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Styanax's speargun matches his might. Throw Afentis to pin an enemy and nearby enemies will also be stunned. Throw Afentis onto the ground to buff allies with Ballistarii Might. The buff increases reload speed, fire rate, and ammo pools and reduces recoil. Allies who kill enemies with Ballistarii Might maintain the buff temporarily when they move away from Afentis.
As Styanax struck and struck again with the Afentis, making little headway against the relentless Leviathan, a final desperate scream from Aria achieved the impossible.

It awoke Darro.

From out of those thousands of fused bodies, a single mind was suddenly saying no.

Latching his remaining arms around his tormentor's throat with the very last of his life's strength, the doomed Darro distracted the Philanthropist long enough for Styanax to act.

One last act of love and protection, for his sister.

But the Warframe hesitated. It seems he understood the importance of Darro's rebellion.

If one mind could turn upon its master... why not all of them?

With but a gesture, he gave the captive minds their freedom.

Suddenly awakened and aware of their hellish plight, the damned townspeople tore at the Philanthropist's exposed face, the Leviathan's body coming apart as arms broke free from the mass, clawing for revenge.

Together they dragged the screaming Philanthropist down, rending and tearing.

In that moment, we can be assured the Philanthropist knew the depth of his failure.

His defeat.

Without worshipers, a god... is nothing.

And Styanax delivered the final, merciful stroke.

Afentis is a speargun that serves as the Signature Weapon of  Styanax. It shoots ballistic projectiles that embed itself on a surface or enemy before exploding, dealing high  Blast damage but is burdened by low fire rate and low magazine. When thrown with Alternate Fire it impales enemies onto surfaces; impacting the ground instead produces a field that boosts ally Weapons' reload speed, fire rate, attack speed, reserve ammo and reduces recoil.

Characteristics[]

  • This weapon deals primarily  Blast damage.
  • Primary Fire shoots ballistic projectiles, causing a small 3 meter explosion after 0.8 seconds on impact with a surface or enemy.
    • Explosion delay reduces likelihood of inflicting self-stagger, but may allow enemies to move out of the explosion range if not directly hit by the projectile.
    • Initial hit and explosion apply status separately.
    • Explosion does not need direct line of sight to deal damage and will penetrate walls.
    • Can benefit from  Firestorm ( Primed) and  Cautious Shot.
  • Alternate Fire throws a duplicate of the Afentis, allowing the player to keep using the speargun instead of switching to their secondary arm:
    • Throwing the spear consumes 1 ammo, then reloads the weapon.
    • If it hits an enemy, they are impaled to the surface for 20 seconds.
      • Shockwave inflicts self-stagger, despite dealing no radial damage.
    • If it does not hit an enemy, the spear produces a 5 meter Ballistarii Might field.
      • The field lasts for 10 seconds.
      • Killing an enemy while player is within the Ballistari Might field will maintain the buff for 40 seconds which counts down upon leaving the field.
      • Ballistarii Might grants the following buffs:
      • The buff affects both primary, secondary, melee, and atmospheric Archguns.
      • The field does not benefit from  Firestorm ( Primed.)
    • Only one spear can be deployed at a time. Throwing the spear again will remove existing spears.
  • Reloads 33% of the magazine per second while holstered.

Advantages over other Primary weapons (excluding modular weapons):

  • Primary Fire:
  • Semi (wiki attack index 1)
    • Above average crit chance (26.00%)
    • Above average reload speed (1.80 s)
    • Above average crit multiplier (2.20x)
  • Radial Attack (wiki attack index 2)
    • Above average reload speed (1.80 s)
    • Very high total damage (800)
  • Spear Throw (wiki attack index 3)
    • Above average crit chance (30.00%)
    • Above average reload speed (1.80 s)
    • Above average total damage (400)
    • Above average crit multiplier (3.00x)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Primary Fire:
    • Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
    • Explosion has linear Damage Falloff from 100% to 80% from central impact.
  • Low magazine size and ammo pickup.
  • Semi (wiki attack index 1)
    • Low magazine (4)
    • Very low ammo max (12)
    • Very low fire rate (0.83 attacks/sec)
    • Low disposition (●●●○○ (1.05x))
  • Radial Attack (wiki attack index 2)
    • Below average active falloff slope (7.5m/%)
    • Very low maximum falloff distance (3.0 m)
    • Very low magazine (4)
    • Very low fire rate (0.83 attacks/sec)
    • Very low ammo max (12)
    • Below average status chance (24.00%)
    • Low disposition (●●●○○ (1.05x))
  • Spear Throw (wiki attack index 3)
    • Very low magazine (4)
    • Very low ammo max (12)
    • Low fire rate (1.00 attacks/sec)
    • Very low status chance (20.00%)
    • Low disposition (●●●○○ (1.05x))

