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Used together, these Orokin pistols feed off each other, inflicting greater damage with an enhanced chance for inducing elemental effects on targets

The Akbronco Prime is the dual wielding version of the PrimeBronco Bronco Prime. Compared to Dual Broncos Akbronco, they sport increased damage, status chance, and double the magazine capacity, at the cost of slower fire rate. The Akbronco Prime was added in Update 12.4.

This weapon can be sold for Credits645,000.

Manufacturing Requirements
Credits64
15,000
PrimeBronco
1
PrimeBronco
1
GenericComponentPrimePlug
1
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:N/A

CharacteristicsEdit

This weapon deals primarily Impact b Impact damage.

Advantages:

Disadvantages:

Comparisons:

  • Akbronco Prime, compared to Bronco Prime:
    • Higher fire rate (4.33 rounds/sec vs. 4.17 rounds/sec)
    • Larger magazine (8 rounds vs. 4 rounds)
    • Slower reload speed (2.25 s vs. 2 s)
    • Different polarities (Madurai PolMadurai Pol vs. None)
    • Higher Mastery Rank required (10 vs. 4)
    • Lower disposition (1.3 vs. 1.4)
  • Akbronco Prime, compared to Akbronco:
    • Higher base damage (350.0 vs. 280.0)
      • Higher Impact b Impact damage (280.0 vs. 224.0)
      • Higher Puncture b Puncture damage (35.0 vs. 28.0)
      • Higher Slash b Slash damage (35.0 vs. 28.0)
    • Higher status chance (12.86% vs. 3.14%)
    • Lower fire rate (4.33 rounds/sec vs. 8.33 rounds/sec)
    • Longer range before damage falloff starts (9m vs. 7m)
    • Longer range before damage falloff ends (18m vs. 14m)
    • Smaller max damage reduction due to falloff (74% vs. 75%)
    • Larger magazine (8 rounds vs. 4 rounds)
    • Different polarities (Madurai PolMadurai Pol vs. Madurai Pol)
    • Higher Mastery Rank required (10 vs. 2)
    • Lower disposition (1.3 vs. 1.35)

Acquisition

Akbronco Prime's main and component blueprints are acquired from the following Void Relics.
Blueprint GenericComponentPrimePlugLink
Neo T2 Common
Axi A10 Common
Lith S2 Common (V)
Lith S3 Common (V)
Lith T1 Common (V)
Lith V5 Common (V)
Lith Z1 Common (V)
Lith Z2 Common (V)
Meso O1 Common (V)
Meso S3 Common (V)
Neo M2 Common (V)
Axi C5 Uncommon
Lith A2 Uncommon (V)
Lith N1 Uncommon (V)
Lith S5 Uncommon (V)
Meso O2 Uncommon (V)
Meso R1 Uncommon (V)
Axi A9 Uncommon (V)
Axi L5 Uncommon (V)
Axi S1 Uncommon (V)
Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic

Weapon LoadoutsEdit

TipsEdit

  • Weapon's spread cone can be shrunken by zooming in.
  • Mod TT 20pxQuickdraw or Mod TT 20pxStunning Speed is a must to compensate the slow reload speed of the Akbronco Prime, in order to maintain a decent DPS.
  • Using a maxed Mod TT 20pxSeeker mod is recommended to upgrade its status spreading capability.

NotesEdit

  • The damage is actually a combination of all the pellets' damage values; the actual damage per pellet is 40 Impact b Impact, 5 Puncture b Puncture and 5 Slash b Slash.
  • Like many of the older weapons, during a reload the Akbronco Prime's clip will be reloaded before the reload animation is actually finished; if the reload is almost finished, the animation can be interrupted (by player or by enemy) and the weapon will still be reloaded. The point where the clip is reloaded occurs about 3/4's of the way through the animation.

TriviaEdit

  • The Akbronco Prime is the first primed dual secondary.
  • Unlike most segregated akimbo secondaries, the Akbronco Prime can be crafted without an Orokin Cell, and is instead replaced by an Orokin link of some kind.
    • 20 Orokin Cells are needed for crafting 2 Bronco Primes, however.
  • The Akbronco Prime's gold parts can be recolored as of Update 15.13.

MediaEdit

Patch HistoryEdit

Update 27.2
Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 4.2857142857143% to 12.857142857143%.

Update 22.12

  • Mastery Rank decreased from 11 to 10.
  • Critical chance increased from 2.5% to 6%.
  • Fire rate decreased from 5.5 to 4.33. (unlisted)

Hotfix 21.3.2

  • Restored AkBronco Prime status chance back to original 30%.

Hotfix 21.3.1

  • Adjusted the AkBronco Prime’s Impact, Puncture, and Slash damage to match the Bronco Prime.
  • Increased AkBronco Prime’s magazine size from 6 to 8.
  • Decreased AkBronco Prime’s fire rate from 8.33 to 5.5.

Hotfix 21.0.2

  • Fixed Bronco Prime and Akbronco Prime having switched Mastery Ranks.

Update 21.0

  • Damage increased from 20 to 50.
  • Damage fall off added starting from 9m and ending at 18 with a minimum damage of 13.
  • Mastery Rank 11 required.

Update 12.4

  • Introduced.

Last updated: Hotfix 24.1.5

See alsoEdit

Start a Discussion Discussions about Akbronco Prime

  • Any realism??

    2 messages
    • 2 guns 6 shots, or a single gun that has 4.. How about 2 guns loaded the same??  Why?  wouldnt it be ionteresting if you had 2 guns wit...
    • 160.3.108.168 wrote:2 guns 6 shots, or a single gun that has 4.. How about 2 guns loaded the same??  Why?  wouldnt it be ionteresting if ...
  • Akbronco Prime's magazine problem...

    2 messages
    • Why is it that a single Bronco prime has 4 shots in the mag, but the Akimbo variant has 6? Is there a reason behind it or does someone at DE ...
    • My guess is it's a 3 round magazine and one in the chamber. If that was the case it might be awkward to reload the chamber one handed....
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