|Rank||Damage Resistance||Duration||Maximum Resistance||Cost|
- Due to the nature of damage type modifiers, the mod's effect stacks multiplicatively with other sources of Damage Reduction, including, but not limited to:
- , , , , , , , , , , , , and damage types stack their respective resistances separately, and will have different icons in the status bar.
- Will not stack or refresh from self-inflicted damage.
- One attack from one source of damage can only increase one resistance type, with the resistance type given reflecting the highest damage component of an attack. Follow up attacks will grant additional resistance to that damage type and will refresh the duration.
- If multiple damage types from different sources are dealt to the player, a separate instance of the buff will stack for each respective damage type.
- For example, if there are two enemies, one of which deals damage while the other deals damage to the player, two different damage resistance buffs will be seen, each representing the two damage types the player was dealt. So a stack of up to 90% damage resistance can be achieved for both the and damage.
- Enemy weapons almost always have different stats from the player-wielded variant. For example, a normal Heavy Gunner will only give resistance as the mostly deals . However, an Arid Heavy Gunner uses a -based , thus she will only ever grant resistance.
- In many cases, this results in most enemies of one mission only giving you consistent adaptations to two damage types at a time, rather than all three physical damage types. This means for the most part, you will always receive full damage from one of the physical damage types.
- Because of this, it is difficult to determine the actual damage type distribution of enemy weapons, as they can differ even if they are using the same weapon.
- It may be beneficial not to rank up this mod on Warframes which can afford to take multiple hits already, as the mod cost is minimal when at rank 0. As the maximum attainable resistance remains the same regardless of the mod's rank, the only benefit from ranking it up is the rate at which the resistances are gained and the duration of each stack. The difference is that from rank 0 to rank 10 the resistance % per attack and the duration both double, though the mod cost increases by 10.
- This mod is most effective on naturally durable frames such as , , , , , , and , or frames with damage reduction abilities such as 's , 's and , 's with , 's , 's , 's Restraint and , 's , and 's .
- Warframes with naturally high shields such as and can take advantage of the recharging capability of shields, their high capacity, and the damage resistance to repeatedly weather fire from large numbers of enemies.
- Reinforcing buffer abilities like 's or 's are not affected by the damage resistance granted by this mod.
- In the case of Nezha's Warding Halo, Adaptation will only reduce the 10% damage taken to shields and health that is not prevented by Warding Halo, but will not reduce damage taken to Warding Halo itself. This can help to serve as a damage buffer for when Warding Halo expires.
- While 's is active, reflected damage will not trigger this mod. However, damage from environment, e.g. cloud or Death Orb's laser, can still trigger the mod.
- While completely protects from all damage, the damage resistance can still build up normally. The augment can also be used for better mobility.
- This is true for any invulnerability effect, notably Vazarin's Protective Dash.
- Can be combined with , , , , and to provide complete immunity to respective damage types at a full stack.
- Blocking with a melee weapon can be used to safely build up Adaptation stacks.
- The effects of this mod are similar to the Sentient's damage adaptation ability, but with some differences:
- This mod's damage resistance takes effect immediately upon receiving damage, while the Sentient's take effect upon reaching certain health thresholds.
- This mod's damage resistance gradually builds up to 90%, while the Sentient's max out instantly.
- This mod can have all damage types resisted simultaneously, while the Sentient's can only have up to a maximum of four resistances.
- Some enemy attacks will instantly max your resistance to 90% to that damage type, such as a Heavy Gunner hitting you with her weapon when you get close, or her ground slam.
- Currently bugged and prevents damage resistance above 90% from applying while airborne.
Last updated: Hotfix 23.10.7 (2018-10-24)
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