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==Notes==
 
==Notes==
*The resistance received from this mod stacks multiplicatively with other sources of resistance application, including, but not limited to:
+
*Due to the nature of damage resistance, the mod's effect stacks multiplicatively with other sources of damage reduction, including, but not limited to:
 
**[[Armor]] damage mitigation
 
**[[Armor]] damage mitigation
 
**[[Ancient Healer]] aura damage mitigation
 
**[[Ancient Healer]] aura damage mitigation
  +
**Warframe [[Abilities]] granting damage mitigation
  +
*And stacks additively with other [[:Category:Resistance_Mods|resistance ]] mods and effects, like [[Blessing]].
 
*{{Icon|Proc|Impact|Text}}, {{Icon|Proc|Puncture|Text}}, {{Icon|Proc|Slash|Text}}, {{Icon|Proc|Cold|Text}}, {{Icon|Proc|Electricity|Text}}, {{Icon|Proc|Heat|Text}}, {{Icon|Proc|Toxin|Text}}, {{Icon|Proc|Blast|Text}}, {{Icon|Proc|Corrosive|Text}}, {{Icon|Proc|Magnetic|Text}}, {{Icon|Proc|Radiation|Text}}, {{Icon|Proc|Viral|Text}}, and {{Icon|Proc|Tau|Text}} damage types stack their respective resistances separately, and will have different icons in the status bar.
 
*{{Icon|Proc|Impact|Text}}, {{Icon|Proc|Puncture|Text}}, {{Icon|Proc|Slash|Text}}, {{Icon|Proc|Cold|Text}}, {{Icon|Proc|Electricity|Text}}, {{Icon|Proc|Heat|Text}}, {{Icon|Proc|Toxin|Text}}, {{Icon|Proc|Blast|Text}}, {{Icon|Proc|Corrosive|Text}}, {{Icon|Proc|Magnetic|Text}}, {{Icon|Proc|Radiation|Text}}, {{Icon|Proc|Viral|Text}}, and {{Icon|Proc|Tau|Text}} damage types stack their respective resistances separately, and will have different icons in the status bar.
 
*One attack from one source of damage can only increase one resistance type.
 
*One attack from one source of damage can only increase one resistance type.
 
*If multiple damage types from different sources are dealt to the player, a separate instance of the buff will stack for each respective damage type.
 
*If multiple damage types from different sources are dealt to the player, a separate instance of the buff will stack for each respective damage type.
**For example, if there are two enemies, one of which deals {{Icon|Proc|Slash|Text}} damage while the other deals {{Icon|Proc|Puncture|Text}} damage to the player, two different damage reduction buffs will be seen, each representing the two damage types the player was dealt. So a stack of up to 90% damage reduction can be achieved for both the {{Icon|Proc|Slash|Text}} and {{Icon|Proc|Puncture|Text}} damage.
+
**For example, if there are two enemies, one of which deals {{Icon|Proc|Slash|Text}} damage while the other deals {{Icon|Proc|Puncture|Text}} damage to the player, two different damage resistance buffs will be seen, each representing the two damage types the player was dealt. So a stack of up to 90% damage resistance can be achieved for both the {{Icon|Proc|Slash|Text}} and {{Icon|Proc|Puncture|Text}} damage.
 
*The resistance type given by an attack will reflect the highest damage component of an attack.
 
*The resistance type given by an attack will reflect the highest damage component of an attack.
**For example, if you are hit by one bullet dealing 15 {{Icon|Proc|Impact|Text}}, 15 {{Icon|Proc|Puncture|Text}}, ​​​​​​30 ​{{Icon|Proc|Slash|Text}} damage - you will receive a 10% ​{{Icon|Proc|Slash|Text}} damage reduction with Adaptation at rank 10.
+
**For example, if you are hit by one bullet dealing 15 {{Icon|Proc|Impact|Text}}, 15 {{Icon|Proc|Puncture|Text}}, ​​​​​​30 ​{{Icon|Proc|Slash|Text}} damage - you will receive a 10% ​{{Icon|Proc|Slash|Text}} damage resistance with Adaptation at rank 10.
 
**Follow up attacks will grant additional resistance to that damage type and will refresh the duration.
 
**Follow up attacks will grant additional resistance to that damage type and will refresh the duration.
 
**Enemy weapons seem to almost always differ from the actual weapon; A normal [[Heavy Gunner]] for example will only give {{Icon|Proc|Impact|Text}} resistance as the [[Gorgon]] she wields deals mostly Impact. However, despite the Arid Heavy Gunner variant using the same weapon, she will only ever grant {{Icon|Proc|Slash|Text}} resistance.
 
