Acceltra Prime is the Primed counterpart of the Acceltra micro-missile launcher, sporting increased damage, Critical Chance, Critical Multiplier, Status Chance, explosion radius, and Reload Speed, at the expense of some Fire Rate. Acceltra Prime was released alongside Gauss Prime and Akarius Prime.
Characteristics[]
- This weapon deals primarily Puncture and Impact damage.
- Rockets have a minimum arming distance of 7 meters and explode in a 5 meter radius after impacting a surface or enemy.
- Initial hit and explosion apply status separately.
- Explosion does not need direct line of sight to deal damage and will penetrate walls.
- Can benefit from Firestorm ( Primed) and Cautious Shot.
- Rocket direct impacts have a guaranteed Impact proc.
- Reloading while sprinting gives a +25% reload speed bonus (+50% when used by Gauss/ Gauss Prime).
Advantages over other Primary weapons (excluding modular weapons):
- Blue (2nd) Rocket Impact (wiki attack index 1)
- Very high crit chance (34.00%)
- High reload speed (1.60 s)
- Above average magazine (48)
- High fire rate (10.00 attacks/sec)
- Very high crit multiplier (3.00x)
- Rocket Explosion (wiki attack index 2)
- High crit chance (34.00%)
- High reload speed (1.60 s)
- Very high fire rate (10.00 attacks/sec)
- High crit multiplier (3.00x)
Disadvantages over other Primary weapons (excluding modular weapons):
- Blue (2nd) Rocket Impact (wiki attack index 1)
- Below average total damage (44)
- Below average ammo max (96)
- Below average status chance (18.00%)
- Very low disposition (●○○○○ (0.55x))
- Rocket Explosion (wiki attack index 2)
- Low active falloff slope (10.0m/%)
- Low maximum falloff distance (5.0 m)
- Low total damage (53)
- Below average ammo max (96)
- Low status chance (18.00%)
- Very low disposition (●○○○○ (0.55x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Acceltra Prime (Rocket Explosion), compared to Acceltra (Rocket Explosion):
- Higher base damage per projectile (53.00 vs. 44.00)
- Higher total damage (53 vs. 44)
- Higher base critical chance (34.00% vs. 32.00%)
- Higher base critical multiplier (3.00x vs. 2.80x)
- Higher base status chance (18.00% vs. 6.00%)
- Higher average damage per tap (89.04 vs. 69.34)
- Higher burst DPS (890.4 vs. 832.12)
- Higher sustained DPS (667.8 vs. 554.75)
- Farther max damage falloff distance (5.0 m vs. 4.0 m)
- Lower fire rate (10.00 attacks/sec vs. 12.00 attacks/sec)
- Faster reload time (1.60 s vs. 2.00 s)
- More polarities ( vs. )
- Higher Mastery Rank required (14 vs. 8)
- Lower disposition (●○○○○ (0.55x) vs. ●○○○○ (0.65x))
Acquisition[]
Lith, Meso, Neo, and Axi refer to Void Relics | (V) Denotes Vaulted Void Relics | (B) Denotes Baro Ki'Teer Exclusive Void Relic
Stock | Barrel | Receiver | Blueprint |
---|---|---|---|
Axi A18 Rare | Neo A13 Rare Meso A5 Rare (V) Neo A12 Rare (V) |
Axi O6 Uncommon Neo F3 Uncommon (V) Neo O2 Uncommon (V) |
Meso N17 Common Neo Z11 Common Lith C11 Common (V) Meso W5 Common (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
1 |
Orokin Cell 10 |
Time: 12 Hour(s) |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Notes[]
- While sprinting, reload speed is increased by 25%, or 50% when used by Gauss/ Gauss Prime. Without other mods, sprinting reload speed is 1.4 seconds, or 1.2 seconds with Gauss.
- The Acceltra Prime's rockets have a minimum arming distance of 7 meters, meaning that they will not explode if they make contact with objects or enemies within that range, and thus making the Acceltra Prime safe to use in close quarters combat.
- Arming distance is unaffected by Projectile Speed.
- Regardless, it's still possible to deal self-stagger if the wielder is moving fast enough (either through Maneuvers and/or using certain Abilities) to catch up to the rockets.
Trivia[]
- The mechanics of the Acceltra Prime are similar to Gyrojet firearms, which were developed in the 1960s and also fired small rockets that armed themselves as they traveled out of the gun. In real life, accuracy and reliability issues meant that the Gyrojets never entered mass production.
- The "fins" on the Acceltra's barrel are where the rockets are stored, and hatches on top of them open up while firing or reloading.
Media[]
Acceltra Prime Skins
Patch History[]
Update 35.5 (2024-03-27)
- Fixed Acceltra Prime build requirements descriptions incorrectly referencing Disruption missions.
Hotfix 35.0.9 (2024-01-17)
- Introduced.