Accelerated Blast is a mod that increases the fire rate of Shotguns by 15% and Puncture damage by 15% per rank for a maximum of 60% at rank 3 for both values.
Stats[]
Rank | Fire rate | Puncture Damage | Cost |
---|---|---|---|
0 | +15% | +15% | 6 |
1 | +30% | +30% | 7 |
2 | +45% | +45% | 8 |
3 | +60% | +60% | 9 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Nightmare Mode | Nightmare Mode Rescue | A | 18.97% | 1 | 0.1897 |
See in-game World State Window for active Nightmare Mode nodes |
Nightmare Mode | Nightmare Mode Missions | A | 18.97% | 1 | 0.1897 |
See in-game World State Window for active Nightmare Mode nodes |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- This mod is more cost effective than a rank 3
Shotgun Barrage mod and a max rank
Flechette mod put together (9 to 16).
- Can be paired with Shotgun Spazz and
Frail Momentum to provide a 240% increase in fire rate.
- Stacks with
Breach Loader and
Flechette for a maximum of 270%
Puncture damage.
- There are only five shotguns that deal primarily
Puncture damage; the
Hek,
Vaykor Hek,
Corinth,
Corinth Prime, and
Cedo. All other shotguns, including the
Sweeper for Sentinels, deal less than 20% of their base damage as Puncture.
- The
Phage deals no physical damage whatsoever, so it only benefits from the increase in fire rate.
Trivia[]
- Prior to Update 12.4 (2014-03-05), at base level the mod was increasing
Puncture damage by 22% rather than 15% and adding the Puncture damage based on the weapon's total base damage, causing unusually large boosts in Puncture damage as a result. These bugs have since been fixed.
- The mod picture is misleading, as it implies that it adds punch through in order to puncture the Shield Lancer's shield, when in reality it increases the puncture damage type. while also, the shotgun featured in the image is a Sobek. which deals mostly
Impact damage.
Gallery[]
Patch History[]
Update 12.4 (2014-03-05)
- Extra puncture damage reduced from 22% per level to 15% per level.
Update 9.0 (2013-07-13)
- Introduced.
Nightmare Mode Mods | |
---|---|
Warframe | ![]() ![]() ![]() ![]() ![]() |
Rifle | ![]() ![]() ![]() |
Shotgun | ![]() ![]() ![]() ![]() |
Pistol | ![]() ![]() ![]() |
Melee | ![]() ![]() ![]() |
Companions | ![]() |
Physical Damage Mods | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Fire Rate Mods | |
---|---|
Rifle | ![]() ![]() ![]() ![]() ![]() ![]() |
Shotgun | ![]() ![]() ![]() ![]() ![]() |
Pistol | ![]() ![]() ![]() ![]() ![]() |
Archgun | ![]() ![]() |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)