Bombard legions of enemies with target seeking rockets. These dual launchers reload faster while sprinting, even more so in Gauss' hands. Rockets arm after reaching a safe distance.

Dual sidearms pulled from Altra's outer ring of blastcrete bunkers. Something crashed through those bunkers at great speed, the impact scattering stone and flesh all the same. An unearthly kinetic shockwave.

Those insurgents with the misfortune of surviving the initial blast must have seen the Akarius for themselves.

Akarius is GaussIcon272 Gauss's signature burst-fire dual launchers that fires a pair of homing rockets with high status chance and a large 7.2-meter explosion radius. To provide safety for its user, the rockets arm after traveling 8 meters in midair. Uniquely, this weapon reloads faster while sprinting, and reloads even faster when wielded by Gauss.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64 25
MarketIcon Market Price: Platinum64 225 Blueprint2 Blueprints Price:N/A


This weapon deals primarily Blast b Blast damage.


  • Innate Blast b Blast damage – effective against Machinery and Fossilized.
  • High Impact b Impact damage – effective against shields.
  • Very high status chance.
  • High accuracy.
  • Rockets homes in on enemies within 15° degrees.
  • Rockets explode in a 7.2 meter radius after impacting a surface or enemy.
    • Rockets have a minimum arming distance of 8 meters, mitigating self-stagger.
  • Reloads ? seconds faster while sprinting (? when used by GaussIcon272 Gauss).
  • Innate two Naramon Pol polarities.


  • Innate Blast b Blast damage – less effective against Ferrite Armor and Infested Sinew.
  • No Puncture b Puncture or Slash b Slash damage – less effective against armor and health.
  • Low critical chance.
    • Explosions have 0% critical chance.
  • Below average critical multiplier.
  • Projectiles have travel time and needs to travel 8m before being explosive.
    • A rocket hitting an enemy without exploding causes much less damage compared to the explosion.
  • Explosion inflicts self-stagger.
    • Minimum travel length of 8 meters before being explosive should prevent accidental self-stagger unless rapidly moving towards the rocket's impact area before it explodes.
  • Explosion has linear damage falloff from 100% to 30% from central impact.
  • Very slow base reload speed.
  • High recoil, although mititgated by its homing capabilties.
  • Small magazine; being a 2-round burst weapon carrying 10 bullets it only has 5 bursts per magazine.
  • Linearly less efficient – sometimes a target may only die with three bullets, which requires an entire second burst to be fired.
  • Extremely low ammo capacity; requires just 2 reloads to fully deplete all ammo reserves.


Akarius's main blueprint can be obtained from defeating Demolisher Infested on the Dark Sector mission Ur, Uranus.
Drop Chance Expected Nearly Guaranteed
Main Blueprint 1.25% 80 kills 549 ± 183 kills

Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained, visit here.


  • Sprinting does not decrease Akarius' base reload speed, but accelerates reload progress by ? seconds (? when used by GaussIcon272 Gauss).
    • Because of this, sprinting does not reduce the effectiveness of mods that decrease base reload speed such as Mod TT 20pxQuickdraw (Mod TT 20pxPrimed) in the same way that equipping multiple such mods does.
    • Transitioning from other movements to sprinting while reloading makes the progress go faster, and vice versa.
  • The rockets this weapon fires home towards the center of enemy hitboxes. In the case of humanoid enemies, this often means the rockets will target the groin region, making it difficult to achieve headshots.
  • The Akarius' rockets have a minimum arming distance of 8 meters, meaning that they will not explode if they make contact with objects or enemies within that range, and thus making the Akarius safe to use in close quarters combat.
    • Arming distance is unaffected by Projectile Speed.
    • Regardless, it's still possible to deal self-stagger if the wielder is moving fast enough (either through Maneuvers and/or using certain Abilities) to catch up to the rockets.


  • Although the Akarius' reloads faster while sprinting, it's recommended to install Mod TT 20pxQuickdraw (Mod TT 20pxPrimed) to improve its reload speed.
  • Although the arming distance is unaffected by Projectile Speed, it's best to avoid Riven Mods that reduce it to avoid getting caught in the blast radius.
  • Due to its low ammo reserves and faster reload while sprinting, the player should always be on the move to keep the weapon firing at a consistent pace.
  • Mod TT 20pxMagnum Force can be used to enhance this weapon's damage potential, as the homing rockets and their AoE splash damage makes the accuracy penalty minimal when shooting.


  • As a client, the rockets do not arm and therefore cannot explode.


  • The mechanics of both the Akarius and the Acceltra Acceltra are similar to Gyrojet firearms, which were developed in the 1960s and also fired small rockets that armed themselves as they traveled out of the gun. In real life, accuracy and reliability issues meant that the Gyrojets never entered mass production.



Akarius Skins

Patch HistoryEdit

Update 27.4

Hotfix 27.2.2
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Akarius: 70%

Update 27.2

Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Hotfix 25.7.4

  • Fixed Akarius ammo parts not hiding with invisible frames (Loki, Ivara, etc).

Hotfix 25.7.2

  • Fixed Akarius FX particles perpetually lingering, thus also affecting performance.

Update 25.7

  • Introduced.

See alsoEdit

  • Acceltra Acceltra, GaussIcon272 Gauss' signature rocket launcher.
  • Cyanex Cyanex, another secondary with homing projectiles.
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