The Akbronco Prime is the dual wielding version of the Bronco Prime. Compared to Akbronco, they sport increased damage, status chance, fire rate, slightly longer damage falloff range, and double the magazine size, at the cost of slower reload speed.
This weapon can be sold for 5,000.
Characteristics[]
- This weapon deals primarily Impact damage.
- Can use the Akbronco Prime-exclusive Damzav-Vati mod.
- Two innate polarities.
Advantages over other Secondary weapons (excluding modular weapons):
- Tied with Bronco Prime for the third highest base damage of all shotgun secondaries, behind Twin Rogga and alt-fire Euphona Prime.
- Overall good status chance per pellet.
- Innate multishot of 7 pellets.
- Good ammo efficiency.
- Normal Attack (wiki attack index 1)
- Very high total damage (350)
- Above average ammo max (210)
- High average number of procs per shot (0.90)
- High average number of crits per shot (0.42)
- Above average disposition (●●●●○ (1.30x))
Disadvantages over other Secondary weapons (excluding modular weapons):
- Has linear damage falloff from 100% to 26% from 9m to 18m target distance (distances are affected by Projectile Speed).
- Wide pellet spread cone makes the weapon ineffective beyond medium range.
- Normal Attack (wiki attack index 1)
- Very low active falloff slope (12.0m/%)
- Low crit chance (6.00%)
- Very low maximum falloff distance (18.0 m)
- Low reload speed (2.25 s)
- Low magazine (8)
- Below average status chance (12.86%)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Akbronco Prime (Normal Attack), compared to Bronco Prime (Normal Attack):
- Equal base damage
- Higher burst DPS (1606.43 vs. 1547.07)
- Higher sustained DPS (724.33 vs. 501.48)
- Greater max damage reduction at ending falloff distance (75.00% vs. 74.00%)
- Higher fire rate (4.33 attacks/sec vs. 4.17 attacks/sec)
- Larger magazine (8 vs. 4)
- Slower reload time (2.25 s vs. 2.00 s)
- Higher Mastery Rank required (10 vs. 4)
- Lower disposition (●●●●○ (1.30x) vs. ●●●●● (1.40x))
- Akbronco Prime (Normal Attack), compared to Akbronco (Normal Attack):
- Higher base damage per projectile (50.00 vs. 42.00)
- Higher total damage (350 vs. 294)
- Higher base status chance (12.86% vs. 3.14%)
- Higher average damage per tap (371 vs. 311.64)
- Higher burst DPS (1606.43 vs. 1558.2)
- Higher sustained DPS (724.33 vs. 445.2)
- Farther starting damage falloff distance (9.0 m vs. 7.0 m)
- Farther max damage falloff distance (18.0 m vs. 14.0 m)
- Lower fire rate (4.33 attacks/sec vs. 5.00 attacks/sec)
- Larger magazine (8 vs. 4)
- Slower reload time (2.25 s vs. 2.00 s)
- More polarities ( vs. )
- Higher Mastery Rank required (10 vs. 2)
- Lower disposition (●●●●○ (1.30x) vs. ●●●●● (1.35x))
Acquisition[]
Blueprint | Link |
---|---|
Axi S16 Common Axi A10 Common (V) Axi S11 Common (V) Lith B11 Common (V) Lith K9 Common (V) Lith P6 Common (V) Lith R4 Common (V) Lith S2 Common (V) Lith S3 Common (V) Lith T1 Common (V) Lith T8 Common (V) Lith V5 Common (V) Lith Z1 Common (V) Lith Z2 Common (V) Meso A5 Common (V) Meso B6 Common (V) Meso O1 Common (V) Meso S3 Common (V) Neo D3 Common (V) Neo M2 Common (V) Neo N15 Common (V) Neo P6 Common (V) Neo T2 Common (V) |
Axi A18 Uncommon Axi A9 Uncommon (V) Axi C5 Uncommon (V) Axi K8 Uncommon (V) Axi L5 Uncommon (V) Axi S1 Uncommon (V) Lith A2 Uncommon (V) Lith H7 Uncommon (V) Lith N1 Uncommon (V) Lith S5 Uncommon (V) Meso O2 Uncommon (V) Meso P13 Uncommon (V) Meso R1 Uncommon (V) Neo L2 Uncommon (V) Neo V10 Uncommon (V) Neo Z7 Uncommon (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
Bronco Prime 1 |
Bronco Prime 1 |
1 |
Time: 12 Hour(s) | |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Notes[]
- The damage is actually a combination of all the pellets' damage values; the actual damage per pellet is 40 Impact, 5 Puncture and 5 Slash.
- Like many of the older weapons, during a reload the Akbronco Prime's clip will be reloaded before the reload animation is actually finished; if the reload is almost finished, the animation can be interrupted (by player or by enemy) and the weapon will still be reloaded. The point where the clip is reloaded occurs about 3/4's of the way through the animation.
Tips[]
- Weapon's pellet spread can be tightened by aiming down sights.
- Quickdraw or Stunning Speed can be used to compensate for the slow reload speed of the Akbronco Prime, in order to maintain a decent DPS.
- Using a maxed Seeker mod is recommended to upgrade its status spreading capability.
Trivia[]
- The Akbronco Prime is the first primed dual secondary.
- Unlike most segregated akimbo secondaries, the Akbronco Prime can be crafted without an Orokin Cell, and is instead replaced by an Orokin link of some kind.
- 20 Orokin Cells are needed for crafting 2 Bronco Primes, however.
- The Akbronco Prime's gold parts can be recolored as of Update 15.13 (2015-02-05).
Media[]
Patch History[]
Update 32.0 (2022-09-07)
- Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Secondary Weapon Ammo Pick Up Overrides
20 Ammo per Pick Up:
- Akbronco Prime
Hotfix 29.5.7 (2020-12-10)
- Fixed a script error when trying to Auto Install on Akbronco Prime if you also have the Damzav-Vati Mod.
Update 27.2 (2020-03-05)
- Greater than 100% Status having meaning
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
- (Undocumented) Status chance per projectile increased from 4.2857142857143% to 12.857142857143%.
Update 22.12 (2018-02-09)
- Mastery Rank decreased from 11 to 10.
- Critical chance increased from 2.5% to 6%.
- Fire rate decreased from 5.5 to 4.33. (unlisted)
Hotfix 21.3.2 (2017-08-04)
- Restored AkBronco Prime status chance back to original 30%.
Hotfix 21.3.1 (2017-08-04)
- Adjusted the AkBronco Prime’s Impact, Puncture, and Slash damage to match the Bronco Prime.
- Increased AkBronco Prime’s magazine size from 6 to 8.
- Decreased AkBronco Prime’s fire rate from 8.33 to 5.5.
Hotfix 21.0.2 (2017-06-29)
- Fixed Bronco Prime and Akbronco Prime having switched Mastery Ranks.
Update 21.0 (2017-06-29)
- Damage increased from 20 to 50.
- Damage fall off added starting from 9m and ending at 18 with a minimum damage of 13.
- Mastery Rank 11 required.
Update 12.4 (2014-03-05)
- Introduced.
Last updated: Hotfix 24.1.5 (2018-12-13)
See also[]
- Bronco Prime, the single version of this pair.
- Bronco, the original weapon.
- Akbronco, the normal version of this weapon.