Bombard legions of enemies with target seeking rockets. These dual launchers reload faster while sprinting, even more so in Gauss' hands. Rockets arm after reaching a safe distance.

Dual sidearms pulled from Altra's outer ring of blastcrete bunkers. Something crashed through those bunkers at great speed, the impact scattering stone and flesh all the same. An unearthly kinetic shockwave.

Those insurgents with the misfortune of surviving the initial blast must have seen the Akarius for themselves.

Akarius is GaussIcon272.pngGauss's signature burst-fire dual launchers that fires a pair of homing rockets with high status chance and a large 7.2-meter explosion radius. Uniquely, this weapon reloads faster while sprinting, and reloads even faster when wielded by Gauss.

Characteristics[edit | edit source]

This weapon deals primarily DmgBlastSmall64.pngBlast damage.



  • Innate DmgBlastSmall64.pngBlast damage – less effective against Ferrite Armor and Infested Sinew.
  • No DmgPunctureSmall64.pngPuncture or DmgSlashSmall64.pngSlash damage – less effective against armor and health.
  • Low critical chance.
    • Explosions have 0% critical chance.
  • Below average critical multiplier.
  • Projectiles have travel time.
  • Explosion inflicts self-stagger, and the guaranteed 2-round minimum bursts make these more severe than other launchers.
  • Explosion has linear damage falloff from 100% to 30% from central impact.
  • Very slow base reload speed.
  • High recoil, although mitigated by its homing capabilities.
  • Small magazine; being a 2-round burst weapon carrying 10 bullets it only has 5 bursts per magazine.
  • Linearly less efficient – sometimes a target may only die with three bullets, which requires an entire second burst to be fired.
  • Extremely low ammo capacity; requires just 2 reloads to fully deplete all ammo reserves.


Akarius's main blueprint can be obtained from defeating Demolisher Infested on the Dark Sector mission Ur, Uranus.

Drop Chance Expected Nearly Guaranteed
Main Blueprint 1.25% 80 kills 549 ± 183 kills

Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained, visit here.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64.png 25
MarketIcon.png Market Price: Platinum64.png 225 Blueprint2.svg Blueprints Price:N/A

Notes[edit | edit source]

  • While sprinting, reload speed is increased by 50%, or 100% when used by GaussIcon272.pngGauss. Without other mods, sprinting reload speed is 2.27 seconds, or 1.7 seconds with Gauss.
    • Reload speed bonus while sprinting is additive with other reload speed mods.
  • The rockets this weapon fires home towards the center of enemy hitboxes. In the case of humanoid enemies, this often means the rockets will target the groin region, making it difficult to achieve headshots.
  • Though the description states that rockets arm after reaching a safe distance, this refers to the old behavior of the weapon prior to Update 29.5. Currently, rockets will detonate at any range, damaging enemies and staggering the player as normal.

Tips[edit | edit source]

  • Although the Akarius reloads faster while sprinting, it's recommended to install Mod TT 20px.pngQuickdraw (Mod TT 20px.pngPrimed) to improve its reload speed.
  • Due to its low ammo reserves and faster reload while sprinting, the player should always be on the move to keep the weapon firing at a consistent pace, or install Mod TT 20px.pngPistol Ammo Mutation (Mod TT 20px.pngPrimed).
  • The Akarius benefits very greatly from use of the Energized Munitions ability available from the Helminth.
  • Mod TT 20px.pngMagnum Force can be used to enhance this weapon's damage potential, as the homing rockets and their AoE splash damage makes the accuracy penalty minimal when shooting.

Trivia[edit | edit source]

  • The mechanics of both the Akarius and the Acceltra.pngAcceltra are similar to Gyrojet firearms, which were developed in the 1960s and also fired small rockets that armed themselves as they traveled out of the gun. In real life, accuracy and reliability issues meant that the Gyrojets never entered mass production.
  • With the visual and audio mechanics around how the Akarius reloads, the weapon appears to be at least semi-organic. The Tenno does not reload a clip; from all appearances the Tenno instead feeds energy into the weapon and the ammunition is "grown" back onto it, with the 5 base rounds per gun visible on the upper "arms" of the guns, which have also been seen moving.

Media[edit | edit source]

Videos[edit | edit source]

Akarius Skins Edit

Patch History[edit | edit source]

Update 29.10

  • Fixed Akarius’ projectiles detonating on Volt’s Electric Shield instead of passing through it.

Hotfix 29.5.2

  • Fixed the Akarius dealing self-damage with multishot projectiles.

Update 29.5

  • Removed Akarius arming distance from projectiles.

Update 27.4

Hotfix 27.2.2
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Akarius: 70%

Update 27.2

Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Hotfix 25.7.4

  • Fixed Akarius ammo parts not hiding with invisible frames (Loki, Ivara, etc).

Hotfix 25.7.2

  • Fixed Akarius FX particles perpetually lingering, thus also affecting performance.

Update 25.7

  • Introduced.

See Also[edit | edit source]

  • Acceltra.pngAcceltra, GaussIcon272.pngGauss' signature rocket launcher.
  • Cyanex.pngCyanex, another secondary with homing projectiles.
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