(yay it works) Tag: sourceedit |
No edit summary |
||
(39 intermediate revisions by 19 users not shown) | |||
Line 1: | Line 1: | ||
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
||
+ | {{WeaponInfoboxAutomatic |
||
− | {{WeaponInfoboxU11 |
||
+ | <!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
||
− | | name = Afuris |
||
+ | |name = |
||
− | | image = Afuris.png |
||
− | | mastery level = 0 |
||
− | | slot = Secondary |
||
− | | type = Akimbo Pistols |
||
− | | trigger = Auto |
||
− | | projectile speed = Hit-Scan |
||
− | | noise level = ~45.0m |
||
+ | <!-- |
||
− | | rate of fire = 20.0 |
||
+ | ---!!!!!---INSTRUCTIONS---!!!!!--- |
||
− | | accuracy = 8.7 |
||
+ | Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
||
− | | zoom = |
||
− | | spread = |
||
− | | recoil = |
||
− | | clip = 70 |
||
− | | max ammo = 210 |
||
− | | reload = 2.8 |
||
− | | disposition = 5 |
||
+ | If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows. |
||
− | | physical damage = 15.0 |
||
+ | --> |
||
− | | impact damage = 2.25 |
||
+ | <!--Statistics--> |
||
− | | puncture damage = 10.5 |
||
+ | |image = |
||
− | | slash damage = 2.25 |
||
+ | |mastery level = |
||
− | | elemental damage type = |
||
+ | |slot = |
||
− | | elemental damage = |
||
+ | |type = |
||
− | | crit chance = 5.0 |
||
+ | |trigger = |
||
− | | crit damage = 2.0 |
||
− | | stat proc = 1.0 |
||
+ | <!--Utility--> |
||
− | | conclave = 30 |
||
+ | |ammo type = |
||
− | | polarities = {{Icon|Pol|Bar}} |
||
+ | |flight speed = |
||
− | | introduced = {{ver|5.3}} |
||
+ | |range = |
||
− | | notes = |
||
+ | |noise level = |
||
− | | users = [[Junction|Valkyr Specter]] |
||
+ | |fire rate = |
||
+ | |spool = |
||
+ | |accuracy = |
||
+ | |magazine = |
||
+ | |max ammo = |
||
+ | |reload = |
||
+ | |zoom = |
||
+ | |combo reset = |
||
+ | |combo min = |
||
+ | |finisher damage = |
||
+ | |channel damage = |
||
+ | |disposition = |
||
+ | |||
+ | <!--Normal Attacks--> |
||
+ | |normal impact = |
||
+ | |normal puncture = |
||
+ | |normal slash = |
||
+ | |normal element = |
||
+ | |normal damage = |
||
+ | |normal pellet count = |
||
+ | |normal burst count = |
||
+ | |normal critical chance = |
||
+ | |normal critical damage = |
||
+ | |normal status chance = |
||
+ | |normal punchthrough = |
||
+ | |normal radius = |
||
+ | |normal duration = |
||
+ | |normal falloff = |
||
+ | |normal ammo cost = |
||
+ | |||
+ | <!--Charge Attacks--> |
||
+ | |charge impact = |
||
+ | |charge puncture = |
||
+ | |charge slash = |
||
+ | |charge element = |
||
+ | |charge damage = |
||
+ | |charge time = |
||
+ | |charge pellet count = |
||
+ | |charge burst count = |
||
+ | |charge critical chance = |
||
+ | |charge critical damage = |
||
+ | |charge status chance = |
||
+ | |charge punchthrough = |
||
+ | |charge radius = |
||
+ | |charge duration = |
||
+ | |charge falloff = |
||
+ | |charge ammo cost = |
||
+ | |||
+ | <!--Area Attacks--> |
||
+ | |area impact = |
||
+ | |area puncture = |
||
+ | |area slash = |
||
+ | |area element = |
||
+ | |area damage = |
||
+ | |area pellet count = |
||
+ | |area critical chance = |
||
+ | |area critical damage = |
||
+ | |area status chance = |
||
+ | |area radius = |
||
