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**Additional rockets generated via [[Multishot]] are arranged vertically.
 
**Additional rockets generated via [[Multishot]] are arranged vertically.
 
*Rocket explosions have a radius of '''3''' meters and push away any targets in range.
 
*Rocket explosions have a radius of '''3''' meters and push away any targets in range.
*The damage listed is both the direct impact of the projectile and the explosion, which deals about 28% more damage than the projectile impact. (Against ancient healer it does 35 damage direct impact, 45 explosion)
+
*The damage listed is both the direct impact of the projectile and the explosion, which may deal blast damage, but unable to proc blast (Against ancient healer it does 35 damage direct impact, 45 explosion, but against object health explosion is weaker)
   
 
==Tips==
 
==Tips==

Revision as of 21:22, September 1, 2019

Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. Reloads are faster while sprinting, even more so in Gauss' hands. For safety, rockets arm after traveling a safe distance.

The Acceltra, a rapid-fire micro-missile launcher. The smooth polycarbonate barrels still carry a vague stench of ozone.

Some think Gauss was a blunt instrument, all speed, with as much versatility as a cannonball. But the Acceltra implies more. It implies surging in, inviting the enemy to consider the blade, then rebounding to let missiles answer their confusion.

Acceltra is GaussIcon64 Gauss's signature fully automatic rocket launcher that fires micro-missiles in rapid succession with high critical chance, critical multiplier, and fire rate, and a large, 3-meter explosion radius. To provide safety for its user, the rockets arm after traveling 7 meters in midair. Uniquely, this weapon reloads faster while sprinting, and reloads even faster when wielded by Gauss.


Manufacturing Requirements
Credits64
25,000
Neurode64
4
Hexenon64
200
Plastids64
925
NanoSpores64
8,000
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 240 Blueprint2 Blueprints Price:N/A

Characteristics

This weapon deals primarily Puncture b Puncture damage.

Advantages:

Disadvantages:

  • Low Slash b Slash damage – less effective against health.
  • Very low status chance.
  • Explosions can cause self-damage.
    • Minimum travel length of 7 meters before being explosive should prevent accidental self-damage unless rapidly moving towards the rocket's impact area before it explodes.
  • Very inefficient ammo economy; requires just 2 reloads to fully deplete all ammo reserves.
  • Cannot use the Mod TT 20pxFirestorm mod.

Acquisition

Acceltra's main blueprint can be obtained from defeating Demolisher Infested on the Dark Sector mission Ur, Uranus.
Drop Chance Expected Nearly Guaranteed
Main Blueprint 1.25% 80 kills 549 ± 183 kills

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

Notes

  • Sprinting does not decrease Acceltra's reload time but accelerates reload progress.
    • Transitioning from other movements to sprinting, while reloading, makes the progress go faster, and vice versa.
    • When used by GaussIcon64 Gauss, the faster reload from sprinting is ?.
  • The Acceltra's rockets have a minimum arming distance of 7 meters, meaning that they will not explode if they make contact with objects or enemies within that range, and thus making the Acceltra safe to use in close quarters combat.
    • Arming distance is unaffected by Projectile Flight Speed.
    • Regardless, it's still possible to deal self-damage if the wielder is moving fast enough (either through Maneuvers and/or using certain Abilities) to catch up to the rockets.
    • Additional rockets generated via Multishot are arranged vertically.
  • Rocket explosions have a radius of 3 meters and push away any targets in range.
  • The damage listed is both the direct impact of the projectile and the explosion, which may deal blast damage, but unable to proc blast (Against ancient healer it does 35 damage direct impact, 45 explosion, but against object health explosion is weaker)

Tips

  • Mod TT 20pxHunter Munitions is recommended as the Acceltra's high critical chance allows it to compensate for the low Slash b Slash damage and deal Bleed procs to groups of enemies.
  • Although the arming distance is unaffected by projectile flight speed, it's best to avoid Riven Mods that reduce it to avoid getting caught in the blast radius.

Trivia

  • The mechanics of both the Acceltra and the Akarius are similar to Gyrojet firearms, which were developed in the 1960s and also fired small rockets that armed themselves as they traveled out of the gun. In real life, accuracy and reliability issues meant that the Gyrojets never entered mass production.
  • The "fins" on the Acceltra's barrel are where the rockets are stored, and hatches on top of them open up while firing or reloading.

Media

See Also

Patch History

Hotfix 25.7.2
  • Acceltra can now equip Rifle Ammo Mutation Mod.

Update 25.7

  • Introduced.
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