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{{UpdateMe}}
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{{UpdateMe|Mssing projectile width.}}
 
<onlyinclude>{{AbilityU10.3
 
<onlyinclude>{{AbilityU10.3
 
| gameimage = ZephyrAirburst.png
 
| gameimage = ZephyrAirburst.png
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| hotkey = 2
 
| hotkey = 2
 
| cardimage = AirburstModU15.png
 
| cardimage = AirburstModU15.png
| description = Generate a burst massively dense air that explodes on contact and sends enemies flying. Launch Airbursts into Tornadoes to make them grow.
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| description = Generate a burst of massively dense air that explodes on contact and sends enemies flying. Launch Airbursts into Tornadoes to make them grow.
  +
<br>
| damage = 200 / 300 / 400 / 500
 
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'''Energy Discount while Airborne''': 25
| range = 4 / 5 / 7 / 8 m
 
 
| damage = 200 / 300 / 400 / 500 (contact and explosion damage)
 
| range = 4 / 5 / 7 / 8 m (explosion radius)
  +
| misc = 3 (number of projectiles)<br>? m (projectile width)<br>100 m (travel distance)
 
| duration =
 
| duration =
 
| cardonly = {{{1|}}}
 
| cardonly = {{{1|}}}
   
 
|info =
 
|info =
*Zephyr launches '''3''' airbursts which explode in a '''4 / 5 / 7 / 8 m ''' radius when hitting a surface or an object, dealing '''200 / 300 / 400 / 500''' damage each.
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*Zephyr launches '''3''' projectiles towards her aiming reticle. Airburst projectiles travel rapidly, spanning '''?''' meters in width. Airbursts explode in a '''4 / 5 / 7 / 8 ''' meters radius, knocking back and ragdolling all enemies in range and inflicting '''200 / 300 / 400 / 500''' damage upon contact with an enemy, surface, or having reached '''100''' meters.
**Damage is affected by [[Abilities#Strength|Ability Strength]].
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**Number of projectiles is '''not''' affected by mods.
**Radius is affected by [[Abilities#Range|Ability Range]].
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**Contact and explosion damage are affected by [[Ability Strength]].
  +
**Explosion damage does '''not''' diminish with distance.
**When hitting an enemy they drag them with them a few meters before ragdolling them.
 
  +
**Explosion radius is affected by [[Ability Range]], while projectile width and travel distance are '''not'''.
**Airburst explosions ragdoll enemies.
 
  +
**Airburst projectiles have innate [[Punch Through|punch through]] and can bypass certain objects in the environment (e.g. closed doors).
*Launching {{PAGENAME}} into [[Tornado]]es increases their size.
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*'''Ability Synergy:''' Launching Airburst into active {{A|Tornado}} increases their height.
*The casting cost of {{PAGENAME}} is halved when Zephyr is airborne.
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*The casting cost of Airburst is halved when Zephyr is airborne.
*{{PAGENAME}} is a one-handed action and doesn't interrupt reloading.
 
*Projectiles have flight time and will continue to travel unless one of the Airbursts hits an enemy or a solid object.
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*Each projectile has a flight time and will continue to travel until it hits an enemy or a solid object.
  +
**A well-aimed Airburst can pass through multiple tornadoes.
*{{PAGENAME}} cannot break reinforced [[Corpus]] ship windows.
 
 
*The explosion can damage objects and enemies through walls and other cover.
 