+ | |area duration = |
||
+ | |area falloff = |
||
+ | |area ammo cost = |
||
+ | |||
+ | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
||
+ | |secondaryarea impact = |
||
+ | |secondaryarea puncture = |
||
+ | |secondaryarea slash = |
||
+ | |secondaryarea element = |
||
+ | |secondaryarea damage = |
||
+ | |secondaryarea pellet count = |
||
+ | |secondaryarea critical chance = |
||
+ | |secondaryarea critical damage = |
||
+ | |secondaryarea status chance = |
||
+ | |secondaryarea radius = |
||
+ | |secondaryarea duration = |
||
+ | |secondaryarea falloff = |
||
+ | |||
+ | <!--Secondary Attacks--> |
||
+ | |secondary impact = |
||
+ | |secondary puncture = |
||
+ | |secondary slash = |
||
+ | |secondary element = |
||
+ | |secondary damage = |
||
+ | |secondary pellet count = |
||
+ | |secondary burst count = |
||
+ | |secondary critical chance = |
||
+ | |secondary critical damage = |
||
+ | |secondary status chance = |
||
+ | |secondary punchthrough = |
||
+ | |secondary radius = |
||
+ | |secondary duration = |
||
+ | |secondary falloff = |
||
+ | |secondary charge time = |
||
+ | |secondary fire rate = |
||
+ | |secondary trigger = |
||
+ | |secondary ammo cost = |
||
+ | |||
+ | <!--Throw Attacks (for Glaives)--> |
||
+ | |throw impact = |
||
+ | |throw puncture = |
||
+ | |throw slash = |
||
+ | |throw element = |
||
+ | |throw damage = |
||
+ | |throw critical chance = |
||
+ | |throw critical damage = |
||
+ | |throw status chance = |
||
+ | |throw punchthrough = |
||
+ | |throw falloff = |
||
+ | |throw charge time = |
||
+ | |||
+ | <!--Charged Throw Attacks (for Glaives)--> |
||
+ | |charged throw impact = |
||
+ | |charged throw puncture = |
||
+ | |charged throw slash = |
||
+ | |charged throw element = |
||
+ | |charged throw damage = |
||
+ | |charged throw critical chance = |
||
+ | |charged throw critical damage = |
||
+ | |charged throw status chance = |
||
+ | |charged throw punchthrough = |
||
+ | |charged throw falloff = |
||
+ | |charged throw charge time = |
||
+ | |||
+ | <!--Other Melee Attacks--> |
||
+ | |slam attack = |
||
+ | |slam radius = |
||
+ | |slide attack = |
||
+ | |slide attack = |
||
+ | |||
+ | <!--Miscellaneous--> |
||
+ | |syndicate effect = |
||
+ | |augments = |
||
+ | |polarities = |
||
+ | |stance polarity = |
||
+ | |users = |
||
+ | |introduced = |
||
}} |
}} |
||
− | {{Codex|Furis pistols equipped in each hand. Twice the clip size and fire rate, but |
+ | {{Codex|Furis pistols equipped in each hand. Twice the clip size and slightly faster fire rate, but accuracy and reload speed are lowered.}} |
− | The '''Afuris''' |
+ | The '''Afuris''' is the dual-wield version of the {{Weapon|Furis}} automatic pistol, featuring a faster fire rate but less accuracy. |
This weapon can be sold for {{cc|5,000}}. |
This weapon can be sold for {{cc|5,000}}. |
||
+ | {{BuildAutomatic|type=Weapon}} |
||
− | {{BuildRequire |
||
− | |buildcredits= 20,000 |
||
− | |build1= [[File:Furis.png|51px|link=Furis]] |
||
− | |build1amount=1 |
||
− | |build2= [[File:Furis.png|51px|link=Furis]] |
||
− | |build2amount=1 |
||
− | |build3= Orokin Cell |
||
− | |build3amount=1 |
||
− | |buildtime=12 |
||
− | |buildrush=25 |
||
− | |blueprint=15,000 |
||
− | |market=225 |
