Akarius is Gauss's signature burst-fire dual launchers that fires a pair of homing rockets with high status chance and a large 5-meter explosion radius. To provide safety for its user, the rockets arm after traveling 10 meters in midair. Uniquely, this weapon reloads faster while sprinting, and reloads even faster when wielded by Gauss.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
3 |
150 |
1,600 |
7,500 |
Time: 1 Day(s) |
Rush: 25 | |||||
Market Price: 225 | Blueprints Price:N/A |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- Innate Script error: The function "Proc" does not exist. damage – effective against Machinery and Fossilized.
- High Script error: The function "Proc" does not exist. damage – effective against shields.
- Very high status chance.
- High accuracy.
- Rockets homes in on enemies within 15° degrees.
- Homing mitigates Magnum Force's accuracy penalty.
- Rockets explode in a 5 meter radius after impacting a surface or enemy.
- Rockets have a minimum arming distance of 10 meters (unaffected by projectile flight speed), mitigating self-damage.
- Reloads ? seconds faster while sprinting (? when used by Gauss).
- Innate two Script error: The function "Pol" does not exist. polarities.
Disadvantages:
- Innate Script error: The function "Proc" does not exist. damage – less effective against Ferrite Armor and Infested Sinew.
- No Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. damage – less effective against armor and health.
- Damage cannot be increased with Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. mods.
- Low critical chance.
- Explosions have 0% critical chance.
- Below average critical multiplier.
- Explosions can cause self-damage.
- Minimum travel length of 10 meters before being explosive should prevent accidental self-damage unless rapidly moving towards the rocket's impact area before it explodes.
- Very slow base reload speed.
- High recoil, although mititgated by its homing capabilties.
- Projectiles have travel time.
- Very inefficient ammo economy; requires just 2 reloads to fully deplete all ammo reserves.
- Cannot use the Fulmination mod.
Acquisition
Akarius's main blueprint can be obtained from defeating Demolisher Infested on the Dark Sector mission Ur, Uranus.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
Blueprint | Demolisher Charger | 1.25% | ~ 80 Kills | 549 ± 183 Kills |
Blueprint | Demolisher Juggernaut | 1.25% | ~ 80 Kills | 549 ± 183 Kills |
Blueprint | Demolisher Thrasher | 1.25% | ~ 80 Kills | 549 ± 183 Kills |
Blueprint | Demolisher Boiler | 1.25% | ~ 80 Kills | 549 ± 183 Kills |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
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- Demolisher Infested are unaffected by Nekros' Desecrate, Hydroid's Pilfering Swarm, Khora's Pilfering Strangledome, Atlas's Ore Gaze, Ivara's Prowl, or Chesa Kubrow's Retrieve.
Notes
- When used by Gauss, the faster reload from sprinting is ?.
- The rockets this weapon fires home towards the centre of enemy hitboxes. In the case of humanoid enemies, this often means the rockets will target the groin region, making it difficult to achieve headshots.
- The Akarius' rockets have a minimum arming distance of 10 meters, meaning that they will not explode if they make contact with objects or enemies within that range, and thus making the Akarius safe to use in close quarters combat.
Tips
- This weapon's very slow reload can be greatly improved with a {M|Primed Quickdraw} Mod. This can reduce the reload to under 1.8 seconds at max rank.
Trivia
- The mechanics of both the Akarius and the Acceltra are similar to Gyrojet firearms, which were developed in the 1960s and also fired small rockets that armed themselves as they traveled out of the gun. In real life, accuracy and reliability issues meant that the Gyrojets never entered mass production.
Media
See also
Patch History
Hotfix 25.7.2 (2019-08-30)
- Fixed Akarius FX particles perpetually lingering, thus also affecting performance.
Update 25.7 (2019-08-29)
- Introduced.