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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
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− | {{WeaponInfoboxAutomatic |
+ | {{WeaponInfoboxAutomatic |
+ | <!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
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⚫ | |||
+ | |name = |
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+ | <!-- |
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− | The '''Afuris''' causes {{Icon|Proc|Puncture|text}} damage with a high rate of fire in return for low damage. |
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+ | ---!!!!!---INSTRUCTIONS---!!!!!--- |
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+ | Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
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+ | If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows. |
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⚫ | |||
+ | --> |
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+ | <!--Statistics--> |
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+ | |image = |
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+ | |mastery level = |
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+ | |slot = |
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+ | |type = |
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+ | |trigger = |
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+ | <!--Utility--> |
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− | {{BuildRequire |
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+ | |ammo type = |
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− | |buildcredits= 20,000 |
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+ | |flight speed = |
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− | |build1= [[File:Furis.png|51px|link=Furis]] |
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+ | |range = |
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− | |build1amount=1 |
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+ | |noise level = |
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− | |build2= [[File:Furis.png|51px|link=Furis]] |
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+ | |fire rate = |
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− | |build2amount=1 |
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+ | |spool = |
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− | |build3= Orokin Cell |
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+ | |accuracy = |
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− | |build3amount=1 |
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+ | |magazine = |
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− | |buildtime=12 |
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+ | |max ammo = |
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− | |buildrush=25 |
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+ | |reload = |
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− | |blueprint=15,000 |
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+ | |zoom = |
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− | |market=225 |
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+ | |combo reset = |
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+ | |combo min = |
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+ | |finisher damage = |
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+ | |channel damage = |
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+ | |disposition = |
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+ | |||
+ | <!--Normal Attacks--> |
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+ | |normal impact = |
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+ | |normal puncture = |
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+ | |normal slash = |
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+ | |normal element = |
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+ | |normal damage = |
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+ | |normal pellet count = |
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+ | |normal burst count = |
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+ | |normal critical chance = |
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+ | |normal critical damage = |
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+ | |normal status chance = |
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+ | |normal punchthrough = |
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+ | |normal radius = |
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+ | |normal duration = |
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+ | |normal falloff = |
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+ | |normal ammo cost = |
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+ | |||
+ | <!--Charge Attacks--> |
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+ | |charge impact = |
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+ | |charge puncture = |
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+ | |charge slash = |
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+ | |charge element = |
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+ | |charge damage = |
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+ | |charge time = |
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+ | |charge pellet count = |
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+ | |charge burst count = |
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+ | |charge critical chance = |
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+ | |charge critical damage = |
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+ | |charge status chance = |
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+ | |charge punchthrough = |
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+ | |charge radius = |
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+ | |charge duration = |
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+ | |charge falloff = |
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+ | |charge ammo cost = |
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+ | |||
+ | <!--Area Attacks--> |
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+ | |area impact = |
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+ | |area puncture = |
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+ | |area slash = |
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+ | |area element = |
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+ | |area damage = |
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+ | |area pellet count = |
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+ | |area critical chance = |
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+ | |area critical damage = |
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+ | |area status chance = |
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+ | |area radius = |
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+ | |area duration = |
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+ | |area falloff = |
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+ | |area ammo cost = |
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+ | |||
+ | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
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+ | |secondaryarea impact = |
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+ | |secondaryarea puncture = |
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+ | |secondaryarea slash = |
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+ | |secondaryarea element = |
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+ | |secondaryarea damage = |
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+ | |secondaryarea pellet count = |
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+ | |secondaryarea critical chance = |
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+ | |secondaryarea critical damage = |
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+ | |secondaryarea status chance = |
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+ | |secondaryarea radius = |
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+ | |secondaryarea duration = |
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+ | |secondaryarea falloff = |
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+ | |||
+ | <!--Secondary Attacks--> |
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+ | |secondary impact = |
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+ | |secondary puncture = |
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+ | |secondary slash = |
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+ | |secondary element = |
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+ | |secondary damage = |
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+ | |secondary pellet count = |
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+ | |secondary burst count = |
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+ | |secondary critical chance = |
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+ | |secondary critical damage = |
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+ | |secondary status chance = |
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+ | |secondary punchthrough = |
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+ | |secondary radius = |
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+ | |secondary duration = |
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+ | |secondary falloff = |
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+ | |secondary charge time = |
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+ | |secondary fire rate = |
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+ | |secondary trigger = |