||
− | }} |
||
The total credit cost of crafting the Afuris, including the blueprint and crafting costs of its two constituent Furises, is {{cc|105,000}} |
The total credit cost of crafting the Afuris, including the blueprint and crafting costs of its two constituent Furises, is {{cc|105,000}} |
||
Line 62: | Line 173: | ||
'''Advantages''' |
'''Advantages''' |
||
+ | *High {{Icon|Proc|Puncture|Text}} damage – effective against [[armor]]. |
||
− | *Very high rate of fire (twice as fast as its single counterpart). |
||
+ | *High [[fire rate]]. |
||
− | *A {{Icon|Pol|Bar}} polarity slot, perfect for [[Pistol Ammo Mutation]]. |
||
+ | *High accuracy. |
||
− | *High puncture damage, effective against the [[Grineer]]. |
||
+ | *A {{Icon|Pol|Bar}} polarity slot. |
||
− | *Effective against large groups of enemies. |
||
'''Disadvantages''' |
'''Disadvantages''' |
||
+ | *Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Slash|Text}} damage - less effective against [[shield]]s and [[health]]. |
||
− | *Low damage per bullet |
||
+ | *Very low [[critical chance]]. |
||
− | *Very inefficient [[Ammo#Ammo Efficiency|ammunition economy]]. (Exactly 3.23 seconds to deplete ammunition at base.) |
||
+ | *Low [[status chance]]. |
||
− | *Very inaccurate beyond medium range. |
||
+ | *Extremely ammo inefficient; requires exactly 3 reloads to consume all ammo reserves. |
||
− | |||
+ | *Low [[reload speed]]. |
||
− | '''Comparisons:''' |
||
− | *'''Afuris''', compared to the [[Dex Furis]]: |
||
− | **Smaller magazine size (70 rounds vs. 100 rounds). |
||
− | **Slower reload time (2.8 seconds vs. 2.0 seconds). |
||
− | **Slightly lower Critical chance (5.0% vs. 7.5%). |
||
− | **Lower Status chance (1.0% vs. 5.0%). |
||
− | **Higher spread. |
||
+ | {{WeaponComparison|Furis}} |
||
+ | {{WeaponComparison|Dex Furis|header=n}} |
||
{{WeaponBuildSection}} |
{{WeaponBuildSection}} |
||
Line 85: | Line 192: | ||
*Try to limit use according to the situation. Ammunition can be used quickly in a very short amount of time. Ammo pickups are even less effective than with the Furis due to the fixed ammo boost per pickup and the rate of fire. |
*Try to limit use according to the situation. Ammunition can be used quickly in a very short amount of time. Ammo pickups are even less effective than with the Furis due to the fixed ammo boost per pickup and the rate of fire. |
||
*Although this weapon is not designed to be used with accuracy, if it is used as a semi-automatic weapon, the bullets always gets close to the center of the sight. |
*Although this weapon is not designed to be used with accuracy, if it is used as a semi-automatic weapon, the bullets always gets close to the center of the sight. |
||
− | *Using the |
+ | *Using the {{M|Pistol Scavenger}} Aura or {{M|Pistol Ammo Mutation}} mod can help regain lost ammo when needed. Alternatively, bring along [[Squad Ammo Restore]]s. |
− | *This weapon synergizes effectively with |
+ | *This weapon synergizes effectively with {{M|Lethal Torrent}} and {{M|Barrel Diffusion}} installed, dealing numerous bullets in a short burst. |
==Media== |
==Media== |
||
<gallery widths="600" type="slideshow" position="center"> |
<gallery widths="600" type="slideshow" position="center"> |
