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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
{{WeaponInfoboxAutomatic}}
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{{WeaponInfoboxAutomatic
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<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
{{Codex|Furis pistols equipped in each hand. Twice the clip size and fire rate, but reload time is doubled and accuracy is lowered.}}
 
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|name =
   
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<!--
The '''Afuris''' causes {{Icon|Proc|Puncture|text}} damage with a high rate of fire in return for low damage.
 
  +
---!!!!!---INSTRUCTIONS---!!!!!---
  +
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
   
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If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
This weapon can be sold for {{cc|5,000}}.
 
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-->
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<!--Statistics-->
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|image =
  +
|mastery level =
  +
|slot =
  +
|type =
  +
|trigger =
   
  +
<!--Utility-->
{{BuildRequire
 
  +
|ammo type =
|buildcredits= 20,000
 
  +
|flight speed =
|build1= [[File:Furis.png|51px|link=Furis]]
 
  +
|range =
|build1amount=1
 
  +
|noise level =
|build2= [[File:Furis.png|51px|link=Furis]]
 
  +
|fire rate =
|build2amount=1
 
  +
|spool =
|build3= Orokin Cell
 
  +
|accuracy =
|build3amount=1
 
  +
|magazine =
|buildtime=12
 
  +
|max ammo =
|buildrush=25
 
  +
|reload =
|blueprint=15,000
 
  +
|zoom =
|market=225
 
  +
|combo reset =
  +
|combo min =
  +
|finisher damage =
  +
|channel damage =
  +
|disposition =
  +
  +
<!--Normal Attacks-->
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|normal impact =
  +
|normal puncture =
  +
|normal slash =
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|normal element =
  +
|normal damage =
  +
|normal pellet count =
  +
|normal burst count =
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|normal critical chance =
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|normal critical damage =
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|normal status chance =
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|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
  +
  +
<!--Charge Attacks-->
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|charge impact =
  +
|charge puncture =
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|charge slash =
  +
|charge element =
  +
|charge damage =
  +
|charge time =
  +
|charge pellet count =
  +
|charge burst count =
  +
|charge critical chance =
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|charge critical damage =
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|charge status chance =
  +
|charge punchthrough =
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|charge radius =
  +
|charge duration =
  +
|charge falloff =
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|charge ammo cost =
  +
  +
<!--Area Attacks-->
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|area impact =
  +
|area puncture =
  +
|area slash =
  +
|area element =
  +
|area damage =
  +
|area pellet count =
  +
|area critical chance =
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|area critical damage =
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|area status chance =
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|area radius =
  +
|area duration =
  +
|area falloff =
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|area ammo cost =
  +
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
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|secondaryarea impact =
  +
|secondaryarea puncture =
  +
|secondaryarea slash =
  +
|secondaryarea element =
  +
|secondaryarea damage =
  +
|secondaryarea pellet count =
  +
|secondaryarea critical chance =
  +
|secondaryarea critical damage =
  +
|secondaryarea status chance =
  +
|secondaryarea radius =
  +
|secondaryarea duration =
  +
|secondaryarea falloff =
  +
  +
<!--Secondary Attacks-->
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|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
  +
|secondary critical damage =
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|secondary status chance =
  +
|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
  +
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
  +
|charged throw charge time =
  +
  +
<!--Other Melee Attacks-->
  +
|slam attack =
  +
|slam radius =
  +
|slide attack =
  +
|slide attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
 
{{Codex|Furis pistols equipped in each hand. Twice the clip size and slightly faster fire rate, but accuracy and reload speed are lowered.}}
  +
  +
The '''Afuris''' is the dual-wield version of the {{Weapon|Furis}} automatic pistol, featuring a faster fire rate but less accuracy.
  +
 
This weapon can be sold for {{cc|5,000}}.
  +
  +
{{BuildAutomatic|type=Weapon}}
   
 
The total credit cost of crafting the Afuris, including the blueprint and crafting costs of its two constituent Furises, is {{cc|105,000}}
 
The total credit cost of crafting the Afuris, including the blueprint and crafting costs of its two constituent Furises, is {{cc|105,000}}
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'''Advantages'''
 
'''Advantages'''
 
*High {{Icon|Proc|Puncture|Text}} damage &ndash; effective against [[armor]].
*Very high rate of fire (twice as fast as its single counterpart).
 
