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For the ChromaIcon272 Chroma augment, see Afterburn.

Afterburner is an Elytron Augment Mod for Core Vent that allows any sort of DmgBlastSmall64 Blast damage to ignite the fuel cloud for a given duration, dealing DmgFireSmall64 Heat damage to any enemy inside the cloud.


Stats[]

Rank Duration Damage Cost
0 6s 200 6
1 8s 300 7
2 10s 400 8
3 12s 500 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Duration is affected by Ability Duration.
  • Damage is affected by Ability Strength.
  • Detonating a cloud will also detonate all other clouds that were produced during the length of Core Vent's activation.
    • However, activating Core Vent a second time will require the new chain of clouds to be ignited separately. Thus, an ignited line can not ignite another line made by a separate Core vent use.
  • The cloud can be triggered by anything generating Blast damage, including enemies and enemy projectiles. This can be used to add a buffer around players when facing enemies using missiles.
  • Each cloud can hit multiple times, thus stacking clouds in the same area can be used to create an area of denial at choke points.
    • Alternatively, activating Core Vent and flying around the local area can create a wall of explosions to weaken the enemy.

Bugs[]

  • As a Client, weapons may not detonate the fuel clouds. Using Bloomer, however, will correctly detonate the clouds.
  • As Host, the Core Vent fuel trail is visible. But once the fuel trail gets ignited, the burning clouds visually disappear for the Host, but still deal damage.

Patch History[]

Update: Specters of the Rail 0.0 (2016-07-08)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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