The Acrid is a Grineer weapon firing Toxin-filled flechettes.
This weapon can be sold for 2,500.
Characteristics[]
- This weapon deals Toxin damage.
- Can use the Acrid-exclusive Toxic Sequence mod.
- Forced Toxin proc on hit.
Advantages over other Secondary weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Above average reload speed (1.20 s)
- Above average ammo max (210)
- Above average disposition (●●●●● (1.33x))
Disadvantages over other Secondary weapons (excluding modular weapons):
- Additional projectiles from multishot begin to spread horizontally at 20 meters, spreading out considerably at longer ranges.
- Normal Attack (wiki attack index 1)
- Very low crit chance (5.00%)
- Below average total damage (43)
- Low status chance (10.00%)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition[]
The Acrid's blueprint can be researched from the Bio Lab in the dojo.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
30,000 |
Mutagen Mass 5 |
Salvage 6,000 |
Nano Spores 5,000 |
Forma 1 |
Time: 1 Day(s) |
Rush: 35 | |||||
Market Price: N/A | Blueprints Price:15,000 | ||||
Bio Lab Research3,000 | |||||
7,500 |
Mutagen Sample 10 |
Ferrite 150 |
Nano Spores 1,000 |
Polymer Bundle 500 |
Time: 3 Day(s) |
Prereq: Torid | |||||
x1 x3 x10 x30 x100 |
Notes[]
- The Acrid leaves a stackable damage over time effect due to its Toxin proc, which ticks 6 times over 6 seconds.
- Enemies disintegrate when killed, similar to Saryn's Miasma. This effect is unique to the Acrid and is not shared with other Toxin weapons like the Torid or the Embolist.
- The toxin mixture in the barrel is affected by the Acrid's energy color and the tiny explosion effect on needle impact. Note that the explosion effect is purely cosmetic.
- The Toxin effect's damage over time scales with the Acrid's base damage, including Toxin damage mods. For example, Pathogen Rounds, Hornet Strike, Magnum Force, and Faction Damage Mods directly affect the damage over time. Damage per tick is 50% of this base damage.
- Even if the weapon is modded to no longer deal Toxin damage on-hit, Toxin mods like Pathogen Rounds still increase the Toxin damage.
- Despite its incredibly high base accuracy, the Acrid's accuracy value is heavily degraded by Magnum Force well beyond what the mod's penalty would suggest, making the weapon highly inaccurate as a result.
Tips[]
- Semi-automatic firing can be countered by simply adding an alternative way of firing on 'scroll up' or 'scroll down' through the keybinding customization.
- Getting headshots will not only double the damage of the weapon but double the resulting damage ticks as well.
- Toxic Sequence can cause proc length to triple; stacking shots quickly on enemies will cause their health to quickly succumb to thousands of damage a second, with players able to stack many shots at once before the first damage tick expires.
- Lethal Momentum can help mitigate the travel time for projectiles to reach their targets.
Trivia[]
- Before Update 10.0 (2013-09-13), equipping Saryn, Mire, Torid, and Acrid would give you the only loadout consisting solely of toxin-based attacks.
- As of Update 15.5 (2014-11-27) the Acrid is physically the largest handgun in Warframe.
- One definition for "acrid" is "sharp and harsh or unpleasantly pungent in taste or odor", likely owing to the gun's toxin-based damage.
- The Acrid has written in Grineer near the barrel, this translates to "Obey".
- The Acrid also has written in Grineer near the bottom of the weapon, this translates to "Rot".
- Inside of a Chem Lab, a holographic Acrid can be seen, similar to many other Grineer weapons.
- The Acrid is the only non-Infested weapon available via the Bio Lab.
- A tiny Grineer emblem is visible on both sides of the weapon's receiver.
Media[]
Patch History[]
Update 35.5 (2024-03-27)
- Added a unique trait description to Acrid’s upgrade screen: “Shots apply a guaranteed Toxin Status Effect”.
Update 32.2 (2022-11-30)
- SEMI-AUTOMATIC WEAPON CHANGES
While reviewing the stats of some weapons with a semi-automatic mode, we noticed that certain weapons had an unsustainably high fire rate for most players. We adjusted the stats of the following semi-automatic weapons whose maximum potential was only being reached with the use of macros (to learn more about third-party use in Warframe visit our support article). Since not everyone is an avid macro user (within the boundaries allowed), we lowered fire rates to a more humanly achievable level and improved their damage or reload stats to compensate.
Acrid
- Reduced fire rate from 6.67 to 5.
- Increased damage from 35 to 43 (this also affects the innate Toxin status).
Update 25.1 (2019-06-05)
- Fixed the Acrid Energy color persisting as default.
Update 22.17 (2018-03-28)
- Fixed cases of the Teralyst literally dissolving when killed with the Acrid.
Update 21.0 (2017-06-29)
- Acrid is now available for use in Conclave.
Update 19.4.2 (2016-12-20)
- Fixed Acrid’s dissolve ending too early, preventing corpses from being destroyed.
Update 19.2 (2016-12-01)
- Fix an issue where the Acrid's dissolve would stop prematurely, preventing the corpses from being destroyed.
Update 18.0 (2015-12-03)
- Fixed the Acrid's Toxin DoT not applying to Osprey enemies.
Update 15.0 (2014-10-24)
- Acrid: Toxic Sequence: adds 50% status duration.
Update 14.2 (2014-08-13)
- Base damage increased from 20 to 35.
- Critical chance increased from 2.5% to 5%.
- Crit multiplier increased from 1.5x to 2x.
Hotfix 14.0.11 (2014-07-30)
- Reduced Acrid damage multiplier from 1 to 0.25
Hotfix 11.0.1 (2013-11-20)
- Increased damage to compensate for Damage 2.0.
Update 11.0 (2013-11-20)
- Fixed Acrid weapon not doing damage over time.
Update 10.5 (2013-10-23)
- Corrupted Heavy Caliber mod now works with Acrid.
Update 10.3 (2013-10-09)
- Acrid now uses energy color.
Update 9.5 (2013-08-09)
- Added custom reload sound for Acrid.
Update 9.0 (2013-07-13)
- Fixed Acrid DOT numbers not showing up on capture target, and death affect not replicating.
Update 8.2 (2013-06-28)
- Fixed Acrid’s DOT not always working on client.
Hotfix 8.1.3 (2013-06-19)
- Fixed Hornet Strike not affecting DOT from the Acrid.
Hotfix 8.1.2 (2013-06-13)
- Fixed Acrid darts not disappearing.
Update 8.1 (2013-06-07)
- Fix for Capture Target being dissolved by Acrid, becoming un-capturable.
Update 8.0 (2013-05-23)
- Introduced.
Last updated: Hotfix 24.1.3 (2018-12-05)
See also[]
- Toxic Sequence, an Acrid exclusive Syndicate mod.
Research • Clan • Dojo | ||||||||||||||||||||||||||||||
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