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− | *Zephyr launches '''3''' projectiles towards her aiming reticle. Airburst projectiles travels rapidly, spanning '''?''' meters in width. Airbursts explode in a '''4 / 5 / 7 / 8 ''' meters radius, knocking back and ragdolling all enemies in range and inflicting '''200 / 300 / 400 / 500''' damage upon contact with an enemy, surface |
+ | *Zephyr launches '''3''' projectiles towards her aiming reticle. Airburst projectiles travels rapidly, spanning '''?''' meters in width. Airbursts explode in a '''4 / 5 / 7 / 8 ''' meters radius, knocking back and ragdolling all enemies in range and inflicting '''200 / 300 / 400 / 500''' damage upon contact with an enemy, surface or having reached '''100''' meters. |
**Number of projectiles is '''not''' affected by mods. |
**Number of projectiles is '''not''' affected by mods. |
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**Contact and explosion damage are affected by [[Ability Strength]]. |
**Contact and explosion damage are affected by [[Ability Strength]]. |
Revision as of 21:53, 10 August 2018
“It's taking longer than I calculated.”
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Mssing projectile width.
2 50 -25 in air |
Airburst Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit. Introduced in Update 22.12 (2018-02-09) |
Strength:200 / 300 / 400 / 500 (contact and explosion damage) | |
Duration:N/A | |||
Range:4 / 5 / 7 / 8 m (explosion radius) | |||
Misc:
3 (number of projectiles) | |||
Subsumable to Helminth |
Info
- Zephyr launches 3 projectiles towards her aiming reticle. Airburst projectiles travels rapidly, spanning ? meters in width. Airbursts explode in a 4 / 5 / 7 / 8 meters radius, knocking back and ragdolling all enemies in range and inflicting 200 / 300 / 400 / 500 damage upon contact with an enemy, surface or having reached 100 meters.
- Number of projectiles is not affected by mods.
- Contact and explosion damage are affected by Ability Strength.
- Explosion damage does not diminish with distance.
- Explosion radius is affected by Ability Range, while projectile width and travel distance are not.
- Airburst projectiles have innate punch through and can bypass certain objects in the environment (e.g. closed doors).
- Launching Airburst into Tornadoes increases their height.
- The casting cost of Airburst is halved when Zephyr is airborne.
- Airburst is a one-handed action and does not interrupt reloading.
- Each projectile have a flight time and will continue to travel until it hits an enemy or a solid object.
- Airburst projectiles cannot break reinforced Corpus ship windows.
- The explosion can damage objects and enemies through walls and other cover.
Augment
- Main article: Airburst Rounds
Airburst Rounds is a Warframe Augment Mod for Zephyr that provides a damage bonus for secondaries for every enemy hit with Airburst.
Rank | Damage bonus per enemy | Duration | Cost |
---|---|---|---|
0 | +10% | 5s | 6 |
1 | +20% | 8s | 7 |
2 | +30% | 11s | 8 |
3 | +40% | 14s | 9 |
Tips & Tricks
- Airburst is an effective way to deal with large swarms of enemies, especially melee, and when they are huddled together.
- Airburst allows players to apply crowd-control effects on enemies in the distance.
- Synergizes well with Zephyr's Tail Wind as the latter allows Zephyr to stay airborne longer, halving the casting cost of the ability.
- Allows players to make Tornadoes, which aren't affected by Ability Range mods, larger. This increases the suction range of the Tornadoes.