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*Although the arming distance is unaffected by projectile flight speed, it is recommended to avoid [[Riven Mods]] that reduce it to avoid getting caught in the blast radius. |
*Although the arming distance is unaffected by projectile flight speed, it is recommended to avoid [[Riven Mods]] that reduce it to avoid getting caught in the blast radius. |
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*Due to its low ammo reserves and faster reload while sprinting, the player should always be on the move to keep the weapon firing at a consistent pace. |
*Due to its low ammo reserves and faster reload while sprinting, the player should always be on the move to keep the weapon firing at a consistent pace. |
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+ | *Running a [[Carrier]] or [[Carrier Prime]] equipped with [[Ammo Case]] will greatly help with ammo management when using this weapon. |
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==Trivia== |
==Trivia== |
Revision as of 10:22, 11 October 2019
Acceltra is Gauss's signature fully automatic rocket launcher that fires micro-missiles in rapid succession with high critical chance, critical multiplier, and fire rate, and a large, 3-meter explosion radius. To provide safety for its user, the rockets arm after traveling 7 meters in midair. Uniquely, this weapon reloads faster while sprinting, and reloads even faster when wielded by Gauss.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
4 |
200 |
925 |
8,000 |
Time: 1 Day(s) |
Rush: 35 | |||||
Market Price: 240 | Blueprints Price:N/A |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – effective against armor and shields.
- Tied with Battacor for the highest critical chance of all fully automatic rifles.
- Very high critical multiplier.
- High fire rate.
- High accuracy.
- Heavy Caliber's accuracy penalty is minimal on this weapon.
- Rockets have a guaranteed Script error: The function "Proc" does not exist. proc.
- Rockets explode in a 3 meter radius after impacting a surface or enemy.
- Rockets have a minimum arming distance of 7 meters, mitigating self-damage.
- Reloads ? seconds faster while sprinting (? when used by Gauss).
- Draws from the rifle ammo pool, as opposed to the rare sniper ammo pool that other launchers use.
- Innate Script error: The function "Pol" does not exist. polarity.
Disadvantages:
- Low Script error: The function "Proc" does not exist. damage – less effective against health.
- Very low status chance.
- Explosions can cause self-damage.
- Minimum travel length of 7 meters before being explosive should prevent accidental self-damage unless rapidly moving towards the rocket's impact area before it explodes.
- Projectiles have travel time.
- Extremely low ammo capacity; requires just 2 reloads to fully deplete all ammo reserves.
- Cannot use the Firestorm mod.
Acquisition
Acceltra's main blueprint can be obtained from defeating Demolisher Infested on the Dark Sector mission Ur, Uranus.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
Blueprint | Demolisher Charger | 1.25% | ~ 80 Kills | 549 ± 183 Kills |
Blueprint | Demolisher Juggernaut | 1.25% | ~ 80 Kills | 549 ± 183 Kills |
Blueprint | Demolisher Thrasher | 1.25% | ~ 80 Kills | 549 ± 183 Kills |
Blueprint | Demolisher Boiler | 1.25% | ~ 80 Kills | 549 ± 183 Kills |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
- Demolisher Infested are unaffected by Nekros' Desecrate, Hydroid's Pilfering Swarm, Khora's Pilfering Strangledome, Atlas's Ore Gaze, Ivara's Prowl, or Chesa Kubrow's Retrieve.
Notes
- Sprinting does not decrease Acceltra's reload time but accelerates reload progress.
- Transitioning from other movements to sprinting, while reloading, makes the progress go faster, and vice versa.
- When used by Gauss, the faster reload from sprinting is ?.
- The Acceltra's rockets have a minimum arming distance of 7 meters, meaning that they will not explode if they make contact with objects or enemies within that range, and thus making the Acceltra safe to use in close quarters combat.
- Arming distance is unaffected by Projectile Flight Speed.
- Regardless, it's still possible to deal self-damage if the wielder is moving fast enough (either through Maneuvers and/or using certain Abilities) to catch up to the rockets.
- Rocket explosions have a radius of 3 meters and push away any targets in range.
- The damage listed is both the direct impact of the projectile and the explosion.
Tips
- Hunter Munitions is recommended as the Acceltra's high critical chance allows it to compensate for the low Script error: The function "Proc" does not exist. damage and low Status chance, dealing Bleed procs to groups of enemies.
- Although the arming distance is unaffected by projectile flight speed, it is recommended to avoid Riven Mods that reduce it to avoid getting caught in the blast radius.
- Due to its low ammo reserves and faster reload while sprinting, the player should always be on the move to keep the weapon firing at a consistent pace.
- Running a Carrier or Carrier Prime equipped with Ammo Case will greatly help with ammo management when using this weapon.
Trivia
- The mechanics of both the Acceltra and the Akarius are similar to Gyrojet firearms, which were developed in the 1960s and also fired small rockets that armed themselves as they traveled out of the gun. In real life, accuracy and reliability issues meant that the Gyrojets never entered mass production.
- The "fins" on the Acceltra's barrel are where the rockets are stored, and hatches on top of them open up while firing or reloading.
Media
Patch History
Hotfix 25.7.6 (2019-09-18)
- Fixed unintended fire rate increase for Acceltra while jumping.
Hotfix 25.7.4 (2019-09-05)
- Fixed Acceltra not having the correct model/text when picking it up.
Hotfix 25.7.2 (2019-08-30)
- Acceltra can now equip Rifle Ammo Mutation Mod.
Update 25.7 (2019-08-29)
- Introduced.