AirburstModU15 ZephyrAirburst
Generate a burst of massively dense air that explodes on contact and sends enemies flying. Launch Airbursts into Tornadoes to make them grow.

Energy Discount while Airborne: 25

Strength:200 / 300 / 400 / 500 (contact and explosion damage)
Range:4 / 5 / 7 / 8 m (explosion radius)
Misc:3 (number of projectiles)
? m (projectile width)
100 m (travel distance)

  • Zephyr launches 3 projectiles towards her aiming reticle. Airburst projectiles travel rapidly, spanning ? meters in width. Airbursts explode in a 4 / 5 / 7 / 8 meters radius, knocking back and ragdolling all enemies in range and inflicting 200 / 300 / 400 / 500 damage upon contact with an enemy, surface, or having reached 100 meters.
    • Number of projectiles is not affected by mods.
    • Contact and explosion damage are affected by Ability Strength.
    • Explosion damage does not diminish with distance.
    • Explosion radius is affected by Ability Range, while projectile width and travel distance are not.
    • Airburst projectiles have innate punch through and can bypass certain objects in the environment (e.g. closed doors).
  • Ability Synergy: Launching Airburst into active Tornado130xDark Tornado increases their height.
  • The casting cost of Airburst is halved when Zephyr is airborne.
  • Each projectile has a flight time and will continue to travel until it hits an enemy or a solid object.
    • A well-aimed Airburst can pass through multiple tornadoes.
  • The explosion can damage objects and enemies through walls and other cover.
  • Casting Airburst is a One-Handed Action, meaning it can be used while performing many actions without interrupting them, including reloading, charging, shooting, and moving (either sprinting or sliding).

Tips & Tricks
  • Airburst is an effective way to deal with large swarms of enemies, especially melee, and when they are huddled together.
  • Airburst allows players to apply crowd-control effects on enemies in the distance.
  • Synergizes well with Zephyr's TailWind130xDark Tail Wind as the latter allows Zephyr to stay airborne longer, halving the casting cost of the ability.
  • Allows players to make Tornadoes, which aren't affected by Ability Range mods, larger. This increases the suction range of the Tornadoes.

Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded

See AlsoEdit

Community content is available under CC-BY-SA unless otherwise noted.