Adaptation is a Warframe mod that grants damage resistance to damage types received recently, stacking up to 90%.


Rank Damage Resistance Duration Maximum Resistance Cost
0 +5% 10s 90% 2
1 +5.5% 11s 90% 3
2 +6% 12s 90% 4
3 +6.5% 13s 90% 5
4 +7% 14s 90% 6
5 +7.5% 15s 90% 7
6 +8% 16s 90% 8
7 +8.5% 17s 90% 9
8 +9% 18s 90% 10
9 +9.5% 19s 90% 11
10 +10% 20s 90% 12

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Arbitrations Arbitrations A 2% 1 0.02

See in-game World State Window, must complete all nodes on Star Chart

Arbitrations Arbitrations B 2.5% 1 0.025

See in-game World State Window, must complete all nodes on Star Chart

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.


  • Due to the nature of Damage Type Modifiers, the mod's effect stacks multiplicatively with other sources of Damage Reduction, including, but not limited to:
  • DmgImpactSmall64 Impact, DmgPunctureSmall64 Puncture, DmgSlashSmall64 Slash, DmgColdSmall64 Cold, DmgElectricitySmall64 Electricity, DmgFireSmall64 Heat, DmgToxinSmall64 Toxin, DmgBlastSmall64 Blast, DmgCorrosiveSmall64 Corrosive, DmgMagneticSmall64 Magnetic, DmgRadiationSmall64 Radiation, DmgViralSmall64 Viral, and DmgTauSmall64 Tau damage types stack their respective resistances separately, and will have different icons in the status bar.
  • Will not stack or refresh from self-inflicted damage.
  • One attack from one source of damage can only increase one resistance type, with the resistance type given reflecting the highest damage component of an attack. Follow up attacks will grant additional resistance to that damage type and will refresh the duration.
    • For example, if you are hit by one bullet dealing 15 DmgImpactSmall64 Impact, 15 DmgPunctureSmall64 Puncture, 30 DmgSlashSmall64 Slash damage - you will receive a DmgSlashSmall64 Slash damage resistance from Adaptation.
  • If multiple damage types from different sources are dealt to the player, a separate instance of the buff will stack for each respective damage type.
    • For example, if there are two enemies, one of which deals DmgSlashSmall64 Slash damage while the other deals DmgPunctureSmall64 Puncture damage to the player, two different damage resistance buffs will be seen, each representing the two damage types the player was dealt. So a stack of up to 90% damage resistance can be achieved for both the DmgSlashSmall64 Slash and DmgPunctureSmall64 Puncture damage.
  • Enemy weapons almost always have different stats from the player-wielded variant. For example, a normal Heavy Gunner will only give DmgImpactSmall64 Impact resistance as the Gorgon Gorgon mostly deals DmgImpactSmall64 Impact. However, an Arid Heavy Gunner uses a DmgSlashSmall64 Slash-based Gorgon Gorgon, thus she will only ever grant DmgSlashSmall64 Slash resistance.
    • In many cases, this results in most enemies of one mission only giving you consistent adaptations to two damage types at a time, rather than all three physical damage types. This means for the most part, you will always receive full damage from one of the physical damage types.
    • Because of this, it is difficult to determine the actual damage type distribution of enemy weapons, as they can differ even if they are using the same weapon.
  • Adaptation does not stack with CalibanIcon Caliban's Adaptive Armor passive: only the higher value will have any effect.
  • Damage reduction does not apply to Overguard. However, the resistances can still be stacked while Overguard is active to prevent taking too much damage once it is depleted.


