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What the Aegrit lacks in quantity it makes up for in destructive power. Toss the Aegrit onto your enemy's position then detonate remotely at the right moment for maximum destructive effect.

Aegrit are Grineer throwing bombs that stick to surfaces and can be remotely detonated with Alternate Fire. Its extremely high DmgBlastSmall64 Blast damage, Critical Chance and explosion radius are offset by a very low ammo capacity.

Characteristics[]

  • This weapon deals primarily DmgBlastSmall64 Blast damage.
  • Mines can stick to surfaces, including enemies and allies.
    • Extra projectiles generated by Multishot have a very wide horizontal spread, effective at covering large groups of enemies.
    • Can only have four deployed mines out at once.
      • Extra projectiles generated by Multishot will count towards this limit.
  • User can detonate charges on command via Alternate Fire, giving the player precise timing in detonation.
    • Detonation has an explosion radius of 9 meters.
    • Up to four deployed mines can be ready for simultaneous detonation.
    • Explosion does not need direct line of sight to deal damage and will penetrate walls.
    • Can benefit from Mod TT 20px Fulmination (Mod TT 20px Primed).

Advantages over other Secondary weapons (excluding modular weapons):

  • Pinpoint accuracy.
  • Silent, even if the projectile hits the enemy.
  • Direct Hit (wiki attack index 1)
    • Very high crit chance (37.00%)
  • Detonation (wiki attack index 2)
    • Very high crit chance (37.00%)
    • Very high total damage (797)

Disadvantages over other Secondary weapons (excluding modular weapons):

  • Projectiles have very slow travel time with arcing.
  • Semi-automatic fire, unlike other throwing weapons.
  • Explosions inflict self-stagger.
  • Explosions have a headshot multiplier of 1x and cannot trigger headshot conditions.
  • Explosion has linear Damage Falloff from 100% to 30% from central impact.
  • Extremely low magazine size of just 2 rounds; requires frequent reloading.
  • Low ammo capacity size of 4.
  • Only restores one unit of ammunition per ammo pickup.
  • Direct Hit (wiki attack index 1)
    • Very low magazine (2)
    • Very low total damage (9)
    • Very low ammo max (4)
    • Very low fire rate (2.00 attacks/sec)
    • Very low disposition (●●○○○ (0.80x))
  • Detonation (wiki attack index 2)
    • Below average active falloff slope (12.9m/%)
    • Below average maximum falloff distance (9.0 m)
    • Very low magazine (2)
    • Below average fire rate (2.00 attacks/sec)
    • Very low ammo max (4)
    • Below average status chance (19.00%)
    • Very low disposition (●●○○○ (0.80x))

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Acquisition[]

Aegrit's blueprint is available from Chipper of Kahl's Garrison for 30 KahlStock Stock, requiring players to be at Rank 4 - Settlement to purchase.

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
AlloyPlate Alloy Plate
8,500
Ferrite Ferrite
12,500
Kuva Kuva
2,200
Morphics Morphics
2
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 200 Blueprint2 Blueprints Price:N/A

Known Bugs[]

Trivia[]

Gallery[]

Patch History[]

Update 33.0 (2023-04-26)

  • Fixed equipping a Skin to the Aegrit not removing the energy circle FX.

Update 32.2 (2022-11-30)

  • Fixed the Aegrit’s VFX persisting on Warframe’s hand.

Hotfix 32.0.8 (2022-09-29)

  • Fixed the Aegrit Blueprint missing their acquisition information (Chipper in Kahl’s Garrison) in their descriptions in the in-game Market.

Hotfix 32.0.4 (2022-09-14)

  • Fixed the Aegrit’s holster position and rotation sitting funky.

Hotfix 32.0.3 (2022-09-14)

  • Changed the pouch attachment offset/rotation on the Aegrit to match other throwing weapons pouches.

Update 32.0 (2022-09-07)

  • Introduced.
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