  +
*High [[fire rate]].
*A {{Icon|Pol|Bar}} polarity slot, perfect for [[Pistol Ammo Mutation]].
 
  +
*High accuracy.
*High puncture damage, effective against the [[Grineer]].
 
 
*A {{Icon|Pol|Bar}} polarity slot.
*Effective against large groups of enemies.
 
   
 
'''Disadvantages'''
 
'''Disadvantages'''
  +
*Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Slash|Text}} damage - less effective against [[shield]]s and [[health]].
*Low damage per bullet
 
  +
*Very low [[critical chance]].
*Very inefficient [[Ammo#Ammo Efficiency|ammunition economy]]. (Exactly 3.23 seconds to deplete ammunition at base.)
 
  +
*Low [[status chance]].
*Very inaccurate beyond medium range.
 
  +
*Extremely ammo inefficient; requires exactly 3 reloads to consume all ammo reserves.
  +
*Low [[reload speed]].
   
'''Comparisons:'''
 
 
{{WeaponComparison|Furis}}
 
{{WeaponComparison|Furis}}
{{WeaponComparison|Dex Furis}}
+
{{WeaponComparison|Dex Furis|header=n}}
 
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
   
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*Try to limit use according to the situation. Ammunition can be used quickly in a very short amount of time. Ammo pickups are even less effective than with the Furis due to the fixed ammo boost per pickup and the rate of fire.
 
*Try to limit use according to the situation. Ammunition can be used quickly in a very short amount of time. Ammo pickups are even less effective than with the Furis due to the fixed ammo boost per pickup and the rate of fire.
 
*Although this weapon is not designed to be used with accuracy, if it is used as a semi-automatic weapon, the bullets always gets close to the center of the sight.
 
*Although this weapon is not designed to be used with accuracy, if it is used as a semi-automatic weapon, the bullets always gets close to the center of the sight.
*Using the [[Pistol Scavenger]] Aura or [[Pistol Ammo Mutation]] mod can help regain lost ammo when needed. Alternatively, bring along a [[Team Ammo Restore]].
+
*Using the {{M|Pistol Scavenger}} Aura or {{M|Pistol Ammo Mutation}} mod can help regain lost ammo when needed. Alternatively, bring along [[Squad Ammo Restore]]s.
*This weapon synergizes effectively with [[Lethal Torrent]] and [[Barrel Diffusion]] installed, dealing numerous bullets in a short burst.
+
*This weapon synergizes effectively with {{M|Lethal Torrent}} and {{M|Barrel Diffusion}} installed, dealing numerous bullets in a short burst.
   
 
==Media==
 
==Media==
 
<gallery widths="600" type="slideshow" position="center">
 
<gallery widths="600" type="slideshow" position="center">
 
Afuris.jpg
 
Afuris.jpg
  +
</gallery>
  +
<gallery navigation="true">
  +
Thumbnail-0.png|One minute overview of Afuris|link=https://www.youtube.com/watch?v=dvdbc-xS8Us
  +
Warframe - All Tenno Secondaries - Weapon Animations & Sounds (2012 - 2019)
 
</gallery>
 
</gallery>
   
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|22.16.3}}
<!-- last updated 21.1.1 -->
 
  +
*Updated Afuris description to read "reload speed" instead of "reload time".
  +
  +
{{ver|22.12}}
  +
*Increased accuracy while aiming.
  +
*Decreased fire rate.
  +
 
{{ver|21}}
 
{{ver|21}}
* Increased damage from 15 to 20
+
*Increased damage from 15 to 20.
* Increased Status Chance from 1% to 8%
+
*Increased Status Chance from 1% to 8%.
* Increased Mastery Rank requirement from 0 to 4
+
*Increased Mastery Rank requirement from 0 to 4.
   
