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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
  +
{{WeaponInfoboxAutomatic
  +
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
  +
|name =
   
  +
<!--
{{WeaponInfoboxU11
 
  +
---!!!!!---INSTRUCTIONS---!!!!!---
| name = Akbolto
 
  +
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
| image = Akbolto.png
 
| mastery level = 0
 
| type = Akimbo Pistols
 
| slot = Secondary
 
| trigger = Semi-Auto
 
| projectile speed = 65.0m/s
 
| noise level = Silent
 
   
  +
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
| rate of fire = 10.0
 
  +
-->
| accuracy = 26.7
 
  +
<!--Statistics-->
| zoom =
 
  +
|image =
| spread =
 
  +
|mastery level =
| recoil =
 
  +
|slot =
| clip = 30
 
  +
|type =
| max ammo = 210
 
  +
|trigger =
| reload = 2.6
 
| stat proc = 7.5
 
   
  +
<!--Utility-->
| physical damage = 45.0
 
  +
|ammo type =
| impact damage = 4.5
 
  +
|flight speed =
| puncture damage = 40.5
 
  +
|range =
| slash damage =
 
  +
|noise level =
| elemental damage type =
 
  +
|fire rate =
| elemental damage =
 
  +
|spool =
| crit chance = 5.0
 
  +
|accuracy =
| crit damage = 2.0
 
  +
|magazine =
  +
|max ammo =
  +
|reload =
  +
|zoom =
  +
|combo reset =
  +
|combo min =
  +
|finisher damage =
  +
|channel damage =
  +
|disposition =
   
  +
<!--Normal Attacks-->
| conclave = 40
 
  +
|normal impact =
| polarities = {{Icon|Pol|D}}
 
  +
|normal puncture =
| introduced = {{ver|6}}
 
  +
|normal slash =
| notes =
 
  +
|normal element =
  +
|normal damage =
  +
|normal pellet count =
  +
|normal burst count =
  +
|normal critical chance =
  +
|normal critical damage =
  +
|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
  +
  +
<!--Charge Attacks-->
  +
|charge impact =
  +
|charge puncture =
  +
|charge slash =
  +
|charge element =
  +
|charge damage =
  +
|charge time =
  +
|charge pellet count =
  +
|charge burst count =
  +
|charge critical chance =
  +
|charge critical damage =
  +
|charge status chance =
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
  +
|charge ammo cost =
  +
  +
<!--Area Attacks-->
  +
|area impact =
  +
|area puncture =
  +
|area slash =
  +
|area element =
  +
|area damage =
  +
|area pellet count =
  +
|area critical chance =
  +
|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
  +
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
  +
|secondaryarea impact =
  +
|secondaryarea puncture =
  +
|secondaryarea slash =
  +
|secondaryarea element =
  +
|secondaryarea damage =
  +
|secondaryarea pellet count =
  +
|secondaryarea critical chance =
  +
|secondaryarea critical damage =
  +
|secondaryarea status chance =
  +
|secondaryarea radius =
  +
|secondaryarea duration =
  +
|secondaryarea falloff =
  +
  +
<!--Secondary Attacks-->
  +
|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
  +
|secondary critical damage =
  +
|secondary status chance =
  +
|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
  +
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
  +
|charged throw charge time =
  +
  +
<!--Other Melee Attacks-->
  +
|slam attack =
  +
|slam radius =
  +
|slide attack =
  +
|slide attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
 
{{Codex|A Bolto equipped in each hand. Twice the clip size and fire rate, but reload time is doubled and accuracy is lowered.}}
 
{{Codex|A Bolto equipped in each hand. Twice the clip size and fire rate, but reload time is doubled and accuracy is lowered.}}
   
The '''Akbolto''' is a dual form of the [[Bolto]]. Like other dual weapons they have a doubled magazine capacity and fire-rate whilst having doubled reload time.
+
The '''Akbolto''' is the dual-wield version of the {{Weapon|Bolto}}. They have a doubled magazine capacity and a faster [[fire rate]] but suffer from a longer reload time.
  +
  +
This weapon can be sold for {{cc|5,000}}, and it is also a {{Requisite_Weapon}} for {{Weapon|Akjagara}}.
  +
  +
{{BuildAutomatic|type=Weapon}}
   
This weapon can be sold for {{cc|5,000}}, and it is also a requisite ingredient for [[Akjagara]].
 