**Enemy weapons seem to almost always differ from the actual weapon; A normal [[Heavy Gunner]] for example will only give {{Icon|Proc|Impact|Text}} resistance as the [[Gorgon]] she wields deals mostly Impact. However, despite the Arid Heavy Gunner variant using the same weapon, she will only ever grant {{Icon|Proc|Slash|Text}} resistance.
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***In the case of Nezha's Warding Halo, Adaptation will only reduce the 10% damage taken to shields and health that is not prevented by Warding Halo, but will not reduce damage taken to Warding Halo itself. This can help to serve as a damage buffer for when Warding Halo expires.
 
***In the case of Nezha's Warding Halo, Adaptation will only reduce the 10% damage taken to shields and health that is not prevented by Warding Halo, but will not reduce damage taken to Warding Halo itself. This can help to serve as a damage buffer for when Warding Halo expires.
 
*This mod ''appears'' to prevent, or give a chance to prevent, status effects from the damage types that the user has accumulated resistances to. Requires testing.
 
*This mod ''appears'' to prevent, or give a chance to prevent, status effects from the damage types that the user has accumulated resistances to. Requires testing.
*Can be combined with {{M|Antitoxin}} to become heavily resistant to {{Icon|Proc|Toxin|Text}}, however high amounts of {{Icon|Proc|Toxin|Text}} at higher levels will still instantly kill the player even if also equipped with {{M|Toxin Resistance}}.
+
*Can be combined with {{M|Antitoxin}} to become heavily resistant to {{Icon|Proc|Toxin|Text}}, however high amounts of {{Icon|Proc|Toxin|Text}} at higher levels will still instantly kill the player even if also equipped with {{M|Toxin Resistance}}.
 
*Can be combined with {{M|Flame Repellent}}, {{M|Insulation}}, {{M|Lightning Rod}}, {{M|Diamond Skin}}, to provide complete immunity to those respective elements at a full stack.
 
*Can be combined with {{M|Flame Repellent}}, {{M|Insulation}}, {{M|Lightning Rod}}, {{M|Diamond Skin}}, to provide complete immunity to those respective elements at a full stack.
   
 
==Trivia==
 
==Trivia==
 
*The effects of this mod are similar to the [[Sentient]]'s damage adaptation ability, but with some differences:
 
*The effects of this mod are similar to the [[Sentient]]'s damage adaptation ability, but with some differences:
**This mod's damage reduction takes effect immediately upon receiving damage, while the Sentient's take effect upon reaching certain health thresholds.
+
**This mod's damage resistance takes effect immediately upon receiving damage, while the Sentient's take effect upon reaching certain health thresholds.
**This mod's damage reduction gradually builds up to 90%, while the Sentient's max out instantly at 95%.
+
**This mod's damage resistance gradually builds up to 90%, while the Sentient's max out instantly at 95%.
 
**This mod can have all damage types resisted simultaneously, while the Sentient's can only have up to a maximum of five resistances.
 
**This mod can have all damage types resisted simultaneously, while the Sentient's can only have up to a maximum of five resistances.
   

Revision as of 20:18, 13 April 2019

Adaptation is a Warframe mod that grants damage resistance to the last damage type received, stacking up to 90% resistance.

Stats

Rank Damage Resistance Duration Maximum Resistance Cost
0 +5% 10s 90% 2
1 +5.5% 11s 90% 3
2 +6% 12s 90% 4
3 +6.5% 13s 90% 5
4 +7% 14s 90% 6
5 +7.5% 15s 90% 7
6 +8% 16s 90% 8
7 +8.5% 17s 90% 9
8 +9% 18s 90% 10
9 +9.5% 19s 90% 11
10 +10% 20s 90% 12

Notes

  • Due to the nature of damage resistance, the mod's effect stacks multiplicatively with other sources of damage reduction, including, but not limited to:
  • And stacks additively with other resistance mods and effects, like Blessing.
  • Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., and Script error: The function "Proc" does not exist. damage types stack their respective resistances separately, and will have different icons in the status bar.
  • One attack from one source of damage can only increase one resistance type.
  • If multiple damage types from different sources are dealt to the player, a separate instance of the buff will stack for each respective damage type.
    • For example, if there are two enemies, one of which deals Script error: The function "Proc" does not exist. damage while the other deals Script error: The function "Proc" does not exist. damage to the player, two different damage resistance buffs will be seen, each representing the two damage types the player was dealt. So a stack of up to 90% damage resistance can be achieved for both the Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage.
  • The resistance type given by an attack will reflect the highest damage component of an attack.
    • For example, if you are hit by one bullet dealing 15 Script error: The function "Proc" does not exist., 15 Script error: The function "Proc" does not exist., ​​​​​​30 ​Script error: The function "Proc" does not exist. damage - you will receive a 10% ​Script error: The function "Proc" does not exist. damage resistance with Adaptation at rank 10.
    • Follow up attacks will grant additional resistance to that damage type and will refresh the duration.
    • Enemy weapons seem to almost always differ from the actual weapon; A normal Heavy Gunner for example will only give Script error: The function "Proc" does not exist. resistance as the Gorgon she wields deals mostly Impact. However, despite the Arid Heavy Gunner variant using the same weapon, she will only ever grant Script error: The function "Proc" does not exist. resistance.
      • In many cases, this results in most enemies of one mission only giving you consistent adaptations to two damage types at a time, rather than all three physical damage types. This means for the most part, you will always receive full damage from one IPS.
      • Because of this, it is difficult to determine the actual damage type makeup of enemy weapons, as they can differ even if they are using the same weapon.