 
{{ver|Octavia's Anthem}}
 
{{ver|Octavia's Anthem}}
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*Introduced.
 
*Introduced.
 
}}
 
}}
  +
{{ver/Lu|24.1.5}}
   
 
==See also==
 
==See also==
*[[Furis]], the single counterpart of this gun.
+
*{{Weapon|Furis}}, the single counterpart of this gun.
*[[Dex Furis]], the limited edition counterpart of this gun.
+
*{{Weapon|Dex Furis}}, the [[Dex]] variant of this gun.
   
 
{{WeaponNav}}
 
{{WeaponNav}}
[[fr:Afuris]]
 
 
__NOTOC__
 
__NOTOC__
  +
[[de:Afuris]]
  +
[[es:Afuris]]
 
[[fr:Afuris]]
 
[[Category:Dual Sidearms]]
 
[[Category:Dual Sidearms]]
 
[[Category:Secondary Weapons]]
 
[[Category:Secondary Weapons]]

Revision as of 10:22, 23 December 2019

Furis pistols equipped in each hand. Twice the clip size and slightly faster fire rate, but accuracy and reload speed are lowered.

The Afuris is the dual-wield version of the Furis Furis automatic pistol, featuring a faster fire rate but less accuracy.

This weapon can be sold for Credits64 5,000.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Furis
1
Furis
1
OrokinCell
1
Time: 12 Hour(s)
Rush: PlatinumLarge 25
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:Credits15,000

The total credit cost of crafting the Afuris, including the blueprint and crafting costs of its two constituent Furises, is Credits64 105,000

Characteristics

This weapon does primarily Script error: The function "Proc" does not exist. damage.

Advantages

  • High Script error: The function "Proc" does not exist. damage – effective against armor.
  • High fire rate.
  • High accuracy.
  • A Script error: The function "Pol" does not exist. polarity slot.

Disadvantages

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage - less effective against shields and health.
  • Very low critical chance.
  • Low status chance.
  • Extremely ammo inefficient; requires exactly 3 reloads to consume all ammo reserves.
  • Low reload speed.

Comparisons:

Lotusiconsmall
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Tips

  • Try to limit use according to the situation. Ammunition can be used quickly in a very short amount of time. Ammo pickups are even less effective than with the Furis due to the fixed ammo boost per pickup and the rate of fire.
  • Although this weapon is not designed to be used with accuracy, if it is used as a semi-automatic weapon, the bullets always gets close to the center of the sight.
  • Using the Mod TT 20px Pistol Scavenger Aura or Mod TT 20px Pistol Ammo Mutation mod can help regain lost ammo when needed. Alternatively, bring along Squad Ammo Restores.
  • This weapon synergizes effectively with Mod TT 20px Lethal Torrent and Mod TT 20px Barrel Diffusion installed, dealing numerous bullets in a short burst.

Media

Afuris Skins

Edit


Patch History

Hotfix 22.16.3 (2018-03-16)

  • Updated Afuris description to read "reload speed" instead of "reload time".

Update 22.12 (2018-02-09)

  • Increased accuracy while aiming.
  • Decreased fire rate.

Update 21.0 (2017-06-29)

  • Increased damage from 15 to 20.
  • Increased Status Chance from 1% to 8%.
  • Increased Mastery Rank requirement from 0 to 4.

Update 20.0 (2017-03-24)

  • The Afuris has received the PBR treatment!

Update 17.10 (2015-11-04)

  • Furis series damage reduced in PvP.

Update 13.3 (2014-05-14)

  • Tweaked the reload sound effects for the Afuris.

Update 8.3 (2013-07-04)

  • Sound changes on Afuris.

Update 9.0 (2013-07-13)

  • Refined the tint options on the Afuris.

Update 7.7 (2013-04-03)

  • Afuris fire rate reduced to 19.0 from 26.7.

Update 7.x Weapon Balance (2013-03-22)

  • Afuris damage now 14, was 12.

Update 5.3 (2013-01-10)

  • Introduced.

Last updated: Hotfix 24.1.5 (2018-12-13)

See also