{{BuildRequire
 
|buildcredits= 20,000
 
|build1= [[File:Bolto.png|51px|link=Bolto]]
 
|build1amount=1
 
|build2= [[File:Bolto.png|51px|link=Bolto]]
 
|build2amount=1
 
|build3= Orokin Cell
 
|build3amount=1
 
|buildtime=12
 
|buildrush=25
 
|blueprint=15,000
 
|market=225
 
}}
 
 
The total credit cost of crafting the Akbolto, including the blueprint and crafting costs of its two constituent Boltos is {{cc|135,000}}.
 
The total credit cost of crafting the Akbolto, including the blueprint and crafting costs of its two constituent Boltos is {{cc|135,000}}.
   
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'''Advantages:'''
 
'''Advantages:'''
  +
*High {{Icon|Proc|Puncture|Text}} damage &ndash; effective against [[armor]].
*High base damage.
 
  +
*Good [[critical chance]].
*High rate of fire.
 
  +
*High [[critical multiplier]].
  +
*Tied with {{Weapon|Telos Akbolto}} for the fastest [[fire rate]] of all semi-auto pistols.
 
*Large magazine size.
 
*Large magazine size.
*[[Silent]].
 
*A {{Icon|Pol|D}} polarity slot.
 
 
*No initial spread. Spread increases very slightly on subsequent shots.
 
*No initial spread. Spread increases very slightly on subsequent shots.
  +
*On kill, bodies will follow the bolt that killed them, damaging anyone in their path and pinning the corpse to walls.
*Ragdolls and pins the target to the wall on a kill.
 
**Ragdolled bodies fly in a straight line and can damage other enemies in its path.
 
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
  +
*Low {{Icon|Proc|Impact|Text}} and no {{Icon|Proc|Slash|Text}} damage &ndash; less effective against [[shield]]s and [[health]].
*Projectiles have travel time, making it more difficult to hit moving targets at long distances.
 
  +
*Extremely low [[status chance]].
*Semi-auto trigger, making it difficult to fully utilize the high rate of fire.
 
*Long reload time.
+
*Projectiles have travel time.
*Low status chance.
+
*Low [[reload speed]].
 
'''Comparisons:'''
 
*'''Akbolto''', compared to the [[Telos Akbolto]]:
 
**Lower damage (45.0 vs. 50.0).
 
***Lower {{Icon|Proc|Puncture|text}} damage (40.5 vs. 45.0).
 
***Slightly lower {{Icon|Proc|Impact|text}} damage (4.5 vs. 5.0).
 
**Lower crit chance (5.0% vs. 10.0%).
 
**Lower status chance (7.5% vs. 12.5%).
 
**Fewer polarities.
 
   
  +
{{WeaponComparison|Bolto}}
  +
{{WeaponComparison|Telos Akbolto|header=n}}
  +
{{WeaponComparison|Akbolto Prime|header=n}}
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
   
 
==Tips==
 
==Tips==
*Focused on {{Icon|Proc|Puncture|text}} damage, therefore effective against armored enemies, like the [[Grineer]] and most [[Corrupted]].
+
*Since this weapon deals mostly {{Icon|Proc|Puncture|text}} damage, it is effective against armored enemies, like the [[Grineer]] and most [[Corrupted]].
 
*For effective use of non-hitscan weapons, it is strongly recommended to learn to lead the target. In short, leading means aiming ahead of your enemy so the projectile still hits them.
 
*For effective use of non-hitscan weapons, it is strongly recommended to learn to lead the target. In short, leading means aiming ahead of your enemy so the projectile still hits them.
 