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+ | |secondary ammo cost = |
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+ | |||
+ | <!--Throw Attacks (for Glaives)--> |
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+ | |throw impact = |
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+ | |throw puncture = |
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+ | |throw slash = |
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+ | |throw element = |
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+ | |throw damage = |
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+ | |throw critical chance = |
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+ | |throw critical damage = |
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+ | |throw status chance = |
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+ | |throw punchthrough = |
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+ | |throw falloff = |
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+ | |throw charge time = |
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+ | |||
+ | <!--Charged Throw Attacks (for Glaives)--> |
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+ | |charged throw impact = |
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+ | |charged throw puncture = |
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+ | |charged throw slash = |
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+ | |charged throw element = |
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+ | |charged throw damage = |
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+ | |charged throw critical chance = |
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+ | |charged throw critical damage = |
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+ | |charged throw status chance = |
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+ | |charged throw punchthrough = |
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+ | |charged throw falloff = |
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+ | |charged throw charge time = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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+ | |slam attack = |
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+ | |slam radius = |
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+ | |slide attack = |
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+ | |slide attack = |
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+ | |||
+ | <!--Miscellaneous--> |
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+ | |syndicate effect = |
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+ | |augments = |
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+ | |polarities = |
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+ | |stance polarity = |
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+ | |users = |
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+ | |introduced = |
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}} |
}} |
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⚫ | |||
+ | |||
+ | The '''Afuris''' is the dual-wield version of the {{Weapon|Furis}} automatic pistol, featuring a faster fire rate but less accuracy. |
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+ | |||
⚫ | |||
+ | |||
+ | {{BuildAutomatic|type=Weapon}} |
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The total credit cost of crafting the Afuris, including the blueprint and crafting costs of its two constituent Furises, is {{cc|105,000}} |
The total credit cost of crafting the Afuris, including the blueprint and crafting costs of its two constituent Furises, is {{cc|105,000}} |
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'''Advantages''' |
'''Advantages''' |
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⚫ | |||
− | *Very high rate of fire (twice as fast as its single counterpart). |
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+ | *High [[fire rate]]. |
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⚫ | |||
+ | *High accuracy. |
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⚫ | |||
⚫ | |||
− | *Effective against large groups of enemies. |
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'''Disadvantages''' |
'''Disadvantages''' |
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+ | *Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Slash|Text}} damage - less effective against [[shield]]s and [[health]]. |
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− | *Low damage per bullet |
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+ | *Very low [[critical chance]]. |
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− | *Very inefficient [[Ammo#Ammo Efficiency|ammunition economy]]. (Exactly 3.23 seconds to deplete ammunition at base.) |
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+ | *Low [[status chance]]. |
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− | *Very inaccurate beyond medium range. |
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+ | *Extremely ammo inefficient; requires exactly 3 reloads to consume all ammo reserves. |
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+ | *Low [[reload speed]]. |
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− | '''Comparisons:''' |
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{{WeaponComparison|Furis}} |
{{WeaponComparison|Furis}} |
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− | {{WeaponComparison|Dex Furis}} |
+ | {{WeaponComparison|Dex Furis|header=n}} |
− | |||
{{WeaponBuildSection}} |
{{WeaponBuildSection}} |
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*Try to limit use according to the situation. Ammunition can be used quickly in a very short amount of time. Ammo pickups are even less effective than with the Furis due to the fixed ammo boost per pickup and the rate of fire. |
*Try to limit use according to the situation. Ammunition can be used quickly in a very short amount of time. Ammo pickups are even less effective than with the Furis due to the fixed ammo boost per pickup and the rate of fire. |
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*Although this weapon is not designed to be used with accuracy, if it is used as a semi-automatic weapon, the bullets always gets close to the center of the sight. |
*Although this weapon is not designed to be used with accuracy, if it is used as a semi-automatic weapon, the bullets always gets close to the center of the sight. |
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− | *Using the |
+ | *Using the {{M|Pistol Scavenger}} Aura or {{M|Pistol Ammo Mutation}} mod can help regain lost ammo when needed. Alternatively, bring along [[Squad Ammo Restore]]s. |
− | *This weapon synergizes effectively with |
+ | *This weapon synergizes effectively with {{M|Lethal Torrent}} and {{M|Barrel Diffusion}} installed, dealing numerous bullets in a short burst. |
==Media== |
==Media== |
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<gallery widths="600" type="slideshow" position="center"> |
<gallery widths="600" type="slideshow" position="center"> |
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Afuris.jpg |
Afuris.jpg |
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+ | </gallery> |
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+ | <gallery navigation="true"> |
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+ | Thumbnail-0.png|One minute overview of Afuris|link=https://www.youtube.com/watch?v=dvdbc-xS8Us |
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+ | Warframe - All Tenno Secondaries - Weapon Animations & Sounds (2012 - 2019) |
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</gallery> |
</gallery> |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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+ | {{ver|22.16.3}} |
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− | <!-- last updated 21.1.1 --> |
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+ | *Updated Afuris description to read "reload speed" instead of "reload time". |
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+ | |||
+ | {{ver|22.12}} |
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+ | *Increased accuracy while aiming. |
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+ | *Decreased fire rate. |
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+ | |||
{{ver|21}} |
{{ver|21}} |
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− | * |
+ | *Increased damage from 15 to 20. |
− | * |
+ | *Increased Status Chance from 1% to 8%. |
− | * |
+ | *Increased Mastery Rank requirement from 0 to 4. |
{{ver|Octavia's Anthem}} |
{{ver|Octavia's Anthem}} |
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*Introduced. |
*Introduced. |
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}} |
}} |
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+ | {{ver/Lu|24.1.5}} |
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==See also== |
==See also== |
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− | * |
+ | *{{Weapon|Furis}}, the single counterpart of this gun. |
− | * |
+ | *{{Weapon|Dex Furis}}, the [[Dex]] variant of this gun. |
{{WeaponNav}} |
{{WeaponNav}} |
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⚫ | |||
__NOTOC__ |
__NOTOC__ |
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+ | [[de:Afuris]] |
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+ | [[es:Afuris]] |
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⚫ | |||
[[Category:Dual Sidearms]] |
[[Category:Dual Sidearms]] |
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[[Category:Secondary Weapons]] |
[[Category:Secondary Weapons]] |
Revision as of 10:22, 23 December 2019
The Afuris is the dual-wield version of the Furis automatic pistol, featuring a faster fire rate but less accuracy.
