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*Synergizes well with Zephyr's {{A|Tail Wind}} as the latter allows Zephyr to stay airborne longer, halving the casting cost of the ability.
 
*Synergizes well with Zephyr's {{A|Tail Wind}} as the latter allows Zephyr to stay airborne longer, halving the casting cost of the ability.
 
*Allows players to make Tornadoes, which aren't affected by Ability Range mods, larger. This increases the suction range of the Tornadoes.
 
*Allows players to make Tornadoes, which aren't affected by Ability Range mods, larger. This increases the suction range of the Tornadoes.
  +
<noinclude>
 
|max = {{WFmax|main|zephyr2}}
 
|max = {{WFmax|main|zephyr2}}
  +
</noinclude>
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>

Latest revision as of 21:08, November 12, 2019


AirburstModU15 ZephyrAirburst
ENERGY
50
KEY
2
Airburst
Generate a burst of massively dense air that explodes on contact and sends enemies flying. Launch Airbursts into Tornadoes to make them grow.


Energy Discount while Airborne: 25

Strength:200 / 300 / 400 / 500 (contact and explosion damage)
Duration:N/A
Range:4 / 5 / 7 / 8 m (explosion radius)
Misc:3 (number of projectiles)
? m (projectile width)
100 m (travel distance)
Expand


See AlsoEdit

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