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Affinity UI.png

Affinity is the in-game mechanic for experience points. Warframes, Archwings, Companions and weapons are all capable of earning Affinity. It is earned by killing enemies, hacking terminals, completing objectives/Missions, using Warframe powers, or picking up Affinity Orbs.

Affinity is only shown numerically in the player's profile. Elsewhere, they are shown only as progress bars to the next level for that piece of equipment, such as in the Arsenal, during missions, or in the end-mission report.

Upon gaining enough Affinity, equipment will rank up and (once the equipment's rank exceeds a player's Mastery Rank) gain one extra point of Mod capacity (two points when supercharged via an Orokin Catalyst or Orokin Reactor), used for applying mods. Affinity is stored in each specific item, not the player's character/account; if an item is sold or used in crafting, it loses all of its associated Affinity and ranks.

Affinity indirectly affects a player's Mastery Rank. A player gains 200 Mastery points per affinity level on a previously unranked Warframe, Archwing or Companion, and 100 Mastery points per level on a previously unranked weapon. Once a player has acquired sufficient Mastery points, they can take the test to increase their Mastery Rank.

The amount of Affinity a weapon or frame has earned during a mission can be seen in the post-mission report, just to the left of the reward info box, where it is referred to as XP (experience).

Using the Affinity Booster, purchasable for Platinum64.png 40, doubles Affinity gain for 3 days, 7 days with the Platinum64.png 80 booster, or 30 days with the Platinum64.png 200 booster. Smeeta Kavat's Charm12?cb=20190608095452 Charm also has a chance to provide double Affinity gain for a duration.

Some Prime Access packages also have special 90-day Affinity boosters.

Acquisition

Warframe Affinity

Warframes and weapons gain Affinity for several types of actions, detailed below. Unless specified otherwise, all Affinity gained uses the split according to the general rule: 25% of the amount goes to your Warframe and 75% of the amount is divided evenly among all equipped weapons (18.75% each for four weapons while Arch-gun is summoned through Archgun Deployer, 25% each for three, 37.5% each for two, or the full 75% if only one is equipped).[1]

Deployable gear, such as Archwings and Necramechs, only gain affinity when deployed.

  • Kill with Warframe abilities: All Affinity goes to the Warframe.
  • Kill with weapons: Half Affinity goes to the Warframe and half to the killing weapon.
  • Shared affinity from allied Tenno kills: When within 50 meters of an ally (200 meters while using a Fosfor, 250 meters in Landscape missions) when they kill an enemy, you gain the same total Affinity, distributed according to the general rule specified above. This doesn't reduce the Affinity gained by the killing player, and doesn't reduce the Affinity gained by other nearby allies.
  • No weapons equipped: All Affinity goes to the Warframe.
    • This applies when the only equipped weapons are overridden by ability-created ones (E.g. Using Exalted BladeExaltedBlade130xDark.png Exalted Blade while only having a melee weapon equipped).
  • Kills with Railjack turrets: All Affinity goes to the Plexus.
  • For Archwing missions, the shared affinity range is increased to 200 meters (800 with a Fosfor).
  • While in Railjack, the shared affinity range is infinite, and the above rules still apply to affinity gain.

Operator Affinity

Operators gain their own Affinity, similar to a Warframe. They only receive affinity when deployed.

  • Kills with Operator abilities: All Affinity goes to the Operator.
  • Kill with weapons: Half Affinity goes to the Operator and half to the killing weapon.
  • Shared affinity from allied Tenno kills: When within 50 meters of an ally (200 meters while using a Fosfor, 250 meters in Landscape missions) when they kill an enemy, you gain the same total Affinity. The Affinity is distributed by 25% for the Operator, 37.5% for the Amp, and 37.5% for their unused melee slot.
  • No weapons equipped: All of the Affinity goes to the Operator.

Companion Affinity

Companions gain their own Affinity, similar to Tenno.

  • Companion kills: Total Affinity upon kills is equal to that gained by Tenno. The owner of the Companion gains no Affinity.
    • Kills with its weapon: Affinity is split between the Companion and its weapon 50/50%.
    • Kills with an ability: All Affinity goes to the Companion.
  • Companion uses an ability: Amount varies by ability.[investigation needed] 100% goes to the Companion.
  • Allied Tenno, but not the Companion's owner, kills an enemy: Affinity gained by the Companion does not detract from that gained by its owner.
    • Affinity is split between the Companion and its weapon 50/50%.
    • 100% Affinity to the Companion in the absence of a weapon.

Other Affinity Sources

  • Use a Warframe/Archwing ability: Affinity equal to the base energy cost, in most cases.
  • Hack a terminal: 50 Affinity.
  • Complete an objective.
  • Collect an Affinity Orb: 100 Affinity.
  • Scanning with the Codex Scanner:
    • Scanning objects: 10 Affinity.
    • Scanning enemies: Affinity equal to 1/3 of gain upon killing the enemy (rounded down).
      • Stealth scan: Affinity equal to gain upon killing the enemy.

