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m (+ interactive maximization)
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**Explosion radius is affected by [[Ability Range]], while projectile width and travel distance are '''not'''.
 
**Explosion radius is affected by [[Ability Range]], while projectile width and travel distance are '''not'''.
 
**Airburst projectiles have innate [[Punch Through|punch through]] and can bypass certain objects in the environment (e.g. closed doors).
 
**Airburst projectiles have innate [[Punch Through|punch through]] and can bypass certain objects in the environment (e.g. closed doors).
*'''Synergy:''' Launching Airburst into active {{A|Tornado}} increases their height.
+
*'''Ability Synergy:''' Launching Airburst into active {{A|Tornado}} increases their height.
 
*The casting cost of Airburst is halved when Zephyr is airborne.
 
*The casting cost of Airburst is halved when Zephyr is airborne.
 
*Each projectile has a flight time and will continue to travel until it hits an enemy or a solid object.
 
*Each projectile has a flight time and will continue to travel until it hits an enemy or a solid object.

Revision as of 20:36, August 29, 2019


AirburstModU15 ZephyrAirburst
ENERGY
50
KEY
2
Airburst
Generate a burst of massively dense air that explodes on contact and sends enemies flying. Launch Airbursts into Tornadoes to make them grow.


Energy Discount while Airborne: 25

Strength:200 / 300 / 400 / 500 (contact and explosion damage)
Duration:N/A
Range:4 / 5 / 7 / 8 m (explosion radius)
Misc:3 (number of projectiles)
? m (projectile width)
100 m (travel distance)
Expand


See Also

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