||
Afuris.jpg |
Afuris.jpg |
||
+ | </gallery> |
||
+ | <gallery navigation="true"> |
||
+ | Thumbnail-0.png|One minute overview of Afuris|link=https://www.youtube.com/watch?v=dvdbc-xS8Us |
||
+ | Warframe - All Tenno Secondaries - Weapon Animations & Sounds (2012 - 2019) |
||
</gallery> |
</gallery> |
||
Line 98: | Line 209: | ||
==Patch History== |
==Patch History== |
||
{{Scrollbox/Article| |
{{Scrollbox/Article| |
||
+ | {{ver|22.16.3}} |
||
+ | *Updated Afuris description to read "reload speed" instead of "reload time". |
||
+ | |||
+ | {{ver|22.12}} |
||
+ | *Increased accuracy while aiming. |
||
+ | *Decreased fire rate. |
||
+ | |||
+ | {{ver|21}} |
||
+ | *Increased damage from 15 to 20. |
||
+ | *Increased Status Chance from 1% to 8%. |
||
+ | *Increased Mastery Rank requirement from 0 to 4. |
||
+ | |||
+ | {{ver|Octavia's Anthem}} |
||
+ | *The Afuris has received the PBR treatment! |
||
+ | |||
+ | {{ver|17.10}} |
||
+ | *Furis series damage reduced in PvP. |
||
+ | |||
{{ver|13.3}} |
{{ver|13.3}} |
||
− | *Tweaked the reload sound effects for the Afuris |
+ | *Tweaked the reload sound effects for the Afuris. |
+ | |||
− | {{ver|9.6}} |
||
+ | {{ver|8.3}} |
||
− | *Sound changes: Gorgon, Lato, Aklato, Strun, Viper, Twin Viper, Snipetron, Bronco, Dual Bronco, Furis, Afuris, Latron Prime. Melee Charge attack seems to have a slightly different sound effect. |
||
+ | *Sound changes on Afuris. |
||
− | *FURIS / AFURIS: Tweaks to recoil feel with sharper Rotation Spring/Noise and added Translation Spring. Added force feedback to firing sound. Tweaks to accuracy setting to match previous weapons' direction. Overall balance between both weapons including the akimbo version being less accurate and base clip size of the akimbo version being exactly 2x the solo version. |
||
+ | |||
− | *Weapon Blueprints for Afuris and Bolto. |
||
+ | {{ver|9}} |
||
+ | *Refined the tint options on the Afuris. |
||
+ | |||
+ | {{ver|7.7}} |
||
+ | *Afuris fire rate reduced to 19.0 from 26.7. |
||
+ | |||
+ | {{ver|Weapon Balance (UD7.x)}} |
||
+ | *Afuris damage now 14, was 12. |
||
+ | |||
+ | {{ver|5.3}} |
||
+ | *Introduced. |
||
}} |
}} |
||
+ | {{ver/Lu|24.1.5}} |
||
==See also== |
==See also== |
||
− | * |
+ | *{{Weapon|Furis}}, the single counterpart of this gun. |
− | * |
+ | *{{Weapon|Dex Furis}}, the [[Dex]] variant of this gun. |
{{WeaponNav}} |
{{WeaponNav}} |
||
− | [[fr:Afuris]] |
||
__NOTOC__ |
__NOTOC__ |
||
+ | [[de:Afuris]] |
||
+ | [[es:Afuris]] |
||
+ | [[fr:Afuris]] |
||
[[Category:Dual Sidearms]] |
[[Category:Dual Sidearms]] |
||
[[Category:Secondary Weapons]] |
[[Category:Secondary Weapons]] |
Revision as of 10:22, 23 December 2019
The Afuris is the dual-wield version of the Furis automatic pistol, featuring a faster fire rate but less accuracy.
This weapon can be sold for 5,000.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
1 |
1 |
1 |
Time: 12 Hour(s) | |
Rush: 25 | |||||
Market Price: 225 | Blueprints Price:15,000 |
The total credit cost of crafting the Afuris, including the blueprint and crafting costs of its two constituent Furises, is 105,000
Characteristics
This weapon does primarily Script error: The function "Proc" does not exist. damage.
