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AirburstModU15 ZephyrAirburst
ENERGY
50
KEY
2
Airburst
Generate a burst of massively dense air that explodes on contact and sends enemies flying. Launch Airbursts into Tornadoes to make them grow.


Energy Discount while Airborne: 25

Strength:200 / 300 / 400 / 500 (contact and explosion damage)
Duration:N/A
Range:4 / 5 / 7 / 8 m (explosion radius)
Misc:3 (number of projectiles)
? m (projectile width)
100 m (travel distance)

Info
  • Zephyr launches 3 projectiles towards her aiming reticle. Airburst projectiles travel rapidly, spanning ? meters in width. Airbursts explode in a 4 / 5 / 7 / 8 meters radius, knocking back and ragdolling all enemies in range and inflicting 200 / 300 / 400 / 500 damage upon contact with an enemy, surface, or having reached 100 meters.
    • Number of projectiles is not affected by mods.
    • Contact and explosion damage are affected by Ability Strength.
    • Explosion damage does not diminish with distance.
    • Explosion radius is affected by Ability Range, while projectile width and travel distance are not.
    • Airburst projectiles have innate punch through and can bypass certain objects in the environment (e.g. closed doors).
  • Ability Synergy: Launching Airburst into active Tornado130xDark Tornado increases their height.
  • The casting cost of Airburst is halved when Zephyr is airborne.
  • Each projectile has a flight time and will continue to travel until it hits an enemy or a solid object.
    • A well-aimed Airburst can pass through multiple tornadoes.
  • The explosion can damage objects and enemies through walls and other cover.
  • Casting Airburst is a One-Handed Action, meaning it can be used while performing many actions without interrupting them, including reloading, charging, shooting, and moving (either sprinting or sliding).

Tips & Tricks
  • Airburst is an effective way to deal with large swarms of enemies, especially melee, and when they are huddled together.
  • Airburst allows players to apply crowd-control effects on enemies in the distance.
  • Synergizes well with Zephyr's TailWind130xDark Tail Wind as the latter allows Zephyr to stay airborne longer, halving the casting cost of the ability.
  • Allows players to make Tornadoes, which aren't affected by Ability Range mods, larger. This increases the suction range of the Tornadoes.

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See AlsoEdit

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