Stealth Kill Affinity Bonus

Killing unaware enemies will trigger a Stealth Kill Affinity Bonus, which increases the amount of affinity that a player gains from killing said enemy. A notification appears in a player's HUD to the left of the shield counter upon performing a stealth kill, which will display the bonus affinity value for that kill, as well as the time remaining for the combo. The default bonus affinity value is 100%, which can be increased by performing a subsequent stealth attack within 30 seconds of the previous one, which will add another 100% to the bonus value, e.g. killing a second enemy stealthily will grant a 200% affinity multiplier, the third granting 300%, and so forth until it caps out at 500%, whereupon any successive stealth kills will provide said bonus as long as they are made within the time limit. Stealth kill affinity bonuses can be initiated using any attack as long as the enemy is unaware of the player's presence, though melee weapons grant twice the amount of stealth kill affinity compared to ranged weapons or abilities.

The stealth kill affinity bonus resets if a kill is made on an alert enemy, or upon being attacked by an alert enemy. Only enemy units will trigger these affinity bonuses. Environmental objects like Corpus Turrets, Security Cameras, Sensor Bars, and Storage Containers will not reset the multiplier nor do they count as a stealth kill. Certain units like Sensor Regulators are also considered objects, and thus will not initiate stealth affinity bonuses.

Oddly enough, certain Warframe powers (like Paralysis) and Melee Combos that initiate stagger may initiate stealth kill affinity bonuses upon performing a Counterattack Finisher, even if the enemy was previously aware of the player.

Killing an enemy that spawned within 5 seconds will not count towards the stealth affinity multiplier.

Bonus Affinity

If a player completes a mission successfully they gain bonus Affinity based on the amount gained during the mission. Bonus Affinity is shown as yellow in the end of mission report and is an additional 125% of the base affinity earned for each item.

Due to bonus affinity, leveling an item up to a certain level in a single mission, and completing the mission, will result in that item becoming max rank:

  • Getting an item to level 20 will result in that item becoming level 30.
  • For 5 forma'd, Kuva Weapons or the Paracesis, getting to level 26 2/3 will result in a level 40 weapon.

Affinity Range

When playing with other players, Affinity will be shared among the squad if they are within a 50-meter radius. This can be increased with Fosfors to 200m or Vazarin's Mending Unity passive (+25m at max rank). Some Warframe Abilities also have their ranges tied to this particular range.

Penance.png HarrowPenance.png
ENERGY:
50
KEY
2
Penance
Sacrifice shields to boost reload, and fire rate while converting damage inflicted on enemies into health for Harrow and nearby allies.


Shield Cost: 100% of shields & overshields on cast

Strength:5% (lifesteal on hit)
20% / 25% / 30% / 35% (fire rate bonus)
40% / 50% / 60% / 70% (reload speed bonus)
Duration:4 s (base time)
1.25 / 1.33 / 1.43 / 1.54 s (bonus per 100 shields)
Range:N/A
Misc:50 m (affinity range)
Expand/Collapse

Covenant.png HarrowCovenant.png
ENERGY:
100
KEY
4
Covenant
Protect nearby allies with an energy force that absorbs all damage and converts it to a Critical Chance bonus for all those under the Covenant. Headshots are amplified even further.
Strength:1.50% (critical per 100 damage)
Duration:3 / 4 / 5 / 6 s (invulnerability time)
6 / 8 / 10 / 12 s (critical chance time)
Range:N/A
Misc:4.0x (headshot multiplier to bonus critical chance)
50/250 m (affinity range/open-world affinity range)
Expand/Collapse

BlessingModU15.jpeg TrinityBlessing.png
ENERGY:
100
KEY
4
Blessing
Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage resistance.
Strength:40% / 50% / 75% / 80% (shield/health restoration)
25% / 30% / 40% / 50% (damage reduction)
Duration:3 / 5 / 7 / 10 s (buff duration)
Range:N/A
Misc:50 m (affinity range)
75% (damage reduction cap)
Expand/Collapse

In addition, some Warframe Augment Mods may augment an ability with a mechanic tied to Affinity Range such as Immolated Radiance12?cb=20190608095452 Immolated Radiance.

The range limit is increased to 200m in Archwing missions and 250m in Landscapes (Plains of Eidolon, Orb Vallis, and Cambion Drift). The range limit is ignored entirely in Empyrean missions due to their sheer scale.

Level Requirements

Pie chart illustrating the proportion of each level of the total affinity required to rank any item from unranked to 30.

To reach a given level from unranked, a Warframe or Sentinel needs 1000 × level2 Affinity in total. A weapon needs half that amount.

