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Bombard legions of enemies with target seeking rockets. These dual launchers reload faster while sprinting, even more so in Gauss' hands. Rockets arm after reaching a safe distance.

Dual sidearms pulled from Altra's outer ring of blastcrete bunkers. Something crashed through those bunkers at great speed, the impact scattering stone and flesh all the same. An utterly kinetic shockwave.

Those insurgents with the misfortune of surviving the initial blast must have seen the Akarius for themselves.

Akarius is GaussIcon272 Gauss's signature burst-fire dual launchers that fires a pair of homing rockets with high status chance and a large 5-meter explosion radius. To provide safety for its user, the rockets arm after traveling 10 meters in midair. Uniquely, this weapon reloads faster while sprinting, and reloads even faster when wielded by Gauss.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Neurodes
3
Hexenon
150
PolymerBundle
1,600
NanoSpores
7,500
Time: 1 Day(s)
Rush: PlatinumLarge 25
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:N/A

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • Innate Script error: The function "Proc" does not exist. damage – effective against Machinery and Fossilized.
  • High Script error: The function "Proc" does not exist. damage – effective against shields.
  • Very high status chance.
  • High accuracy.
  • Rockets homes in on enemies within 15° degrees.
  • Rockets explode in a 5 meter radius after impacting a surface or enemy.
    • Rockets have a minimum arming distance of 10 meters (unaffected by projectile flight speed), mitigating self-damage.
  • Reloads ? seconds faster while sprinting (? when used by GaussIcon272 Gauss).
  • Innate two Script error: The function "Pol" does not exist. polarities.

Disadvantages:

  • Innate Script error: The function "Proc" does not exist. damage – less effective against Ferrite Armor and Infested Sinew.
  • No Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. damage – less effective against armor and health.
    • Damage cannot be increased with Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. mods.
  • Low critical chance.
    • Explosions have 0% critical chance.
  • Below average critical multiplier.
  • Explosions can cause self-damage.
    • Minimum travel length of 10 meters before being explosive should prevent accidental self-damage unless rapidly moving towards the rocket's impact area before it explodes.
  • Very slow base reload speed.
  • High recoil, although mititgated by its homing capabilties.
  • Projectiles have travel time.
  • Very inefficient ammo economy; requires just 2 reloads to fully deplete all ammo reserves.
  • Cannot use the Mod TT 20px Fulmination mod.

Acquisition

Akarius's main blueprint can be obtained from defeating Demolisher Infested on the Dark Sector mission Ur, Uranus.

Item Source Chance Expected Nearly Guaranteed
Akarius Blueprint Demolisher Charger 1.25% ~ 80 Kills 549 ± 183 Kills
Akarius Blueprint Demolisher Juggernaut 1.25% ~ 80 Kills 549 ± 183 Kills
Akarius Blueprint Demolisher Thrasher 1.25% ~ 80 Kills 549 ± 183 Kills
Akarius Blueprint Demolisher Boiler 1.25% ~ 80 Kills 549 ± 183 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Notes

  • When used by GaussIcon272 Gauss, the faster reload from sprinting is ?.
  • The rockets this weapon fires home towards the centre of enemy hitboxes. In the case of humanoid enemies, this often means the rockets will target the groin region, making it difficult to achieve headshots.
  • The Akarius' rockets have a minimum arming distance of 10 meters, meaning that they will not explode if they make contact with objects or enemies within that range, and thus making the Akarius safe to use in close quarters combat.

Tips

  • This weapon's very slow reload can be greatly improved with a {M|Primed Quickdraw} Mod.  This can reduce the reload to under 1.8 seconds at max rank.

Trivia

  • The mechanics of both the Akarius and the Acceltra are similar to Gyrojet firearms, which were developed in the 1960s and also fired small rockets that armed themselves as they traveled out of the gun. In real life, accuracy and reliability issues meant that the Gyrojets never entered mass production.

Media


See also

Patch History

Hotfix 25.7.2 (2019-08-30)

  • Fixed Akarius FX particles perpetually lingering, thus also affecting performance.

Update 25.7 (2019-08-29)

  • Introduced.
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