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Acrid fires an acidic-infused needle.

The Acrid is a IconGrineerB.svg Grineer weapon firing Toxin DamageDmgToxinSmall64.png Toxin-filled flechettes.

This weapon can be sold for Credits64.png 2,500.

Characteristics[]

This weapon deals Toxin DamageDmgToxinSmall64.png Toxin damage.

Advantages:

Disadvantages:

Acquisition[]

The Acrid's blueprint can be researched from the Bio Lab in the dojo.

Manufacturing Requirements
Credits64.png
30,000
MutagenMass64.png
5
Salvage64.png
6,000
NanoSpores64.png
5,000
Forma2.png
1
Time: 24 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:Credits64.png15,000
Bio Lab Research ClanAffinity64.png 3,000
Credits64.png
7,500
MutagenSample64.png
10
Ferrite64.png
150
NanoSpores64.png
1,000
PolymerBundle64.png
500
Time: 72 hrs
Prereq: Torid
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Notes[]

Tips[]

  • Semi-automatic firing can be countered by simply adding an alternative way of firing on 'scroll up' or 'scroll down' through the keybinding customization.
  • Getting headshots will not only double the damage of the weapon but double the resulting damage ticks as well.
  • Toxic Sequence12?cb=20190608095452 Toxic Sequence can cause proc length to triple; stacking shots quickly on enemies will cause their health to quickly succumb to thousands of damage a second, with players able to stack many shots at once before the first damage tick expires.
  • Lethal Momentum12?cb=20190608095452 Lethal Momentum can help mitigate the travel time for projectiles to reach their targets.

Trivia[]

  • Before Update 10.0 (2013-09-13), equipping SarynSarynIcon272.png Saryn, MireMireInfestedSword.png Mire, ToridGrineerGrenadeLauncher.png Torid, and Acrid would give you the only loadout consisting solely of toxin-based attacks.
  • As of Update 15.5 (2014-11-27) the Acrid is physically the largest handgun in Warframe.
  • One definition for "acrid" is "sharp and harsh or unpleasantly pungent in taste or odor", likely owing to the gun's toxin-based damage.
  • The Acrid has Grineer O.svgGrineer B.svgGrineer E.svgGrineer Y.svg written in Grineer near the barrel, this translates to "Obey".
  • The Acrid also has Grineer R.svgGrineer O.svgGrineer T.svg written in Grineer near the bottom of the weapon, this translates to "Rot".
  • Inside of a Chem Lab, a holographic Acrid can be seen, similar to many other Grineer weapons. 
  • The Acrid is the only non-Infested weapon available via the Bio Lab. 
  • A tiny Grineer emblem is visible on both sides of the weapon's receiver.

Media[]

Patch History[]

Update 25.1 (2019-06-05)

  • Fixed the Acrid Energy color persisting as default.

Update 22.17 (2018-03-28)

  • Fixed cases of the Teralyst literally dissolving when killed with the Acrid.

Update 21.0 (2017-06-29)

  • Acrid is now available for use in Conclave.

Update 19.4.2 (2016-12-20)

  • Fixed Acrid’s dissolve ending too early, preventing corpses from being destroyed.

Update 19.2 (2016-12-01)

  • Fix an issue where the Acrid's dissolve would stop prematurely, preventing the corpses from being destroyed.

Update 18.0 (2015-12-03)

  • Fixed the Acrid's Toxin DoT not applying to Osprey enemies.

Update 15.0 (2014-10-24)

  • Acrid: Toxic Sequence: adds 50% status duration.

Update 14.2 (2014-08-13)

  • Base damage increased from 20 to 35.
  • Critical chance increased from 2.5% to 5%.
  • Crit multiplier increased from 1.5x to 2x.

Hotfix 14.0.11 (2014-07-30)

  • Reduced Acrid damage multiplier from 1 to 0.25

Hotfix 11.0.1 (2013-11-20)

  • Increased damage to compensate for Damage 2.0.

Update 11.0 (2013-11-20)

  • Fixed Acrid weapon not doing damage over time.

Update 10.5 (2013-10-23)

  • Corrupted Heavy Caliber mod now works with Acrid.

Update 10.3 (2013-10-09)

  • Acrid now uses energy color.

Update 9.5 (2013-08-09)

  • Added custom reload sound for Acrid.

Update 9.0 (2013-07-13)

  • Fixed Acrid DOT numbers not showing up on capture target, and death affect not replicating.

Update 8.2 (2013-06-28)

  • Fixed Acrid’s DOT not always working on client.

Hotfix 8.1.3 (2013-06-19)

  • Fixed Hornet Strike not affecting DOT from the Acrid.

Hotfix 8.1.2 (2013-06-13)

  • Fixed Acrid darts not disappearing.

Update 8.1 (2013-06-07)

  • Fix for Capture Target being dissolved by Acrid, becoming un-capturable.

Update 8.0 (2013-05-23)

  • Introduced.

Last updated: Hotfix 24.1.3 (2018-12-05)

See also[]