The Ack & Brunt is an axe & shield set used by Tyl Regor that boasts a high critical hit chance in exchange for a low attack speed. It also has the unique ability to absorb elemental attacks on block to empower the weapon's next attack.
Characteristics[]
- This weapon deals primarily Slash damage.
- Blocking elemental damage attacks stores a charge that grants +17.5% of the absorbed elemental damage to the next attack. The charge can stack up to 4 times before being consumed.
- Can use the Ack & Brunt-exclusive Electromagnetic Shielding mod.
- Stance slot has polarity, matching Eleventh Storm, Final Harbinger and Last Herald stance.
Advantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Above average disposition (●●●●● (1.35x))
Disadvantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Low total damage (149)
- Very low attack speed (0.83x animation speed)
- Very low status chance (10.00%)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition[]
The Ack & Brunt's blueprint can be researched from the Chem Lab in the dojo.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
65,000 |
Detonite Injector 5 |
Salvage 7,500 |
Cryotic 3,300 |
Forma 1 |
Time: 1 Day(s) |
Rush: 35 | |||||
Market Price: 150 | Blueprints Price:15,000 | ||||
Chem Lab Research3,000 | |||||
7,500 |
Detonite Ampule 10 |
Salvage 620 |
Polymer Bundle 400 |
Rubedo 240 |
Time: 3 Day(s) |
Prereq: Ogris | |||||
x1 x3 x10 x30 x100 |
Notes[]
- Blocking elemental damage attacks creates a stack that increases the damage of the next attack by 17.5% stacks. The effect can stack up to 4 times before being consumed, increasing the damage up to 70%.
- The damage bonus increases additively with elemental mods, which can also combine with elemental mods from the weapon to became a combined elements. For example, if your Ack & Brunt is modded with Electricity damage (e.g. Shocking Touch), blocking Heat damage from a Flameblade's Twin Basolk will combine it into Radiation damage on the next attack.
- Elemental damage taken by nearby allies via Electromagnetic Shielding can be converted to stacks.
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Ack & Brunt Incarnon Genesis from The Circuit's Steel Path to place on their Ack & Brunt with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
- Installing the Ack & Brunt Incarnon Genesis requires 20 Pathos Clamps, 70 Dracroots, and 300 Ariette Scales.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their unlock requirements and related perks are shown below;
- Each challenge grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Reach 6x Combo and then Heavy Attack to activate Incarnon Form.
- Incarnon Form sends forth a spectral axe during aerial and slide attacks.
- Spectral axes deal 298/149 damage of 20% Impact, 10% Puncture, 70% Slash and explode dealing 606/303 Heat and proccing Impact in a 5m radius with 50% falloff. It has ~14% base Critical Chance, 2.0x Critical Multiplier, and ~34% base Status Chance that is affected by the 4th evolution.
- Lateral slam attack is replaced by the axe throw, reducing mobility. Slam attacks can only be performed directly downwards while Incarnon is active.
- Spectral axe hits do not add to the melee combo counter.
- Direct hits of spectral axes and explosions are affected by universal base damage sources like Vigorous Swap, Holster Amp, Arcane Arachne, Vex Armor and Amp.
- Direct hits of spectral axes are affected by Condition Overload, while the explosions are not.
- +100% Melee Damage
- +20% Sprint Speed
- +20% Bullet Jump
- Spectral axes deal 298/149 damage of 20% Impact, 10% Puncture, 70% Slash and explode dealing 606/303 Heat and proccing Impact in a 5m radius with 50% falloff. It has ~14% base Critical Chance, 2.0x Critical Multiplier, and ~34% base Status Chance that is affected by the 4th evolution.
Evolution II[]
Unlock Challenge: Finish a solo mission with this weapon equipped.
- Perk 1: Templar's Wrath:
- Increase Damage by +150.
- With Armor Over 450: +70% Heavy Attack Efficiency.
- Perk 2: Shieldmaiden's Rush:
- Increase Damage by +150.
- On Shield Break: +300% Combo Count Chance while Blocking for 11 seconds.
Evolution III[]
Unlock Challenge: Activate Incarnon form 6 times in a mission.
- Perk 1: Orokin Reach:
- +0.7 Range.
- Perk 2: Abiding Hold:
- Combo Timer pauses when weapon is holstered.
- Combo duration is reset when used alongside the following Warframe abilities:
- Combo Timer pauses when weapon is holstered.
- Perk 3: Swift Break:
- +70% Heavy Attack Wind Up Speed.
Evolution IV[]
Unlock Challenge: Reach 10x combo 10 times.
- Perk 1: Rogue Readiness:
- On Kill: 50% chance for Primary and Secondary weapons to instantly reload.
- Perk 2: Absolute Valor:
- Increase Critical Chance by +17%.
- Perk 3: Versatile Creed:
- Increase Critical Chance by +9%.
- Increase Status Chance by +9%.
Tips[]
- Final Harbinger can offset the Ack & Brunt's low attack speed with its quick combos.
- Using the Ack & Brunt with Final Harbinger, Blood Rush and/or Gladiator Mods allows players to quickly gather hits for the Combo Counter, rapidly boosting the Ack & Brunt's critical chance.
- Absorbing enemy attacks allows players to almost double the amount of damage they can deal.
- This is useful when focusing on taking down heavy units in a crowd.
- Do note however that stacks are expended if an enemy melee attack is parried.
- (Corrupted) Bombard rockets can add up to two stacks of elemental damage, allowing players to collect stacks faster.
Trivia[]
- This is the weapon of choice for Tyl Regor following Update 17.0 (2015-07-31), though instead of holding the weapon, Tyl Regor is able to attach the axe and shield to the ends of his cybernetic limbs in place of his Knux hands. Regor, however, explicitly refers to Ack as a gavel.
- Before Update 17.0 (2015-07-31), his weapon of choice was the Skana.
- Tyl Regor uses a different design for the shield, as it is normally part of his helmet/headdress (or perhaps vice-versa). The Tenno version presumably adapts the shield to collapse so that it does not take up as much room when stowed.
- The Grineer text on the inner part of the shield translates to "MEAT PROTECTION".
Bugs[]
- When in it's Incarnon form, the shield will never leave the players hand during stances that normally throw the shield.
Media[]
Ack & Brunt Skins
Patch History[]
Update 34.0 (2023-10-18)
- Fixed the Ack & Brunt clipping through itself in Teshin’s Cave.
Update 29.5 (2020-11-19)
- Fixed Ack & Brunt not fully unfolding when previewing it in the Arsenal.
Update 26.0 (2019-10-31)
- Damage increased from 50 to 149.
- Range increased from 1 to 2.5.
- Slam Attack increased from 50 to 447.
- Slide Attack increased from 107 to 149.
- Parry Angle set to 70.
Update 19.0 (2016-11-11)
- Blocking with the Ack and Brunt now absorbs elemental damage. Example: Block Electrical damage, gain + Electrical damage on top of base attacks.
Update 17.1 (2015-08-12)
- Fixed Ack and Brunt’s shield open/close transition not playing properly.
- Fixed some attacks from Ack and Brunt not flowing properly.
Update 17.0 (2015-07-31)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See also[]
- Tyl Regor, the inventor and user of the Ack & Brunt.
- Ack & Brunt Incarnon Genesis, the Incarnon power-up for the Ack & Brunt.
Research • Clan • Dojo | ||||||||||||||||||||||||||||||
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