Acrid fires an acidic-infused needle.

The Acrid is a IconGrineerB.svgGrineer weapon firing DmgToxinSmall64.pngToxin-filled flechettes.

This weapon can be sold for Credits64.png2,500.

Characteristics[edit | edit source]

This weapon deals DmgToxinSmall64.pngToxin damage.

Advantages:

Disadvantages:

Acquisition[edit | edit source]

The Acrid's blueprint can be researched from the Bio Lab in the dojo.

Manufacturing Requirements
Credits64.png
30,000
MutagenMass64.png
5
Salvage64.png
6,000
NanoSpores64.png
5,000
Forma2.png
1
Time: 24 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:Credits64.png15,000
Bio Lab Research ClanAffinity64.png 3,000
Credits64.png
7,500
MutagenSample64.png
10
Ferrite64.png
150
NanoSpores64.png
1,000
PolymerBundle64.png
500
Time: 72 hrs
Prereq: Torid
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Notes[edit | edit source]

  • The Acrid leaves a stackable damage over time effect due to its DmgToxinSmall64.pngToxin proc, which ticks 6 times over 6 seconds.
  • Enemies disintegrate when killed, similar to SarynIcon272.pngSaryn's Miasma130xDark.pngMiasma. This effect is unique to the Acrid and is not shared with other DmgToxinSmall64.pngToxin weapons like the GrineerGrenadeLauncher.pngTorid or the InfestedPistol.pngEmbolist.
  • The toxin mixture in the barrel is affected by the Acrid's energy color and the tiny explosion effect on needle impact. Note that the explosion effect is purely cosmetic. 
  • The DmgToxinSmall64.pngToxin effect's damage over time scales with the Acrid's base damage, including DmgToxinSmall64.pngToxin damage mods. For example, Mod TT 20px.pngPathogen Rounds, Mod TT 20px.pngHornet Strike, Mod TT 20px.pngMagnum Force, and Faction Damage Mods directly affect the damage over time. Damage per tick is 50% of this base damage.
  • Even if the weapon is modded to no longer deal DmgToxinSmall64.pngToxin damage on-hit, DmgToxinSmall64.pngToxin mods like Mod TT 20px.pngPathogen Rounds still increase the DmgToxinSmall64.pngToxin damage.
  • Despite its incredibly high base accuracy, the Acrid's accuracy value is heavily degraded by Mod TT 20px.pngMagnum Force well beyond what the mod's penalty would suggest, making the weapon highly inaccurate as a result.

Tips[edit | edit source]

  • Semi-automatic firing can be countered by simply adding an alternative way of firing on 'scroll up' or 'scroll down' through the keybinding customization.
  • Getting headshots will not only double the damage of the weapon but double the resulting damage ticks as well.
  • Mod TT 20px.pngToxic Sequence can cause proc length to triple; stacking shots quickly on enemies will cause their health to quickly succumb to thousands of damage a second, with players able to stack many shots at once before the first damage tick expires.
  • Mod TT 20px.pngLethal Momentum can help mitigate the travel time for projectiles to reach their targets.


Trivia[edit | edit source]

  • Before Update 10.0, equipping SarynIcon272.pngSaryn, MireInfestedSword.pngMire, GrineerGrenadeLauncher.pngTorid, and Acrid would give you the only loadout consisting solely of toxin-based attacks.
  • As of Update 15.5 the Acrid is physically the largest handgun in Warframe.
  • One definition for "acrid" is "sharp and harsh or unpleasantly pungent in taste or odor", likely owing to the gun's toxin-based damage.
  • The Acrid has Grineer O.svgGrineer B.svgGrineer E.svgGrineer Y.svg written in Grineer near the barrel, this translates to "Obey".
  • The Acrid also has Grineer R.svgGrineer O.svgGrineer T.svg written in Grineer near the bottom of the weapon, this translates to "Rot".
  • Inside of a Chem Lab, a holographic Acrid can be seen, similar to many other Grineer weapons. 
  • The Acrid is the only non-Infested weapon available via the Bio Lab. 
  • A tiny Grineer emblem is visible on both sides of the weapon's receiver.

Media[edit | edit source]

Patch History[edit | edit source]

Update 25.1

  • Fixed the Acrid Energy color persisting as default.

Update 22.17

  • Fixed cases of the Teralyst literally dissolving when killed with the Acrid.

Update 21.0

  • Acrid is now available for use in Conclave.

Update 19.4.2

  • Fixed Acrid’s dissolve ending too early, preventing corpses from being destroyed.

Update 19.2

  • Fix an issue where the Acrid's dissolve would stop prematurely, preventing the corpses from being destroyed.

Update 18.0

  • Fixed the Acrid's Toxin DoT not applying to Osprey enemies.

Update 15.0

  • Acrid: Toxic Sequence: adds 50% status duration.

Update 14.2

  • Base damage increased from 20 to 35.
  • Critical chance increased from 2.5% to 5%.
  • Crit multiplier increased from 1.5x to 2x.

Hotfix 14.0.11

  • Reduced Acrid damage multiplier from 1 to 0.25

Hotfix 11.0.1

  • Increased damage to compensate for Damage 2.0.

Update 11.0

  • Fixed Acrid weapon not doing damage over time.

Update 10.5

  • Corrupted Heavy Caliber mod now works with Acrid.

Update 10.3

  • Acrid now uses energy color.

Update 9.5

  • Added custom reload sound for Acrid.

Update 9.0

  • Fixed Acrid DOT numbers not showing up on capture target, and death affect not replicating.

Update 8.2

  • Fixed Acrid’s DOT not always working on client.

Hotfix 8.1.3

  • Fixed Hornet Strike not affecting DOT from the Acrid.

Hotfix 8.1.2

  • Fixed Acrid darts not disappearing.

Update 8.1

  • Fix for Capture Target being dissolved by Acrid, becoming un-capturable.

Update 8.0

  • Introduced.

Last updated: Hotfix 24.1.3

See also[edit | edit source]

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