*Moderate recoil makes fast subsequent shots more difficult to land when fire rate mods are used.
 
*Moderate recoil makes fast subsequent shots more difficult to land when fire rate mods are used.
*Using the [[Pistol Ammo Mutation]] mod can help regain lost ammo when needed.
+
*Using the {{M|Pistol Ammo Mutation}} mod can help regain lost ammo when needed.
*With decently leveled [[Magnum Force]] and fully leveled [[Multishot]] mods such as [[Barrel Diffusion]] and [[Lethal Torrent]] these pistols visibly fire 2-3 bolts per shot. When used over a longer range this results in the Akbolto having the effective use of "spray and pray" weapons whilst retaining respectable damage out-put and ammo economy.
+
*With decently leveled {{M|Magnum Force}} and fully leveled [[Multishot]] mods such as {{M|Barrel Diffusion}} and {{M|Lethal Torrent}} these pistols visibly fire 2-3 bolts per shot. When used over a longer range this results in the Akbolto having the effective use of "spray and pray" weapons whilst retaining respectable damage out-put and ammo economy.
 
*The bolts spawn as physical objects at the muzzle of the Akbolto.
 
*The bolts spawn as physical objects at the muzzle of the Akbolto.
**If an enemy is standing right in front of you, so that the muzzle is '''inside''' of it, you will sometimes not be able to hit, because the Akbolto is non-hitscan and pretty long, so the bolts spawn behind the hitbox of that enemy.
+
**If an enemy is standing right in front of you so that the muzzle is '''inside''' of it, you will sometimes not be able to hit, because the Akbolto is non-hitscan and pretty long, so the bolts spawn behind the hitbox of that enemy.
**Also, if taking cover behind a thick object (i.e. door case) you will not be able to shoot anything but the wall in front you, if the muzzle is '''inside''' of that object.
+
**Also, if taking cover behind a thick object (i.e. door case) you will not be able to shoot anything but the wall in front you if the muzzle is '''inside''' of that object.
*The innate {{Icon|Pol|D}} polarity can somewhat limit elemental modding potential, thus making it a less desirable polarity for elemental modding. If you wish to focus more on elemental damage, then it is recommended to either ignore the polarity or use [[Forma]] to turn it into a more suitable polarity.
+
*The innate {{Icon|Pol|D}} polarity can somewhat limit elemental modding potential, thus making it a less desirable polarity for elemental modding. If you wish to focus more on elemental damage, then it is recommended to either ignore the polarity or use [[Forma]] to turn it into a more suitable polarity.
*PC users may properly utilize Akbolto's double firerate if weapon fire is bound to downward mouse scrolling (set it as an alternate bind to still allow fire with mouse button). However, the wheel must be scrolled at just the right speed to avoid oversampling (attempting to fire the weapon when it's not ready, causing effectively slower fire). This allows the weapon to be fired in rapid bursts.
+
*PC users may properly utilize Akbolto's double fire rate if weapon fire is bound to downward mouse scrolling (set it as an alternate bind to still allow fire with mouse button). However, the wheel must be scrolled at just the right speed to avoid oversampling (attempting to fire the weapon when it's not ready, causing an effectively slower fire). This allows the weapon to be fired in rapid bursts.
   
 
==Notes==
 
==Notes==
 
*This weapon was introduced on [[Closed beta updates#Hotfixes 6|January 30, 2013]].
 
*This weapon was introduced on [[Closed beta updates#Hotfixes 6|January 30, 2013]].
*Bolts pins targets to the walls upon death.
+
*The bolts pins targets to the walls upon death.
 
*Bolts can puncture through containers.
 
*Bolts can puncture through containers.
 
*Multishot mods have a visible effect on projectiles only when Magnum Force is used in conjunction.
 
*Multishot mods have a visible effect on projectiles only when Magnum Force is used in conjunction.
  +
*The Akbolto, as well as the Bolto and Telos Akbolto, are no longer SILENT due to the bug fixes in {{ver|Specters of the Rail 2.2}}.
   