To reach the same level from the previous level, a Warframe or Sentinel needs 1000 × (2 × level − 1) Affinity. Again, a weapon needs half that amount.

Cumulative Affinity Requirements From Rank 0
Level Warframe/
Sentinel
Weapon Level Warframe/
Sentinel
Weapon
1 1,000 500 21 441,000 220,500
2 4,000 2,000 22 484,000 242,000
3 9,000 4,500 23 529,000 264,500
4 16,000 8,000 24 576,000 288,000
5 25,000 12,500 25 625,000 312,500
6 36,000 18,000 26 676,000 338,000
7 49,000 24,500 27 729,000 364,500
8 64,000 32,000 28 784,000 392,000
9 81,000 40,500 29 841,000 420,500
10 100,000 50,000 30 900,000 450,000
11 121,000 60,500 31* 480,500
12 144,000 72,000 32* 512,000
13 169,000 84,500 33* 544,500
14 196,000 98,000 34* 578,000
15 225,000 112,500 35* 612,500
16 256,000 128,000 36* 648,000
17 289,000 144,500 37* 684,500
18 324,000 162,000 38* 722,000
19 361,000 180,500 39* 760,500
20 400,000 200,000 40* 800,000

*Only for ParacesisBallasSword.png Paracesis, Kuva Weapons, Tenet Weapons, and Necramechs. Note that this chart does not accurately reflect on total cumulative Affinity needed to rank up to 40 as you have to Forma the weapons five times in order to increase the max rank to 40.

The cumulative Affinity to rank for the Paracesis and Kuva Lich weapons including Forma cycles is as follows:

Total Cumulative Affinity Requirements From Rank 0
Level Weapon
31 930,500
32 962,000
33 1,506,500
34 1,540,000
35 2,152,500
36 2,188,000
37 2,872,500
38 2,910,000
39 3,670,500
40 3,710,000

Enemy Affinity Scaling

Main article: Enemy Level Scaling

When you kill an enemy, the Affinity gained is shown on screen underlined in blue. The formula enemy affintiy scales at is as follows:

Note that the base affinity multiplied by the Affinity Multiplier value is also rounded down to a whole number, e.g. 62.7 affinity will be rounded down to 62.

Current affinity scaling.

Because the square root is taken of the enemy's current level, the actual benefit of facing high-level enemies is minimal. For example, killing a level 100 Napalm would give 1213 Affinity, less than twice the Affinity you would get from a level 3 Napalm (623). Therefore, "farming" Affinity is easier when killing many low-mid level enemies instead of taking on high level enemies.

For further reading on this subject, consider the Affinity and Affinity Density chapters of the Enemy Level Scaling article.

Notes

  • Fully ranked equipment still accumulates Affinity even though the mission end screen does not display it. The total Affinity can be seen from a player's profile page.
  • Enemies in the Simulacrum when killed do not reward Affinity.
  • Mastery Rank Tests will not reward Affinity upon completion.

Farming Tips

Locations

These are based on opinions and may not be 100% true. These should be viewed as advice for farming Affinity until better facts are proven.

