The Akbronco Prime is the dual wielding version of the Bronco Prime. Compared to
Akbronco, they sport increased damage, status chance, and double the magazine capacity, at the cost of slower fire rate.
This weapon can be sold for 5,000.
Characteristics[]
- This weapon deals primarily
Impact damage.
- Can use the Akbronco Prime-exclusive
Damzav-Vati mod.
- Two innate
polarities.
Advantages:
- Tied with
Bronco Prime for the third highest base damage of all shotgun secondaries, behind
Twin Rogga and alt-fire
Euphona Prime.
- Overall good status chance per pellet.
- Innate multishot of 7 pellets.
- Good ammo efficiency.
- Normal Attack
Disadvantages:
- Has linear damage falloff from 100% to 26% from 9m to 18m target distance (distances are affected by Projectile Speed).
- Wide pellet spread cone makes the weapon ineffective beyond medium range.
- Normal Attack
- Low crit chance
- Low magazine
- Below average effective fire rate
- Low average number of procs per shot
- Very low average number of crits per shot
- Low reload speed
- Below average multishot
- Below average status chance
Comparisons:
- Akbronco Prime (Normal Attack), compared to Bronco Prime (Normal Attack):
- Equal base damage, but different composition:
- Higher burst DPS (1606.43 vs. 1547.07)
- Higher sustained DPS (724.33 vs. 501.48)
- Greater max damage reduction at ending falloff distance (75.00% vs. 74.00%)
- Higher fire rate (4.33 vs. 4.17)
- Larger magazine (8 vs. 4)
- Slower reload time (2.25 vs. 2)
- Higher Mastery Rank required (10 vs. 4)
- Lower disposition (●●●●○ (1.30x) vs. ●●●●● (1.40x))
- Akbronco Prime (Normal Attack), compared to Akbronco (Normal Attack):
- Higher base damage per projectile (50 vs. 40)
- Higher total damage (350 vs. 280)
- Higher base status chance (12.86% vs. 3.14%)
- Higher average damage per tap (371 vs. 296.8)
- Lower burst DPS (1606.43 vs. 2472.34)
- Higher sustained DPS (724.33 vs. 434.84)
- Farther starting damage falloff distance (9.0m vs. 7.0m)
- Farther max damage falloff distance (18.0m vs. 14.0m)
- Lower fire rate (4.33 vs. 8.33)
- Larger magazine (8 vs. 4)
- More polarities (
vs.
)
- Higher Mastery Rank required (10 vs. 2)
- Lower disposition (●●●●○ (1.30x) vs. ●●●●● (1.35x))
Acquisition[]
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Manufacturing Requirements | |||||
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![]() 15,000 |
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Time: 12 hrs | |
Rush: ![]() | |||||
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Notes[]
- The damage is actually a combination of all the pellets' damage values; the actual damage per pellet is 40
Impact, 5
Puncture and 5
Slash.
- Like many of the older weapons, during a reload the Akbronco Prime's clip will be reloaded before the reload animation is actually finished; if the reload is almost finished, the animation can be interrupted (by player or by enemy) and the weapon will still be reloaded. The point where the clip is reloaded occurs about 3/4's of the way through the animation.
Tips[]
- Weapon's spread cone can be shrunken by zooming in.
Quickdraw or
Stunning Speed can be used to compensate for the slow reload speed of the Akbronco Prime, in order to maintain a decent DPS.
- Using a maxed
Seeker mod is recommended to upgrade its status spreading capability.
Trivia[]
- The Akbronco Prime is the first primed dual secondary.
- Unlike most segregated akimbo secondaries, the Akbronco Prime can be crafted without an Orokin Cell, and is instead replaced by an Orokin link of some kind.
- 20 Orokin Cells are needed for crafting 2 Bronco Primes, however.
- The Akbronco Prime's gold parts can be recolored as of Update 15.13 (2015-02-05).
Media[]
Patch History[]
Hotfix 29.5.7 (2020-12-10)
- Fixed a script error when trying to Auto Install on Akbronco Prime if you also have the Damzav-Vati Mod.
Update 27.2 (2020-03-05)
- Greater than 100% Status having meaning
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
- (Undocumented) Status chance per projectile increased from 4.2857142857143% to 12.857142857143%.
Update 22.12 (2018-02-09)
- Mastery Rank decreased from 11 to 10.
- Critical chance increased from 2.5% to 6%.
- Fire rate decreased from 5.5 to 4.33. (unlisted)
Hotfix 21.3.2 (2017-08-04)
- Restored AkBronco Prime status chance back to original 30%.
Hotfix 21.3.1 (2017-08-04)
- Adjusted the AkBronco Prime’s Impact, Puncture, and Slash damage to match the Bronco Prime.
- Increased AkBronco Prime’s magazine size from 6 to 8.
- Decreased AkBronco Prime’s fire rate from 8.33 to 5.5.
Hotfix 21.0.2 (2017-06-29)
- Fixed Bronco Prime and Akbronco Prime having switched Mastery Ranks.
Update 21.0 (2017-06-29)
- Damage increased from 20 to 50.
- Damage fall off added starting from 9m and ending at 18 with a minimum damage of 13.
- Mastery Rank 11 required.
Update 12.4 (2014-03-05)
- Introduced.
Last updated: Hotfix 24.1.5 (2018-12-13)
See also[]
Bronco Prime, the single version of this pair.
Bronco, the original weapon.
Akbronco, the normal version of this weapon.