*The explosion can damage objects and enemies through walls and other cover.
  +
*Casting Airburst is a [[One-Handed Action]], meaning it can be used while performing many actions without interrupting them, including [[reload]]ing, charging, shooting, and moving (either [[Maneuvers#Sprinting|sprinting]] or [[Maneuvers#Sliding|sliding]]).
   
 
|tips =
 
|tips =
*{{PAGENAME}} is an effective way to deal with large swarms of enemies, especially when they are huddled together.
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*Airburst is an effective way to deal with large swarms of enemies, especially melee, and when they are huddled together.
*Airburst allows players to apply crowd-control effects on more distant enemies with Zephyr.
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*Airburst allows players to apply crowd-control effects on enemies in the distance.
*Synergizes well with Zephyr's [[Tail Wind]] as the latter allows Zephyr to stay airborne longer, halving the casting cost of the ability.
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*Synergizes well with Zephyr's {{A|Tail Wind}} as the latter allows Zephyr to stay airborne longer, halving the casting cost of the ability.
*Allows players to make Tornadoes, which aren't affected by Ability Range mods, larger. This increases the sucking range of the Tornadoes.
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*Allows players to make Tornadoes, which aren't affected by Ability Range mods, larger. This increases the suction range of the Tornadoes.
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|max = {{WFmax|main|zephyr2}}
 
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 
==See Also==
 
==See Also==
* [[Zephyr]]
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* {{WF|Zephyr}}
 
 
__NOTOC__
 
__NOTOC__
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[[es:Estallido aéreo]]
 
[[Category:Warframe Abilities]]
 
[[Category:Warframe Abilities]]
 
[[Category:Zephyr]]
 
[[Category:Zephyr]]

Revision as of 13:07, 11 September 2019

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Mssing projectile width.


AirburstModU15 Airburst130xWhite
2
EnergyOrb50
-25 in air
Airburst

Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.


Introduced in Update 22.12 (2018-02-09)

AbilityStrengthBuff Strength:200 / 300 / 400 / 500 (contact and explosion damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:4 / 5 / 7 / 8 m (explosion radius)

Misc: 3 (number of projectiles)
? m (projectile width)
100 m (travel distance)

Subsumable to Helminth

Info

  • Zephyr launches 3 projectiles towards her aiming reticle. Airburst projectiles travel rapidly, spanning ? meters in width. Airbursts explode in a 4 / 5 / 7 / 8 meters radius, knocking back and ragdolling all enemies in range and inflicting 200 / 300 / 400 / 500 damage upon contact with an enemy, surface, or having reached 100 meters.
    • Number of projectiles is not affected by mods.
    • Contact and explosion damage are affected by Ability Strength.
    • Explosion damage does not diminish with distance.
    • Explosion radius is affected by Ability Range, while projectile width and travel distance are not.
    • Airburst projectiles have innate punch through and can bypass certain objects in the environment (e.g. closed doors).
  • Ability Synergy: Launching Airburst into active Tornado130xWhite Tornado increases their height.
  • The casting cost of Airburst is halved when Zephyr is airborne.
  • Each projectile has a flight time and will continue to travel until it hits an enemy or a solid object.
    • A well-aimed Airburst can pass through multiple tornadoes.
  • The explosion can damage objects and enemies through walls and other cover.
  • Casting Airburst is a One-Handed Action, meaning it can be used while performing many actions without interrupting them, including reloading, charging, shooting, and moving (either sprinting or sliding).

Augment

AirburstRoundsMod
Main article: Airburst Rounds

Airburst Rounds is a Warframe Augment Mod for ZephyrIcon272 Zephyr that provides a damage bonus for secondaries for every enemy hit with Airburst130xWhite Airburst.


Rank Damage bonus per enemy Duration Cost
0 +10% 5s 6
1 +20% 8s 7
2 +30% 11s 8
3 +40% 14s 9

Tips & Tricks

  • Airburst is an effective way to deal with large swarms of enemies, especially melee, and when they are huddled together.
  • Airburst allows players to apply crowd-control effects on enemies in the distance.
  • Synergizes well with Zephyr's TailWind130xWhite Tail Wind as the latter allows Zephyr to stay airborne longer, halving the casting cost of the ability.
  • Allows players to make Tornadoes, which aren't affected by Ability Range mods, larger. This increases the suction range of the Tornadoes.

Maximization

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Expand/Collapse

See Also