Adaptation is a Warframe mod that grants damage resistance to damage types received recently, stacking up to 90%.

Stats[edit | edit source]

Rank Damage Resistance Duration Maximum Resistance Cost
0 +5% 10s 90% 2
1 +5.5% 11s 90% 3
2 +6% 12s 90% 4
3 +6.5% 13s 90% 5
4 +7% 14s 90% 6
5 +7.5% 15s 90% 7
6 +8% 16s 90% 8
7 +8.5% 17s 90% 9
8 +9% 18s 90% 10
9 +9.5% 19s 90% 11
10 +10% 20s 90% 12

Notes[edit | edit source]

  • Alters the damage type modifiers of the Warframe's health and shields. To calculate your new resistances, Adaptation uses your lowest vulnerability value for the damage type being adapted to across your health and shield vulnerabilities, multiplies it by the percentage you have adapted to it, then subtract that value from your current vulnerabilities to the damage type being adapted too. Mathematically, this is represented as:
    Resultant damage type resistance = Hit point damage type resistance + (Lowest Damage Vulnerability × Adaptation %)
    Resultant damage type vulnerability = 1 - Resultant damage type resistance
    • Since Tenno Flesh has no damage type modifiers to all damage (100% damage vulnerability) and Tenno Shield has +25% resistance to all damage (75% damage vulnerability), the "Lowest Damage Vulnerability" is always 0.75. So your new damage resistance is represented by:
      • For health damage: 0.75 × Adaptation %
      • For shield damage: 0.25 + (0.75 × Adaptation %)
    • Example: With a 60% bonus from Adaptation to DmgSlashSmall64.pngSlash damage, all incoming DmgSlashSmall64.pngSlash damage to health will be reduced by 0.75 × 0.6) = 45%
      All incoming DmgSlashSmall64.pngSlash damage to shields will be reduced by 0.25 + (0.75 × 0.6) = 70%
  • Due to the nature of damage type modifiers, the mod's effect stacks multiplicatively with other sources of Damage Reduction, including, but not limited to:
  • Other resistance mods and damage type modifiers such as Mod TT 20px.pngFlame Repellent and Mod TT 20px.pngAviator are applied after Adaptation's damage type resistances are calculated.
    • Example: With a 20% bonus from Adaptation and Mod TT 20px.pngFlame Repellent, an attack that does only DmgFireSmall64.pngHeat damage will be reduced by
      0.75 × 0.2 + 0.6) = 75% when damaging health, and
      0.25 + (0.75 × 0.2) + 0.6) = 100% when damaging shields
  • DmgImpactSmall64.pngImpact, DmgPunctureSmall64.pngPuncture, DmgSlashSmall64.pngSlash, DmgColdSmall64.pngCold, DmgElectricitySmall64.pngElectricity, DmgFireSmall64.pngHeat, DmgToxinSmall64.pngToxin, DmgBlastSmall64.pngBlast, DmgCorrosiveSmall64.pngCorrosive, DmgMagneticSmall64.pngMagnetic, DmgRadiationSmall64.pngRadiation, DmgViralSmall64.pngViral, and DmgTauSmall64.pngTau damage types stack their respective resistances separately, and will have different icons in the status bar.
  • Will not stack or refresh from self-inflicted damage.
  • One attack from one source of damage can only increase one resistance type, with the resistance type given reflecting the highest damage component of an attack. Follow up attacks will grant additional resistance to that damage type and will refresh the duration.
    • For example, if you are hit by one bullet dealing 15 DmgImpactSmall64.pngImpact, 15 DmgPunctureSmall64.pngPuncture, 30 DmgSlashSmall64.pngSlash damage - you will receive a DmgSlashSmall64.pngSlash damage resistance from Adaptation.
  • If multiple damage types from different sources are dealt to the player, a separate instance of the buff will stack for each respective damage type.
    • For example, if there are two enemies, one of which deals DmgSlashSmall64.pngSlash damage while the other deals DmgPunctureSmall64.pngPuncture damage to the player, two different damage resistance buffs will be seen, each representing the two damage types the player was dealt. So a stack of up to 90% damage resistance can be achieved for both the DmgSlashSmall64.pngSlash and DmgPunctureSmall64.pngPuncture damage.
  • Enemy weapons almost always have different stats from the player-wielded variant. For example, a normal Heavy Gunner will only give DmgImpactSmall64.pngImpact resistance as the Gorgon.pngGorgon mostly deals DmgImpactSmall64.pngImpact. However, an Arid Heavy Gunner uses a DmgSlashSmall64.pngSlash-based Gorgon.pngGorgon, thus she will only ever grant DmgSlashSmall64.pngSlash resistance.
    • In many cases, this results in most enemies of one mission only giving you consistent adaptations to two damage types at a time, rather than all three physical damage types. This means for the most part, you will always receive full damage from one of the physical damage types.
    • Because of this, it is difficult to determine the actual damage type distribution of enemy weapons, as they can differ even if they are using the same weapon.

