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'''Advantages:'''
 
'''Advantages:'''
 
*Innate {{Icon|Proc|Toxin|text}} damage – effective against [[Flesh]] and [[Ferrite Armor]] and bypasses [[Shielded]] and [[Proto Shield]]s.
 
*Innate {{Icon|Proc|Toxin|text}} damage – effective against [[Flesh]] and [[Ferrite Armor]] and bypasses [[Shielded]] and [[Proto Shield]]s.
*Guaranteed {{Icon|Proc|Toxin|Text}} [[Status Effect|proc]], in addition to procs from the weapon's status chance.
+
*Guaranteed {{Icon|Proc|Toxin|Text}} [[Status Effect|proc]], in addition to procs from the weapon's [[status chance]].
 
*High reload speed.
 
*High reload speed.
 
*Pinpoint [[accuracy]].
 
*Pinpoint [[accuracy]].
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==Tips==
 
==Tips==
*Because no bullet can proc the same status twice, status chance only comes into play when additional elements are added. To take advantage of this status chance, add other elemental mods such as{{Icon|Proc|Heat|text}}{{Text}} to create a chance for {{Icon|Proc|Gas|text}} procs on top of {{Icon|Proc|Toxin|Text}} procs.
+
*Because no bullet can proc the same status twice, [[status chance]] only comes into play when additional elements are added. To take advantage of this [[status chance]], add other elemental mods such as{{Icon|Proc|Heat|text}}{{Text}} to create a chance for {{Icon|Proc|Gas|text}} procs on top of {{Icon|Proc|Toxin|Text}} procs.
 
*Semi-automatic firing can be countered by simply adding an alternative way of firing on 'scroll up' or 'scroll down' through the key binding customization.
 
*Semi-automatic firing can be countered by simply adding an alternative way of firing on 'scroll up' or 'scroll down' through the key binding customization.
 
*Getting headshots will not only double the damage of the weapon, but double the resulting damage ticks as well.
 
*Getting headshots will not only double the damage of the weapon, but double the resulting damage ticks as well.

Revision as of 07:10, 22 August 2018

Acrid fires an acidic-infused needle.

The Acrid is a Grineer weapon unlockable through Bio Lab Research in the dojo. firing Script error: The function "Proc" does not exist.-filled flechettes.

This weapon can be sold for Credits64 2,500.

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
MutagenMass
5
Salvage
6,000
NanoSpores
5,000
Forma
1
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:Credits15,000
Bio Lab ResearchClanAffinity643,000
Credits
7,500
MutagenSample
10
Ferrite
150
NanoSpores
1,000
PolymerBundle
500
Time: 3 Day(s)
Prereq: Torid
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

This weapon deals Script error: The function "Proc" does not exist. damage.

Advantages:

Disadvantages:

  • Innate Script error: The function "Proc" does not exist. damage – less effective against Machinery, Robotics, and Fossilized.
    • Damage cannot be increased with Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. mods.
  • Low critical chance.
  • Low status chance.
  • Projectiles have travel time.
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Notes

  • As of a recent update, the Acrid is no longer silent. It appears to be actually quite loud in game terms. This can still be countered by using the Mod TT 20px Suppress mod.
  • The Acrid leaves a stackable damage-over-time (DoT) effect due to its Script error: The function "Proc" does not exist. proc, which ticks 9 times over 9 seconds. Each tick deals Toxin damage.
  • Enemies disintegrate when killed, similar to Saryn's Miasma. This effect is unique to the Acrid and is not shared with other Script error: The function "Proc" does not exist. weapons like the Torid or the Embolist.
  • As of Update 10.3 (2013-10-09), the toxin mixture in the barrel is affected by the Acrid's energy color, and the tiny explosion effect on needle impact. Note that the explosion effect is purely cosmetic. 
  • As of Update 11.3 (2013-12-12), the Script error: The function "Proc" does not exist. effect's DoT scales with the Acrid's base damage, including toxin damage mods. For example, Mod TT 20px Pathogen Rounds, Mod TT 20px Hornet Strike, Mod TT 20px Magnum Force, and Faction Damage Mods directly affect the DoT. Damage per tick is 50% of this base damage.
  • Even if the weapon is modded to no longer deal Script error: The function "Proc" does not exist. damage on-hit, toxin mods like Mod TT 20px Pathogen Rounds still increase the damage of the Script error: The function "Proc" does not exist. DoT.
  • Considering its accuracy and effectiveness, slotting a Mod TT 20px Pistol Ammo Mutation won't be necessary unless you're playing long sessions of Survival or Defense.
  • Despite its incredibly high base accuracy the Acrid's accuracy value is heavily degraded by Mod TT 20px Magnum Force well beyond what the mod's penalty would suggest, making the weapon highly inaccurate as a result.
  • To clarify on how the weapon proc works: the weapon will proc toxin on every single shot, even if another elemental status procs. So if you mod the weapon to deal only corrosive damage using an electricity mod, the weapon will proc toxin on every shot, and have a chance for corrosive procs. The proc chance listed on the weapon is actually for any other elemental damage that is created by the weapon. It cannot proc toxin twice with one shot.  

