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Bombard legions of enemies with target seeking rockets. These dual launchers reload faster while sprinting, even more so in Gauss' hands. Rockets arm after reaching a safe distance.

Dual sidearms pulled from Altra's outer ring of blastcrete bunkers. Something crashed through those bunkers at great speed, the impact scattering stone and flesh all the same. An unearthly kinetic shockwave.

Those insurgents with the misfortune of surviving the initial blast must have seen the Akarius for themselves.

Akarius is GaussIcon272 Gauss's signature burst-fire dual launchers that fires a pair of homing rockets with high status chance and a large 5-meter explosion radius. To provide safety for its user, the rockets arm after traveling 10 meters in midair. Uniquely, this weapon reloads faster while sprinting, and reloads even faster when wielded by Gauss.


Manufacturing Requirements
Credits64
20,000
Neurode64
3
Hexenon64
150
PolymerBundle64
1,600
NanoSpores64
7,500
Time: 24 hrs
Rush: Platinum64 25
MarketIcon Market Price: Platinum64 225 Blueprint2 Blueprints Price:N/A

CharacteristicsEdit

This weapon deals primarily Blast b Blast damage.

Advantages:

  • Innate Blast b Blast damage – effective against Machinery and Fossilized.
  • High Impact b Impact damage – effective against shields.
  • Very high status chance.
  • High accuracy.
  • Rockets homes in on enemies within 15° degrees.
  • Rockets explode in a 5 meter radius after impacting a surface or enemy.
    • Rockets have a minimum arming distance of 10 meters, mitigating self-damage.
  • Reloads ? seconds faster while sprinting (? when used by GaussIcon272 Gauss).
  • Innate two Naramon Pol polarities.

Disadvantages:

  • Innate Blast b Blast damage – less effective against Ferrite Armor and Infested Sinew.
  • No Puncture b Puncture or Slash b Slash damage – less effective against armor and health.
  • Low critical chance.
    • Explosions have 0% critical chance.
  • Below average critical multiplier.
  • Explosions can cause self-damage.
    • Minimum travel length of 10 meters before being explosive should prevent accidental self-damage unless rapidly moving towards the rocket's impact area before it explodes.
  • Very slow base reload speed.
  • High recoil, although mititgated by its homing capabilties.
  • Projectiles have travel time.
  • Small magazine; being a 2-round burst weapon carrying 10 bullets it only has 5 bursts per magazine.
  • Extremely low ammo capacity; requires just 2 reloads to fully deplete all ammo reserves.
  • Cannot use the Mod TT 20pxFulmination mod.

Acquisition

Akarius's main blueprint can be obtained from defeating Demolisher Infested on the Dark Sector mission Ur, Uranus.
Drop Chance Expected Nearly Guaranteed
Main Blueprint 1.25% 80 kills 549 ± 183 kills

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

NotesEdit

  • Sprinting does not decrease Akarius' base reload speed.
    • Because of this, sprinting does not reduce the effectiveness of mods that decrease base reload speed such as Mod TT 20pxQuickdraw (Mod TT 20pxPrimed) in the same way that equipping multiple such mods does.
    • Transitioning from other movements to sprinting while reloading makes the progress go faster, and vice versa.
    • When used by GaussIcon272 Gauss, the faster reload from sprinting is ?.
  • The rockets this weapon fires home towards the center of enemy hitboxes. In the case of humanoid enemies, this often means the rockets will target the groin region, making it difficult to achieve headshots.
  • The Akarius' rockets have a minimum arming distance of 10 meters, meaning that they will not explode if they make contact with objects or enemies within that range, and thus making the Akarius safe to use in close quarters combat.
    • Arming distance is unaffected by Projectile Flight Speed.
    • Regardless, it's still possible to deal self-damage if the wielder is moving fast enough (either through Maneuvers and/or using certain Abilities) to catch up to the rockets.

TipsEdit

  • Although the Akarius' reloads faster while sprinting, it's recommended to install Mod TT 20pxQuickdraw (Mod TT 20pxPrimed) to improve its reload speed.
  • Although the arming distance is unaffected by projectile flight speed, it's best to avoid Riven Mods that reduce it to avoid getting caught in the blast radius.
  • Due to its low ammo reserves and faster reload while sprinting, the player should always be on the move to keep the weapon firing at a consistent pace.
  • Mod TT 20pxMagnum Force can be used to enhance this weapon's damage potential, as the homing rockets and their AoE splash damage makes the accuracy penalty minimal when shooting.

TriviaEdit

  • The mechanics of both the Akarius and the Acceltra are similar to Gyrojet firearms, which were developed in the 1960s and also fired small rockets that armed themselves as they traveled out of the gun. In real life, accuracy and reliability issues meant that the Gyrojets never entered mass production.

MediaEdit

Akarius Skins

Patch HistoryEdit

Hotfix 25.7.4
  • Fixed Akarius ammo parts not hiding with invisible frames (Loki, Ivara, etc).

Hotfix 25.7.2

  • Fixed Akarius FX particles perpetually lingering, thus also affecting performance.

Update 25.7

  • Introduced.

See alsoEdit

  • Acceltra Acceltra, GaussIcon272 Gauss' signature rocket launcher.
  • Cyanex Cyanex, another secondary with homing projectiles.
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