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Aero Agility is a set mod that increases reload speed during Aim Glide.

Stats[]

Rank Reload speed Cost
0 +25% 4
1 +50% 5
2 +75% 6
3 +100% 7

Set Bonus[]

This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.

Aero Set: Damage enemies while aim gliding and put up to 5 of them to Sleep for X seconds on landing.

Mods Equipped Enemies Affected Sleep Duration
1 5 3s
2 5 6s
3 5 9s

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Disruption Jupiter Disruption C 10% 1 0.1

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Stacks additively with other reload speed mods such as Mod TT 20px Fast Hands.

Trivia[]

  • It was first seen on Devstream 124, under the name Kestrel Finesse.
    • This version also featured a different set bonus, which allowed the player to deal DmgBlastSmall64 Blast damage on landing, instead of putting enemies to sleep.

Patch History[]

Hotfix 35.5.3 (2024-04-04)

  • Enemies put to sleep by Aero Set Mods are now open to Melee Finishers.

Update 35.1 (2024-02-20)

  • Fixed the Aero Set Mods unintentionally increasing the duration of Double Tap’s “20% Bonus Damage on next Shot for 2s” buff.

Hotfix 31.5.8 (2022-05-11)

  • Fixed the Aero mod set bonus putting to sleep ability immune enemies (Eximus with Overguard, Demolysts, certain bosses, etc.).

Update 27.2 (2020-03-05)

  • Fixed Aero Agility not working when holding down an additional movement direction at the same time as aim gliding.

Update 25.0 (2019-05-22)

  • Introduced
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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