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*Zephyr launches '''3''' projectiles towards her aiming reticle. Airburst projectiles travels rapidly, spanning '''?''' meters in width. Airbursts explode in a '''4 / 5 / 7 / 8 ''' meters radius, knocking back and ragdolling all enemies in range and inflicting '''200 / 300 / 400 / 500''' damage upon contact with an enemy, surface of having reached '''100''' meters.
+
*Zephyr launches '''3''' projectiles towards her aiming reticle. Airburst projectiles travels rapidly, spanning '''?''' meters in width. Airbursts explode in a '''4 / 5 / 7 / 8 ''' meters radius, knocking back and ragdolling all enemies in range and inflicting '''200 / 300 / 400 / 500''' damage upon contact with an enemy, surface or having reached '''100''' meters.
 
**Number of projectiles is '''not''' affected by mods.
 
**Number of projectiles is '''not''' affected by mods.
 
**Contact and explosion damage are affected by [[Ability Strength]].
 
**Contact and explosion damage are affected by [[Ability Strength]].

Revision as of 21:53, 10 August 2018

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Mssing projectile width.


AirburstModU15 Airburst130xWhite
2
EnergyOrb50
-25 in air
Airburst

Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.


Introduced in Update 22.12 (2018-02-09)

AbilityStrengthBuff Strength:200 / 300 / 400 / 500 (contact and explosion damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:4 / 5 / 7 / 8 m (explosion radius)

Misc: 3 (number of projectiles)
? m (projectile width)
100 m (travel distance)

Subsumable to Helminth

Info

  • Zephyr launches 3 projectiles towards her aiming reticle. Airburst projectiles travels rapidly, spanning ? meters in width. Airbursts explode in a 4 / 5 / 7 / 8 meters radius, knocking back and ragdolling all enemies in range and inflicting 200 / 300 / 400 / 500 damage upon contact with an enemy, surface or having reached 100 meters.
    • Number of projectiles is not affected by mods.
    • Contact and explosion damage are affected by Ability Strength.
    • Explosion damage does not diminish with distance.
    • Explosion radius is affected by Ability Range, while projectile width and travel distance are not.
    • Airburst projectiles have innate punch through and can bypass certain objects in the environment (e.g. closed doors).
  • Launching Airburst into Tornadoes increases their height.
  • The casting cost of Airburst is halved when Zephyr is airborne.
  • Airburst is a one-handed action and does not interrupt reloading.
  • Each projectile have a flight time and will continue to travel until it hits an enemy or a solid object.
  • Airburst projectiles cannot break reinforced Corpus ship windows.
  • The explosion can damage objects and enemies through walls and other cover.

Augment

AirburstRoundsMod
Main article: Airburst Rounds

Airburst Rounds is a Warframe Augment Mod for ZephyrIcon272 Zephyr that provides a damage bonus for secondaries for every enemy hit with Airburst130xWhite Airburst.


Rank Damage bonus per enemy Duration Cost
0 +10% 5s 6
1 +20% 8s 7
2 +30% 11s 8
3 +40% 14s 9

Tips & Tricks

  • Airburst is an effective way to deal with large swarms of enemies, especially melee, and when they are huddled together.
  • Airburst allows players to apply crowd-control effects on enemies in the distance.
  • Synergizes well with Zephyr's Tail Wind as the latter allows Zephyr to stay airborne longer, halving the casting cost of the ability.
  • Allows players to make Tornadoes, which aren't affected by Ability Range mods, larger. This increases the suction range of the Tornadoes.

Expand/Collapse

See Also