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![]() 4 +25/s +25/s/enemy +50/dodge |
Aegis Storm Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground. Introduced in Update 24.4 (2019-03-08) |
100 / 300 / 400 / 500 ( |
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Misc: 8-18 s (energy orb drop interval) |
Info
- Hildryn expends
100 shields or overshields to activate her jet thrusters as she lifts off from the ground. Hildryn moves at moving at 7.6 m/s and gains vertical and horizontal flight capabilities using the movement (W A S D ), crouch (Ctrl ), and jump (Spacebar ) hotkeys, similar to Archwing Maneuvers but without the Afterburner. While active, her shield matrix drains 
25 shield points per second to continuously generate a energy field with a range of
8 / 10 / 12 / 15 meters; the energy field shrinks as Hildryn gains vertical height and expands as she is closer to the ground. Enemies inside the energy field and within Hildryn's line of sight drain 
25 shield points per second per enemy, causing a fiery energy geyser to erupt from beneath them; enemies burned by energy geysers are suspended in midair, receive
100 / 125 / 150 / 200
Radiation damage per second, and drop an Energy Orb every 8-18 seconds. Deactivating Aegis Storm (default 4 ) causes Hildryn to become Invulnerable as she slams into the ground, knocking down and dealing
100 / 300 / 400 / 500
Impact damage against all enemies inside the energy field.
- Geyser damage is increased as the energy field's radius becomes smaller.
- Move Speed is affected by Movement Speed buffs, but not Sprint Speed buffs.
- Hildryn in Aegis Storm cannot ascend higher than 10 meters above the horizontal surface underneath her. If Hildryn is above this threshold when activating the ability or due to descending changes in elevation, she will float downward. If Hildryn moves onto terrain that has a higher elevation than her original casting location, she will not maintain her current altitude limit and will rise to match the terrain.
- Ability Synergy: Activating Aegis Storm will immediately equip
Balefire at no shield cost. - Hildryn's
Balefire Charger is the only weapon usable while this ability is active. Primary, Secondary, and Melee weapons cannot be used with Aegis Storm.
- However, Hildryn cannot zoom in with her Balefire Charger during Aegis Storm.
- While Hildryn holds two Balefire Chargers instead of one while Aegis Storm is active, this is a purely cosmetic feature and has no effect on the weapon's effectiveness.
- Hildryn can perform dodging while Aegis Storm is active, at the cost of using
50 shields per dodge.
- Dodge distance is increased by Parkour Velocity bonuses from
Arcane Agility,
Arcane Consequence,
Telos Boltace, and Infested Mobility, but not
Endurance Drift.
Amalgam Barrel Diffusion reduces animation time at the cost of ~27%±3% reduced distance.
- Dodge distance is increased by Parkour Velocity bonuses from
- Aegis Storm's movement speed is affected by movement speed increases such as
Volt's
Speed and
Wisp's Haste
Reservoirs. - Hildryn is unable to accomplish any action that requires the Use key (default X ) while Aegis Storm is active, thus cannot interact with consoles, pick up datamasses, or revive allies from bleedout.
- The Operator can still be used while in Aegis Storm, and be able to do these actions without deactivating the ability.
- While Aegis Storm is active large shield pads appear above each of Hildryn's shoulders. These pads appear above the pads that are briefly visible when Hildryn casts Pillage.
- Unlike the pads that appear for Pillage and
Haven; which appear to be generated by small spheres; the pads visible when Aegis Storm is active appear to be generated by two Balefire Chargers, Hildryn's Exalted Weapon.
- The Balefire Charger visible in Hildryn's hand when she casts Balefire appears to have five energy streams coming out of it. These are not visible in the Balefire Chargers generating her shield pads when Aegis Storm is active.
- Unlike the pads that appear for Pillage and
Augment

- Main article: Aegis Gale
Aegis Gale is a Warframe Augment Mod for
Hildryn's
Aegis Storm that grants
Balefire an Alternate Fire during flight, firing a volley of projectiles whose damage scales with Hildryn's max Shields.
Tips & Tricks
- While channeling Aegis Storm, Hildryn can benefit from damage reduction from both
Agility Drift and
Aviator. - Even though they can't be used, weapons with Weapon Augments can still trigger their Syndicate Radial Effects, as long as they were the equipped weapon when activating Aegis Storm. Using Balefire Charger will prevent these effects, as that then becomes the equipped weapon. This is useful with the Perrin Sequences' Sequence effect, which recovers 25% of the warframe's shield, which is especially effective for Hildryn.
- Operator Mode can be used without cancelling Aegis Storm, allowing Hildryn to crowd-control a large area of the battlefield while the operator uses their Amp or resurrects teammates. This also supplies affinity to an operator's Amp. However, take care not to die as operator, as Transference Static's shield depletion is particularly crippling for Hildryn.
- While channeling, Hildryn's shields can be restored by
Volt's
Capacitance,
Trinity's
Blessing, Night
Equinox's
Mend & Maim, and
Mag's
Polarize. Trinity's
Vampire Leech will not restore shields.
Balefire Surge can replenish Hildryn's own shields during Aegis Storm.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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