 
==Media==
 
==Media==
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<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
 
<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
 
Warframe Akbolto
 
Warframe Akbolto
  +
Warframe - All Tenno Secondaries - Weapon Animations & Sounds (2012 - 2019)
 
</gallery>
 
</gallery>
   
Line 121: Line 230:
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|Specters of the Rail 2.2}}
{{PatchHistoryNeeded}}
 
  +
*Fixed enemies not being alerted by the AkBolto.
   
}}
 
 
==Patch History==
 
{{Scrollbox/Article|
 
 
{{ver|17.5}}
 
{{ver|17.5}}
 
*Fixed muzzle flash on the Akbolto using the wrong energy color.
 
*Fixed muzzle flash on the Akbolto using the wrong energy color.
 
   
 
{{ver|17.4}}
 
{{ver|17.4}}
 
*Fixed missing weapon trails from projectiles created by the Akbolto.
 
*Fixed missing weapon trails from projectiles created by the Akbolto.
 
*Fixed muzzle flashes on the Akbolto using the wrong energy color.
 
*Fixed muzzle flashes on the Akbolto using the wrong energy color.
  +
  +
{{ver|16.8}}
  +
*Ormolu skin available for Akbolto.
  +
  +
{{ver|Weapon Balance (UD7.x)}}
  +
*'''Akbolto:''' Added Recoil and Accuracy values. Derived a new projectile type for use with Akimbo model since projectile controls accuracy. Solo model is twice more accurate, akimbo model has 2x fire rate (820 vs 410). Projectile speed increased from 40 to 65. Added force feedback to their firing sound.
  +
  +
{{ver|6}}
  +
*Introduced.
 
}}
 
}}
  +
{{ver/Lu|24.1.5}}
   
==See also====
+
==See also==
*[[Bolto]], the single counterpart of the Akbolto.
+
*{{Weapon|Bolto}}, the single counterpart of the Akbolto.
*[[Boltor]], the rifle counterpart of the Akbolto.
+
*{{Weapon|Boltor}}, the rifle counterpart of the Akbolto.
* [[Boltace]], the melee counterpart of the Akbolto.
+
*{{Weapon|Boltace}}, the melee counterpart of the Akbolto.
*[[Telos Akbolto]], the custom version used by the [[Arbiters of Hexis]].
+
*{{Weapon|Telos Akbolto}}, the custom version used by the [[Arbiters of Hexis]].
*[[Akjagara]], the akimbo sidearm for which Akbolto is a reagent.
+
*{{Weapon|Akjagara}}, the akimbo sidearm for which Akbolto is a reagent.
  +
*{{Weapon|Akbolto Prime}}, the Prime counterpart.
   
 
{{WeaponNav}}
 
{{WeaponNav}}
[[fr:Akbolto]]
 
[[de:Akbolto]]
 
 
__NOTOC__
 
__NOTOC__
  +
[[de:Akbolto]]
  +
[[es:Akbolto]]
  +
[[fr:Akbolto]]
 
[[Category:Dual Sidearms]]
 
[[Category:Dual Sidearms]]
 
[[Category:Tenno]]
 
[[Category:Tenno]]

Revision as of 10:06, 23 December 2019

A Bolto equipped in each hand. Twice the clip size and fire rate, but reload time is doubled and accuracy is lowered.

The Akbolto is the dual-wield version of the Bolto Bolto. They have a doubled magazine capacity and a faster fire rate but suffer from a longer reload time.

This weapon can be sold for Credits64 5,000, and it is also a requisite ingredient for Akjagara Akjagara.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Bolto
1
Bolto
1
OrokinCell
1
Time: 12 Hour(s)
Rush: PlatinumLarge 25
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:Credits15,000

The total credit cost of crafting the Akbolto, including the blueprint and crafting costs of its two constituent Boltos is Credits64 135,000.