Star Chart Missions
Target Planet Name Type Level Tile Set
IconGrineerB.svg Sedna Hydron Defense 30 - 40 Grineer Galleon
IconGrineerB.svg Saturn Helene Defense 21 - 26 Grineer Galleon
IconCorpusB.svg Pluto Oceanum Spy 32 - 36 Corpus Ship
IconGrineerB.svg Sedna Adaro Exterminate 32 - 36 Grineer Asteroid
IconGrineerB.svg Veil Proxima R-9 Cloud Skirmish 80 - 90 Free Space
Archwing Missions
Target Planet Name Type Level Tile Set
IconCorpusB.svg Neptune Salacia Mobile Defense 27 - 32 Corpus Ship (Archwing)
Other Locations
  • Dark Sector missions are scattered throughout the Star Chart. These provide bonus Affinity gain to specific weapon classes.
View Missions List
Planet Mission Name Type Credits Level Resource Drop Chance Bonus Affinity Bonus Weapon Affinity Bonus
Earth Tikal Excavation 12,000 6 - 16 15% 12% 8% on Melee
Earth Coba Defense 12,000 6 - 16 15% 12% 8% on Melee
Venus Romula Defense 10,000 8 - 18 10% 10% 5% on Rifles
Venus Malva Survival 10,000 8 - 18 10% 10% 5% on Rifles
Mars Wahiba Survival 14,000 10 - 20 20% 15% 10% on Pistols
Mars Kadesh Defense 14,000 10 - 20 20% 15% 10% on Pistols
Ceres Seimeni Defense 20,000 15 - 25 35% 26% 21% on Melee
Ceres Gabii Survival 20,000 15 - 25 35% 26% 21% on Melee
Phobos Zeugma Survival 16,000 15 - 25 25% 18% 13% on Rifles
Phobos Memphis Defection 16,000 15 - 25 25% 18% 13% on Melee
Jupiter Sinai Defense 14,000 20 - 30 20% 15% 10% on Melee
Jupiter Cameria Survival 14,000 20 - 30 20% 15% 10% on Shotguns
Europa Larzac Defense 16,000 23 - 33 25% 18% 12% on Pistols
Europa Cholistan Excavation 16,000 23 - 33 25% 18% 12% on Melee
Uranus Assur Survival 16,000 25 - 35 25% 18% 13% on Melee
Saturn Caracol Defection 14,000 26 - 36 20% 15% 10% on Rifles
Saturn Piscinas Survival 14,000 26 - 36 20% 15% 10% on Shotguns
Uranus Ur Disruption 16,000 30 - 35 25% 18% 13% on Pistols
Neptune Yursa Defection 18,000 30 - 40 30% 23% 18% on Shotguns
Neptune Kelashin Survival 18,000 30 - 40 30% 23% 18% on Rifles
Pluto Sechura Defense 24,000 35 - 45 35% 30% 25% on Rifles
Sedna Sangeru Defense 16,000 35 - 45 25% 18% 13% on Melee
Eris Zabala Survival 18,000 35 - 45 30% 23% 18% on Pistols
Eris Akkad Defense 18,000 35 - 45 30% 23% 18% on Melee
Sedna Amarna Survival 16,000 35 - 45 25% 18% 13% on Rifles
Pluto Hieracon Excavation 24,000 35 - 45 35% 30% 25% on Pistols
There are a total of 26 Dark Sector Missions.
  • Sanctuary Onslaught and Elite Sanctuary Onslaught are the best locations for Affinity farming, spawning a high volume of enemies in a short amount of time. Note that the elite version restricts access to only max ranked Warframes.
  • Endless Void Fissure missions provide Affinity gain bonuses for the duration of the mission after opening a certain number of Void Relics, up to a maximum of 2x Affinity gain at 16 relics opened.

References

See Also

Patch History

Hotfix 30.3.5 (2021-06-10)

Update 29.5 (2020-11-19)

FREE ROAM SHARED AFFINITY CHANGE

We’ve increased the Shared Affinity Range in Free Roam missions from 50 meters to 250 meters! When implementing the change to make Necramech’s level up to 40, it prompted the conversation of Necramech leveling and its restriction to Free Roam missions. With the addition of Bonewidow, it felt appropriate to dial the Shared Affinity Range up for these much larger tilesets. While it’s always ideal to stick together, we hope the 250 meter range allows you to both level up your Necramech faster and venture a bit farther in the landscape.

Update 28.0 (2020-06-11)

  • The Rank Up FX for Warframes, Weapons, and Companions has been given a refresh! This FX also now applies your chosen Energy color instead of the default.

Update 24.6 (2019-04-04)

  • Killing enemies with Operator abilities (Void Blast, Void Dash) will now grant the kill Affinity to the equipped Amp when possible.

Update 19.0 (2016-11-11)

  • Radial Shared Affinity no longer includes a stealth multiplier (if active).

Update 12.6 (2014-03-26)

  • XP gained through Affinity Orbs and Challenge XP will now work the same way as XP shared from teammate kills:
    • 25% to Frame
    • 25% to Primary Weapon
    • 25% to Secondary Weapon
    • 25% to Melee weapon
      An additional copy of this XP will also be split between your equipped Sentinel and Sentinel Weapon
      Note: this does not change regular XP earned from kills

Update 11.3 (2013-12-12)

Changes to Sentinel XP distribution

Based on reports and experiences with slow-ranking Sentinels, we have changed the way Experience is distributed amongst your feisty friends.

  • Previously:
    • Sentinel kills would split experience between your Sentinel’s weapon and your Warframe, so your Sentinel itself would miss out on experience.
    • Weapon kills would split evenly between your Warframe and your Weapon (50% each), then a 42% bonus chunk of experience would be given to the Sentinel and its weapon (21% each). Note that the total XP earned was 142% of what you saw on the screen – now it will be 200%.
  • Now:
    • Regular weapon kills divide experience evenly between your weapon and your Warframe (50% each).
    • Kills using a Warframe ability give all the experience to the Warframe (as before).
    • Sentinel weapon kills divide experience evenly between your Sentinel and its weapon (50% each).
    • Kills using a precept give all the experience to your Sentinel (as before).
    • Experience from other players (shared experience) is split evenly amongst your gear as follows: a quarter goes to your Warframe and a quarter goes to each of your weapons (25% each). If you have a sentinel equipped, a 100% bonus chunk of experience is split evenly between your Sentinel and its weapon (50% each).