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Aerodynamic is an aura mod that increases the duration of Aim Glide and Wall Latch, as well as granting Damage Reduction while airborne.

Stats[]

Rank Damage Reduction Aim Glide/Latch Time Cost *
0 -4% +1 -2
1 -8% +2 -3
2 -12% +3 -4
3 -16% +4 -5
4 -20% +5 -6
5 -24% +6 -7

* Aura mods increase the amount of Mod Capacity

Acquisition[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Arbitrations Arbitrations A 2% 1 0.02

See in-game World State Window, must complete all nodes on Star Chart

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Archwing mode does not count as airborne.
  • Airborne damage reduction affects TitaniaIcon272 Titania's Razorwing130xWhite Razorwing, HildrynIcon272 Hildryn's AegisStorm130xWhite Aegis Storm, and JadeIcon272 Jade's GloryonHigh130xWhite Glory on High.
  • Unlike most other increases to Aimglide/Wall Latch duration, Aerodynamic increases the duration by a flat amount, by up to 6 seconds at Rank 5, for a total of 9 Seconds without other duration increases.

Patch History[]

Update 35.5 (2024-03-27)

  • Fixed Aerodynamic Mod bonus not applying upon installation, requiring players to re-enter the Upgrade screen for it to work.

Hotfix 35.0.4 (2023-12-20)

  • Fixed Aerodynamic’s Wall Latch duration stat not properly scaling with Mod Rank in the Arsenal or Mod Menu.
    • This was a UI only bug and had no impact in-mission.

Update 30.5 (2021-07-06)

Damage Resistance Mod Math Changes:

The following changes occurred due to the following scenario being shared:

A player reported that combining Umbral Mods + Adaptation + Lightning Rod on any Warframe made them fully immune to all damage from the Hydrolyst Eidolon.

Prior to this discovery, we already made sure we couldn’t reach 100% Damage Resistance because that would just be excessive in all cases. You can see this in action when we capped the ‘In Air’ Damage Resistance Mods. Even though the Mods theoretically could reach 100% Damage Resistance, there is a hard cap at 90%.

In response and to avoid future oversights, we have changed the way Damage Resistance works. It now works on ‘Damage Remaining’ instead of having all the Modifiers combined and operating at once.

Example:
Consider the case of:
4x 25% Damage Resistance Mods

WAS: (25% + 25% + 25% + 25%) = 100% Damage Reduction

NEW: Take 25% Less Damage = Only take 75% Damage

0.75 x 0.75 x 0.75 x 0.75 = 31.5% damage taken AKA 68.5% damage reduction

  • (Undocumented) removed 90% cap.

Hotfix 25.7.8 (2019-09-26)

  • Airborne resistance from Mods is now capped at 90% to prevent stacking past 100% in some cases.

Hotfix 25.7.6 (2019-09-18)

  • Introduced

See Also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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