Aegrit are Grineer throwing bombs that stick to surfaces and can be remotely detonated with Alternate Fire. Its extremely high Blast damage, Critical Chance and explosion radius are offset by a very low ammo capacity.
Characteristics[]
- This weapon deals primarily Blast damage.
- Mines can stick to surfaces, including enemies and allies.
- Extra projectiles generated by Multishot have a very wide horizontal spread, effective at covering large groups of enemies.
- Can only have four deployed mines out at once.
- Extra projectiles generated by Multishot will count towards this limit.
- User can detonate charges on command via Alternate Fire, giving the player precise timing in detonation.
- Detonation has an explosion radius of 9 meters.
- Up to four deployed mines can be ready for simultaneous detonation.
- Explosion does not need direct line of sight to deal damage and will penetrate walls.
- Can benefit from Fulmination ( Primed).
Advantages over other Secondary weapons (excluding modular weapons):
- Pinpoint accuracy.
- Silent, even if the projectile hits the enemy.
- Direct Hit (wiki attack index 1)
- Very high crit chance (37.00%)
- Detonation (wiki attack index 2)
- Very high crit chance (37.00%)
- Very high total damage (797)
Disadvantages over other Secondary weapons (excluding modular weapons):
- Projectiles have very slow travel time with arcing.
- Semi-automatic fire, unlike other throwing weapons.
- Explosions inflict self-stagger.
- Explosions have a headshot multiplier of 1x and cannot trigger headshot conditions.
- Explosion has linear Damage Falloff from 100% to 30% from central impact.
- Extremely low magazine size of just 2 rounds; requires frequent reloading.
- Low ammo capacity size of 4.
- Only restores one unit of ammunition per ammo pickup.
- Direct Hit (wiki attack index 1)
- Very low magazine (2)
- Very low total damage (9)
- Very low ammo max (4)
- Very low fire rate (2.00 attacks/sec)
- Very low disposition (●●○○○ (0.80x))
- Detonation (wiki attack index 2)
- Below average active falloff slope (12.9m/%)
- Below average maximum falloff distance (9.0 m)
- Very low magazine (2)
- Below average fire rate (2.00 attacks/sec)
- Very low ammo max (4)
- Below average status chance (19.00%)
- Very low disposition (●●○○○ (0.80x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition[]
Aegrit's blueprint is available from Chipper of Kahl's Garrison for 30 Stock, requiring players to be at Rank 4 - Settlement to purchase.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
Alloy Plate 8,500 |
Ferrite 12,500 |
Kuva 2,200 |
Morphics 2 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 200 | Blueprints Price:N/A |
Known Bugs[]
- Galvanized Shot is multiplicative to base damage sources on direct hits.
- Can be equipped with Concealed Explosives despite being an explosive weapon, but the mod has no effect.
Trivia[]
- These throwing bombs appear to integrate Orokin technology, similarly to the Seer and Twin Rogga.
Gallery[]
Patch History[]
Update 33.0 (2023-04-26)
- Fixed equipping a Skin to the Aegrit not removing the energy circle FX.
Update 32.2 (2022-11-30)
- Fixed the Aegrit’s VFX persisting on Warframe’s hand.
Hotfix 32.0.8 (2022-09-29)
- Fixed the Aegrit Blueprint missing their acquisition information (Chipper in Kahl’s Garrison) in their descriptions in the in-game Market.
Hotfix 32.0.4 (2022-09-14)
- Fixed the Aegrit’s holster position and rotation sitting funky.
Hotfix 32.0.3 (2022-09-14)
- Changed the pouch attachment offset/rotation on the Aegrit to match other throwing weapons pouches.
Update 32.0 (2022-09-07)
- Introduced.