  • It may be beneficial not to rank up this mod on Warframes which can afford to take multiple hits already, as the mod cost is minimal when at rank 0. As the maximum attainable resistance remains the same regardless of the mod's rank, the only benefit from ranking it up is the rate at which the resistances are gained and the duration of each stack. The difference is that from rank 0 to rank 10 the resistance % per attack and the duration both double, though the mod cost increases by 10.
  • This mod is most effective on naturally durable frames such as ValkyrIcon272 Valkyr, ChromaIcon272 Chroma, OberonIcon272 Oberon, InarosIcon272 Inaros, NidusIcon272 Nidus, AtlasIcon272 Atlas, and GrendelIcon272 Grendel, or frames with damage reduction abilities such as NovaIcon272 Nova's NullStar130xWhite Null Star, TrinityIcon272 Trinity's Link130xWhite Link and Blessing130xWhite Blessing, NekrosIcon272 Nekros's ShadowsOfTheDead130xWhite Shadows of the Dead with Mod TT 20px Shield of Shadows, MesaIcon272 Mesa's ShatterShield130xWhite Shatter Shield, GaraIcon272 Gara's SplinterStorm130xWhite Splinter Storm, BaruukIcon272 Baruuk's Restraint and SereneStorm130xWhite Serene Storm, GaussIcon272 Gauss's KineticPlating130xWhite Kinetic Plating, and EmberIcon272 Ember's Immolation130xWhite Immolation.
    • Warframes with naturally high shields such as HarrowIcon272 Harrow,RevenantIcon272 Revenant,StyanaxIcon272 Styanax, and HildrynIcon272 Hildryn can take advantage of the recharging capability of shields, their high capacity, and the damage resistance to repeatedly weather fire from large numbers of enemies.
    • Warframes with base or augmented abilities that can help them self-heal (SevagothIcon272 Sevagoth's Gloom130xWhite Gloom, GarudaIcon272 Garuda's BloodAltar130xWhite Blood Altar, WispIcon272 Wisp's vitality mote from Reservoirs130xWhite Reservoirs, SarynIcon272 Saryn's Mod TT 20px Regenerative Molt, KhoraIcon272 Khora's Venari130xWhite Venari in Heal stance) can also benefit from Adaptation, as they are able to build up damage resistances and regain health at the same time.
    • The reinforcing buffer of NezhaIcon272 Nezha's WardingHalo130xWhite Warding Halo is not affected by the damage resistance granted by this mod. Adaptation will only reduce the 10% damage taken to shields and health that is not prevented by Warding Halo, but will not reduce damage taken to Warding Halo itself. However, this can help to serve as a damage buffer for when Warding Halo expires.
    • Overguard from AtlasIcon272 Atlas's Mod TT 20px Rumbled, FrostIcon272 Frost's Mod TT 20px Icy Avalanche, KullervoIcon272 Kullervo's RecompenseIcon Recompense, or RhinoIcon272 Rhino's IronSkin130xWhite Iron Skin are not affected by the damage resistance granted by this mod. However, Adaptation can still generate stacks if Overguard is hit, serving as a damage buffer when Overguard expires.
    • While RevenantIcon272 Revenant's MesmerSkin130xWhite Mesmer Skin is active, reflected damage will not trigger this mod. However, damage from environment, e.g. DmgToxinSmall64 Toxin cloud or Death Orb's laser, can still trigger the mod.
    • While Absorb130xWhite Absorb completely protects NyxIcon272 Nyx from all damage, the damage resistance can still build up normally. The Mod TT 20px Assimilate augment can also be used for better mobility.
  • Corrupted Nullifiers can remain dangerous as their Lanka Lankas deal high DmgElectricitySmall64 Electricity damage in single shots; as other sources of Electric damage is somewhat uncommon, a player can take a high damage shot with no resistance built up.
  • Damage resistance from Mod TT 20px Antitoxin, Mod TT 20px Diamond Skin, Mod TT 20px Flame Repellent, Mod TT 20px Insulation, and Mod TT 20px Lightning Rod is multiplicative with damage resistance from Adaptation (thus it cannot reach 100% anymore). [citation needed]
  • Blocking with a melee weapon can be used to safely build up Adaptation stacks.


  • The effects of this mod are similar to the Sentient's damage adaptation ability, but with some differences:
    • This mod's damage resistance takes effect immediately upon receiving damage, while the Sentient's take effect upon reaching certain health thresholds.
    • This mod's damage resistance gradually builds up to 90%, while the Sentient's max out instantly.
    • This mod can have all damage types resisted simultaneously, while the Sentient's can only have up to a maximum of four resistances.


  • Some enemy attacks will instantly max your resistance to 90% to that damage type, such as a Heavy Gunner hitting you with her weapon when you get close, or her ground slam.


Patch History[]

Hotfix 25.0.1 (2019-05-23)

  • Fixed the Adaptation Mod not actually providing any resistance value after Reviving.

Hotfix 23.10.7 (2018-10-24)

  • Fixed script error resulting in black icons to appear in place of HUD buffs when the Adaptation Mod is equipped.

Hotfix 23.10.5 (2018-10-18)

  • More fixes towards the Adaptation Mod sometimes making players invincible.

Hotfix 23.10.4 (2018-10-16)

  • Fixed the Adaptation Mod sometimes making players completely invincible.

Update 23.10 (2018-10-12)

  • Introduced.

Last updated: Hotfix 23.10.7 (2018-10-24)

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)