[]

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Secondary Weapon Ammo Pick Up Overrides

20 Ammo per Pick Up:

  • Akbronco Prime

Hotfix 29.5.7 (2020-12-10)

  • Fixed a script error when trying to Auto Install on Akbronco Prime if you also have the Damzav-Vati Mod.

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 4.2857142857143% to 12.857142857143%.

Update 22.12 (2018-02-09)

  • Mastery Rank decreased from 11 to 10.
  • Critical chance increased from 2.5% to 6%.
  • Fire rate decreased from 5.5 to 4.33. (unlisted)

Hotfix 21.3.2 (2017-08-04)

  • Restored AkBronco Prime status chance back to original 30%.

Hotfix 21.3.1 (2017-08-04)

  • Adjusted the AkBronco Prime’s Impact, Puncture, and Slash damage to match the Bronco Prime.
  • Increased AkBronco Prime’s magazine size from 6 to 8.
  • Decreased AkBronco Prime’s fire rate from 8.33 to 5.5.

Hotfix 21.0.2 (2017-06-29)

  • Fixed Bronco Prime and Akbronco Prime having switched Mastery Ranks.

Update 21.0 (2017-06-29)

  • Damage increased from 20 to 50.
  • Damage fall off added starting from 9m and ending at 18 with a minimum damage of 13.
  • Mastery Rank 11 required.

Update 12.4 (2014-03-05)

  • Introduced.

Last updated: Hotfix 24.1.5 (2018-12-13)

See also[]

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