WARFRAME Wiki
WARFRAME Wiki
m (Added drops as according to official drop table.)
Tag: Visual edit
No edit summary
Line 20: Line 20:
 
{{codex|A support unit that can heal fellow Sentients. Canisters located near this units center of mass appear weaker than the surrounding carapace.}}
 
{{codex|A support unit that can heal fellow Sentients. Canisters located near this units center of mass appear weaker than the surrounding carapace.}}
 
<section begin=intro />
 
<section begin=intro />
'''Aerolysts''' are [[Sentient]] combat drones with a tendency to hover high in the air and has the ability to heal its allies. In addition to its damage adaptation, it is immune to harm until the eight canisters surrounding its torso are destroyed.<section end=intro />
+
'''Aerolysts''' are [[Sentient]] combat drones with a tendency to hover high in the air and has the ability to heal its allies. In addition to its damage adaptation, it is immune to harm until the eight canisters surrounding its torso are destroyed.
  +
  +
Once the Aerolyst becomes vulnerable it will stay vulnerable as long as it is constantly taking damage, but if it ceases to take damage for a very brief moment, it will regain its canisters.
  +
  +
<section end=intro />
   
 
==Damage Adaptation==
 
==Damage Adaptation==
Line 48: Line 52:
 
==Strategy==
 
==Strategy==
 
*Weapons with large hitboxes, such as {{Weapon|Ignis}} ({{Weapon|Ignis Wraith|Wraith}}), {{Weapon|Arca Plasmor}}, {{Weapon|Fulmin}}, or [[Catchmoon]] are effective at destroying the canisters.
 
*Weapons with large hitboxes, such as {{Weapon|Ignis}} ({{Weapon|Ignis Wraith|Wraith}}), {{Weapon|Arca Plasmor}}, {{Weapon|Fulmin}}, or [[Catchmoon]] are effective at destroying the canisters.
  +
 
{{clr}}
 
{{clr}}
   

Revision as of 04:39, 30 March 2020

A support unit that can heal fellow Sentients. Canisters located near this units center of mass appear weaker than the surrounding carapace.

Aerolysts are Sentient combat drones with a tendency to hover high in the air and has the ability to heal its allies. In addition to its damage adaptation, it is immune to harm until the eight canisters surrounding its torso are destroyed.

Once the Aerolyst becomes vulnerable it will stay vulnerable as long as it is constantly taking damage, but if it ceases to take damage for a very brief moment, it will regain its canisters.


Damage Adaptation

As a Sentient, the Aerolyst has the ability to adapt up to 4 damage type from attacks: a Sentient's health is gated such that upon its hit points falling below a fixed percentage, it will grant 95% resistance to the damage type it has received the most. The Sentient will adapt to damage once per health gate, with the percentage listed below:

  • First gate: 25% Health lost
  • Second gate: 45% Health lost
  • Third gate: 65% Health lost
  • Fourth gate: 80% Health lost

Subsequent adaptation will be done in descending order of damage proportion for each health gate. A single Sentient can adapt against a maximum of 4 damage types even if another Sentient transfers their adaptation, and Sentients will still receive full damage from any damage that exceeds their health gate before adapting.

The damage gating also prevents Aerolysts to be killed in one shot, as the maximum percentage of health removable in one instance is:

  • 25% at full health
  • 20% between 75% & 55% max HP
  • 20% between 55% & 35% of max HP
  • 15% between 35% & 20%, after which there is no limit and the Aerolyst will take damage normally at every instance

For this reason it is highly recommended to use weapons with multishot to multiply the instances of damage dealt per shot like shotguns, weapons equipped with Split Chamber or Barrel Diffusion, or weapons with high fire rate.

On adapting to a damage type, the color of the glowing core on their chest changes to the corresponding damage type they recently adapted to, along with displaying the icon of said damage type below their health gauge.

Using the Operator's Void Beam, Excalibur UmbraIcon272 Excalibur Umbra's RadialHowl130xWhite Radial Howl, a rank 40 Paracesis Paracesis, or Shedu Shedu's pulse on expending all ammo will remove all their damage resistances. They can still regain their resistances, however the aforementioned abilities and weapons will always be able to remove them.

Behavior

Strategy

Patch History

Update 27.3 (2020-03-24)