“It's taking longer than I calculated.”
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Mssing projectile width.
2 50 -25 in air |
Airburst Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit. Introduced in Update 22.12 (2018-02-09) |
Strength:200 / 300 / 400 / 500 (contact and explosion damage) | |
Duration:N/A | |||
Range:4 / 5 / 7 / 8 m (explosion radius) | |||
Misc:
3 (number of projectiles) | |||
Subsumable to Helminth |
Info
- Zephyr launches 3 projectiles towards her aiming reticle. Airburst projectiles travel rapidly, spanning ? meters in width. After colliding into an enemy or surface, or after traveling 100 meters, the projectiles deal 200 / 300 / 400 / 500 damage and explode in a 4 / 5 / 7 / 8 meters radius, knocking down and ragdolling all enemies in the blast.
- Tap the ability key (default 2 ) to pull enemies toward the blast. Hold down the ability key to push enemies away from the blast.
- Number of projectiles is not affected by mods.
- Contact and explosion damage are affected by Ability Strength.
- Explosion damage does not diminish with distance.
- Explosion radius is affected by Ability Range, while projectile width and travel distance are not.
- Airburst projectiles have innate punch through and can bypass certain objects in the environment (e.g. closed doors).
- Ability Synergy: Launching Airburst into active Tornado increases their height.
- The casting cost of Airburst is halved when Zephyr is airborne.
- The explosion can damage objects and enemies through walls and other cover.
- Casting Airburst is a One-Handed Action, meaning it can be used while performing many actions without interrupting them, including reloading, charging, shooting, and moving (either sprinting or sliding).
- Subsuming Zephyr to the Helminth will offer Airburst and its augments to be used by other Warframes.
- Subsumed Airburst includes the tap-cast for wind vacuum and hold-cast for wind explosion.
Augment
- Main article: Airburst Rounds
Airburst Rounds is a Warframe Augment Mod for Zephyr that provides a damage bonus for secondaries for every enemy hit with Airburst.
Rank | Damage bonus per enemy | Duration | Cost |
---|---|---|---|
0 | +10% | 5s | 6 |
1 | +20% | 8s | 7 |
2 | +30% | 11s | 8 |
3 | +40% | 14s | 9 |
Tips & Tricks
- Airburst is an effective way to deal with large swarms of enemies, especially melee, and when they are huddled together.
- Airburst allows players to apply crowd-control effects on enemies in the distance.
- Synergizes well with Zephyr's Tail Wind as the latter allows Zephyr to stay airborne longer, halving the casting cost of the ability.
- Allows players to make Tornadoes, which aren't affected by Ability Range mods, larger. This increases the suction range of the Tornadoes.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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