The Acrid is a Grineer weapon firing
Toxin-filled flechettes.
This weapon can be sold for 2,500.
Characteristics[]
- This weapon deals
Toxin damage.
- Can use the Acrid-exclusive
Toxic Sequence mod.
Advantages:
- Normal Attack
- Above average reload speed
- Above average disposition
Disadvantages:
- Additional projectiles from multishot begin to spread horizontally at 20 meters, spreading out considerably at longer ranges.
- Normal Attack
- Very low crit chance
- Below average damage
- Low status chance
Acquisition[]
The Acrid's blueprint can be researched from the Bio Lab in the dojo.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 30,000 |
![]() 5 |
![]() 6,000 |
![]() 5,000 |
![]() 1 |
Time: 24 hrs |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Bio Lab Research![]() | |||||
![]() 7,500 |
![]() 10 |
![]() 150 |
![]() 1,000 |
![]() 500 |
Time: 72 hrs |
Prereq: Torid | |||||
![]() ![]() ![]() ![]() ![]() |
Notes[]
- The Acrid leaves a stackable damage over time effect due to its
Toxin proc, which ticks 6 times over 6 seconds.
- Enemies disintegrate when killed, similar to
Saryn's
Miasma. This effect is unique to the Acrid and is not shared with other
Toxin weapons like the
Torid or the
Embolist.
- The toxin mixture in the barrel is affected by the Acrid's energy color and the tiny explosion effect on needle impact. Note that the explosion effect is purely cosmetic.
- The
Toxin effect's damage over time scales with the Acrid's base damage, including
Toxin damage mods. For example,
Pathogen Rounds,
Hornet Strike,
Magnum Force, and Faction Damage Mods directly affect the damage over time. Damage per tick is 50% of this base damage.
- Even if the weapon is modded to no longer deal
Toxin damage on-hit,
Toxin mods like
Pathogen Rounds still increase the
Toxin damage.
- Despite its incredibly high base accuracy, the Acrid's accuracy value is heavily degraded by
Magnum Force well beyond what the mod's penalty would suggest, making the weapon highly inaccurate as a result.
Tips[]
- Semi-automatic firing can be countered by simply adding an alternative way of firing on 'scroll up' or 'scroll down' through the keybinding customization.
- Getting headshots will not only double the damage of the weapon but double the resulting damage ticks as well.
Toxic Sequence can cause proc length to triple; stacking shots quickly on enemies will cause their health to quickly succumb to thousands of damage a second, with players able to stack many shots at once before the first damage tick expires.
Lethal Momentum can help mitigate the travel time for projectiles to reach their targets.
Trivia[]
- Before Update 10.0 (2013-09-13), equipping
Saryn,
Mire,
Torid, and Acrid would give you the only loadout consisting solely of toxin-based attacks.
- As of Update 15.5 (2014-11-27) the Acrid is physically the largest handgun in Warframe.
- One definition for "acrid" is "sharp and harsh or unpleasantly pungent in taste or odor", likely owing to the gun's toxin-based damage.
- The Acrid has
written in Grineer near the barrel, this translates to "Obey".
- The Acrid also has
written in Grineer near the bottom of the weapon, this translates to "Rot".
- Inside of a Chem Lab, a holographic Acrid can be seen, similar to many other Grineer weapons.
- The Acrid is the only non-Infested weapon available via the Bio Lab.
- A tiny Grineer emblem is visible on both sides of the weapon's receiver.
Media[]
Patch History[]
Update 25.1 (2019-06-05)
- Fixed the Acrid Energy color persisting as default.
Update 22.17 (2018-03-28)
- Fixed cases of the Teralyst literally dissolving when killed with the Acrid.
Update 21.0 (2017-06-29)
- Acrid is now available for use in Conclave.
Update 19.4.2 (2016-12-20)
- Fixed Acrid’s dissolve ending too early, preventing corpses from being destroyed.
Update 19.2 (2016-12-01)
- Fix an issue where the Acrid's dissolve would stop prematurely, preventing the corpses from being destroyed.
Update 18.0 (2015-12-03)
- Fixed the Acrid's Toxin DoT not applying to Osprey enemies.
Update 15.0 (2014-10-24)
- Acrid: Toxic Sequence: adds 50% status duration.
Update 14.2 (2014-08-13)
- Base damage increased from 20 to 35.
- Critical chance increased from 2.5% to 5%.
- Crit multiplier increased from 1.5x to 2x.
Hotfix 14.0.11 (2014-07-30)
- Reduced Acrid damage multiplier from 1 to 0.25
Hotfix 11.0.1 (2013-11-20)
- Increased damage to compensate for Damage 2.0.
Update 11.0 (2013-11-20)
- Fixed Acrid weapon not doing damage over time.
Update 10.5 (2013-10-23)
- Corrupted Heavy Caliber mod now works with Acrid.
Update 10.3 (2013-10-09)
- Acrid now uses energy color.
Update 9.5 (2013-08-09)
- Added custom reload sound for Acrid.
Update 9.0 (2013-07-13)
- Fixed Acrid DOT numbers not showing up on capture target, and death affect not replicating.
Update 8.2 (2013-06-28)
- Fixed Acrid’s DOT not always working on client.
Hotfix 8.1.3 (2013-06-19)
- Fixed Hornet Strike not affecting DOT from the Acrid.
Hotfix 8.1.2 (2013-06-13)
- Fixed Acrid darts not disappearing.
Update 8.1 (2013-06-07)
- Fix for Capture Target being dissolved by Acrid, becoming un-capturable.
Update 8.0 (2013-05-23)
- Introduced.
Last updated: Hotfix 24.1.3 (2018-12-05)
See also[]
Toxic Sequence, an Acrid exclusive Syndicate mod.
Research • Clan • Dojo | ||||||||||||||||||||||||||||||
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