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{{Codex|Bombard legions of enemies with target seeking rockets. These dual launchers reload faster while sprinting, even more so in Gauss' hands. Rockets arm after reaching a safe distance.}} |
{{Codex|Bombard legions of enemies with target seeking rockets. These dual launchers reload faster while sprinting, even more so in Gauss' hands. Rockets arm after reaching a safe distance.}} |
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− | {{quote|Dual sidearms pulled from Altra's outer ring of blastcrete bunkers. Something crashed through those bunkers at great speed, the impact scattering stone and flesh all the same. An |
+ | {{quote|Dual sidearms pulled from Altra's outer ring of blastcrete bunkers. Something crashed through those bunkers at great speed, the impact scattering stone and flesh all the same. An unearthly kinetic shockwave. |
Those insurgents with the misfortune of surviving the initial blast must have seen the Akarius for themselves.|[[Drusus]]}} |
Those insurgents with the misfortune of surviving the initial blast must have seen the Akarius for themselves.|[[Drusus]]}} |
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*Rockets homes in on enemies within '''15'''° degrees. |
*Rockets homes in on enemies within '''15'''° degrees. |
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**Homing mitigates {{M|Magnum Force}}'s accuracy penalty. |
**Homing mitigates {{M|Magnum Force}}'s accuracy penalty. |
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− | *Rockets explode in a |
+ | *Rockets explode in a '''6''' meter radius after impacting a surface or enemy. |
− | **Rockets have a minimum arming distance of 10 meters |
+ | **Rockets have a minimum arming distance of '''10''' meters, mitigating self-damage. |
*Reloads ? seconds faster while [[Maneuvers#Sprinting|sprinting]] (? when used by {{WF|Gauss}}). |
*Reloads ? seconds faster while [[Maneuvers#Sprinting|sprinting]] (? when used by {{WF|Gauss}}). |
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*Innate two {{Icon|Pol|Bar}} polarities. |
*Innate two {{Icon|Pol|Bar}} polarities. |
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**Damage cannot be increased with {{Icon|Proc|Puncture|Text}} or {{Icon|Proc|Slash|Text}} mods. |
**Damage cannot be increased with {{Icon|Proc|Puncture|Text}} or {{Icon|Proc|Slash|Text}} mods. |
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*Low [[critical chance]]. |
*Low [[critical chance]]. |
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− | **Explosions have 0% critical chance. |
+ | **Explosions have '''0%''' critical chance. |
*Below average [[critical multiplier]]. |
*Below average [[critical multiplier]]. |
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*Explosions can cause self-damage. |
*Explosions can cause self-damage. |
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*High recoil, although mititgated by its homing capabilties. |
*High recoil, although mititgated by its homing capabilties. |
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*Projectiles have travel time. |
*Projectiles have travel time. |
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+ | *Small magazine; being a 2-round burst weapon carrying 10 bullets it only has 5 bursts per magazine. |
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− | * |
+ | *Extremely low ammo capacity; requires just 2 reloads to fully deplete all ammo reserves. |
*Cannot use the {{M|Fulmination}} mod. |
*Cannot use the {{M|Fulmination}} mod. |
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==Notes== |
==Notes== |
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+ | *Sprinting does '''not''' decrease Akarius' base reload speed, but accelerates reload progress by '''?''' seconds ('''?''' when used by {{WF|Gauss}}). |
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− | *When used by {{WF|Gauss}}, the faster reload from sprinting is ?. |
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+ | **Because of this, sprinting does not reduce the effectiveness of mods that decrease base reload speed such as {{M|Quickdraw}} ({{M|Primed Quickdraw|Primed}}) in the same way that equipping multiple such mods does. |
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⚫ | |||
+ | **Transitioning from other movements to sprinting while reloading makes the progress go faster, and vice versa. |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | **Arming distance is '''unaffected''' by [[Projectile Flight Speed]]. |
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+ | **Regardless, it's still possible to deal self-damage if the wielder is moving fast enough (either through [[Maneuvers]] and/or using certain [[Abilities]]) to catch up to the rockets. |
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==Tips== |
==Tips== |
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+ | *Although the Akarius' reloads faster while sprinting, it's recommended to install {{M|Quickdraw}} ({{M|Primed Quickdraw|Primed}}) to improve its reload speed. |
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+ | *Although the arming distance is unaffected by projectile flight speed, it's best to avoid [[Riven Mods]] that reduce it to avoid getting caught in the blast radius. |
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+ | *Due to its low ammo reserves and faster reload while sprinting, the player should always be on the move to keep the weapon firing at a consistent pace. |
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+ | *{{M|Magnum Force}} can be used to enhance this weapon's damage potential, as the homing rockets and their AoE splash damage makes the accuracy penalty minimal when shooting. |
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+ | ==<span class="mw-headline" id="Bugs">Bugs</span>== |
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+ | *As a client, the rockets do not arm and therefore cannot explode. |
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==Trivia== |
==Trivia== |
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− | *The mechanics of both the Akarius and the |
+ | *The mechanics of both the Akarius and the {{Weapon|Acceltra}} are similar to [[wikipedia:Gyrojet|Gyrojet]] firearms, which were developed in the 1960s and also fired small rockets that armed themselves as they traveled out of the gun. In real life, accuracy and reliability issues meant that the Gyrojets never entered mass production. |
==Media== |
==Media== |
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</gallery> |
</gallery> |
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− | == |
+ | ==Videos== |
+ | <gallery position="center" widths="300" spacing="small" hideaddbutton="true"> |
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⚫ | |||
+ | Where to farm Acceltra & Akarius! (Warframe) |
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+ | Warframe - All Tenno Secondaries - Weapon Animations & Sounds (2012 - 2019) |
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+ | </gallery> |
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+ | |||
+ | {{SkinGallery}} |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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+ | {{ver|25.7.4}} |
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+ | *Fixed Akarius ammo parts not hiding with invisible frames (Loki, Ivara, etc). |
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+ | |||
{{ver|25.7.2}} |
{{ver|25.7.2}} |
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*Fixed Akarius FX particles perpetually lingering, thus also affecting performance. |
*Fixed Akarius FX particles perpetually lingering, thus also affecting performance. |
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*Introduced. |
*Introduced. |
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}} |
}} |
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+ | |||
+ | ==See also== |
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⚫ | |||
+ | *{{Weapon|Cyanex}}, another secondary with homing projectiles. |
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+ | |||
{{WeaponNav}} |
{{WeaponNav}} |
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+ | [[fr:Akarius]] |
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[[es:Akarius]] |
[[es:Akarius]] |
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[[Category:Update 25]] |
[[Category:Update 25]] |
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[[Category:Burst Fire]] |
[[Category:Burst Fire]] |
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+ | [[Category:Dual Sidearms]] |
Revision as of 00:15, 12 February 2020
Akarius is Gauss's signature burst-fire dual launchers that fires a pair of homing rockets with high status chance and a large 5-meter explosion radius. To provide safety for its user, the rockets arm after traveling 10 meters in midair. Uniquely, this weapon reloads faster while sprinting, and reloads even faster when wielded by Gauss.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
3 |
150 |
1,600 |
7,500 |
Time: 1 Day(s) |
Rush: 25 | |||||
Market Price: 225 | Blueprints Price:N/A |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- Innate Script error: The function "Proc" does not exist. damage – effective against Machinery and Fossilized.