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. damage – effective against armor.
  • Good critical chance.
  • High critical multiplier.
  • Tied with TelosAkbolto Telos Akbolto for the fastest fire rate of all semi-auto pistols.
  • Large magazine size.
  • No initial spread. Spread increases very slightly on subsequent shots.
  • On kill, bodies will follow the bolt that killed them, damaging anyone in their path and pinning the corpse to walls.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and no Script error: The function "Proc" does not exist. damage – less effective against shields and health.
  • Extremely low status chance.
  • Projectiles have travel time.
  • Low reload speed.

Comparisons:

  • Akbolto Akbolto (Normal Attack), compared to Bolto Bolto (Normal Attack):
Lotusiconsmall
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.

Tips

  • Since this weapon deals mostly Script error: The function "Proc" does not exist. damage, it is effective against armored enemies, like the Grineer and most Corrupted.
  • For effective use of non-hitscan weapons, it is strongly recommended to learn to lead the target. In short, leading means aiming ahead of your enemy so the projectile still hits them.
  • Moderate recoil makes fast subsequent shots more difficult to land when fire rate mods are used.
  • Using the Mod TT 20px Pistol Ammo Mutation mod can help regain lost ammo when needed.
  • With decently leveled Mod TT 20px Magnum Force and fully leveled Multishot mods such as Mod TT 20px Barrel Diffusion and Mod TT 20px Lethal Torrent these pistols visibly fire 2-3 bolts per shot. When used over a longer range this results in the Akbolto having the effective use of "spray and pray" weapons whilst retaining respectable damage out-put and ammo economy.
  • The bolts spawn as physical objects at the muzzle of the Akbolto.
    • If an enemy is standing right in front of you so that the muzzle is inside of it, you will sometimes not be able to hit, because the Akbolto is non-hitscan and pretty long, so the bolts spawn behind the hitbox of that enemy.
    • Also, if taking cover behind a thick object (i.e. door case) you will not be able to shoot anything but the wall in front you if the muzzle is inside of that object.
  • The innate Script error: The function "Pol" does not exist. polarity can somewhat limit elemental modding potential, thus making it a less desirable polarity for elemental modding. If you wish to focus more on elemental damage, then it is recommended to either ignore the polarity or use Forma to turn it into a more suitable polarity.
  • PC users may properly utilize Akbolto's double fire rate if weapon fire is bound to downward mouse scrolling (set it as an alternate bind to still allow fire with mouse button). However, the wheel must be scrolled at just the right speed to avoid oversampling (attempting to fire the weapon when it's not ready, causing an effectively slower fire). This allows the weapon to be fired in rapid bursts.

Notes

  • This weapon was introduced on January 30, 2013.
  • The bolts pins targets to the walls upon death.
  • Bolts can puncture through containers.
  • Multishot mods have a visible effect on projectiles only when Magnum Force is used in conjunction.
  • The Akbolto, as well as the Bolto and Telos Akbolto, are no longer SILENT due to the bug fixes in Hotfix: Specters of the Rail 2.2 (2016-08-10).

Media

Akbolto Skins

Edit

Patch History

Hotfix: Specters of the Rail 2.2 (2016-08-10)

  • Fixed enemies not being alerted by the AkBolto.

Update 17.5 (2015-10-01)

  • Fixed muzzle flash on the Akbolto using the wrong energy color.

Update 17.4 (2015-09-09)

  • Fixed missing weapon trails from projectiles created by the Akbolto.
  • Fixed muzzle flashes on the Akbolto using the wrong energy color.

Update 16.8 (2015-06-10)

  • Ormolu skin available for Akbolto.

Update 7.x Weapon Balance (2013-03-22)

  • Akbolto: Added Recoil and Accuracy values. Derived a new projectile type for use with Akimbo model since projectile controls accuracy. Solo model is twice more accurate, akimbo model has 2x fire rate (820 vs 410). Projectile speed increased from 40 to 65. Added force feedback to their firing sound.

Update 6.0 (2013-01-29)

  • Introduced.

Last updated: Hotfix 24.1.5 (2018-12-13)

See also