Adaptation is a Warframe mod that grants damage resistance to damage types received recently, stacking up to 90%.
Stats[]
Rank | Damage Resistance | Duration | Maximum Resistance | Cost |
---|---|---|---|---|
0 | +5% | 10s | 90% | 2 |
1 | +5.5% | 11s | 90% | 3 |
2 | +6% | 12s | 90% | 4 |
3 | +6.5% | 13s | 90% | 5 |
4 | +7% | 14s | 90% | 6 |
5 | +7.5% | 15s | 90% | 7 |
6 | +8% | 16s | 90% | 8 |
7 | +8.5% | 17s | 90% | 9 |
8 | +9% | 18s | 90% | 10 |
9 | +9.5% | 19s | 90% | 11 |
10 | +10% | 20s | 90% | 12 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Arbitrations | Arbitrations | A | 2% | 1 | 0.02 |
See alerts tab in in-game World State Window, must complete all nodes on Star Chart |
Arbitrations | Arbitrations | B | 2.5% | 1 | 0.025 |
See alerts tab in in-game World State Window, must complete all nodes on Star Chart |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Adaptation interacts multiplicatively (by affecting the Damage Type Modifier) with other sources of Damage Reduction, including, but not limited to:
- Armor damage mitigation
- Pure Damage Reduction
- Damage Redirection
- Other Damage Type Modifier effects (
Antitoxin,
Diamond Skin,
Flame Repellent,
Insulation, and
Lightning Rod)
Quick Thinking and
Gladiator Finesse
- Each damage type (
Impact,
Puncture,
Slash,
Cold,
Electricity,
Heat,
Toxin,
Blast,
Corrosive,
Magnetic,
Radiation,
Viral, and
Tau) stacks separately and will have different icons in the status bar.
- A triggering attack with multiple damage types grants a single Adaptation stack for only the highest damage type.
- Specific triggers and exclusions:
- Blocking an attack with a melee weapon grants an Adaptation stack.
- Self-inflicted damage does not grant an Adaptation stack.
- An attack negated by invulnerability grants an Adaptation stack, including from abilities such as
Nyx's
Absorb and Vazarin's
Protective Sling.
- While
Revenant's
Mesmer Skin is active, reflected damage will not trigger Adaptation. However, damage from environment, e.g.
Toxin cloud or Death Orb's laser, can still trigger Adaptation.
- Adaptation does not stack with
Caliban's Adaptive Armor passive: only the higher value will have any effect.
- Adaptation does not apply its damage reduction to Overguard or object-based shields like
Rhino's
Iron Skin.
- Attacks to Overguard and object-based shields can still trigger Adaptation, despite not being affected by its damage reduction.
- Enemy weapons vary in damage type even amongst their own enemy type, and they almost always have different stats from the player-wielded variant. For example, a normal Heavy Gunner will only give
Impact resistance as the
Gorgon mostly deals
Impact. However, an Arid Heavy Gunner uses a
Slash-based
Gorgon, thus she will only ever grant
Slash resistance.
Tips[]
- Adaptation can reach maximum damage type reduction even at low rank.
- A Rank 0 Adaptation, costing 2 mod capacity, requires 18 stacks to achieve the maximum 90% damage type reduction and has a refreshable duration of 10 seconds.
- Comparatively, a max rank Adaptation, costing 12 mod capacity, requires 9 stacks for the max 90% DTR and has a refreshable duration of 20 seconds.
- This mod is most effective on naturally durable frames such as
Valkyr,
Chroma,
Oberon,
Inaros,
Nidus,
Atlas, and
Grendel, or frames with damage reduction abilities such as
Nova's
Null Star,
Trinity's
Link and
Blessing,
Nekros's
Shadows of the Dead with
Shield of Shadows,
Mesa's
Shatter Shield,
Gara's
Splinter Storm,
Baruuk's Restraint and
Serene Storm,
Gauss's
Kinetic Plating, and
Ember's
Immolation.
- Warframes with naturally high shields such as
Harrow,
Revenant,
Styanax, and
Hildryn can take advantage of the recharging capability of shields, their high capacity, and the damage resistance to repeatedly weather fire from large numbers of enemies.
- Warframes with base or augmented abilities that can help them self-heal (
Sevagoth's
Gloom,
Garuda's
Blood Altar,
Wisp's vitality mote from
Reservoirs,
Saryn's
Regenerative Molt,
Khora's
Venari in Heal stance) can also benefit from Adaptation, as they are able to build up damage resistances and regain health at the same time.
- Warframes with naturally high shields such as
- Sources of high burst damage can defeat the Tenno before they can build Adaptation stacks, such as Corrupted Nullifiers whose
Lankas deal high
Electricity damage in a single shot.
Trivia[]
- The effects of this mod are similar to the Sentient's damage adaptation ability, but with some differences:
- This mod's damage resistance takes effect immediately upon receiving damage, while the Sentient's take effect upon reaching certain health thresholds.
- Compared to this mod's gradual damage type resistance buildup to 90%, the Sentient enemy equivalent maxes out instantly.
- This mod can have all damage types resisted simultaneously, while the Sentient's can only have up to a maximum of four resistances.
Bugs[]
- Some enemy attacks will instantly max your resistance to 90% to that damage type, such as a Heavy Gunner hitting you with her weapon when you get close, or her ground slam.
Media[]
Patch History[]
Hotfix 25.0.1 (2019-05-23)
- Fixed the Adaptation Mod not actually providing any resistance value after Reviving.
Hotfix 23.10.7 (2018-10-24)
- Fixed script error resulting in black icons to appear in place of HUD buffs when the Adaptation Mod is equipped.
Hotfix 23.10.5 (2018-10-18)
- More fixes towards the Adaptation Mod sometimes making players invincible.
Hotfix 23.10.4 (2018-10-16)
- Fixed the Adaptation Mod sometimes making players completely invincible.
Update 23.10 (2018-10-12)
- Introduced.
Last updated: Hotfix 23.10.7 (2018-10-24)
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)