Read about the future of the Fandom platform and the WARFRAME wiki! Any feedback would be appreciated! User blog:Cephalon Scientia/2022 Fandom Community Connect. - 06:11, 6 June 2022 (UTC)



Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. Reloads are faster while sprinting, even more so in Gauss' hands. For safety, rockets arm after traveling a safe distance.

The Acceltra, a rapid-fire micro-missile launcher. The smooth polycarbonate barrels still carry a vague stench of ozone.

Some think Gauss was a blunt instrument, all speed, with as much versatility as a cannonball. But the Acceltra implies more. It implies surging in, inviting the enemy to consider the blade, then rebounding to let missiles answer their confusion.

The Acceltra is GaussIcon272.png Gauss's signature automatic micro-missile launcher with high critical chance, critical multiplier, fire rate, and explosive splash damage. The rockets arm after traveling a set distance to protect the user, and the launcher reloads faster while sprinting. When wielded by GaussIcon272.png Gauss, the sprint reload boost is doubled.


  • This weapon deals primarily DmgPunctureSmall64.png Puncture and DmgImpactSmall64.png Impact damage.
  • Rockets have a minimum arming distance of 7 meters and explode in a 4 meter radius after impacting a surface or enemy.
    • Explosions inflicts self-stagger.
    • Minimum arming distance mitigates the chance to self-stagger.
      • It is possible to self stagger when moving rapidly in the same direction as the rocket's impact area before explosion.
  • Rocket direct impacts have a guaranteed DmgImpactSmall64.png Impact proc.
  • Reloading while sprinting gives a +25% reload speed bonus (+50% when used by GaussIcon272.png Gauss).


  • Draws from the rifle ammo pool, as opposed to the rare sniper ammo pool that other launchers use.
  • Rocket Impact
    • Third highest crit multiplier behind PrismaGrinlok.png Prisma Grinlok
    • High crit chance
    • Above average magazine
    • High effective fire rate
  • Rocket Explosion
    • Third highest effective fire rate behind Phenmor.png Phenmor
    • High crit chance
    • High crit multiplier


  • Projectiles have travel time.
  • Very small ammo capacity; requires just 2 reloads to fully deplete all ammo reserves.
  • Rocket Impact
    • Low max ammo
    • Low damage
    • Very low status chance
    • Very low disposition
  • Rocket Explosion
    • Below average max ammo
    • Very low damage
    • Very low status chance
    • Very low disposition


Acceltra's main blueprint can be obtained from defeating Demolisher Infested on the Dark Sector mission Ur, Uranus.

Item Source Chance Expected Nearly Guaranteed
Acceltra.png Blueprint Demolisher Charger 1.25% ~ 80 Kills 549 ± 183 Kills
Acceltra.png Blueprint Demolisher Juggernaut 1.25% ~ 80 Kills 549 ± 183 Kills
Acceltra.png Blueprint Demolisher Thrasher 1.25% ~ 80 Kills 549 ± 183 Kills
Acceltra.png Blueprint Demolisher Boiler 1.25% ~ 80 Kills 549 ± 183 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
Time: 24 hrs
Rush: PlatinumLarge.png 35
MarketIcon.png Market Price: PlatinumLarge.png 240 Blueprint2.svg Blueprints Price:N/A


  • The Acceltra's rockets have a minimum arming distance of 7 meters, meaning that they will not explode if they make contact with objects or enemies within that range, and thus making the Acceltra safe to use in close quarters combat.
    • Arming distance is unaffected by Projectile Speed.
    • Regardless, it's still possible to deal self-stagger if the wielder is moving fast enough (either through Maneuvers and/or using certain Abilities) to catch up to the rockets.
  • Rocket explosions have a radius of 4 meters and stagger any targets in range.
    • Initial hit and explosion apply status separately.
    • Explosion does not need direct line of sight to deal damage and will penetrate walls.
    • Explosion has linear damage falloff from 100% to 50% from central impact.


  • Mod TT 20px.png Hunter Munitions is recommended as the Acceltra's high critical chance allows it to compensate for the low DmgSlashSmall64.png Slash damage and low Status chance, dealing Bleed procs to groups of enemies.
  • Using white or other bright colors for the energy color can make it very hard to see where projectiles are striking due to large numbers of explosive and particle effects. Consider using a darker energy color like navy blue or black. The first color affects the effects and second the central explosion.
  • Although the arming distance is unaffected by Projectile Speed, it is recommended to avoid Riven Mods that reduce it to avoid getting caught in the blast radius.
  • Due to its low ammo reserves and faster reload while sprinting, the player should always be on the move to keep the weapon firing at a consistent pace.
    • Players may also use Mod TT 20px.png Ammo Case, (Mod TT 20px.png Primed), Mod TT 20px.png Rifle Ammo Mutation, or Mod TT 20px.png Vigilante Supplies to better manage ammo, with Vigilante Supplies' Set bonus in particular complementing the Acceltra's critical stats.
    • Players can also use the Helminth ability EnergizedMunitions130xDark.png Energized Munitions, effectively quadrupling their magazine capacity as long as it's active, which can further help to mitigate this weapon's ammo inefficiency.


  • The mechanics of both the Acceltra and the Akarius.png Akarius are similar to Gyrojet firearms, which were developed in the 1960s and also fired small rockets that armed themselves as they traveled out of the gun. In real life, accuracy and reliability issues meant that the Gyrojets never entered mass production.
  • The "fins" on the Acceltra's barrel are where the rockets are stored, and hatches on top of them open up while firing or reloading.



Acceltra Skins Edit

Patch History[]

Hotfix 30.8.1 (2021-10-06)

  • Fixed excessively bright explosion FX from the Acceltra.

Hotfix 27.3.8 (2020-04-02)

  • The Acceltra has been given explosion FX tweaks for visual and performance improvement.

Hotfix 27.2.2 (2020-03-06)
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Acceltra: 50%

Update 27.2 (2020-03-05)

Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Hotfix 25.7.6 (2019-09-18)

  • Fixed unintended fire rate increase for Acceltra while jumping.

Hotfix 25.7.4 (2019-09-05)

  • Fixed Acceltra not having the correct model/text when picking it up.

Hotfix 25.7.2 (2019-08-30)

  • Acceltra can now equip Rifle Ammo Mutation Mod.

Update 25.7 (2019-08-29)

  • Introduced.

See also[]