Enemies explode on death, dealing 450 Corrosive Damage (+45% Enemy Max Health) in a 15m radius.
Acid Shells is a -exclusive mod that causes enemies killed by the Sobek to explode, dealing a flat amount of Sobek damage plus a percentage of the enemy's maximum health as Corrosive damage in an area of effect.
Stats [ ]
Percentage of Max Health
Notes [ ]
Explosion has linear damage falloff from 100% to 0% from the central enemy.
Explosion requires line of sight. Enemies can directly block other enemies from being affected.
The explosion itself cannot apply
procs. Corrosive The explosion caused by Acid Shells can proc into itself and create another explosion on kill, creating a chain reaction that lead to very large areas being cleared in lower level missions.
Enemies killed by Acid Shells will have their corpses disintegrate, good for Stealth gameplay if silenced due to no bodies being left behind.
Tips [ ]
Due to the nature of this mod, prioritizing heavy units will result in other enemies taking high damage or dying due to the resulting explosion, reducing the time to kill entire crowds significantly.
for Sobek or Corrosive damage and Viral punch through can be effective to soften up enemies at higher levels with procs before the explosion occurs, thus amplifying the damage inflicted by Acid Shells' burst. Against the
Infested, this mod scales tremendously well since most of them have no armor.
Faction damage mods and 's Rhino directly affect the mod's explosion damage.
Roar In addition, abilities that increase damage on enemies or debuff them such as
's Banshee , Sonar 's Nova , or Molecular Prime 's Saryn can indirectly enhance it. Spores 's Garuda will cause the explosions to apply Seeking Talons effects, which are considered Sobek damage and thus can trigger Acid Shells again on kill. Because this combo scales with enemy health and ignores armor, it remains effective at any level as long as the Sobek can still kill an enemy to start the reaction. Slash The aoe affects breakable containers as well, giving an effect similar to Looter as long as there are enemies around to proc the explosion.
Trivia [ ]
(2016-05-06), this mod's Hotfix 18.10.6 polarity was Zenurik. This mod, along with the other Executioner mods, are the second set mods to feature non-generic enemies on the mod card, the first being
. Vengeful Revenant At the time of
Operation: Rathuum's announcement, this mod was referred to as Execution Shells, likely an earlier name for the mod. This initially caused confusion with players trying to look for the nonexistent mod. The mod is used by Executioner Nok, although his version can remove armor.
Bugs [ ]
The blast seems not to be radial as advertised, but instead damages targets on either side and in front of the target killed.
Media [ ]
Acid Shells (New Mod) In Action
Patch History [ ]
Fixed Acid Shells Mod causing Grineer Dropships to disappear.
Fixed Infested Runners/Crawlers missing the Acid Shells FX when killed
Fixed missing enemy death FX when using Sobek with Acid Shells as per: this thread
Explosions on enemy death caused by Vulcan Blitz and Acid Shells mods will now properly alert enemies.
Changed the Acid Shells to a Madurai polarity.