Tips

  • Because no bullet can proc the same status twice, status chance only comes into play when additional elements are added. To take advantage of this status chance, add other elemental mods such asScript error: The function "Proc" does not exist. to create a chance for Script error: The function "Proc" does not exist. procs on top of Script error: The function "Proc" does not exist. procs.
  • Semi-automatic firing can be countered by simply adding an alternative way of firing on 'scroll up' or 'scroll down' through the key binding customization.
  • Getting headshots will not only double the damage of the weapon, but double the resulting damage ticks as well.
  • Mod TT 20px Toxic Sequence can cause proc length to triple; stacking shots quickly on enemies will cause their health to quickly succumb to thousands of damage a second, with players able to stack many shots at once before the first damage tick expires.
  • Mod TT 20px Lethal Momentum can help migitate the travel time for projectiles to reach their targets.

Trivia

  • Before Update 10.0 (2013-09-13), equipping Saryn, Mire, Torid and Acrid would give you the only loadout consisting solely of toxin-based attacks.
  • As of Update 15.5 (2014-11-27) the Acrid is physically the largest handgun in Warframe.
  • One definition for "acrid" is "sharp and harsh or unpleasantly pungent in taste or odor", likely owing to the gun's toxin-based damage.
  • The Acrid has Grineer OGrineer BGrineer EGrineer Y written in Grineer near the barrel, this translates to "Obey".
  • The Acrid also has Grineer RGrineer OGrineer T written in Grineer near the bottom of the weapon, this translates to "Rot".
  • Inside of a Chem Lab, a holographic Acrid can be seen, similar to many other Grineer weapons. 
  • The Acrid is the only non-Infested weapon available via the Bio Lab. 
  • A tiny Grineer emblem is visible on both sides of the weapon's receiver.

Media

Patch History

Update 21.0 (2017-06-29)

  • Acrid is now available for use in Conclave.

Update 19.4.2 (2016-12-20)

  • Fixed Acrid’s dissolve ending too early, preventing corpses from being destroyed.

Update 19.2 (2016-12-01)

  • Fix an issue where the Acrid's dissolve would stop prematurely, preventing the corpses from being destroyed.

Update 18.0 (2015-12-03)

  • Fixed the Acrid's Toxin DoT not applying to Osprey enemies.

Update 15.0 (2014-10-24)

  • Acrid: Toxic Sequence: adds 50% status duration.

Update 14.2 (2014-08-13)

  • Base damage increased from 20 to 35.
  • Critical chance increased from 2.5% to 5%.
  • Crit multiplier increased from 1.5x to 2x.

Hotfix 14.0.11 (2014-07-30)

  • Reduced Acrid damage multiplier from 1 to 0.25

Hotfix 11.0.1 (2013-11-20)

  • Increased damage to compensate for Damage 2.0.

Update 11.0 (2013-11-20)

  • Fixed Acrid weapon not doing damage over time.

Update 10.5 (2013-10-23)

  • Corrupted Heavy Caliber mod now works with Acrid.

Update 10.3 (2013-10-09)

  • Acrid now uses energy color.

Update 9.5 (2013-08-09)

  • Added custom reload sound for Acrid.

Update 9.0 (2013-07-13)

  • Fixed Acrid DOT numbers not showing up on capture target, and death affect not replicating.

Update 8.2 (2013-06-28)

  • Fixed Acrid’s DOT not always working on client.

Hotfix 8.1.3 (2013-06-19)

  • Fixed Hornet Strike not affecting DOT from the Acrid.

Hotfix 8.1.2 (2013-06-13)

  • Fixed Acrid darts not disappearing.

Update 8.1 (2013-06-07)

  • Fix for Capture Target being dissolved by Acrid, becoming un-capturable.

Update 8.0 (2013-05-23)

  • Introduced.
Last Updated: Update 22.15 (2018-03-07)

See also