Advantages
- High Script error: The function "Proc" does not exist. damage – effective against armor.
- High fire rate.
- High accuracy.
- A Script error: The function "Pol" does not exist. polarity slot.
Disadvantages
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage - less effective against shields and health.
- Very low critical chance.
- Low status chance.
- Extremely ammo inefficient; requires exactly 3 reloads to consume all ammo reserves.
- Low reload speed.
Comparisons:
- Afuris (Normal Attack), compared to Furis (Normal Attack):
- Equal base damage
- Higher burst DPS (262.5 vs. 210)
- Higher sustained DPS (193.42 vs. 150)
- Higher fire rate (12.500 attacks/sec vs. 10.000 attacks/sec)
- Larger magazine (70 vs. 35)
- Larger max ammo capacity (240 vs. 210)
- Slower reload time (2.00 s vs. 1.40 s)
- Less accurate (15.4 vs. 22.2)
- Wider first-shot spread (5.00° vs. 1.00°)
- Higher Mastery Rank required (4 vs. 2)
- Higher disposition (●●●●● (1.45x) vs. ●●●●● (1.35x))
- Afuris (Normal Attack), compared to Dex Furis (Normal Attack):
- Higher base damage per projectile (20.00 vs. 16.00)
- Higher total damage (20 vs. 16)
- Lower base critical chance (5.00% vs. 14.00%)
- Lower base status chance (12.00% vs. 28.00%)
- Higher average damage per tap (21 vs. 18.24)
- Lower burst DPS (262.5 vs. 364.8)
- Lower sustained DPS (193.42 vs. 260.57)
- Lower fire rate (12.500 attacks/sec vs. 20.000 attacks/sec)
- Smaller magazine (70 vs. 100)
- Smaller max ammo capacity (240 vs. 400)
- Lower Mastery Rank required (4 vs. 10)
- Higher disposition (●●●●● (1.45x) vs. ●●●●● (1.39x))
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
Tips
- Try to limit use according to the situation. Ammunition can be used quickly in a very short amount of time. Ammo pickups are even less effective than with the Furis due to the fixed ammo boost per pickup and the rate of fire.
- Although this weapon is not designed to be used with accuracy, if it is used as a semi-automatic weapon, the bullets always gets close to the center of the sight.
- Using the Pistol Scavenger Aura or Pistol Ammo Mutation mod can help regain lost ammo when needed. Alternatively, bring along Squad Ammo Restores.
- This weapon synergizes effectively with Lethal Torrent and Barrel Diffusion installed, dealing numerous bullets in a short burst.
Media
Afuris Skins
Patch History
Hotfix 22.16.3 (2018-03-16)
- Updated Afuris description to read "reload speed" instead of "reload time".
Update 22.12 (2018-02-09)
- Increased accuracy while aiming.
- Decreased fire rate.
Update 21.0 (2017-06-29)
- Increased damage from 15 to 20.
- Increased Status Chance from 1% to 8%.
- Increased Mastery Rank requirement from 0 to 4.
Update 20.0 (2017-03-24)
- The Afuris has received the PBR treatment!
Update 17.10 (2015-11-04)
- Furis series damage reduced in PvP.
Update 13.3 (2014-05-14)
- Tweaked the reload sound effects for the Afuris.
Update 8.3 (2013-07-04)
- Sound changes on Afuris.
Update 9.0 (2013-07-13)
- Refined the tint options on the Afuris.
Update 7.7 (2013-04-03)
- Afuris fire rate reduced to 19.0 from 26.7.
Update 7.x Weapon Balance (2013-03-22)
- Afuris damage now 14, was 12.
Update 5.3 (2013-01-10)
- Introduced.
Last updated: Hotfix 24.1.5 (2018-12-13)