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Acquisition[]

Afentis's blueprint is available from Chipper of Kahl's Garrison for 60  Stock, requiring players to be at Rank 5 - Home to purchase.

Manufacturing Requirements
📝 Edit blueprint requirements

20,000
 Ferrite
8,000
 Rubedo
3,500
 Cryotic
1,200
 Argon Crystal
2
Time: 12 Hour(s)
Rush: 35
 Market Price: 240  Blueprints Price:N/A

Notes[]

  • Currently, Afentis lacks a Signature Weapon bonus with  Styanax.
  • The Afentis is currently unique in terms of speargun primary fire usage, in which the crossbow component has its own manual reload animation sequence before launching another bolt, unlike other spearguns which are essentially simply point and fire.
  • Due to the Afentis having high explosive shots with potentially massive damage and limited ammunition, the speargun is best treated as if it is a launcher-type primary.
    • When combining multishot mods with  Heavy Caliber, one of the bolts will fly towards the point of aim while the rest of the bolts will fan out slightly and explode extremely close to the point of aim even at long ranges.
  • The primary fire's explosion will ragdoll all enemies caught in it, regardless if they are immediately killed by it or not.
  • Planting a delayed explosive bolt on a surface before a nullifier bubble crosses it causes the resulting explosion to deal damage to anyone within the bubble, but not anyone outside it.
  • Equipping Punch Through mods will cause the Afentis's bolts to knock down all enemies that they pass through.
  • While the bolt's delayed explosion does not trigger headshot conditions, the bolt itself does.
  • Ballistari Might does not apply to companions.

Tips[]

  • When fighting from a holdout position in Survival and Defense missions, plant the Ballistarii Might field well within squadmates' reach so that everyone can easily benefit from the added firepower.
    • Note that triggering the extended Ballistarii Might buff will not automatically grant the bonus ammunition reserves, so players must manually pick up the extra ammo while the buff is active or, alternatively, use a Squad Ammo Restore deployable for quick replenishment.

Bugs[]

  • Afentis is able to equip  Vigilante Supplies, but not any other Ammo Mutation mod.
    • Vigilante Supplies also does not function properly, picking up and consuming secondary ammo boxes without giving ammunition to the Afentis.

Media[]

Patch History[]

Update 35.5 (2024-03-27)

  • Fixed the following issues in Afentis’ Unique Trait description:
    • Incorrect Reload Speed values - It was showing 100% when it is intended to be 50%.
    • Not showing values for Fire Rate and Ammo Maximum.

Hotfix 34.0.1 (2023-10-18)

  • Fixed the sound effects created by Afentis’ alt-fire field being far too loud.

Update 32.3 (2023-02-15)

  • Fixed the Afentis’ alt-fire not pinning or stunning nearby enemies.

Update 32.2 (2022-11-30)

  • Fixed Afentis’ bolts not exploding on kill until after the body had disappeared.

Hotfix 32.0.7 (2022-09-28)

  • Fixed being unable to fire the Afentis if you interrupt (by rolling, casting ability, etc.) its re-equip animation.

Hotfix 32.0.6 (2022-09-16)

  • Swapped the Tertiary and Accent material channels on the Afentis to better match player expectations and be in-line with other Warframe’s material channels.
    • You will notice the colors of your fashion have changed upon log-in. A quick swap of the colors between your Tertiary and Accent channels will restore your fashion to what it was before this Hotfix!

Hotfix 32.0.2 (2022-09-08)

  • Fixed Afentis animation glitch if you switch weapons mid alt-fire throw.
  • Fixed the Afentis going invisible after you reload with the final ammo in the clip.

Update 32.0 (2022-09-07)

  • Introduced.

See Also[]

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