This weapon can be sold for 5,000.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
1 |
1 |
1 |
Time: 12 Hour(s) | |
Rush: 25 | |||||
Market Price: 225 | Blueprints Price:15,000 |
The total credit cost of crafting the Afuris, including the blueprint and crafting costs of its two constituent Furises, is 105,000
Characteristics
This weapon does primarily Script error: The function "Proc" does not exist. damage.
Advantages
- High Script error: The function "Proc" does not exist. damage – effective against armor.
- High fire rate.
- High accuracy.
- A Script error: The function "Pol" does not exist. polarity slot.
Disadvantages
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage - less effective against shields and health.
- Very low critical chance.
- Low status chance.
- Extremely ammo inefficient; requires exactly 3 reloads to consume all ammo reserves.
- Low reload speed.
Comparisons:
- Afuris (Normal Attack), compared to Furis (Normal Attack):
- Equal base damage
- Higher burst DPS (262.5 vs. 210)
- Higher sustained DPS (193.42 vs. 150)
- Higher fire rate (12.500 attacks/sec vs. 10.000 attacks/sec)
- Larger magazine (70 vs. 35)
- Larger max ammo capacity (240 vs. 210)
- Slower reload time (2.00 s vs. 1.40 s)
- Less accurate (15.4 vs. 22.2)
- Wider first-shot spread (5.00° vs. 1.00°)
- Higher Mastery Rank required (4 vs. 2)
- Higher disposition (●●●●● (1.45x) vs. ●●●●● (1.35x))
- Afuris (Normal Attack), compared to Dex Furis (Normal Attack):
- Higher base damage per projectile (20.00 vs. 16.00)
- Higher total damage (20 vs. 16)
- Lower base critical chance (5.00% vs. 14.00%)
- Lower base status chance (12.00% vs. 28.00%)
- Higher average damage per tap (21 vs. 18.24)
- Lower burst DPS (262.5 vs. 364.8)
- Lower sustained DPS (193.42 vs. 260.57)
- Lower fire rate (12.500 attacks/sec vs. 20.000 attacks/sec)
- Smaller magazine (70 vs. 100)
- Smaller max ammo capacity (240 vs. 400)
- Lower Mastery Rank required (4 vs. 10)
- Higher disposition (●●●●● (1.45x) vs. ●●●●● (1.39x))
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
Tips
- Try to limit use according to the situation. Ammunition can be used quickly in a very short amount of time. Ammo pickups are even less effective than with the Furis due to the fixed ammo boost per pickup and the rate of fire.
- Although this weapon is not designed to be used with accuracy, if it is used as a semi-automatic weapon, the bullets always gets close to the center of the sight.
- Using the Pistol Scavenger Aura or Pistol Ammo Mutation mod can help regain lost ammo when needed. Alternatively, bring along Squad Ammo Restores.
- This weapon synergizes effectively with Lethal Torrent and Barrel Diffusion installed, dealing numerous bullets in a short burst.
Media
Afuris Skins
Patch History
Hotfix 22.16.3 (2018-03-16)
- Updated Afuris description to read "reload speed" instead of "reload time".
Update 22.12 (2018-02-09)
- Increased accuracy while aiming.
- Decreased fire rate.
Update 21.0 (2017-06-29)
- Increased damage from 15 to 20.
- Increased Status Chance from 1% to 8%.
- Increased Mastery Rank requirement from 0 to 4.
Update 20.0 (2017-03-24)
- The Afuris has received the PBR treatment!
Update 17.10 (2015-11-04)
- Furis series damage reduced in PvP.
Update 13.3 (2014-05-14)
- Tweaked the reload sound effects for the Afuris.
Update 8.3 (2013-07-04)
- Sound changes on Afuris.
Update 9.0 (2013-07-13)
- Refined the tint options on the Afuris.
Update 7.7 (2013-04-03)
- Afuris fire rate reduced to 19.0 from 26.7.
Update 7.x Weapon Balance (2013-03-22)
- Afuris damage now 14, was 12.
Update 5.3 (2013-01-10)
- Introduced.
Last updated: Hotfix 24.1.5 (2018-12-13)