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Used together, these Orokin pistols feed off each other, inflicting greater damage with an enhanced chance for inducing elemental effects on targets

The Akbronco Prime is the dual wielding version of the BroncoPrime.png Bronco Prime. Compared to Akbronco.png Akbronco, they sport increased damage, status chance, and double the magazine capacity, at the cost of slower fire rate.

This weapon can be sold for Credits64.png 5,000.


  • This weapon deals primarily DmgImpactSmall64.png Impact damage.
  • Can use the Akbronco Prime-exclusive Mod TT 20px.png Damzav-Vati mod.
  • Two innate Madurai Pol.svg polarities.



  • Has linear damage falloff from 100% to 26% from 9m to 18m target distance (distances are affected by Projectile Speed).
  • Wide pellet spread cone makes the weapon ineffective beyond medium range.
  • Normal Attack
    • Low crit chance
    • Low magazine
    • Below average effective fire rate
    • Low average number of procs per shot
    • Very low average number of crits per shot
    • Low reload speed
    • Below average multishot
    • Below average status chance


  • Akbronco Prime (Normal Attack), compared to Bronco Prime (Normal Attack):
    • Equal base damage, but different composition:
    • Higher burst DPS (1606.43 vs. 1547.07)
    • Higher sustained DPS (724.33 vs. 501.48)
    • Greater max damage reduction at ending falloff distance (75.00% vs. 74.00%)
    • Higher fire rate (4.33 vs. 4.17)
    • Larger magazine (8 vs. 4)
    • Slower reload time (2.25 vs. 2)
    • Higher Mastery Rank required (10 vs. 4)
    • Lower disposition (●●●●○ (1.30x) vs. ●●●●● (1.40x))


Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Akbronco Prime's Relic Drops
AkbroncoPrime.png Blueprint GenericComponentPrimePlug.png Link
VoidRelicGoldIcon64.png Axi S11 Common
VoidRelicGoldIcon64.png Axi A10 Common (V)
VoidRelicIronIcon64.png Lith S2 Common (V)
VoidRelicIronIcon64.png Lith S3 Common (V)
VoidRelicIronIcon64.png Lith T1 Common (V)
VoidRelicIronIcon64.png Lith T8 Common (V)
VoidRelicIronIcon64.png Lith V5 Common (V)
VoidRelicIronIcon64.png Lith Z1 Common (V)
VoidRelicIronIcon64.png Lith Z2 Common (V)
VoidRelicBronzeIcon64.png Meso B6 Common (V)
VoidRelicBronzeIcon64.png Meso O1 Common (V)
VoidRelicBronzeIcon64.png Meso S3 Common (V)
VoidRelicSilverIcon64.png Neo D3 Common (V)
VoidRelicSilverIcon64.png Neo M2 Common (V)
VoidRelicSilverIcon64.png Neo N15 Common (V)
VoidRelicSilverIcon64.png Neo T2 Common (V)
VoidRelicSilverIcon64.png Neo V10 Uncommon
VoidRelicGoldIcon64.png Axi A9 Uncommon (V)
VoidRelicGoldIcon64.png Axi C5 Uncommon (V)
VoidRelicGoldIcon64.png Axi L5 Uncommon (V)
VoidRelicGoldIcon64.png Axi S1 Uncommon (V)
VoidRelicIronIcon64.png Lith A2 Uncommon (V)
VoidRelicIronIcon64.png Lith N1 Uncommon (V)
VoidRelicIronIcon64.png Lith S5 Uncommon (V)
VoidRelicBronzeIcon64.png Meso O2 Uncommon (V)
VoidRelicBronzeIcon64.png Meso R1 Uncommon (V)
VoidRelicSilverIcon64.png Neo Z7 Uncommon (V)

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A


  • The damage is actually a combination of all the pellets' damage values; the actual damage per pellet is 40 DmgImpactSmall64.png Impact, 5 DmgPunctureSmall64.png Puncture and 5 DmgSlashSmall64.png Slash.
  • Like many of the older weapons, during a reload the Akbronco Prime's clip will be reloaded before the reload animation is actually finished; if the reload is almost finished, the animation can be interrupted (by player or by enemy) and the weapon will still be reloaded. The point where the clip is reloaded occurs about 3/4's of the way through the animation.


  • Weapon's spread cone can be shrunken by zooming in.
  • Mod TT 20px.png Quickdraw or Mod TT 20px.png Stunning Speed can be used to compensate for the slow reload speed of the Akbronco Prime, in order to maintain a decent DPS.
  • Using a maxed Mod TT 20px.png Seeker mod is recommended to upgrade its status spreading capability.


  • The Akbronco Prime is the first primed dual secondary.
  • Unlike most segregated akimbo secondaries, the Akbronco Prime can be crafted without an Orokin Cell, and is instead replaced by an Orokin link of some kind.
    • 20 Orokin Cells are needed for crafting 2 Bronco Primes, however.
  • The Akbronco Prime's gold parts can be recolored as of Update 15.13 (2015-02-05).


Patch History[]

Hotfix 29.5.7 (2020-12-10)

  • Fixed a script error when trying to Auto Install on Akbronco Prime if you also have the Damzav-Vati Mod.

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 4.2857142857143% to 12.857142857143%.

Update 22.12 (2018-02-09)

  • Mastery Rank decreased from 11 to 10.
  • Critical chance increased from 2.5% to 6%.
  • Fire rate decreased from 5.5 to 4.33. (unlisted)

Hotfix 21.3.2 (2017-08-04)

  • Restored AkBronco Prime status chance back to original 30%.

Hotfix 21.3.1 (2017-08-04)

  • Adjusted the AkBronco Prime’s Impact, Puncture, and Slash damage to match the Bronco Prime.
  • Increased AkBronco Prime’s magazine size from 6 to 8.
  • Decreased AkBronco Prime’s fire rate from 8.33 to 5.5.

Hotfix 21.0.2 (2017-06-29)

  • Fixed Bronco Prime and Akbronco Prime having switched Mastery Ranks.

Update 21.0 (2017-06-29)

  • Damage increased from 20 to 50.
  • Damage fall off added starting from 9m and ending at 18 with a minimum damage of 13.
  • Mastery Rank 11 required.

Update 12.4 (2014-03-05)

  • Introduced.

Last updated: Hotfix 24.1.5 (2018-12-13)

See also[]