Tips[edit | edit source]

  • It may be beneficial not to rank up this mod on Warframes which can afford to take multiple hits already, as the mod cost is minimal when at rank 0. As the maximum attainable resistance remains the same regardless of the mod's rank, the only benefit from ranking it up is the rate at which the resistances are gained and the duration of each stack. The difference is that from rank 0 to rank 10 the resistance % per attack and the duration both double, though the mod cost increases by 10.
  • This mod is most effective on naturally durable frames such as ValkyrIcon272.pngValkyr, ChromaIcon272.pngChroma, OberonIcon272.pngOberon, InarosIcon272.pngInaros, NidusIcon272.pngNidus, AtlasIcon272.pngAtlas, and GrendelIcon272.pngGrendel, or frames with damage reduction abilities such as NovaIcon272.pngNova's NullStar130xDark.pngNull Star, TrinityIcon272.pngTrinity's Link130xDark.pngLink and Blessing130xDark.pngBlessing, NekrosIcon272.pngNekros's ShadowsOfTheDead130xDark.pngShadows Of The Dead with Mod TT 20px.pngShield of Shadows, MesaIcon272.pngMesa's ShatterShield130xDark.pngShatter Shield, GaraIcon272.pngGara's SplinterStorm130xDark.pngSplinter Storm, BaruukIcon272.pngBaruuk's Restraint and SereneStorm130xDark.pngSerene Storm, GaussIcon272.pngGauss's KineticPlating130xDark.pngKinetic Plating, and EmberIcon272.pngEmber's Immolation130xDark.pngImmolation.
    • Warframes with naturally high shields such as HarrowIcon272.pngHarrow and HildrynIcon272.pngHildryn can take advantage of the recharging capability of shields, their high capacity, and the damage resistance to repeatedly weather fire from large numbers of enemies.
    • Reinforcing buffer abilities like RhinoIcon272.pngRhino's IronSkin130xDark.pngIron Skin or NezhaIcon272.pngNezha's WardingHalo130xDark.pngWarding Halo are not affected by the damage resistance granted by this mod.
      • In the case of Nezha's Warding Halo, Adaptation will only reduce the 10% damage taken to shields and health that is not prevented by Warding Halo, but will not reduce damage taken to Warding Halo itself. This can help to serve as a damage buffer for when Warding Halo expires.
    • While RevenantIcon272.pngRevenant's MesmerSkin130xDark.pngMesmer Skin is active, reflected damage will not trigger this mod. However, damage from environment, e.g. DmgToxinSmall64.pngToxin cloud or Death Orb's laser, can still trigger the mod.
    • While Absorb130xDark.pngAbsorb completely protects NyxIcon272.pngNyx from all damage, the damage resistance can still build up normally. The Mod TT 20px.pngAssimilate augment can also be used for better mobility.
      • This is true for any invulnerability effect, notably Vazarin's Protective Dash.
  • Can be combined with Mod TT 20px.pngAntitoxin, Mod TT 20px.pngDiamond Skin, Mod TT 20px.pngFlame Repellent, Mod TT 20px.pngInsulation, and Mod TT 20px.pngLightning Rod to provide complete immunity to respective damage types at a full stack.

Trivia[edit | edit source]

  • The effects of this mod are similar to the Sentient's damage adaptation ability, but with some differences:
    • This mod's damage resistance takes effect immediately upon receiving damage, while the Sentient's take effect upon reaching certain health thresholds.
    • This mod's damage resistance gradually builds up to 90%, while the Sentient's max out instantly.
    • This mod can have all damage types resisted simultaneously, while the Sentient's can only have up to a maximum of four resistances.

Bugs[edit | edit source]

  • Some enemy attacks will instantly max your resistance to 90% to that damage type, such as a Heavy Gunner hitting you with her weapon when you get close, or her ground slam.

Media[edit | edit source]

Patch History[edit | edit source]

Hotfix 25.0.1

  • Fixed the Adaptation Mod not actually providing any resistance value after Reviving. 

Hotfix 23.10.7

  • Fixed script error resulting in black icons to appear in place of HUD buffs when the Adaptation Mod is equipped.

Hotfix 23.10.5

  • More fixes towards the Adaptation Mod sometimes making players invincible.

Hotfix 23.10.4

  • Fixed the Adaptation Mod sometimes making players completely invincible.

Update 23.10

  • Introduced.

Last updated: Hotfix 23.10.7

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