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*High base damage.
 
*High base damage.
 
**High {{Icon|Proc|Impact|Text}} damage – effective against [[shield]]s.
 
**High {{Icon|Proc|Impact|Text}} damage – effective against [[shield]]s.
*High [[Status Effect|status]] chance.
+
*High [[status chance]].
*Highest fire rate of all secondary shotguns.
+
*Highest [[fire rate]] of all secondary shotguns.
 
*Very ammo efficient.
 
*Very ammo efficient.
 
*One {{Icon|Pol|V}} slot.
 
*One {{Icon|Pol|V}} slot.
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*Linear damage falloff from 100% to 75% from 7m to 14m target distance (distances are affected by [[Projectile Speed]]).
 
*Linear damage falloff from 100% to 75% from 7m to 14m target distance (distances are affected by [[Projectile Speed]]).
 
*Low [[critical chance]].
 
*Low [[critical chance]].
*Before 100% status chance, the listed status chance is the base chance per shot that at least one pellet will proc a status; the actual base status chance per pellet is ~3.49%.
+
*Before 100% [[status chance]], the listed status chance is the base chance per shot that at least one pellet will proc a status; the actual base status chance per pellet is ~3.49%.
 
*Low magazine size.
 
*Low magazine size.
*Fairly low reload speed.
+
*Fairly low [[Reload Speed|reload speed]].
 
*Wide pellet spread cone makes the weapon ineffective beyond medium range.
 
*Wide pellet spread cone makes the weapon ineffective beyond medium range.
   

Revision as of 18:16, 28 August 2018

A Bronco equipped in each hand.

The Akbronco is the akimbo variant of the Bronco, featuring higher fire rate and magazine size at the expense of slower reload speed.

This weapon can be sold for Credits64 5,000.

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Bronco
1
Bronco
1
OrokinCell
1
Time: 12 Hour(s)
Rush: PlatinumLarge 25
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:Credits20,000

The total credit cost of crafting the Akbronco, including the blueprint and crafting costs of its two constituent Broncos, is Credits64 110,000.

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High base damage.
    • High Script error: The function "Proc" does not exist. damage – effective against shields.
  • High status chance.
  • Highest fire rate of all secondary shotguns.
  • Very ammo efficient.
  • One Script error: The function "Pol" does not exist. slot.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and health.
  • Linear damage falloff from 100% to 75% from 7m to 14m target distance (distances are affected by Projectile Speed).
  • Low critical chance.
  • Before 100% status chance, the listed status chance is the base chance per shot that at least one pellet will proc a status; the actual base status chance per pellet is ~3.49%.
  • Low magazine size.
  • Fairly low reload speed.
  • Wide pellet spread cone makes the weapon ineffective beyond medium range.

Comparisons Comparisons:

Comparisons:

Lotusiconsmall
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Tips

  • Even a maxed Mod TT 20px Slip Magazine can only give a maximum magazine size of 5.
    • It is recommended to use Mod TT 20px Ice Storm instead of Slip Magazine, as both mods have the same amount of mod capacities required, and that maxed Ice Storm can give a maximum magazine size of 6 (plus, you get 40% more cold damage).
  • The weapon's spread cone can be reduced by zooming in.

Notes

  • Weapon will create six holes in scenery and objects such as walls, regardless of having multishot on, even though seven are actually registered on enemies, this includes multishot which shoots more pellets but only registers six holes regardless. Most likely to reduce lag.
  • Listed firing rate does not reflect the actual firing rate. The actual fire rate is lower than 8.33 shots/seconds.
  • The damage listed is actually the combination of all seven pellets' damage values. The actual damage per pellet is 12 impact, 1 puncture, and 1 slash.

Trivia

  • In closed beta, this weapon used to deal 204 damage and there was a glitch with reloading for an infinite magazine.
  • This weapon was previously named Dual Broncos.

Media

Patch History

Update 22.12 (2018-02-09)

  • Damage increased from 38 to 40 (per pellet)
  • Status chance increased from 20% to 22%
  • Critical chance increased from 2.5% to 6%

Update 21.0 (2017-06-29)

  • Damage increased from 15 to 38
  • Damage fall off added starting from 7m and ending at 14 with a minimum damage of 10
  • Status Chance increased from 14% to 20%

Update 8.0 (2013-05-23)

  • Introduced.
Last updated: Update 22.15 (2018-03-07)

See also