Tips

  • It may be beneficial not to rank up this mod on Warframes which can afford to take multiple hits already, as the mod cost is minimal when at rank 0. As the maximum attainable resistance remains the same regardless of the mod's rank, the only benefit from ranking it up is the rate at which the resistances are gained and the duration of each stack. The difference is that from rank 0 to rank 10 the resistance % per attack and the duration both double, though the mod cost increases by 10.
  • This mod is most effective on naturally durable frames such as ValkyrIcon272 Valkyr, ChromaIcon272 Chroma, OberonIcon272 Oberon, InarosIcon272 Inaros, NidusIcon272 Nidus, and AtlasIcon272 Atlas, or frames with damage reduction abilities such as NovaIcon272 Nova's NullStar130xWhite Null Star, TrinityIcon272 Trinity's Link130xWhite Link and Blessing130xWhite Blessing, NekrosIcon272 Nekros's "Shadows Of The Dead" wasn't found in Module:Ability/data with Mod TT 20px Shield of Shadows, MesaIcon272 Mesa's ShatterShield130xWhite Shatter Shield, GaraIcon272 Gara's SplinterStorm130xWhite Splinter Storm, and BaruukIcon272 Baruuk's Restraint and SereneStorm130xWhite Serene Storm.
    • The damage resistance does affect shields. Frames with naturally high shields such as HarrowIcon272 Harrow and HildrynIcon272 Hildryn can take advantage of the recharging capability of shields, their high capacity, and the damage resistance to repeatedly weather fire from large numbers of enemies.
    • Reinforcing buffer abilities like RhinoIcon272 Rhino's IronSkin130xWhite Iron Skin or NezhaIcon272 Nezha's WardingHalo130xWhite Warding Halo are not affected by the damage resistance granted by this mod.
      • In the case of Nezha's Warding Halo, Adaptation will only reduce the 10% damage taken to shields and health that is not prevented by Warding Halo, but will not reduce damage taken to Warding Halo itself. This can help to serve as a damage buffer for when Warding Halo expires.
  • This mod appears to prevent, or give a chance to prevent, status effects from the damage types that the user has accumulated resistances to. Requires testing.
  • Can be combined with Mod TT 20px Antitoxin to become heavily resistant to Script error: The function "Proc" does not exist., however high amounts of Script error: The function "Proc" does not exist. at higher levels will still instantly kill the player even if also equipped with Mod TT 20px Toxin Resistance.
  • Can be combined with Mod TT 20px Flame Repellent, Mod TT 20px Insulation, Mod TT 20px Lightning Rod, Mod TT 20px Diamond Skin, to provide complete immunity to those respective elements at a full stack.

Trivia

  • The effects of this mod are similar to the Sentient's damage adaptation ability, but with some differences:
    • This mod's damage resistance takes effect immediately upon receiving damage, while the Sentient's take effect upon reaching certain health thresholds.
    • This mod's damage resistance gradually builds up to 90%, while the Sentient's max out instantly at 95%.
    • This mod can have all damage types resisted simultaneously, while the Sentient's can only have up to a maximum of five resistances.

Bugs

  • When Script error: The function "Proc" does not exist. damage from Script error: The function "Proc" does not exist. procs is taken, Script error: The function "Proc" does not exist. adaptation is granted. This, however, is a visual placeholder for True Damage adaptation, and still applies as normal.
  • Some enemy attacks will instantly max your resistance to 90% to that damage type, such as a Heavy Gunner hitting you with her weapon when you get close, or her ground slam.

Media

Patch History

Hotfix 23.10.7 (2018-10-24)

  • Fixed script error resulting in black icons to appear in place of HUD buffs when the Adaptation Mod is equipped.

Hotfix 23.10.5 (2018-10-18)

  • More fixes towards the Adaptation Mod sometimes making players invincible.

Hotfix 23.10.4 (2018-10-16)

  • Fixed the Adaptation Mod sometimes making players completely invincible.

Update 23.10 (2018-10-12)

  • Introduced.

Last updated: Hotfix 23.10.7 (2018-10-24)