Adhesive Blast is a mod that allows weapon-fired grenades to stick to surfaces.
Stats[edit | edit source]
Rank | Stick Chance | Cost |
---|---|---|
0 | +17% | 4 |
1 | +34% | 5 |
2 | +51% | 6 |
3 | +68% | 7 |
4 | +85% | 8 |
5 | +100% | 9 |
Notes[edit | edit source]
- This mod can be equipped on the following weapons:
- When equipped, this removes the grenade's immediate explosion; it will not explode until the 'fuse' duration reaches its limit.
- In Update 17.10, Adhesive Blast now gives 17% per rank and reaches 100% at full rank.
- As of Hotfix 21.3.1, Adhesive Blast cannot be equipped on any Speargun.
Trivia[edit | edit source]
- Pre-Update 19.10, with the exception of the
Zarr and
Javlok, Adhesive Blast possessed the ability to deal damage over time and Proc Status Effects, this was later revealed that the ability of stuck projectiles to deal a DoT was unintentional and was removed.
- Additionally, if Adhesive Blast was equipped upon a manually detonated projectile such as the
Penta's grenades, the damage over time effect would apply indefinitely due to the grenades' lack of fuse time.
- Additionally, if Adhesive Blast was equipped upon a manually detonated projectile such as the
Patch History[edit | edit source]
- Now an Exilus Weapon mod.
- Fixed Adhesive Blast's unintentional ability to cause stuck projectiles to deal damage over time and Proc Status Effects.
- Fixed Adhesive Blast not causing the Javlok explosion to stick and pause for a while (through primary fire).
- Fixed the 'Adhesive Blast' Mod not working on the Zarr.
- The Adhesive Blast Mod’s description has been altered to reflect its function. The mod now states there is a 100% sticky chance at Max Rank, and ranking this mod will be required to achieve this.
- Fixed a bug where the Adhesive Blast mod would cause Ogris missiles to pass through enemies, doors, loot-crates etc.
- Fixed the Ogris’ rockets not exploding properly when used with the Adhesive blast Mod.
- Introduced.
Media[edit | edit source]
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