- High Script error: The function "Proc" does not exist. damage – effective against shields.
- Very high status chance.
- High accuracy.
- Rockets homes in on enemies within 15° degrees.
- Homing mitigates Magnum Force's accuracy penalty.
- Rockets explode in a 6 meter radius after impacting a surface or enemy.
- Rockets have a minimum arming distance of 10 meters, mitigating self-damage.
- Reloads ? seconds faster while sprinting (? when used by Gauss).
- Innate two Script error: The function "Pol" does not exist. polarities.
Disadvantages:
- Innate Script error: The function "Proc" does not exist. damage – less effective against Ferrite Armor and Infested Sinew.
- No Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. damage – less effective against armor and health.
- Damage cannot be increased with Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. mods.
- Low critical chance.
- Explosions have 0% critical chance.
- Below average critical multiplier.
- Explosions can cause self-damage.
- Minimum travel length of 10 meters before being explosive should prevent accidental self-damage unless rapidly moving towards the rocket's impact area before it explodes.
- Very slow base reload speed.
- High recoil, although mititgated by its homing capabilties.
- Projectiles have travel time.
- Small magazine; being a 2-round burst weapon carrying 10 bullets it only has 5 bursts per magazine.
- Extremely low ammo capacity; requires just 2 reloads to fully deplete all ammo reserves.
- Cannot use the Fulmination mod.
Acquisition
Akarius's main blueprint can be obtained from defeating Demolisher Infested on the Dark Sector mission Ur, Uranus.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
Blueprint | Demolisher Charger | 1.25% | ~ 80 Kills | 549 ± 183 Kills |
Blueprint | Demolisher Juggernaut | 1.25% | ~ 80 Kills | 549 ± 183 Kills |
Blueprint | Demolisher Thrasher | 1.25% | ~ 80 Kills | 549 ± 183 Kills |
Blueprint | Demolisher Boiler | 1.25% | ~ 80 Kills | 549 ± 183 Kills |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
- Demolisher Infested are unaffected by Nekros' Desecrate, Hydroid's Pilfering Swarm, Khora's Pilfering Strangledome, Atlas's Ore Gaze, Ivara's Prowl, or Chesa Kubrow's Retrieve.
Notes
- Sprinting does not decrease Akarius' base reload speed, but accelerates reload progress by ? seconds (? when used by Gauss).
- The rockets this weapon fires home towards the center of enemy hitboxes. In the case of humanoid enemies, this often means the rockets will target the groin region, making it difficult to achieve headshots.
- The Akarius' rockets have a minimum arming distance of 10 meters, meaning that they will not explode if they make contact with objects or enemies within that range, and thus making the Akarius safe to use in close quarters combat.
- Arming distance is unaffected by Projectile Flight Speed.
- Regardless, it's still possible to deal self-damage if the wielder is moving fast enough (either through Maneuvers and/or using certain Abilities) to catch up to the rockets.
Tips
- Although the Akarius' reloads faster while sprinting, it's recommended to install Quickdraw ( Primed) to improve its reload speed.
- Although the arming distance is unaffected by projectile flight speed, it's best to avoid Riven Mods that reduce it to avoid getting caught in the blast radius.
- Due to its low ammo reserves and faster reload while sprinting, the player should always be on the move to keep the weapon firing at a consistent pace.
- Magnum Force can be used to enhance this weapon's damage potential, as the homing rockets and their AoE splash damage makes the accuracy penalty minimal when shooting.
Bugs
- As a client, the rockets do not arm and therefore cannot explode.
Trivia
- The mechanics of both the Akarius and the Acceltra are similar to Gyrojet firearms, which were developed in the 1960s and also fired small rockets that armed themselves as they traveled out of the gun. In real life, accuracy and reliability issues meant that the Gyrojets never entered mass production.
Media
Videos
Akarius Skins
Patch History
Hotfix 25.7.4 (2019-09-05)
- Fixed Akarius ammo parts not hiding with invisible frames (Loki, Ivara, etc).
Hotfix 25.7.2 (2019-08-30)
- Fixed Akarius FX particles perpetually lingering, thus also affecting performance.
Update 25.7 (2019-08-29)
- Introduced.